Copying Pixels: bitmap.copyPixels(sourceBmp, srcRect, destPoint);
package {
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.Event;
import flash.geom.Point;
import flash.geom.Rectangle;
public class Main extends Sprite {
private var _bitmap:BitmapData= new BitmapData(stage.stageWidth,stage.stageHeight,false, 0xffffffff);
private var _loader:Loader = new Loader( );
public function Main( ) {
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoad);
_loader.load(new URLRequest("m.jpg"));
var image:Bitmap = new Bitmap(_bitmap);
addChild(image);
}
public function onLoad(event:Event):void {
var loaderBmp:Bitmap = Bitmap(_loader.content);
var w:Number = loaderBmp.width / 5;
for(var i:int = 0; i < 10; i++) {
_bitmap.copyPixels(loaderBmp.bitmapData,
new Rectangle(i * w, 0,
w, loaderBmp.height),
new Point(i * (w + 2), i));
}
}
}
}
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