Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics; import java.nio.Buffer; import java.nio.FloatBuffer; /** Interface wrapping all standard OpenGL ES 1.0 methods. Note that this excludes and fixed point OpenGL ES 1.0 methods! * * @author mzechner */ public interface GL10 extends GLCommon { public static final int GL_OES_VERSION_1_0 = 1; public static final int GL_OES_read_format = 1; public static final int GL_OES_compressed_paletted_texture = 1; public static final int GL_DEPTH_BUFFER_BIT = 0x00000100; public static final int GL_STENCIL_BUFFER_BIT = 0x00000400; public static final int GL_COLOR_BUFFER_BIT = 0x00004000; public static final int GL_FALSE = 0; public static final int GL_TRUE = 1; public static final int GL_POINTS = 0x0000; public static final int GL_LINES = 0x0001; public static final int GL_LINE_LOOP = 0x0002; public static final int GL_LINE_STRIP = 0x0003; public static final int GL_TRIANGLES = 0x0004; public static final int GL_TRIANGLE_STRIP = 0x0005; public static final int GL_TRIANGLE_FAN = 0x0006; public static final int GL_NEVER = 0x0200; public static final int GL_LESS = 0x0201; public static final int GL_EQUAL = 0x0202; public static final int GL_LEQUAL = 0x0203; public static final int GL_GREATER = 0x0204; public static final int GL_NOTEQUAL = 0x0205; public static final int GL_GEQUAL = 0x0206; public static final int GL_ALWAYS = 0x0207; public static final int GL_ZERO = 0; public static final int GL_ONE = 1; public static final int GL_SRC_COLOR = 0x0300; public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301; public static final int GL_SRC_ALPHA = 0x0302; public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303; public static final int GL_DST_ALPHA = 0x0304; public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305; public static final int GL_DST_COLOR = 0x0306; public static final int GL_ONE_MINUS_DST_COLOR = 0x0307; public static final int GL_SRC_ALPHA_SATURATE = 0x0308; public static final int GL_FRONT = 0x0404; public static final int GL_BACK = 0x0405; public static final int GL_FRONT_AND_BACK = 0x0408; public static final int GL_FOG = 0x0B60; public static final int GL_LIGHTING = 0x0B50; public static final int GL_TEXTURE_2D = 0x0DE1; public static final int GL_CULL_FACE = 0x0B44; public static final int GL_ALPHA_TEST = 0x0BC0; public static final int GL_BLEND = 0x0BE2; public static final int GL_COLOR_LOGIC_OP = 0x0BF2; public static final int GL_DITHER = 0x0BD0; public static final int GL_STENCIL_TEST = 0x0B90; public static final int GL_DEPTH_TEST = 0x0B71; public static final int GL_POINT_SMOOTH = 0x0B10; public static final int GL_LINE_SMOOTH = 0x0B20; public static final int GL_SCISSOR_TEST = 0x0C11; public static final int GL_COLOR_MATERIAL = 0x0B57; public static final int GL_NORMALIZE = 0x0BA1; public static final int GL_RESCALE_NORMAL = 0x803A; public static final int GL_POLYGON_OFFSET_FILL = 0x8037; public static final int GL_VERTEX_ARRAY = 0x8074; public static final int GL_NORMAL_ARRAY = 0x8075; public static final int GL_COLOR_ARRAY = 0x8076; public static final int GL_TEXTURE_COORD_ARRAY = 0x8078; public static final int GL_MULTISAMPLE = 0x809D; public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F; public static final int GL_SAMPLE_COVERAGE = 0x80A0; public static final int GL_NO_ERROR = 0; public static final int GL_INVALID_ENUM = 0x0500; public static final int GL_INVALID_VALUE = 0x0501; public static final int GL_INVALID_OPERATION = 0x0502; public static final int GL_STACK_OVERFLOW = 0x0503; public static final int GL_STACK_UNDERFLOW = 0x0504; public static final int GL_OUT_OF_MEMORY = 0x0505; public static final int GL_EXP = 0x0800; public static final int GL_EXP2 = 0x0801; public static final int GL_FOG_DENSITY = 0x0B62; public static final int GL_FOG_START = 0x0B63; public static final int GL_FOG_END = 0x0B64; public static final int GL_FOG_MODE = 0x0B65; public static final int GL_FOG_COLOR = 0x0B66; public static final int GL_CW = 0x0900; public static final int GL_CCW = 0x0901; public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A; public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B; public static final int GL_MAX_LIGHTS = 0x0D31; public static final int GL_MAX_TEXTURE_SIZE = 0x0D33; public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36; public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A; public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8; public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9; public static final int GL_MAX_TEXTURE_UNITS = 0x84E2; public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; public static final int GL_SUBPIXEL_BITS = 0x0D50; public static final int GL_RED_BITS = 0x0D52; public static final int GL_GREEN_BITS = 0x0D53; public static final int GL_BLUE_BITS = 0x0D54; public static final int GL_ALPHA_BITS = 0x0D55; public static final int GL_DEPTH_BITS = 0x0D56; public static final int GL_STENCIL_BITS = 0x0D57; public static final int GL_DONT_CARE = 0x1100; public static final int GL_FASTEST = 0x1101; public static final int GL_NICEST = 0x1102; public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50; public static final int GL_POINT_SMOOTH_HINT = 0x0C51; public static final int GL_LINE_SMOOTH_HINT = 0x0C52; public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53; public static final int GL_FOG_HINT = 0x0C54; public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53; public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; public static final int GL_AMBIENT = 0x1200; public static final int GL_DIFFUSE = 0x1201; public static final int GL_SPECULAR = 0x1202; public static final int GL_POSITION = 0x1203; public static final int GL_SPOT_DIRECTION = 0x1204; public static final int GL_SPOT_EXPONENT = 0x1205; public static final int GL_SPOT_CUTOFF = 0x1206; public static final int GL_CONSTANT_ATTENUATION = 0x1207; public static final int GL_LINEAR_ATTENUATION = 0x1208; public static final int GL_QUADRATIC_ATTENUATION = 0x1209; public static final int GL_BYTE = 0x1400; public static final int GL_UNSIGNED_BYTE = 0x1401; public static final int GL_SHORT = 0x1402; public static final int GL_UNSIGNED_SHORT = 0x1403; public static final int GL_FLOAT = 0x1406; public static final int GL_CLEAR = 0x1500; public static final int GL_AND = 0x1501; public static final int GL_AND_REVERSE = 0x1502; public static final int GL_COPY = 0x1503; public static final int GL_AND_INVERTED = 0x1504; public static final int GL_NOOP = 0x1505; public static final int GL_XOR = 0x1506; public static final int GL_OR = 0x1507; public static final int GL_NOR = 0x1508; public static final int GL_EQUIV = 0x1509; public static final int GL_INVERT = 0x150A; public static final int GL_OR_REVERSE = 0x150B; public static final int GL_COPY_INVERTED = 0x150C; public static final int GL_OR_INVERTED = 0x150D; public static final int GL_NAND = 0x150E; public static final int GL_SET = 0x150F; public static final int GL_EMISSION = 0x1600; public static final int GL_SHININESS = 0x1601; public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602; public static final int GL_MODELVIEW = 0x1700; public static final int GL_PROJECTION = 0x1701; public static final int GL_TEXTURE = 0x1702; public static final int GL_ALPHA = 0x1906; public static final int GL_RGB = 0x1907; public static final int GL_RGBA = 0x1908; public static final int GL_LUMINANCE = 0x1909; public static final int GL_LUMINANCE_ALPHA = 0x190A; public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; public static final int GL_PACK_ALIGNMENT = 0x0D05; public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; public static final int GL_FLAT = 0x1D00; public static final int GL_SMOOTH = 0x1D01; public static final int GL_KEEP = 0x1E00; public static final int GL_REPLACE = 0x1E01; public static final int GL_INCR = 0x1E02; public static final int GL_DECR = 0x1E03; public static final int GL_VENDOR = 0x1F00; public static final int GL_RENDERER = 0x1F01; public static final int GL_VERSION = 0x1F02; public static final int GL_EXTENSIONS = 0x1F03; public static final int GL_MODULATE = 0x2100; public static final int GL_DECAL = 0x2101; public static final int GL_ADD = 0x0104; public static final int GL_TEXTURE_ENV_MODE = 0x2200; public static final int GL_TEXTURE_ENV_COLOR = 0x2201; public static final int GL_TEXTURE_ENV = 0x2300; public static final int GL_NEAREST = 0x2600; public static final int GL_LINEAR = 0x2601; public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700; public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701; public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702; public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703; public static final int GL_TEXTURE_MAG_FILTER = 0x2800; public static final int GL_TEXTURE_MIN_FILTER = 0x2801; public static final int GL_TEXTURE_WRAP_S = 0x2802; public static final int GL_TEXTURE_WRAP_T = 0x2803; public static final int GL_TEXTURE0 = 0x84C0; public static final int GL_TEXTURE1 = 0x84C1; public static final int GL_TEXTURE2 = 0x84C2; public static final int GL_TEXTURE3 = 0x84C3; public static final int GL_TEXTURE4 = 0x84C4; public static final int GL_TEXTURE5 = 0x84C5; public static final int GL_TEXTURE6 = 0x84C6; public static final int GL_TEXTURE7 = 0x84C7; public static final int GL_TEXTURE8 = 0x84C8; public static final int GL_TEXTURE9 = 0x84C9; public static final int GL_TEXTURE10 = 0x84CA; public static final int GL_TEXTURE11 = 0x84CB; public static final int GL_TEXTURE12 = 0x84CC; public static final int GL_TEXTURE13 = 0x84CD; public static final int GL_TEXTURE14 = 0x84CE; public static final int GL_TEXTURE15 = 0x84CF; public static final int GL_TEXTURE16 = 0x84D0; public static final int GL_TEXTURE17 = 0x84D1; public static final int GL_TEXTURE18 = 0x84D2; public static final int GL_TEXTURE19 = 0x84D3; public static final int GL_TEXTURE20 = 0x84D4; public static final int GL_TEXTURE21 = 0x84D5; public static final int GL_TEXTURE22 = 0x84D6; public static final int GL_TEXTURE23 = 0x84D7; public static final int GL_TEXTURE24 = 0x84D8; public static final int GL_TEXTURE25 = 0x84D9; public static final int GL_TEXTURE26 = 0x84DA; public static final int GL_TEXTURE27 = 0x84DB; public static final int GL_TEXTURE28 = 0x84DC; public static final int GL_TEXTURE29 = 0x84DD; public static final int GL_TEXTURE30 = 0x84DE; public static final int GL_TEXTURE31 = 0x84DF; public static final int GL_REPEAT = 0x2901; public static final int GL_CLAMP_TO_EDGE = 0x812F; public static final int GL_PALETTE4_RGB8_OES = 0x8B90; public static final int GL_PALETTE4_RGBA8_OES = 0x8B91; public static final int GL_PALETTE4_R5_G6_B5_OES = 0x8B92; public static final int GL_PALETTE4_RGBA4_OES = 0x8B93; public static final int GL_PALETTE4_RGB5_A1_OES = 0x8B94; public static final int GL_PALETTE8_RGB8_OES = 0x8B95; public static final int GL_PALETTE8_RGBA8_OES = 0x8B96; public static final int GL_PALETTE8_R5_G6_B5_OES = 0x8B97; public static final int GL_PALETTE8_RGBA4_OES = 0x8B98; public static final int GL_PALETTE8_RGB5_A1_OES = 0x8B99; public static final int GL_LIGHT0 = 0x4000; public static final int GL_LIGHT1 = 0x4001; public static final int GL_LIGHT2 = 0x4002; public static final int GL_LIGHT3 = 0x4003; public static final int GL_LIGHT4 = 0x4004; public static final int GL_LIGHT5 = 0x4005; public static final int GL_LIGHT6 = 0x4006; public static final int GL_LIGHT7 = 0x4007; public static final int GL_POINT = 0x1B00; public static final int GL_LINE = 0x1B01; public static final int GL_FILL = 0x1B02; public void glAlphaFunc(int func, float ref); public void glClientActiveTexture(int texture); public void glColor4f(float red, float green, float blue, float alpha); public void glColorPointer(int size, int type, int stride, Buffer pointer); public void glDeleteTextures(int n, int[] textures, int offset); public void glDisableClientState(int array); public void glEnableClientState(int array); public void glFogf(int pname, float param); public void glFogfv(int pname, float[] params, int offset); public void glFogfv(int pname, FloatBuffer params); public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar); public void glGenTextures(int n, int[] textures, int offset); public void glGetIntegerv(int pname, int[] params, int offset); public void glLightModelf(int pname, float param); public void glLightModelfv(int pname, float[] params, int offset); public void glLightModelfv(int pname, FloatBuffer params); public void glLightf(int light, int pname, float param); public void glLightfv(int light, int pname, float[] params, int offset); public void glLightfv(int light, int pname, FloatBuffer params); public void glLoadIdentity(); public void glLoadMatrixf(float[] m, int offset); public void glLoadMatrixf(FloatBuffer m); public void glLogicOp(int opcode); public void glMaterialf(int face, int pname, float param); public void glMaterialfv(int face, int pname, float[] params, int offset); public void glMaterialfv(int face, int pname, FloatBuffer params); public void glMatrixMode(int mode); public void glMultMatrixf(float[] m, int offset); public void glMultMatrixf(FloatBuffer m); public void glMultiTexCoord4f(int target, float s, float t, float r, float q); public void glNormal3f(float nx, float ny, float nz); public void glNormalPointer(int type, int stride, Buffer pointer); public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar); public void glPointSize(float size); public void glPopMatrix(); public void glPushMatrix(); public void glRotatef(float angle, float x, float y, float z); public void glSampleCoverage(float value, boolean invert); public void glScalef(float x, float y, float z); public void glShadeModel(int mode); public void glTexCoordPointer(int size, int type, int stride, Buffer pointer); public void glTexEnvf(int target, int pname, float param); public void glTexEnvfv(int target, int pname, float[] params, int offset); public void glTexEnvfv(int target, int pname, FloatBuffer params); public void glTranslatef(float x, float y, float z); public void glVertexPointer(int size, int type, int stride, Buffer pointer); public void glPolygonMode(int face, int mode); }