com.badlogic.gdx.graphics.GL10.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics;

import java.nio.Buffer;
import java.nio.FloatBuffer;

/** Interface wrapping all standard OpenGL ES 1.0 methods. Note that this excludes and fixed point OpenGL ES 1.0 methods!
 * 
 * @author mzechner */
public interface GL10 extends GLCommon {
    public static final int GL_OES_VERSION_1_0 = 1;
    public static final int GL_OES_read_format = 1;
    public static final int GL_OES_compressed_paletted_texture = 1;
    public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
    public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
    public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
    public static final int GL_FALSE = 0;
    public static final int GL_TRUE = 1;
    public static final int GL_POINTS = 0x0000;
    public static final int GL_LINES = 0x0001;
    public static final int GL_LINE_LOOP = 0x0002;
    public static final int GL_LINE_STRIP = 0x0003;
    public static final int GL_TRIANGLES = 0x0004;
    public static final int GL_TRIANGLE_STRIP = 0x0005;
    public static final int GL_TRIANGLE_FAN = 0x0006;
    public static final int GL_NEVER = 0x0200;
    public static final int GL_LESS = 0x0201;
    public static final int GL_EQUAL = 0x0202;
    public static final int GL_LEQUAL = 0x0203;
    public static final int GL_GREATER = 0x0204;
    public static final int GL_NOTEQUAL = 0x0205;
    public static final int GL_GEQUAL = 0x0206;
    public static final int GL_ALWAYS = 0x0207;
    public static final int GL_ZERO = 0;
    public static final int GL_ONE = 1;
    public static final int GL_SRC_COLOR = 0x0300;
    public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
    public static final int GL_SRC_ALPHA = 0x0302;
    public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
    public static final int GL_DST_ALPHA = 0x0304;
    public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
    public static final int GL_DST_COLOR = 0x0306;
    public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
    public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
    public static final int GL_FRONT = 0x0404;
    public static final int GL_BACK = 0x0405;
    public static final int GL_FRONT_AND_BACK = 0x0408;
    public static final int GL_FOG = 0x0B60;
    public static final int GL_LIGHTING = 0x0B50;
    public static final int GL_TEXTURE_2D = 0x0DE1;
    public static final int GL_CULL_FACE = 0x0B44;
    public static final int GL_ALPHA_TEST = 0x0BC0;
    public static final int GL_BLEND = 0x0BE2;
    public static final int GL_COLOR_LOGIC_OP = 0x0BF2;
    public static final int GL_DITHER = 0x0BD0;
    public static final int GL_STENCIL_TEST = 0x0B90;
    public static final int GL_DEPTH_TEST = 0x0B71;
    public static final int GL_POINT_SMOOTH = 0x0B10;
    public static final int GL_LINE_SMOOTH = 0x0B20;
    public static final int GL_SCISSOR_TEST = 0x0C11;
    public static final int GL_COLOR_MATERIAL = 0x0B57;
    public static final int GL_NORMALIZE = 0x0BA1;
    public static final int GL_RESCALE_NORMAL = 0x803A;
    public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
    public static final int GL_VERTEX_ARRAY = 0x8074;
    public static final int GL_NORMAL_ARRAY = 0x8075;
    public static final int GL_COLOR_ARRAY = 0x8076;
    public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;
    public static final int GL_MULTISAMPLE = 0x809D;
    public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
    public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
    public static final int GL_SAMPLE_COVERAGE = 0x80A0;
    public static final int GL_NO_ERROR = 0;
    public static final int GL_INVALID_ENUM = 0x0500;
    public static final int GL_INVALID_VALUE = 0x0501;
    public static final int GL_INVALID_OPERATION = 0x0502;
    public static final int GL_STACK_OVERFLOW = 0x0503;
    public static final int GL_STACK_UNDERFLOW = 0x0504;
    public static final int GL_OUT_OF_MEMORY = 0x0505;
    public static final int GL_EXP = 0x0800;
    public static final int GL_EXP2 = 0x0801;
    public static final int GL_FOG_DENSITY = 0x0B62;
    public static final int GL_FOG_START = 0x0B63;
    public static final int GL_FOG_END = 0x0B64;
    public static final int GL_FOG_MODE = 0x0B65;
    public static final int GL_FOG_COLOR = 0x0B66;
    public static final int GL_CW = 0x0900;
    public static final int GL_CCW = 0x0901;
    public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
    public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
    public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
    public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
    public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A;
    public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B;
    public static final int GL_MAX_LIGHTS = 0x0D31;
    public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
    public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
    public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
    public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
    public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
    public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
    public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;
    public static final int GL_MAX_TEXTURE_UNITS = 0x84E2;
    public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
    public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
    public static final int GL_SUBPIXEL_BITS = 0x0D50;
    public static final int GL_RED_BITS = 0x0D52;
    public static final int GL_GREEN_BITS = 0x0D53;
    public static final int GL_BLUE_BITS = 0x0D54;
    public static final int GL_ALPHA_BITS = 0x0D55;
    public static final int GL_DEPTH_BITS = 0x0D56;
    public static final int GL_STENCIL_BITS = 0x0D57;
    public static final int GL_DONT_CARE = 0x1100;
    public static final int GL_FASTEST = 0x1101;
    public static final int GL_NICEST = 0x1102;
    public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
    public static final int GL_POINT_SMOOTH_HINT = 0x0C51;
    public static final int GL_LINE_SMOOTH_HINT = 0x0C52;
    public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53;
    public static final int GL_FOG_HINT = 0x0C54;
    public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
    public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
    public static final int GL_AMBIENT = 0x1200;
    public static final int GL_DIFFUSE = 0x1201;
    public static final int GL_SPECULAR = 0x1202;
    public static final int GL_POSITION = 0x1203;
    public static final int GL_SPOT_DIRECTION = 0x1204;
    public static final int GL_SPOT_EXPONENT = 0x1205;
    public static final int GL_SPOT_CUTOFF = 0x1206;
    public static final int GL_CONSTANT_ATTENUATION = 0x1207;
    public static final int GL_LINEAR_ATTENUATION = 0x1208;
    public static final int GL_QUADRATIC_ATTENUATION = 0x1209;
    public static final int GL_BYTE = 0x1400;
    public static final int GL_UNSIGNED_BYTE = 0x1401;
    public static final int GL_SHORT = 0x1402;
    public static final int GL_UNSIGNED_SHORT = 0x1403;
    public static final int GL_FLOAT = 0x1406;
    public static final int GL_CLEAR = 0x1500;
    public static final int GL_AND = 0x1501;
    public static final int GL_AND_REVERSE = 0x1502;
    public static final int GL_COPY = 0x1503;
    public static final int GL_AND_INVERTED = 0x1504;
    public static final int GL_NOOP = 0x1505;
    public static final int GL_XOR = 0x1506;
    public static final int GL_OR = 0x1507;
    public static final int GL_NOR = 0x1508;
    public static final int GL_EQUIV = 0x1509;
    public static final int GL_INVERT = 0x150A;
    public static final int GL_OR_REVERSE = 0x150B;
    public static final int GL_COPY_INVERTED = 0x150C;
    public static final int GL_OR_INVERTED = 0x150D;
    public static final int GL_NAND = 0x150E;
    public static final int GL_SET = 0x150F;
    public static final int GL_EMISSION = 0x1600;
    public static final int GL_SHININESS = 0x1601;
    public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602;
    public static final int GL_MODELVIEW = 0x1700;
    public static final int GL_PROJECTION = 0x1701;
    public static final int GL_TEXTURE = 0x1702;
    public static final int GL_ALPHA = 0x1906;
    public static final int GL_RGB = 0x1907;
    public static final int GL_RGBA = 0x1908;
    public static final int GL_LUMINANCE = 0x1909;
    public static final int GL_LUMINANCE_ALPHA = 0x190A;
    public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
    public static final int GL_PACK_ALIGNMENT = 0x0D05;
    public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
    public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
    public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
    public static final int GL_FLAT = 0x1D00;
    public static final int GL_SMOOTH = 0x1D01;
    public static final int GL_KEEP = 0x1E00;
    public static final int GL_REPLACE = 0x1E01;
    public static final int GL_INCR = 0x1E02;
    public static final int GL_DECR = 0x1E03;
    public static final int GL_VENDOR = 0x1F00;
    public static final int GL_RENDERER = 0x1F01;
    public static final int GL_VERSION = 0x1F02;
    public static final int GL_EXTENSIONS = 0x1F03;
    public static final int GL_MODULATE = 0x2100;
    public static final int GL_DECAL = 0x2101;
    public static final int GL_ADD = 0x0104;
    public static final int GL_TEXTURE_ENV_MODE = 0x2200;
    public static final int GL_TEXTURE_ENV_COLOR = 0x2201;
    public static final int GL_TEXTURE_ENV = 0x2300;
    public static final int GL_NEAREST = 0x2600;
    public static final int GL_LINEAR = 0x2601;
    public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
    public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
    public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
    public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
    public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
    public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
    public static final int GL_TEXTURE_WRAP_S = 0x2802;
    public static final int GL_TEXTURE_WRAP_T = 0x2803;
    public static final int GL_TEXTURE0 = 0x84C0;
    public static final int GL_TEXTURE1 = 0x84C1;
    public static final int GL_TEXTURE2 = 0x84C2;
    public static final int GL_TEXTURE3 = 0x84C3;
    public static final int GL_TEXTURE4 = 0x84C4;
    public static final int GL_TEXTURE5 = 0x84C5;
    public static final int GL_TEXTURE6 = 0x84C6;
    public static final int GL_TEXTURE7 = 0x84C7;
    public static final int GL_TEXTURE8 = 0x84C8;
    public static final int GL_TEXTURE9 = 0x84C9;
    public static final int GL_TEXTURE10 = 0x84CA;
    public static final int GL_TEXTURE11 = 0x84CB;
    public static final int GL_TEXTURE12 = 0x84CC;
    public static final int GL_TEXTURE13 = 0x84CD;
    public static final int GL_TEXTURE14 = 0x84CE;
    public static final int GL_TEXTURE15 = 0x84CF;
    public static final int GL_TEXTURE16 = 0x84D0;
    public static final int GL_TEXTURE17 = 0x84D1;
    public static final int GL_TEXTURE18 = 0x84D2;
    public static final int GL_TEXTURE19 = 0x84D3;
    public static final int GL_TEXTURE20 = 0x84D4;
    public static final int GL_TEXTURE21 = 0x84D5;
    public static final int GL_TEXTURE22 = 0x84D6;
    public static final int GL_TEXTURE23 = 0x84D7;
    public static final int GL_TEXTURE24 = 0x84D8;
    public static final int GL_TEXTURE25 = 0x84D9;
    public static final int GL_TEXTURE26 = 0x84DA;
    public static final int GL_TEXTURE27 = 0x84DB;
    public static final int GL_TEXTURE28 = 0x84DC;
    public static final int GL_TEXTURE29 = 0x84DD;
    public static final int GL_TEXTURE30 = 0x84DE;
    public static final int GL_TEXTURE31 = 0x84DF;
    public static final int GL_REPEAT = 0x2901;
    public static final int GL_CLAMP_TO_EDGE = 0x812F;
    public static final int GL_PALETTE4_RGB8_OES = 0x8B90;
    public static final int GL_PALETTE4_RGBA8_OES = 0x8B91;
    public static final int GL_PALETTE4_R5_G6_B5_OES = 0x8B92;
    public static final int GL_PALETTE4_RGBA4_OES = 0x8B93;
    public static final int GL_PALETTE4_RGB5_A1_OES = 0x8B94;
    public static final int GL_PALETTE8_RGB8_OES = 0x8B95;
    public static final int GL_PALETTE8_RGBA8_OES = 0x8B96;
    public static final int GL_PALETTE8_R5_G6_B5_OES = 0x8B97;
    public static final int GL_PALETTE8_RGBA4_OES = 0x8B98;
    public static final int GL_PALETTE8_RGB5_A1_OES = 0x8B99;
    public static final int GL_LIGHT0 = 0x4000;
    public static final int GL_LIGHT1 = 0x4001;
    public static final int GL_LIGHT2 = 0x4002;
    public static final int GL_LIGHT3 = 0x4003;
    public static final int GL_LIGHT4 = 0x4004;
    public static final int GL_LIGHT5 = 0x4005;
    public static final int GL_LIGHT6 = 0x4006;
    public static final int GL_LIGHT7 = 0x4007;

    public static final int GL_POINT = 0x1B00;
    public static final int GL_LINE = 0x1B01;
    public static final int GL_FILL = 0x1B02;

    public void glAlphaFunc(int func, float ref);

    public void glClientActiveTexture(int texture);

    public void glColor4f(float red, float green, float blue, float alpha);

    public void glColorPointer(int size, int type, int stride, Buffer pointer);

    public void glDeleteTextures(int n, int[] textures, int offset);

    public void glDisableClientState(int array);

    public void glEnableClientState(int array);

    public void glFogf(int pname, float param);

    public void glFogfv(int pname, float[] params, int offset);

    public void glFogfv(int pname, FloatBuffer params);

    public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar);

    public void glGenTextures(int n, int[] textures, int offset);

    public void glGetIntegerv(int pname, int[] params, int offset);

    public void glLightModelf(int pname, float param);

    public void glLightModelfv(int pname, float[] params, int offset);

    public void glLightModelfv(int pname, FloatBuffer params);

    public void glLightf(int light, int pname, float param);

    public void glLightfv(int light, int pname, float[] params, int offset);

    public void glLightfv(int light, int pname, FloatBuffer params);

    public void glLoadIdentity();

    public void glLoadMatrixf(float[] m, int offset);

    public void glLoadMatrixf(FloatBuffer m);

    public void glLogicOp(int opcode);

    public void glMaterialf(int face, int pname, float param);

    public void glMaterialfv(int face, int pname, float[] params, int offset);

    public void glMaterialfv(int face, int pname, FloatBuffer params);

    public void glMatrixMode(int mode);

    public void glMultMatrixf(float[] m, int offset);

    public void glMultMatrixf(FloatBuffer m);

    public void glMultiTexCoord4f(int target, float s, float t, float r, float q);

    public void glNormal3f(float nx, float ny, float nz);

    public void glNormalPointer(int type, int stride, Buffer pointer);

    public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar);

    public void glPointSize(float size);

    public void glPopMatrix();

    public void glPushMatrix();

    public void glRotatef(float angle, float x, float y, float z);

    public void glSampleCoverage(float value, boolean invert);

    public void glScalef(float x, float y, float z);

    public void glShadeModel(int mode);

    public void glTexCoordPointer(int size, int type, int stride, Buffer pointer);

    public void glTexEnvf(int target, int pname, float param);

    public void glTexEnvfv(int target, int pname, float[] params, int offset);

    public void glTexEnvfv(int target, int pname, FloatBuffer params);

    public void glTranslatef(float x, float y, float z);

    public void glVertexPointer(int size, int type, int stride, Buffer pointer);

    public void glPolygonMode(int face, int mode);
}