Dissolving Between Two Bitmaps : Bitmap « Graphics « Flash / Flex / ActionScript






Dissolving Between Two Bitmaps

 

seed = srcBmp.pixelDissolve(destBmp, sourceRect, destPoint, 
                            seed, numPixels, fillColor);

package {
    import flash.display.Sprite;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.events.Event;
    import flash.geom.Point;

    public class Main extends Sprite {
        private var _bitmap:BitmapData= new BitmapData(stage.stageWidth,stage.stageHeight,false, 0xffffffff);
        private var _bitmap2:BitmapData = new BitmapData(stage.stageWidth,stage.stageHeight,false, 0xff000000);

        private var _image:Bitmap = new Bitmap(_bitmap);
        private var _seed:Number = 11111111;
        private var _pixelCount:int = 0;

        public function Main(  ) {
            addChild(_image);
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }

        public function onEnterFrame(event:Event):void {
            _seed = _bitmap.pixelDissolve(_bitmap2,
                                       _bitmap.rect,
                                       new Point(  ),
                                       _seed,
                                       1000);
            _pixelCount += 1000;
            if(_pixelCount > _bitmap.width * _bitmap.height) {
                removeEventListener(Event.ENTER_FRAME,
                                    onEnterFrame);
            }
        }
    }
}

        








Related examples in the same category

1.Copying Pixels: bitmap.copyPixels(sourceBmp, srcRect, destPoint);
2.Use perlinNoise
3.Apply filter to bitmap
4.Create bitmap and set pixel
5.Add Bitmap to Sprite
6.Embedding a bitmap at compile time
7.Examining a Bitmap
8.An image-based color picker
9.Display objects composited into a bitmap
10.Runtime Bitmap
11.Applying Flood Fills
12.Pixel Snapping
13.Image Smoothing
14.Copying Images
15.Applying Rectangular Fills
16.Transforming Colors
17.Adding a Bitmap Fill