com.kegare.caveworld.client.gui.GuiListSlot.java Source code

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Here is the source code for com.kegare.caveworld.client.gui.GuiListSlot.java

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/*
 * Caveworld
 *
 * Copyright (c) 2014 kegare
 * https://github.com/kegare
 *
 * This mod is distributed under the terms of the Minecraft Mod Public License Japanese Translation, or MMPL_J.
 */

package com.kegare.caveworld.client.gui;

import java.util.Random;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.gui.GuiSlot;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.DynamicTexture;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;
import org.lwjgl.util.glu.Project;

import com.kegare.caveworld.util.ArrayListExtended;
import com.kegare.caveworld.util.PanoramaPaths;

public abstract class GuiListSlot extends GuiSlot {
    public static final ArrayListExtended<PanoramaPaths> panoramaPaths = new ArrayListExtended();

    static {
        for (int i = 0; i <= 2; ++i) {
            ResourceLocation[] paths = new ResourceLocation[6];

            for (int j = 0; j < paths.length; ++j) {
                paths[j] = new ResourceLocation("caveworld",
                        String.format("textures/gui/panorama/%d/%d.png", i, j));
            }

            panoramaPaths
                    .addIfAbsent(new PanoramaPaths(paths[0], paths[1], paths[2], paths[3], paths[4], paths[5]));
        }
    }

    protected final Minecraft mc;

    private final DynamicTexture viewportTexture;
    private final ResourceLocation panoramaBackground;
    private float panoramaTicks;

    public PanoramaPaths currentPanoramaPaths;

    private static int panoramaTimer;

    private static final Random random = new Random();

    public GuiListSlot(Minecraft mc, int width, int height, int top, int bottom, int slotHeight) {
        super(mc, width, height, top, bottom, slotHeight);
        this.mc = mc;
        this.viewportTexture = new DynamicTexture(256, 256);
        this.panoramaBackground = mc.getTextureManager().getDynamicTextureLocation("background", viewportTexture);
    }

    public PanoramaPaths getPanoramaPaths() {
        if (panoramaPaths.isEmpty()) {
            currentPanoramaPaths = null;
        } else if (currentPanoramaPaths == null) {
            currentPanoramaPaths = panoramaPaths.get(random.nextInt(panoramaPaths.size()), null);
        }

        return currentPanoramaPaths;
    }

    private void drawPanorama(float ticks) {
        Tessellator tessellator = Tessellator.instance;
        GL11.glMatrixMode(GL11.GL_PROJECTION);
        GL11.glPushMatrix();
        GL11.glLoadIdentity();
        Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
        GL11.glPushMatrix();
        GL11.glLoadIdentity();
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
        GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glDisable(GL11.GL_ALPHA_TEST);
        GL11.glDisable(GL11.GL_CULL_FACE);
        GL11.glDepthMask(false);
        OpenGlHelper.glBlendFunc(770, 771, 1, 0);
        byte b0 = 8;

        for (int k = 0; k < b0 * b0; ++k) {
            GL11.glPushMatrix();
            float f1 = ((float) (k % b0) / (float) b0 - 0.5F) / 64.0F;
            float f2 = ((float) (k / b0) / (float) b0 - 0.5F) / 64.0F;
            float f3 = 0.0F;
            GL11.glTranslatef(f1, f2, f3);
            GL11.glRotatef(MathHelper.sin((panoramaTimer + ticks) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F);
            GL11.glRotatef(-(panoramaTimer + ticks) * 0.1F, 0.0F, 1.0F, 0.0F);

            for (int l = 0; l < 6; ++l) {
                GL11.glPushMatrix();

                if (l == 1) {
                    GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
                }

                if (l == 2) {
                    GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
                }

                if (l == 3) {
                    GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
                }

                if (l == 4) {
                    GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
                }

                if (l == 5) {
                    GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
                }

                mc.getTextureManager().bindTexture(getPanoramaPaths().getPath(l));
                tessellator.startDrawingQuads();
                tessellator.setColorRGBA_I(16777215, 255 / (k + 1));
                float f4 = 0.0F;
                tessellator.addVertexWithUV(-1.0D, -1.0D, 1.0D, 0.0F + f4, 0.0F + f4);
                tessellator.addVertexWithUV(1.0D, -1.0D, 1.0D, 1.0F - f4, 0.0F + f4);
                tessellator.addVertexWithUV(1.0D, 1.0D, 1.0D, 1.0F - f4, 1.0F - f4);
                tessellator.addVertexWithUV(-1.0D, 1.0D, 1.0D, 0.0F + f4, 1.0F - f4);
                tessellator.draw();
                GL11.glPopMatrix();
            }

            GL11.glPopMatrix();
            GL11.glColorMask(true, true, true, false);
        }

        tessellator.setTranslation(0.0D, 0.0D, 0.0D);
        GL11.glColorMask(true, true, true, true);
        GL11.glMatrixMode(GL11.GL_PROJECTION);
        GL11.glPopMatrix();
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
        GL11.glPopMatrix();
        GL11.glDepthMask(true);
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glEnable(GL11.GL_DEPTH_TEST);
    }

    private void rotateAndBlurSkybox(float ticks) {
        mc.getTextureManager().bindTexture(panoramaBackground);
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
        GL11.glEnable(GL11.GL_BLEND);
        OpenGlHelper.glBlendFunc(770, 771, 1, 0);
        GL11.glColorMask(true, true, true, false);
        Tessellator tessellator = Tessellator.instance;
        tessellator.startDrawingQuads();
        GL11.glDisable(GL11.GL_ALPHA_TEST);
        byte b0 = 3;

        for (int i = 0; i < b0; ++i) {
            tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (i + 1));
            int j = width;
            int k = height;
            float f1 = (i - b0 / 2) / 256.0F;
            tessellator.addVertexWithUV(j, k, 0.0F, 0.0F + f1, 1.0D);
            tessellator.addVertexWithUV(j, 0.0D, 0.0F, 1.0F + f1, 1.0D);
            tessellator.addVertexWithUV(0.0D, 0.0D, 0.0F, 1.0F + f1, 0.0D);
            tessellator.addVertexWithUV(0.0D, k, 0.0F, 0.0F + f1, 0.0D);
        }

        tessellator.draw();
        GL11.glEnable(GL11.GL_ALPHA_TEST);
        GL11.glColorMask(true, true, true, true);
    }

    private void renderSkybox(float ticks) {
        mc.getFramebuffer().unbindFramebuffer();
        GL11.glViewport(0, 0, 256, 256);
        drawPanorama(ticks);
        rotateAndBlurSkybox(ticks);
        rotateAndBlurSkybox(ticks);
        rotateAndBlurSkybox(ticks);
        rotateAndBlurSkybox(ticks);
        rotateAndBlurSkybox(ticks);
        rotateAndBlurSkybox(ticks);
        rotateAndBlurSkybox(ticks);
        mc.getFramebuffer().bindFramebuffer(true);
        GL11.glViewport(0, 0, mc.displayWidth, mc.displayHeight);
        Tessellator tessellator = Tessellator.instance;
        tessellator.startDrawingQuads();
        float f1 = width > height ? 120.0F / width : 120.0F / height;
        float f2 = height * f1 / 256.0F;
        float f3 = width * f1 / 256.0F;
        tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
        int k = width;
        int l = height;
        tessellator.addVertexWithUV(0.0D, l, 0.0F, 0.5F - f2, 0.5F + f3);
        tessellator.addVertexWithUV(k, l, 0.0F, 0.5F - f2, 0.5F - f3);
        tessellator.addVertexWithUV(k, 0.0D, 0.0F, 0.5F + f2, 0.5F - f3);
        tessellator.addVertexWithUV(0.0D, 0.0D, 0.0F, 0.5F + f2, 0.5F + f3);
        tessellator.draw();
    }

    @Override
    public void drawScreen(int mouseX, int mouseY, float partialTicks) {
        panoramaTicks = partialTicks;

        super.drawScreen(mouseX, mouseY, partialTicks);
    }

    @Override
    protected void drawContainerBackground(Tessellator tessellator) {
        if (mc.theWorld != null) {
            Gui.drawRect(left, top, right, bottom, 0x101010);
        } else if (getPanoramaPaths() != null) {
            ++panoramaTimer;

            GL11.glDisable(GL11.GL_ALPHA_TEST);
            renderSkybox(panoramaTicks);
            GL11.glEnable(GL11.GL_ALPHA_TEST);
        } else
            super.drawContainerBackground(tessellator);
    }

    public void scrollUp() {
        int i = getAmountScrolled() % getSlotHeight();

        if (i == 0) {
            scrollBy(-getSlotHeight());
        } else {
            scrollBy(-i);
        }
    }

    public void scrollDown() {
        scrollBy(getSlotHeight() - getAmountScrolled() % getSlotHeight());
    }

    public void scrollToTop() {
        scrollBy(-getAmountScrolled());
    }

    public void scrollToEnd() {
        scrollBy(getSlotHeight() * getSize());
    }

    public abstract void scrollToSelected();

    public void scrollToPrev() {
        scrollBy(-(getAmountScrolled() % getSlotHeight() + (bottom - top) / getSlotHeight() * getSlotHeight()));
    }

    public void scrollToNext() {
        scrollBy(getAmountScrolled() % getSlotHeight() + (bottom - top) / getSlotHeight() * getSlotHeight());
    }
}