Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics; import java.nio.Buffer; import java.nio.IntBuffer; /** This interface defines methods common to GL10, GL11 and GL20. * @author mzechner */ public interface GLCommon { public static final int GL_GENERATE_MIPMAP = 0x8191; public static final int GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE; public static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF; public void glActiveTexture(int texture); public void glBindTexture(int target, int texture); public void glBlendFunc(int sfactor, int dfactor); public void glClear(int mask); public void glClearColor(float red, float green, float blue, float alpha); public void glClearDepthf(float depth); public void glClearStencil(int s); public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha); public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data); public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data); public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border); public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height); public void glCullFace(int mode); public void glDeleteTextures(int n, IntBuffer textures); public void glDepthFunc(int func); public void glDepthMask(boolean flag); public void glDepthRangef(float zNear, float zFar); public void glDisable(int cap); public void glDrawArrays(int mode, int first, int count); public void glDrawElements(int mode, int count, int type, Buffer indices); public void glEnable(int cap); public void glFinish(); public void glFlush(); public void glFrontFace(int mode); public void glGenTextures(int n, IntBuffer textures); public int glGetError(); public void glGetIntegerv(int pname, IntBuffer params); public String glGetString(int name); public void glHint(int target, int mode); public void glLineWidth(float width); public void glPixelStorei(int pname, int param); public void glPolygonOffset(float factor, float units); public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels); public void glScissor(int x, int y, int width, int height); public void glStencilFunc(int func, int ref, int mask); public void glStencilMask(int mask); public void glStencilOp(int fail, int zfail, int zpass); public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels); public void glTexParameterf(int target, int pname, float param); public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels); public void glViewport(int x, int y, int width, int height); }