Dissolving Between Two Bitmaps
seed = srcBmp.pixelDissolve(destBmp, sourceRect, destPoint,
seed, numPixels, fillColor);
package {
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
import flash.geom.Point;
public class Main extends Sprite {
private var _bitmap:BitmapData= new BitmapData(stage.stageWidth,stage.stageHeight,false, 0xffffffff);
private var _bitmap2:BitmapData = new BitmapData(stage.stageWidth,stage.stageHeight,false, 0xff000000);
private var _image:Bitmap = new Bitmap(_bitmap);
private var _seed:Number = 11111111;
private var _pixelCount:int = 0;
public function Main( ) {
addChild(_image);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
public function onEnterFrame(event:Event):void {
_seed = _bitmap.pixelDissolve(_bitmap2,
_bitmap.rect,
new Point( ),
_seed,
1000);
_pixelCount += 1000;
if(_pixelCount > _bitmap.width * _bitmap.height) {
removeEventListener(Event.ENTER_FRAME,
onEnterFrame);
}
}
}
}
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