Java tutorial
/* * ****************************************************************************** * * Copyright (C) 2013 Christopher Harris (Itszuvalex) * * Itszuvalex@gmail.com * * * * This program is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation; either version 2 * * of the License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software * * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * ***************************************************************************** */ package com.itszuvalex.femtocraft.power.render; import com.itszuvalex.femtocraft.Femtocraft; import com.itszuvalex.femtocraft.models.ModelOrbitalEqualizer; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; public class RenderNullEqualizer extends TileEntitySpecialRenderer { //The model of your block private final ModelOrbitalEqualizer model; public RenderNullEqualizer() { super(); model = new ModelOrbitalEqualizer(); } @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) { GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F); Minecraft.getMinecraft().renderEngine.bindTexture( new ResourceLocation(Femtocraft.ID().toLowerCase(), "textures/blocks/blockNullEqualizer.png")); GL11.glPushMatrix(); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); model.render(); GL11.glPopMatrix(); GL11.glPopMatrix(); } }