List of usage examples for org.lwjgl.opengl GL11 glRotatef
public static native void glRotatef(@NativeType("GLfloat") float angle, @NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z);
From source file:com.irr310.i3d.scene.I3dEye3DCamera.java
License:Open Source License
@Override public void disableRotation() { GL11.glPushMatrix(); GL11.glRotatef(getRotation().z + 90, 0, 0, 1.0f); GL11.glRotatef(getRotation().x - 90, -1.0f, 0, 0.0f); }
From source file:com.itszuvalex.femtocraft.power.render.RenderNullEqualizer.java
License:Open Source License
@Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) { GL11.glPushMatrix();//from w w w. ja v a2s . co m GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F); Minecraft.getMinecraft().renderEngine.bindTexture( new ResourceLocation(Femtocraft.ID().toLowerCase(), "textures/blocks/blockNullEqualizer.png")); GL11.glPushMatrix(); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); model.render(); GL11.glPopMatrix(); GL11.glPopMatrix(); }
From source file:com.itszuvalex.femtocraft.power.render.RenderOrbitalEqualizer.java
License:Open Source License
@Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) { GL11.glPushMatrix();/*from w w w. j a v a 2 s . co m*/ GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F); Minecraft.getMinecraft().renderEngine.bindTexture( new ResourceLocation(Femtocraft.ID().toLowerCase(), "textures/blocks/blockOrbitalEqualizer.png")); GL11.glPushMatrix(); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); model.render(); GL11.glPopMatrix(); GL11.glPopMatrix(); }
From source file:com.jadarstudios.rankcapes.forge.gui.GuiCapeSelect.java
License:MIT License
@Override public void drawScreen(int mouseX, int mouseY, float delta) { // draws the black background this.drawDefaultBackground(); // reset color GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); // set GUI texture mc.getTextureManager().bindTexture(background); // draw GUI texture this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, 176, 166); // new GL matrix GL11.glPushMatrix();//from w w w . j a va2 s . com { // move matrix into position GL11.glTranslatef(this.guiLeft + 51, this.guiTop + 114, 130); // rotate matrix GL11.glRotatef(180, 0, 1, 0); // draw player GuiInventory.func_147046_a(-77, -5, 50, mouseX - (this.guiLeft + 127), this.guiTop + 32 - mouseY, mc.thePlayer); } // end GL11.glPopMatrix(); // draws buttons. if (this.buttonPages != null && this.buttonPages.size() > 0) { GuiButton[] buttonPage = this.buttonPages.get(this.currentPage); for (GuiButton bttn : buttonPage) { if (bttn != null) { bttn.drawButton(mc, mouseX, mouseY); } } } // super call. super.drawScreen(mouseX, mouseY, delta); }
From source file:com.jmanpenilla.carbonmod.client.render.item.RenderCompressionChamberItem.java
License:LGPL
private static void renderCompressionChamber(float x, float y, float z, float scale) { GL11.glPushMatrix();/*w w w .j a va 2 s . co m*/ // Disable Lighting Calculations GL11.glDisable(GL11.GL_LIGHTING); GL11.glTranslatef(x, y, z); FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE); GL11.glScalef(scale, scale, scale); GL11.glRotatef(180f, 0f, 0f, 1f); RenderCompressionChamber.model.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); // Re-enable Lighting Calculations GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); }
From source file:com.kanbekotori.keycraft.renderer.BlockTrapRenderer.java
License:Open Source License
@Override public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; if (renderer.useInventoryTint) { int j = block.getRenderColor(metadata); float f1 = (float) (j >> 16 & 255) / 255.0F; float f2 = (float) (j >> 8 & 255) / 255.0F; float f3 = (float) (j & 255) / 255.0F; GL11.glColor4f(f1, f2, f3, 1.0F); }//from www .j a va2s.com renderer.setRenderBoundsFromBlock(block); block.setBlockBoundsForItemRender(); renderer.setRenderBoundsFromBlock(block); GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, metadata)); tessellator.draw(); if (renderer.useInventoryTint) { int k = block.getRenderColor(metadata); float f2 = (float) (k >> 16 & 255) / 255.0F; float f3 = (float) (k >> 8 & 255) / 255.0F; float f4 = (float) (k & 255) / 255.0F; GL11.glColor4f(f2, f3, f4, 1.0F); } tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, metadata)); tessellator.draw(); if (renderer.useInventoryTint) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, metadata)); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); }
From source file:com.kanbekotori.keycraft.renderer.RenderJavelin.java
License:Open Source License
public void doRender(EntityJavelin entity, double x, double y, double z, float p_76986_8_, float p_76986_9_) { this.bindEntityTexture(entity); GL11.glPushMatrix();/* ww w . j a v a2s . c o m*/ GL11.glTranslated(x, y, z); // GL11.glTranslatef(0.0F, entity.height / 2.0F, 0.0F); GL11.glRotatef(entity.prevRotationYaw - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(entity.prevRotationPitch, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.instance; GL11.glEnable(GL12.GL_RESCALE_NORMAL); float f10 = 0.05625F; GL11.glScalef(f10, f10, f10); for (int i = 0; i < 4; ++i) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-3.25D, -0.5D, 0.0D, 1.0D / 16.0D, 14.0D / 16.0D); // tessellator.addVertexWithUV(3.25D, -0.5D, 0.0D, 14.0D / 16.0D, 1.0D / 16.0D); // tessellator.addVertexWithUV(3.25D, 0.5D, 0.0D, 16.0D / 16.0D, 3.0D / 16.0D); // tessellator.addVertexWithUV(-3.25D, 0.5D, 0.0D, 3.0D / 16.0D, 16.0D / 16.0D); // tessellator.draw(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); }
From source file:com.kegare.caveworld.client.gui.GuiListSlot.java
License:Minecraft Mod Public
private void drawPanorama(float ticks) { Tessellator tessellator = Tessellator.instance; GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix();/*from ww w. ja va2 s . c om*/ GL11.glLoadIdentity(); Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDepthMask(false); OpenGlHelper.glBlendFunc(770, 771, 1, 0); byte b0 = 8; for (int k = 0; k < b0 * b0; ++k) { GL11.glPushMatrix(); float f1 = ((float) (k % b0) / (float) b0 - 0.5F) / 64.0F; float f2 = ((float) (k / b0) / (float) b0 - 0.5F) / 64.0F; float f3 = 0.0F; GL11.glTranslatef(f1, f2, f3); GL11.glRotatef(MathHelper.sin((panoramaTimer + ticks) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-(panoramaTimer + ticks) * 0.1F, 0.0F, 1.0F, 0.0F); for (int l = 0; l < 6; ++l) { GL11.glPushMatrix(); if (l == 1) { GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); } if (l == 2) { GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); } if (l == 3) { GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); } if (l == 4) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); } if (l == 5) { GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); } mc.getTextureManager().bindTexture(getPanoramaPaths().getPath(l)); tessellator.startDrawingQuads(); tessellator.setColorRGBA_I(16777215, 255 / (k + 1)); float f4 = 0.0F; tessellator.addVertexWithUV(-1.0D, -1.0D, 1.0D, 0.0F + f4, 0.0F + f4); tessellator.addVertexWithUV(1.0D, -1.0D, 1.0D, 1.0F - f4, 0.0F + f4); tessellator.addVertexWithUV(1.0D, 1.0D, 1.0D, 1.0F - f4, 1.0F - f4); tessellator.addVertexWithUV(-1.0D, 1.0D, 1.0D, 0.0F + f4, 1.0F - f4); tessellator.draw(); GL11.glPopMatrix(); } GL11.glPopMatrix(); GL11.glColorMask(true, true, true, false); } tessellator.setTranslation(0.0D, 0.0D, 0.0D); GL11.glColorMask(true, true, true, true); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPopMatrix(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_DEPTH_TEST); }
From source file:com.kegare.caveworld.client.renderer.RenderCaveman.java
License:Minecraft Mod Public
@Override public void doRender(Entity entity, double par2, double par3, double par4, float par5, float par6) { super.doRender(entity, par2, par3, par4, par5, par6); if (Config.cavemanShowHealthBar && entity instanceof EntityCaveman) { Minecraft mc = FMLClientHandler.instance().getClient(); EntityPlayer player = mc.thePlayer; EntityCaveman living = (EntityCaveman) entity; if (living.isTamed() && player.getGameProfile().getId().toString() .equals(Strings.nullToEmpty(living.func_152113_b())) && living.getEntitySenses().canSee(player) && living.getDistanceToEntity(player) <= 3.5F && mc.objectMouseOver.typeOfHit == MovingObjectType.ENTITY && mc.objectMouseOver.entityHit == living) { float scale = 0.01666667F * 1.5F; int width = 15; double top = 5.0D; double under = top + 2.0D; GL11.glPushMatrix();/*from w w w.java 2 s . co m*/ GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) par2, (float) par3 + 2.3F, (float) par4); GL11.glNormal3f(0.0F, 1.0F, 0.0F); GL11.glRotatef(-RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(RenderManager.instance.playerViewX, 1.0F, 0.0F, 0.0F); GL11.glScalef(-scale, -scale, scale); GL11.glDisable(GL11.GL_LIGHTING); GL11.glTranslatef(0.0F, (living.isSittingAndStopped() ? 0.6F : 0.12F) / scale, 0.0F); GL11.glDepthMask(false); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(770, 771); int x = living.getBrightnessForRender((float) par2); int y = x % 65536; int z = x / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, y / 1.0F, z / 1.0F); Tessellator tessellator = Tessellator.instance; GL11.glDisable(GL11.GL_TEXTURE_2D); tessellator.startDrawingQuads(); tessellator.setColorRGBA_I(0, 115); tessellator.addVertex(-width - 1, top - 0.5D, 0.0D); tessellator.addVertex(-width - 1, under + 0.5D, 0.0D); tessellator.addVertex(width + 1, under + 0.5D, 0.0D); tessellator.addVertex(width + 1, top - 0.5D, 0.0D); tessellator.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(true); Tessellator tessellator1 = Tessellator.instance; GL11.glDisable(GL11.GL_TEXTURE_2D); float max = living.getMaxHealth(); int health = (int) (2.0D * width * living.getHealth() / max); if (renderHealth < 0.0D) { renderHealth = health; } else { double dh = renderHealth - health; double distance = Math.abs(Math.sqrt(dh * dh)); if ((int) renderHealth < health) { if (distance > 10.0D) { renderHealth += 0.35D; } else if (distance < 1.5D) { renderHealth += 0.01D; } else { renderHealth += 0.1D; } } else if ((int) renderHealth > health) { if (distance > 10.0D) { renderHealth -= 0.35D; } else if (distance < 1.5D) { renderHealth -= 0.01D; } else { renderHealth -= 0.1D; } } } int color = Color.GREEN.getRGB(); if (renderHealth < max / 4) { color = Color.RED.getRGB(); } else if (renderHealth < max / 2) { color = Color.YELLOW.getRGB(); } tessellator1.startDrawingQuads(); tessellator1.setColorRGBA_I(color, 145); tessellator1.addVertex(-width, top, 0.0D); tessellator1.addVertex(-width, under, 0.0D); tessellator1.addVertex(-width + renderHealth, under, 0.0D); tessellator1.addVertex(-width + renderHealth, top, 0.0D); tessellator1.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } else { renderHealth = -1.0D; } } }
From source file:com.kegare.caveworld.client.renderer.RenderMiningPickaxe.java
License:Minecraft Mod Public
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { FontRenderer renderer = item.getItem().getFontRenderer(item); if (renderer == null) { renderer = mc.fontRenderer;/*www .ja v a 2 s .c om*/ } itemRender.renderItemIntoGUI(renderer, mc.getTextureManager(), item, 0, 0, true); Item base = ((ItemMiningPickaxe) item.getItem()).getBaseTool(item); if (base != CaveItems.mining_pickaxe) { GL11.glPushMatrix(); GL11.glTranslatef(-9.0F, 14.0F, -9.0F); GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F); itemRender.renderItemIntoGUI(renderer, mc.getTextureManager(), new ItemStack(base), 0, item.isItemDamaged() ? 13 : 16, true); GL11.glPopMatrix(); } String refined = Roman.toRoman(((ItemMiningPickaxe) item.getItem()).getRefined(item)); if (!Strings.isNullOrEmpty(refined)) { GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_BLEND); GL11.glPushMatrix(); GL11.glTranslatef(5.0F, 5.0F, 5.0F); GL11.glScalef(0.8F, 0.8F, 0.8F); renderer.drawStringWithShadow(refined, 16 - renderer.getStringWidth(refined) - 2, item.isItemDamaged() ? 3 : 6, 0xEEEEEE); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_DEPTH_TEST); } }