app.badlogicgames.superjumper.multiplayer.StartMultiplayerScreen.java Source code

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Here is the source code for app.badlogicgames.superjumper.multiplayer.StartMultiplayerScreen.java

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package app.badlogicgames.superjumper.multiplayer;

import javax.swing.RepaintManager;

import app.badlogicgames.superjumper.Assets;
import app.badlogicgames.superjumper.MainMenuScreen;
import appwarp.WarpController;
import appwarp.WarpListener;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.GLCommon;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector3;

public class StartMultiplayerScreen implements Screen, WarpListener {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle backBounds;
    Vector3 touchPoint;

    float xOffset = 0;

    private final String[] tryingToConnect = { "Connecting", "to AppWarp" };
    private final String[] waitForOtherUser = { "Waiting for", "other user" };
    private final String[] errorInConnection = { "Error in", "Connection", "Go Back" };

    private final String[] game_win = { "Congrats You Win!", "Enemy Defeated" };
    private final String[] game_loose = { "Oops You Loose!", "Target Achieved", "By Enemy" };
    private final String[] enemy_left = { "Congrats You Win!", "Enemy Left the Game" };

    private String[] msg = tryingToConnect;

    public StartMultiplayerScreen(Game game) {
        this.game = game;

        guiCam = new OrthographicCamera(320, 480);
        guiCam.position.set(320 / 2, 480 / 2, 0);
        backBounds = new Rectangle(0, 0, 64, 64);
        touchPoint = new Vector3();
        batcher = new SpriteBatch();
        xOffset = 80;
        WarpController.getInstance().setListener(this);
    }

    public void update() {
        if (Gdx.input.justTouched()) {
            guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0));

            if (backBounds.contains(touchPoint.x, touchPoint.y)) {
                Assets.playSound(Assets.clickSound);
                game.setScreen(new MainMenuScreen(game));
                WarpController.getInstance().handleLeave();
                return;
            }
        }
    }

    public void draw() {
        GLCommon gl = Gdx.gl;
        gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
        guiCam.update();

        batcher.setProjectionMatrix(guiCam.combined);
        batcher.disableBlending();
        batcher.begin();
        batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480);
        batcher.end();

        batcher.enableBlending();
        batcher.begin();

        float y = 230;
        for (int i = msg.length - 1; i >= 0; i--) {
            float width = Assets.font.getBounds(msg[i]).width;
            Assets.font.draw(batcher, msg[i], 160 - width / 2, y);
            y += Assets.font.getLineHeight();
        }

        batcher.draw(Assets.arrow, 0, 0, 64, 64);
        batcher.end();
    }

    @Override
    public void render(float delta) {
        update();
        draw();
    }

    @Override
    public void resize(int width, int height) {
    }

    @Override
    public void show() {
    }

    @Override
    public void hide() {
    }

    @Override
    public void pause() {
    }

    @Override
    public void resume() {
    }

    @Override
    public void dispose() {
    }

    @Override
    public void onError(String message) {
        this.msg = errorInConnection;
        update();
    }

    @Override
    public void onGameStarted(String message) {
        Gdx.app.postRunnable(new Runnable() {
            @Override
            public void run() {
                game.setScreen(new MultiplayerGameScreen(game, StartMultiplayerScreen.this));
            }
        });

    }

    @Override
    public void onGameFinished(int code, boolean isRemote) {
        if (code == WarpController.GAME_WIN) {
            this.msg = game_loose;
        } else if (code == WarpController.GAME_LOOSE) {
            this.msg = game_win;
        } else if (code == WarpController.ENEMY_LEFT) {
            this.msg = enemy_left;
        }
        update();
        game.setScreen(this);
    }

    @Override
    public void onGameUpdateReceived(String message) {

    }

    @Override
    public void onWaitingStarted(String message) {
        this.msg = waitForOtherUser;
        update();
    }

}