app.badlogicgames.superjumper.MainMenuScreen.java Source code

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Here is the source code for app.badlogicgames.superjumper.MainMenuScreen.java

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package app.badlogicgames.superjumper;

import java.util.Random;

import app.badlogicgames.superjumper.multiplayer.MultiplayerGameScreen;
import app.badlogicgames.superjumper.multiplayer.StartMultiplayerScreen;
import appwarp.WarpController;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.GLCommon;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector3;

public class MainMenuScreen implements Screen {

    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle soundBounds;
    Rectangle playBounds;
    Rectangle highscoresBounds;
    Rectangle helpBounds;
    Rectangle multiplayerBounds;
    Vector3 touchPoint;

    public MainMenuScreen(Game game) {
        this.game = game;

        guiCam = new OrthographicCamera(320, 480);
        guiCam.position.set(320 / 2, 480 / 2, 0);
        batcher = new SpriteBatch();
        soundBounds = new Rectangle(0, 0, 64, 64);
        playBounds = new Rectangle(160 - 150, 200 + 18, 300, 36);
        highscoresBounds = new Rectangle(160 - 150, 200 - 18, 300, 36);
        helpBounds = new Rectangle(160 - 150, 200 - 18 - 36, 300, 36);
        multiplayerBounds = new Rectangle(160 - 64, 100, 128, 32);
        touchPoint = new Vector3();
    }

    public void update() {
        if (Gdx.input.justTouched()) {
            guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0));

            if (playBounds.contains(touchPoint.x, touchPoint.y)) {
                Assets.playSound(Assets.clickSound);
                game.setScreen(new GameScreen(game));
                return;
            }
            if (highscoresBounds.contains(touchPoint.x, touchPoint.y)) {
                Assets.playSound(Assets.clickSound);
                game.setScreen(new HighscoresScreen(game));
                return;
            }
            if (helpBounds.contains(touchPoint.x, touchPoint.y)) {
                Assets.playSound(Assets.clickSound);
                game.setScreen(new HelpScreen(game));
                return;
            }
            if (multiplayerBounds.contains(touchPoint.x, touchPoint.y)) {
                Assets.playSound(Assets.clickSound);
                WarpController.getInstance().startApp(getRandomHexString(10));
                game.setScreen(new StartMultiplayerScreen(game));
                return;
            }
            if (soundBounds.contains(touchPoint.x, touchPoint.y)) {
                Assets.playSound(Assets.clickSound);
                Settings.soundEnabled = !Settings.soundEnabled;
                if (Settings.soundEnabled)
                    Assets.music.play();
                else
                    Assets.music.pause();
            }
        }
    }

    long last = System.nanoTime();

    public void draw() {
        GLCommon gl = Gdx.gl;
        gl.glClearColor(1, 0, 0, 1);
        gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
        guiCam.update();
        batcher.setProjectionMatrix(guiCam.combined);

        batcher.disableBlending();
        batcher.begin();
        batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480);
        batcher.end();

        batcher.enableBlending();
        batcher.begin();
        batcher.draw(Assets.logo, 160 - 274 / 2, 480 - 10 - 142, 274, 142);
        batcher.draw(Assets.mainMenu, 10, 200 - 110 / 2, 300, 110);
        batcher.draw(Assets.multiplayer, 160 - 64, 100, 128, 32);
        batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64);
        batcher.end();

        if (System.nanoTime() - last > 2000000000) {
            Gdx.app.log("SuperJumper",
                    "version: " + Gdx.app.getVersion() + ", memory: " + Gdx.app.getJavaHeap() + ", "
                            + Gdx.app.getNativeHeap() + ", native orientation:" + Gdx.input.getNativeOrientation()
                            + ", orientation: " + Gdx.input.getRotation() + ", accel: "
                            + (int) Gdx.input.getAccelerometerX() + ", " + (int) Gdx.input.getAccelerometerY()
                            + ", " + (int) Gdx.input.getAccelerometerZ() + ", apr: " + (int) Gdx.input.getAzimuth()
                            + ", " + (int) Gdx.input.getPitch() + ", " + (int) Gdx.input.getRoll());
            last = System.nanoTime();
        }
    }

    @Override
    public void render(float delta) {
        update();
        draw();
    }

    @Override
    public void resize(int width, int height) {
    }

    @Override
    public void show() {
    }

    @Override
    public void hide() {
    }

    @Override
    public void pause() {
        Settings.save();
    }

    @Override
    public void resume() {
    }

    @Override
    public void dispose() {
    }

    private String getRandomHexString(int numchars) {
        Random r = new Random();
        StringBuffer sb = new StringBuffer();
        while (sb.length() < numchars) {
            sb.append(Integer.toHexString(r.nextInt()));
        }
        return sb.toString().substring(0, numchars);
    }
}