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Apache License
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/******************************************************************************* * Copyright 2011 See AUTHORS file./*from w w w . jav a 2 s . c om*/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; import com.badlogic.gdx.math.Vector2; /** This is used to compute the current state of a contact manifold. */ public class WorldManifold { protected final Vector2 normal = new Vector2(); protected final Vector2[] points = { new Vector2(), new Vector2() }; protected int numContactPoints; protected WorldManifold() { } /** Returns the normal of this manifold */ public Vector2 getNormal() { return normal; } /** * Returns the contact points of this manifold. Use getNumberOfContactPoints * to determine how many contact points there are (0,1 or 2) */ public Vector2[] getPoints() { return points; } /** @return the number of contact points */ public int getNumberOfContactPoints() { return numContactPoints; } }