Example usage for org.lwjgl.opengl GL11 glRotatef

List of usage examples for org.lwjgl.opengl GL11 glRotatef

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glRotatef.

Prototype

public static native void glRotatef(@NativeType("GLfloat") float angle, @NativeType("GLfloat") float x,
        @NativeType("GLfloat") float y, @NativeType("GLfloat") float z);

Source Link

Document

Manipulates the current matrix with a rotation matrix.

Usage

From source file:com.builtbroken.icbm.content.fragments.RenderFragment.java

private void doRenderArrow(EntityFragment entity, double xx, double yy, double zz, float p_76986_8_,
        float p_76986_9_) {
    GL11.glPushMatrix();//from   w w  w .j  a  v  a2s .co  m
    GL11.glTranslatef((float) xx, (float) yy, (float) zz);
    GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * p_76986_9_ - 90.0F,
            0.0F, 1.0F, 0.0F);
    GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * p_76986_9_,
            0.0F, 0.0F, 1.0F);
    Tessellator tessellator = Tessellator.instance;
    byte b0 = 0;
    float f2 = 0.0F;
    float f3 = 0.5F;
    float f4 = (float) (0 + b0 * 10) / 32.0F;
    float f5 = (float) (5 + b0 * 10) / 32.0F;
    float f6 = 0.0F;
    float f7 = 0.15625F;
    float f8 = (float) (5 + b0 * 10) / 32.0F;
    float f9 = (float) (10 + b0 * 10) / 32.0F;
    float f10 = 0.05625F;
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);

    GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
    GL11.glScalef(f10, f10, f10);
    GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
    GL11.glNormal3f(f10, 0.0F, 0.0F);
    tessellator.startDrawingQuads();
    tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double) f6, (double) f8);
    tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) f7, (double) f8);
    tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) f7, (double) f9);
    tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) f6, (double) f9);
    tessellator.draw();
    GL11.glNormal3f(-f10, 0.0F, 0.0F);
    tessellator.startDrawingQuads();
    tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) f6, (double) f8);
    tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) f7, (double) f8);
    tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) f7, (double) f9);
    tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double) f6, (double) f9);
    tessellator.draw();

    for (int i = 0; i < 4; ++i) {
        GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
        GL11.glNormal3f(0.0F, 0.0F, f10);
        tessellator.startDrawingQuads();
        tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double) f2, (double) f4);
        tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double) f3, (double) f4);
        tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double) f3, (double) f5);
        tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double) f2, (double) f5);
        tessellator.draw();
    }

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
}

From source file:com.builtbroken.icbm.content.launcher.block.TileLauncherFrame.java

@SideOnly(Side.CLIENT)
public void renderDynamic(Pos pos, float frame, int pass) {
    GL11.glPushMatrix();/*from ww  w .j  a  v a 2s  . c om*/
    GL11.glScalef(1f, 1f, 1f);
    GL11.glTranslatef(pos.xf() + 0.5f, pos.yf(), pos.zf() + 0.5f);
    if (getMetadata() == 0) {
        FMLClientHandler.instance().getClient().renderEngine.bindTexture(Assets.LAUNCHER_FRAME_TEXTURE);
        Assets.LAUNCHER_FRAME_BLOCK_MODEL.renderAll();
    } else {
        int rotation = getMetadata();
        switch (rotation) {
        case 1:
            GL11.glRotatef(180, 0, 1, 0);
            break;
        case 2:
            GL11.glRotatef(0, 0, 1, 0);
            break;
        case 3:
            GL11.glRotatef(90, 0, 1, 0);
            break;
        case 4:
            GL11.glRotatef(-90, 0, 1, 0);
            break;
        }
        FMLClientHandler.instance().getClient().renderEngine.bindTexture(Assets.LAUNCHER_FRAME_TEXTURE);
        Assets.LAUNCHER_FRAME_BLOCK_TOP_MODEL.renderAll();
    }
    GL11.glPopMatrix();
}

From source file:com.builtbroken.icbm.content.launcher.controller.remote.display.TileSiloInterfaceClient.java

@Override
public void renderInventoryItem(IItemRenderer.ItemRenderType type, ItemStack itemStack, Object... data) {
    if (type == IItemRenderer.ItemRenderType.INVENTORY) {
        GL11.glTranslatef(-0.5f, -1.4f, -0.5f);
    } else if (type == IItemRenderer.ItemRenderType.EQUIPPED_FIRST_PERSON) {
        GL11.glRotatef(150f, 0, 1, 0);
    } else if (type == IItemRenderer.ItemRenderType.EQUIPPED) {
        GL11.glRotatef(150f, 0, 1, 0);//from   w ww . j a v a2 s . c  o m
        GL11.glTranslatef(-0.5f, -0.1f, -0.5f);
    }
    FMLClientHandler.instance().getClient().renderEngine.bindTexture(Assets.FoF_STATION_TEXTURE);
    Assets.FoF_STATION_MODEL.renderOnly("Group_006", "Group_007");
}

From source file:com.builtbroken.icbm.content.launcher.controller.remote.display.TileSiloInterfaceClient.java

@Override
@SideOnly(Side.CLIENT)/*  w w w.j  a va 2  s .com*/
public void renderDynamic(Pos pos, float frame, int pass) {
    //Render launcher
    GL11.glPushMatrix();
    GL11.glTranslatef(pos.xf() + 0.5f, pos.yf() - 0.561f, pos.zf() + 0.5f);
    switch (getDirection()) {
    case EAST:
        break;
    case WEST:
        GL11.glRotatef(180f, 0, 1f, 0);
        break;
    case SOUTH:
        GL11.glRotatef(-90f, 0, 1f, 0);
        break;
    default:
        GL11.glRotatef(90f, 0, 1f, 0);
        break;
    }
    FMLClientHandler.instance().getClient().renderEngine.bindTexture(Assets.FoF_STATION_TEXTURE);
    Assets.FoF_STATION_MODEL.renderOnly("Group_006", "Group_007");
    GL11.glPopMatrix();
}

From source file:com.builtbroken.icbm.content.launcher.launcher.standard.TileStandardLauncherClient.java

@Override
@SideOnly(Side.CLIENT)// w  ww . ja  v a 2  s . c o m
public void renderDynamic(Pos center, float f, int pass) {
    if (missile != null) {
        //Render launcher
        GL11.glPushMatrix();
        Pos pos = center.add(getDirection()).add(0.5, 0, 0.5);
        GL11.glTranslatef(pos.xf(), pos.yf(), pos.zf());
        GL11.glRotatef(45f, 0, 1, 0);
        if (missile instanceof ICustomMissileRender) {
            GL11.glTranslatef(0, ((ICustomMissileRender) missile).getRenderHeightOffset(), 0);
            ((ICustomMissileRender) missile).renderMissileInWorld(0, 0, f);
        }
        GL11.glPopMatrix();
    } else if (recipe != null) {
        if (!processedModel) {
            processModel();
        }
        //Render launcher
        GL11.glPushMatrix();

        Pos pos = center;

        final float yf = 2.2f;
        switch (ForgeDirection.getOrientation(getMetadata())) {
        case NORTH:
            pos = pos.add(-0.65, yf, 0.95);
            break;
        case SOUTH:
            pos = pos.add(-0.65, yf, 2.95);
            break;
        case EAST:
            pos = pos.add(.35, yf, 1.95);
            break;
        case WEST:
            pos = pos.add(-1.65, yf, 1.95);
            break;
        }
        GL11.glTranslatef(pos.xf(), pos.yf(), pos.zf());
        GL11.glRotatef(45f, 0, 1, 0);
        GL11.glScalef(0.85f, 0.85f, 0.85f);
        FMLClientHandler.instance().getClient().renderEngine.bindTexture(Assets.GREY_FAKE_TEXTURE);
        //TODO render crafting progress
        //TODO render ghost of missile frame

        //Render frame pieces
        for (int i = 0; i < recipe.frameLevel && i < frame.length; i++) {
            frame[i].render();
        }
        //Only render guts of missile if frame is completed
        if (recipe.frameCompleted) {
            if (recipe.warhead != null) {
                warhead.render();
            }
            if (recipe.rocketComputer != null) {
                guidance.render();
            }
            if (recipe.rocketEngine != null) {
                for (GroupObject o : engine) {
                    o.render();
                }
            }
            //Render Skin
            if (recipe.platesContained > 0) {
                for (int i = 0; i < recipe.platesContained; i++) {
                    //TODO fix layers as they are not perfect, could be naming of parts
                    int layer = i / StandardMissileCrafting.PLATE_PER_LEVEL_COUNT;
                    int set = i % StandardMissileCrafting.PLATE_PER_LEVEL_COUNT;
                    if (layer < skinLayers.length) {
                        skinLayers[layer][set].render();
                    }
                }
            }
        }

        GL11.glPopMatrix();
    }
}

From source file:com.builtbroken.icbm.content.missile.tile.TileCrashedMissile.java

private final void renderDefaultMissile() {
    GL11.glTranslated(0.5, 2, 0.5);/*from  www .  j  av  a2 s .  c o m*/
    GL11.glRotatef(yaw, 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(pitch - 90, 0.0F, 0.0F, 1.0F);
    GL11.glScalef(.5f, .5f, .5f);
    FMLClientHandler.instance().getClient().renderEngine.bindTexture(Assets.CLASSIC_MISSILE_TEXTURE);
    if (missile == null || missile.getWarhead() != null) {
        Assets.CLASSIC_MISSILE_MODEL.renderOnly("WARHEAD 1", "WARHEAD 2", "WARHEAD 3", "WARHEAD 4");
    }
    Assets.CLASSIC_MISSILE_MODEL.renderAllExcept("WARHEAD 1", "WARHEAD 2", "WARHEAD 3", "WARHEAD 4");
}

From source file:com.builtbroken.icbm.content.rail.RenderMissileCart.java

@Override
public void doRender(final Entity entity, final double xx, final double yy, final double zz,
        final float p_76986_8_, final float delta) {
    final EntityMissileCart cart = (EntityMissileCart) entity;
    float f5 = cart.prevRotationPitch + (cart.rotationPitch - cart.prevRotationPitch) * delta;

    double x2 = MathHelper.lerp(cart.lastRenderX, xx, delta);
    double y2 = MathHelper.lerp(cart.lastRenderY, yy, delta);
    double z2 = MathHelper.lerp(cart.lastRenderZ, zz, delta);

    GL11.glPushMatrix();//from  ww  w  . ja  va2  s  . com
    GL11.glTranslated(x2, y2, z2);
    GL11.glRotatef(180.0F - delta, 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(-f5, 0.0F, 0.0F, 1.0F);

    cart.lastRenderX = x2;
    cart.lastRenderY = y2;
    cart.lastRenderZ = z2;

    if (cart.getType() == MissileCartTypes.SMALL) {
        GL11.glPushMatrix();
        GL11.glTranslatef(0f, 0.05f, 0f);
        GL11.glRotated(90, 0, 1, 0);

        GL11.glRotated(cart.rotationYaw, 0, 1, 0);

        //Renders the cart
        FMLClientHandler.instance().getClient().renderEngine.bindTexture(Assets.SMALL_WORKSTATION_TEXTURE2);
        Assets.CART1x3.renderAll();

        if (cart.getCargoMissile() != null) {
            //Render missile
            GL11.glRotated(-90, 0, 1, 0);
            renderMissile(cart.getCargoMissile(), cart.railSide, cart.facingDirection);
        }

        GL11.glPopMatrix();
    } else if (cart.getType() == MissileCartTypes.MICRO) {
        GL11.glPushMatrix();
        GL11.glTranslatef(0f, .32f, 0f);
        GL11.glRotated(90, 0, 1, 0);

        //Renders the cart
        FMLClientHandler.instance().getClient().renderEngine.bindTexture(Assets.GREY_FAKE_TEXTURE);
        Assets.CART1x1.renderAll();

        if (cart.getCargoMissile() != null) {
            GL11.glTranslated(0, -0.44, 0);
            if (cart.getCargoMissile() instanceof ICustomMissileRender) {
                GL11.glTranslatef(0f, ((ICustomMissileRender) cart.getCargoMissile()).getRenderHeightOffset(),
                        0f);
            }
            renderMissile(cart.getCargoMissile(), ForgeDirection.EAST, ForgeDirection.UP);
        }

        GL11.glPopMatrix();
    } else if (cart.getType() == MissileCartTypes.ThreeByThree) {
        GL11.glPushMatrix();
        GL11.glTranslatef(0f, -0.05f, 0f);
        GL11.glRotated(90, 0, 1, 0);

        //Renders the cart
        FMLClientHandler.instance().getClient().renderEngine.bindTexture(Assets.GREY_FAKE_TEXTURE);
        Assets.CART3x3.renderAll();

        if (cart.getCargoMissile() != null) {
            GL11.glTranslated(0, -0.3, 0);
            if (cart.getCargoMissile() instanceof ICustomMissileRender) {
                GL11.glTranslatef(0f, ((ICustomMissileRender) cart.getCargoMissile()).getRenderHeightOffset(),
                        0f);
            }
            renderMissile(cart.getCargoMissile(), ForgeDirection.EAST, ForgeDirection.UP);
        }

        GL11.glPopMatrix();
    } else {
        float halfWidth = cart.width / 2.0F;
        float halfLength = cart.length / 2.0F;
        float yaw = (float) Math.abs(MathUtility.clampAngleTo180(cart.rotationYaw));
        if (yaw >= 45 && yaw <= 135) {
            halfWidth = cart.length / 2.0F;
            halfLength = cart.width / 2.0F;
        }
        AxisAlignedBB bounds = AxisAlignedBB.getBoundingBox(-(double) halfWidth, 0, -(double) halfLength,

                +(double) halfWidth, 0.3, +(double) halfLength);

        GL11.glPushMatrix();
        GL11.glTranslated(xx, yy, zz);
        FMLClientHandler.instance().getClient().renderEngine.bindTexture(Assets.GREY_FAKE_TEXTURE);
        RenderUtility.renderCube(bounds, Blocks.iron_block, Blocks.iron_block.getIcon(0, 0));

        if (cart.getCargoMissile() != null) {
            GL11.glTranslated(0, -0.1, 0);
            if (cart.getCargoMissile() instanceof ICustomMissileRender) {
                GL11.glTranslatef(0f, ((ICustomMissileRender) cart.getCargoMissile()).getRenderHeightOffset(),
                        0f);
            }
            renderMissile(cart.getCargoMissile(), ForgeDirection.EAST, ForgeDirection.UP);
        }
        GL11.glPopMatrix();
    }
    GL11.glPopMatrix();

    if (Engine.runningAsDev) {
        drawBounds(cart, xx, yy, zz);
    }
}

From source file:com.CiD.MysteryMod.TecEvolution.Buildcraft.RenderEntityBlock.java

License:Minecraft Mod Public

public void doRenderBlock(EntityBlock entity, double x, double y, double z) {
    if (entity.isDead) {
        return;/*  w w w.j  ava  2s  .  c  o m*/
    }

    shadowSize = entity.shadowSize;
    RenderInfo util = new RenderInfo();
    util.texture = entity.texture;
    bindTexture(TextureMap.locationBlocksTexture);

    for (int iBase = 0; iBase < entity.iSize; ++iBase) {
        for (int jBase = 0; jBase < entity.jSize; ++jBase) {
            for (int kBase = 0; kBase < entity.kSize; ++kBase) {

                util.minX = 0;
                util.minY = 0;
                util.minZ = 0;

                double remainX = entity.iSize - iBase;
                double remainY = entity.jSize - jBase;
                double remainZ = entity.kSize - kBase;

                util.maxX = remainX > 1.0 ? 1.0 : remainX;
                util.maxY = remainY > 1.0 ? 1.0 : remainY;
                util.maxZ = remainZ > 1.0 ? 1.0 : remainZ;

                GL11.glPushMatrix();
                GL11.glTranslatef((float) x, (float) y, (float) z);
                GL11.glRotatef(entity.rotationX, 1, 0, 0);
                GL11.glRotatef(entity.rotationY, 0, 1, 0);
                GL11.glRotatef(entity.rotationZ, 0, 0, 1);
                GL11.glTranslatef(iBase, jBase, kBase);

                renderBlock(util);
                GL11.glPopMatrix();

            }
        }
    }
}

From source file:com.darkona.adventurebackpack.client.render.CopygirlRenderUtils.java

License:Open Source License

public static void renderItemIn3d(ItemStack stack) {
    TextureManager textureManager = Minecraft.getMinecraft().getTextureManager();
    // Not sure why but this can be null when the world loads.
    if (textureManager == null) {
        return;//  w w  w  . ja  va 2s  .  c om
    }
    Item item = stack.getItem();

    GL11.glPushMatrix();

    Tessellator tessellator = Tessellator.instance;
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
    GL11.glTranslatef(-0.5F, -0.5F, 1 / 32.0F);

    int passes = item.getRenderPasses(stack.getItemDamage());
    for (int pass = 0; pass < passes; pass++) {
        textureManager.bindTexture(((stack.getItemSpriteNumber() == 0) ? TextureMap.locationBlocksTexture
                : TextureMap.locationItemsTexture));
        IIcon icon = item.getIcon(stack, pass);
        if (icon != null) {
            float minU = icon.getMinU();
            float maxU = icon.getMaxU();
            float minV = icon.getMinV();
            float maxV = icon.getMaxV();
            CopygirlRenderUtils.setColorFromInt(item.getColorFromItemStack(stack, pass));
            ItemRenderer.renderItemIn2D(tessellator, maxU, minV, minU, maxV, icon.getIconWidth(),
                    icon.getIconHeight(), 0.0625F);
        }
    }

    if (stack.hasEffect(0)) {
        GL11.glDepthFunc(GL11.GL_EQUAL);
        GL11.glDisable(GL11.GL_LIGHTING);
        textureManager.bindTexture(glint);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
        float f7 = 0.76F;
        GL11.glColor4f(0.5F * f7, 0.25F * f7, 0.8F * f7, 1.0F);
        GL11.glMatrixMode(GL11.GL_TEXTURE);
        GL11.glPushMatrix();
        float f8 = 0.125F;
        GL11.glScalef(f8, f8, f8);
        float f9 = Minecraft.getSystemTime() % 3000L / 3000.0F * 8.0F;
        GL11.glTranslatef(f9, 0.0F, 0.0F);
        GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
        ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F);
        GL11.glPopMatrix();
        GL11.glPushMatrix();
        GL11.glScalef(f8, f8, f8);
        f9 = Minecraft.getSystemTime() % 4873L / 4873.0F * 8.0F;
        GL11.glTranslatef(-f9, 0.0F, 0.0F);
        GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
        ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F);
        GL11.glPopMatrix();
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glDepthFunc(GL11.GL_LEQUAL);
    }

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);

    GL11.glPopMatrix();
}

From source file:com.domsplace.FaultEngine.Location.Location3D.java

License:Apache License

public void applyTranslations(boolean invertCoords, boolean invertRotations) {
    float x = this.getFloatX();
    float y = this.getFloatY();
    float z = this.getFloatZ();
    float p = (float) this.pitch;
    float ya = (float) this.yaw;
    float r = (float) this.getRotation();

    if (invertCoords) {
        x = -x;/*from   w ww  .  j av  a2  s  .c o  m*/
        y = -y;
        z = -z;
    }

    if (invertRotations) {
        p = -p;
        ya = -ya;
        r = -r;
    }

    GL11.glTranslatef(x, y, z);
    GL11.glRotatef(p, 1, 0, 0);
    GL11.glRotatef(ya, 0, 1, 0);
    GL11.glRotatef(r, 0, 0, 1);
}