Java tutorial
/** * Copyright (c) Nulla Development Group, 2014-2015 * Nulla * Developed by Kanbe-Kotori & xfgryujk. * Kanbe-Kotori & xfgryujk * This project is open-source, and it is distributed under * the terms of GNU General Public License. You can modify * and distribute freely as long as you follow the license. * GNU * * http://www.gnu.org/licenses/gpl.html */ package com.kanbekotori.keycraft.renderer; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import com.kanbekotori.keycraft.KeyCraft; import com.kanbekotori.keycraft.entities.EntityJavelin; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; @SideOnly(Side.CLIENT) public class RenderJavelin extends Render { private static final ResourceLocation JavelinTexture = new ResourceLocation(KeyCraft.MODID, "textures/entity/javelin.png"); public void doRender(EntityJavelin entity, double x, double y, double z, float p_76986_8_, float p_76986_9_) { this.bindEntityTexture(entity); GL11.glPushMatrix(); GL11.glTranslated(x, y, z); // GL11.glTranslatef(0.0F, entity.height / 2.0F, 0.0F); GL11.glRotatef(entity.prevRotationYaw - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(entity.prevRotationPitch, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.instance; GL11.glEnable(GL12.GL_RESCALE_NORMAL); float f10 = 0.05625F; GL11.glScalef(f10, f10, f10); for (int i = 0; i < 4; ++i) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-3.25D, -0.5D, 0.0D, 1.0D / 16.0D, 14.0D / 16.0D); // tessellator.addVertexWithUV(3.25D, -0.5D, 0.0D, 14.0D / 16.0D, 1.0D / 16.0D); // tessellator.addVertexWithUV(3.25D, 0.5D, 0.0D, 16.0D / 16.0D, 3.0D / 16.0D); // tessellator.addVertexWithUV(-3.25D, 0.5D, 0.0D, 3.0D / 16.0D, 16.0D / 16.0D); // tessellator.draw(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return JavelinTexture; } public void doRender(Entity entity, double x, double y, double z, float p_76986_8_, float p_76986_9_) { this.doRender((EntityJavelin) entity, x, y, z, p_76986_8_, p_76986_9_); } }