Create bitmap and set pixel
package {
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.filters.BlurFilter;
import flash.events.Event;
import flash.geom.Point;
public class Main extends Sprite {
private var _bitmap:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight,
false, 0xff000000);
private var _bitmap2:BitmapData= new BitmapData(stage.stageWidth, stage.stageHeight,
false, 0xff000000);
private var _image:Bitmap= new Bitmap(_bitmap);
private var _blurFilter:BlurFilter = new BlurFilter( );
public function Main( ) {
addChild(_image);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
public function onEnterFrame(event:Event):void {
for(var i:int = 0; i < 100; i++) {
_bitmap2.setPixel(mouseX + Math.random( ) * 20 - 10,
mouseY + Math.random( ) * 20 - 10,
0xffffffff);
}
_bitmap.applyFilter(_bitmap2, _bitmap.rect, new Point( ), _blurFilter);
}
}
}
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