com.itszuvalex.femtocraft.power.render.RenderNullEqualizer.java Source code

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/*
 * ******************************************************************************
 *  * Copyright (C) 2013  Christopher Harris (Itszuvalex)
 *  * Itszuvalex@gmail.com
 *  *
 *  * This program is free software; you can redistribute it and/or
 *  * modify it under the terms of the GNU General Public License
 *  * as published by the Free Software Foundation; either version 2
 *  * of the License, or (at your option) any later version.
 *  *
 *  * This program is distributed in the hope that it will be useful,
 *  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  * GNU General Public License for more details.
 *  *
 *  * You should have received a copy of the GNU General Public License
 *  * along with this program; if not, write to the Free Software
 *  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 *  *****************************************************************************
 */

package com.itszuvalex.femtocraft.power.render;

import com.itszuvalex.femtocraft.Femtocraft;
import com.itszuvalex.femtocraft.models.ModelOrbitalEqualizer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;

public class RenderNullEqualizer extends TileEntitySpecialRenderer {

    //The model of your block
    private final ModelOrbitalEqualizer model;

    public RenderNullEqualizer() {
        super();
        model = new ModelOrbitalEqualizer();
    }

    @Override
    public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) {
        GL11.glPushMatrix();
        GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F);
        Minecraft.getMinecraft().renderEngine.bindTexture(
                new ResourceLocation(Femtocraft.ID().toLowerCase(), "textures/blocks/blockNullEqualizer.png"));
        GL11.glPushMatrix();
        GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
        model.render();
        GL11.glPopMatrix();
        GL11.glPopMatrix();
    }
}