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The source code is released under:
Apache License
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/******************************************************************************* * Copyright 2011 See AUTHORS file./* w w w .j a va2 s . c o m*/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d.joints; import com.badlogic.gdx.physics.box2d.Joint; import com.badlogic.gdx.physics.box2d.World; /** * A gear joint is used to connect two joints together. Either joint can be a * revolute or prismatic joint. You specify a gear ratio to bind the motions * together: coordinate1 + ratio * coordinate2 = constant The ratio can be * negative or positive. If one joint is a revolute joint and the other joint is * a prismatic joint, then the ratio will have units of length or units of * 1/length. * * @warning The revolute and prismatic joints must be attached to fixed bodies * (which must be body1 on those joints). */ public class GearJoint extends Joint { /* * JNI #include <Box2D/Box2D.h> */ public GearJoint(World world, long addr) { super(world, addr); } /** Set/Get the gear ratio. */ public void setRatio(float ratio) { jniSetRatio(addr, ratio); } private native void jniSetRatio(long addr, float ratio); /* * b2GearJoint* * joint = * (b2GearJoint * *)addr; * joint->SetRatio( * ratio ); */ /** Set/Get the gear ratio. */ public float getRatio() { return jniGetRatio(addr); } private native float jniGetRatio(long addr); /* * b2GearJoint* joint = * (b2GearJoint*)addr; return * joint->GetRatio(); */ }