Use perlinNoise
package {
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
import flash.geom.Point;
public class Main extends Sprite {
private var _bitmap:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight,
true, 0xffffffff);
private var _xoffset:int = 0;
public function Main( ) {
addChild(new Bitmap(_bitmap));
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
public function onEnterFrame(event:Event):void {
_xoffset++;
var point:Point = new Point(_xoffset, 0);
_bitmap.perlinNoise(200, 100, 2, 1000, false, true,1, true, [point, point]);
}
}
}
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