Applying Flood Fills : Bitmap « Graphics « Flash / Flex / ActionScript






Applying Flood Fills

 
package {

    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.display.Sprite;
    import flash.geom.Rectangle;
    import flash.events.MouseEvent;
    public class Main extends Sprite {

        private var _bitmapData:BitmapData = new BitmapData(200, 200);

        public function Main () {
            _bitmapData.fillRect(new Rectangle(0, 0, 100, 100), 0xFFFF0000);
            _bitmapData.fillRect(new Rectangle(100, 0, 100, 100), 0xFF00FF00);
            _bitmapData.fillRect(new Rectangle(0, 100, 100, 100), 0xFF0000FF);
            _bitmapData.fillRect(new Rectangle(100, 100, 100, 100), 0xFFFFFF00);

            var container:Sprite = new Sprite();
            addChild(container);

            var bitmap:Bitmap = new Bitmap(_bitmapData);
            container.addChild(bitmap);

            container.addEventListener(MouseEvent.CLICK, clickHandler);
        }

        private function clickHandler(event:MouseEvent):void {
            _bitmapData.floodFill(mouseX, mouseY, 0xFF000000 | Math.random() * 0xFFFFFF);
        }
    }
}

        








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