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The source code is released under:
Apache License
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/******************************************************************************* * Copyright 2011 See AUTHORS file.// w w w .ja v a 2 s. co m * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; /** * A fixture definition is used to create a fixture. This class defines an * abstract fixture definition. You can reuse fixture definitions safely. * * @author mzechner */ public class FixtureDef { /** * The shape, this must be set. The shape will be cloned, so you can create * the shape on the stack. */ public Shape shape; /** The friction coefficient, usually in the range [0,1]. **/ public float friction = 0.2f; /** The restitution (elasticity) usually in the range [0,1]. **/ public float restitution = 0; /** The density, usually in kg/m^2. **/ public float density = 0; /** * A sensor shape collects contact information but never generates a * collision response. */ public boolean isSensor = false; /** Contact filtering data. **/ public final Filter filter = new Filter(); }