Examining a Bitmap : Bitmap « Graphics « Flash / Flex / ActionScript






Examining a Bitmap

 

package{
  import flash.display.*;
  
  public class Main extends Sprite{
    public function Main(){
        var imgData:BitmapData = new BitmapData(20, 20, false, 0xFF0000FF);
        trace(imgData.getPixel32(0, 0));  // Displays: 4278190335


    }
  }
}

        








Related examples in the same category

1.Copying Pixels: bitmap.copyPixels(sourceBmp, srcRect, destPoint);
2.Use perlinNoise
3.Apply filter to bitmap
4.Create bitmap and set pixel
5.Dissolving Between Two Bitmaps
6.Add Bitmap to Sprite
7.Embedding a bitmap at compile time
8.An image-based color picker
9.Display objects composited into a bitmap
10.Runtime Bitmap
11.Applying Flood Fills
12.Pixel Snapping
13.Image Smoothing
14.Copying Images
15.Applying Rectangular Fills
16.Transforming Colors
17.Adding a Bitmap Fill