List of usage examples for org.lwjgl.opengl GL11 glRotatef
public static native void glRotatef(@NativeType("GLfloat") float angle, @NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z);
From source file:de.paleocrafter.pcraft.client.renderer.item.ItemMachineRenderer.java
License:LGPL
private void renderMicroscope(float x, float y, float z) { FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_MICROSCOPE); GL11.glPushMatrix(); // start GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(x, y, z); // size GL11.glScalef(0.5F, 0.5F, 0.5F);/*www . ja v a 2 s . com*/ GL11.glRotatef(180, 1, 0, 0); modelMicroscope.renderAll(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); // end }
From source file:de.paleocrafter.pcraft.client.renderer.tileentity.TileEntityMachineRenderer.java
License:LGPL
private void renderAnalyzer(TileAnalyzer te, double x, double y, double z) { GL11.glPushMatrix();// w ww .j a v a 2 s. com GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) x, (float) y + 2.0F, (float) z + 1.0F); GL11.glScalef(1.0F, -1.0F, -1.0F); GL11.glTranslatef(0.5F, 0.5F, 0.5F); ForgeDirection direction = te.getOrientation(); short angle = 0; if (direction != null) { if (direction == ForgeDirection.NORTH) { angle = 0; } else if (direction == ForgeDirection.SOUTH) { angle = 180; } else if (direction == ForgeDirection.WEST) { angle = -90; } else if (direction == ForgeDirection.EAST) { angle = 90; } } GL11.glRotatef(angle, 0.0F, 1.0F, 0.0F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_ANALYZER); modelAnalyzer.renderAll((int) Math.ceil(te.getProgress() / 10)); if (te.getState() == 1) { FMLClientHandler.instance().getClient().renderEngine .bindTexture(Textures.MODEL_LASER + ((int) Math.ceil(te.getProgress() / 10)) + ".png"); ModelRenderer laser = new ModelRenderer(modelAnalyzer, 0, 0); laser.addBox(-0.5F, 12.5F, -0.5F, 1, 10, 1); laser.setRotationPoint(0F, 0F, 0F); if (delta >= 0.9F) { Random rand = new Random(); float val = 1F; float rotX = 0; float rotZ = 0; while (val > 0.07F) { val = rand.nextFloat(); } rotX = val; val = 1F; while (val > 0.09F) { val = rand.nextFloat(); } rotZ = val; switch (rand.nextInt(4)) { case 0: rotZ *= -1; break; case 1: rotX *= -1; break; case 3: case 4: rotX *= -1; rotZ *= -1; break; } te.setLaserRotX(rotX); te.setLaserRotZ(rotZ); } setRotation(laser, te.getLaserRotX(), 0F, te.getLaserRotZ()); laser.setTextureSize(64, 32); laser.mirror = true; if (te.getFuelLevel() >= 2) { laser.render(0.0625F); } FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_FOSSIL); GL11.glTranslatef(-0.475F, 1.42F, 0.165F); GL11.glScalef(0.08F, 0.08F, 0.08F); GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); new ModelFossil().render(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); }
From source file:de.paleocrafter.pcraft.client.renderer.tileentity.TileEntityMachineRenderer.java
License:LGPL
private void renderMicroscope(TileMicroscope te, double x, double y, double z) { GL11.glPushMatrix();/*from w ww . j a v a 2 s .c o m*/ GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) x, (float) y + 2.0F, (float) z + 1.0F); GL11.glScalef(0.5F, -0.5F, -0.5F); GL11.glTranslatef(1F, 1F, 1F); ForgeDirection direction = te.getOrientation(); short angle = 0; if (direction != null) { if (direction == ForgeDirection.NORTH) { angle = -90; } else if (direction == ForgeDirection.SOUTH) { angle = 90; } else if (direction == ForgeDirection.WEST) { angle = 180; } else if (direction == ForgeDirection.EAST) { angle = 0; } } GL11.glRotatef(angle, 0.0F, 1.0F, 0.0F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_MICROSCOPE); modelMicroscope.renderAll(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); }
From source file:de.sanandrew.core.manpack.mod.client.render.RenderSanPlayer.java
License:Creative Commons License
@Override protected void renderEquippedItems(AbstractClientPlayer player, float partTicks) { super.renderEquippedItems(player, partTicks); GL11.glPushMatrix();/*from ww w . ja v a 2s.co m*/ this.myModel.body.postRender(0.0625F); ItemStack slot = player.inventory.getStackInSlot(0); if (slot != null && slot != player.getCurrentEquippedItem()) { GL11.glPushMatrix(); GL11.glRotatef(-80.0F, 0.0F, 0.0F, 1.0F); GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glTranslatef(-1.0F, -0.4F, 0.3F); ItemRenderHelper.renderItemIn3D(slot); GL11.glPopMatrix(); GL11.glTranslatef(0.0F, 0.0F, 0.05F); } slot = player.inventory.getStackInSlot(1); if (slot != null && slot != player.getCurrentEquippedItem()) { GL11.glPushMatrix(); GL11.glRotatef(-10.0F, 0.0F, 0.0F, 1.0F); GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glTranslatef(-0.6F, -0.0F, 0.3F); ItemRenderHelper.renderItemIn3D(slot); GL11.glPopMatrix(); } GL11.glPopMatrix(); }
From source file:de.sanandrew.core.manpack.util.client.helpers.ItemRenderHelper.java
License:Creative Commons License
/** * Renders an IIcon instance in 3D./* w w w . j a v a2 s . c om*/ * * @param icon the icon to be rendered * @param isBlock if it should be rendered as a block or not * @param hasAlpha if it has a transparent texture * @param color the tint it should be rendered in */ public static void renderIconIn3D(IIcon icon, boolean isBlock, boolean hasAlpha, int color) { GL11.glPushMatrix(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); if (isBlock) { Minecraft.getMinecraft().renderEngine .bindTexture(Minecraft.getMinecraft().renderEngine.getResourceLocation(0)); if (hasAlpha) { GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(770, 771, 1, 0); } GL11.glTranslatef(0.5F, 0.5F, 0.0F); GL11.glScalef(0.5F, 0.5F, 0.5F); GL11.glPushMatrix(); Tessellator tessellator = Tessellator.instance; float red = (color >> 16 & 255) / 255.0F; float green = (color >> 8 & 255) / 255.0F; float blue = (color & 255) / 255.0F; GL11.glColor4f(red, green, blue, 1.0F); Blocks.stone.setBlockBoundsForItemRender(); renderBlocksRi.setRenderBoundsFromBlock(Blocks.stone); GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderBlocksRi.renderFaceYNeg(Blocks.stone, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderBlocksRi.renderFaceYPos(Blocks.stone, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderBlocksRi.renderFaceZNeg(Blocks.stone, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderBlocksRi.renderFaceZPos(Blocks.stone, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderBlocksRi.renderFaceXNeg(Blocks.stone, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderBlocksRi.renderFaceXPos(Blocks.stone, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); GL11.glPopMatrix(); if (hasAlpha) { GL11.glDisable(GL11.GL_BLEND); } } else { if (hasAlpha) { GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(770, 771, 1, 0); } float red = (color >> 16 & 255) / 255.0F; float green = (color >> 8 & 255) / 255.0F; float blue = (color & 255) / 255.0F; GL11.glColor4f(red, green, blue, 1.0F); renderItemIn3D(icon, false, 1); if (hasAlpha) { GL11.glDisable(GL11.GL_BLEND); } } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); TextureUtil.func_147945_b(); }
From source file:de.sanandrew.core.manpack.util.client.helpers.ItemRenderHelper.java
License:Creative Commons License
private static void renderItemIn3D(IIcon icon, boolean withEffect, int spriteIndex) { GL11.glPushMatrix();/*from w w w . j a va2s .c o m*/ if (icon == null) { GL11.glPopMatrix(); return; } float minU = icon.getMinU(); float maxU = icon.getMaxU(); float minV = icon.getMinV(); float maxV = icon.getMaxV(); Tessellator tessellator = Tessellator.instance; Minecraft.getMinecraft().renderEngine .bindTexture(Minecraft.getMinecraft().renderEngine.getResourceLocation(spriteIndex)); GL11.glEnable(GL12.GL_RESCALE_NORMAL); renderItemIn2D(tessellator, maxU, minV, minU, maxV, icon.getIconWidth(), icon.getIconHeight(), 0.0625F, false); if (withEffect) { float baseClr = 0.76F; float glintScale = 0.125F; float glintTransX = Minecraft.getSystemTime() % 3000L / 3000.0F * 8.0F; GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); Minecraft.getMinecraft().renderEngine.bindTexture(GLINT_PNG); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); GL11.glColor4f(0.5F * baseClr, 0.25F * baseClr, 0.8F * baseClr, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); GL11.glScalef(glintScale, glintScale, glintScale); GL11.glTranslatef(glintTransX, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F, false); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(glintScale, glintScale, glintScale); glintTransX = Minecraft.getSystemTime() % 4873L / 4873.0F * 8.0F; GL11.glTranslatef(-glintTransX, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F, false); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); }
From source file:de.sanandrew.core.manpack.util.client.helpers.ItemRenderHelper.java
License:Creative Commons License
/** * Renders an IIcon in 2D./*from w ww .ja v a 2 s . c o m*/ * * @param icon the icon to be rendered * @param spriteIndex the index of the texture to be used (0 = blocks, 1 = items) * @param hasEffect if it has an enchantment effect * @param isGlowing if it should glow in the dark */ public static void renderIcon(IIcon icon, int spriteIndex, boolean hasEffect, boolean isGlowing) { GL11.glPushMatrix(); if (icon == null) { GL11.glPopMatrix(); return; } float minU = icon.getMinU(); float maxU = icon.getMaxU(); float minV = icon.getMinV(); float maxV = icon.getMaxV(); float transX = 0.0F; float transY = 0.3F; float scale = 1.5F; Tessellator tessellator = Tessellator.instance; Minecraft.getMinecraft().renderEngine .bindTexture(Minecraft.getMinecraft().renderEngine.getResourceLocation(spriteIndex)); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(-transX, -transY, 0.0F); GL11.glScalef(scale, scale, scale); GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F); renderItemIn2D(tessellator, maxU, minV, minU, maxV, icon.getIconWidth(), icon.getIconHeight(), 0.0625F, isGlowing); if (hasEffect) { float baseClr = 0.76F; float glintScale = 0.125F; float glintTransX = Minecraft.getSystemTime() % 3000L / 3000.0F * 8.0F; GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); Minecraft.getMinecraft().renderEngine.bindTexture(GLINT_PNG); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); GL11.glColor4f(0.5F * baseClr, 0.25F * baseClr, 0.8F * baseClr, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); GL11.glScalef(glintScale, glintScale, glintScale); GL11.glTranslatef(glintTransX, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F, false); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(glintScale, glintScale, glintScale); glintTransX = Minecraft.getSystemTime() % 4873L / 4873.0F * 8.0F; GL11.glTranslatef(-glintTransX, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F, false); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); }
From source file:de.sanandrew.mods.betterboat.client.RenderBetterBoat.java
License:Creative Commons License
public void doRender(EntityBetterBoat boat, double x, double y, double z, float yaw, float partTicks) { GL11.glPushMatrix();//from ww w . ja v a 2 s . com GL11.glTranslatef((float) x, (float) y, (float) z); GL11.glRotatef(180.0F - yaw, 0.0F, 1.0F, 0.0F); float timeSinceHit = (float) boat.getTimeSinceHit() - partTicks; float damageTaken = boat.getDamageTaken() - partTicks; if (damageTaken < 0.0F) { damageTaken = 0.0F; } if (timeSinceHit > 0.0F) { GL11.glRotatef(MathHelper.sin(timeSinceHit) * timeSinceHit * damageTaken / 10.0F * (float) boat.getForwardDirection(), 1.0F, 0.0F, 0.0F); } float scale = 0.75F; GL11.glScalef(scale, scale, scale); GL11.glScalef(1.0F / scale, 1.0F / scale, 1.0F / scale); this.bindEntityTexture(boat); GL11.glScalef(-1.0F, -1.0F, 1.0F); this.modelBoat.render(boat, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); }
From source file:de.sanandrew.mods.claysoldiers.client.event.SoldierBodyRenderHandler.java
License:Creative Commons License
private void renderFeather(EntityClayMan clayMan, RenderClayMan renderer) { GL11.glPushMatrix();//from w ww .j a va 2s. c o m renderer.modelBipedMain.bipedBody.postRender(0.0625F); GL11.glTranslatef(0.0F, -0.6F, 0.0F); float itemScale = 1.5F; GL11.glScalef(itemScale, itemScale, itemScale); GL11.glTranslatef(0.6F, 0.05F, 0.0F); GL11.glRotatef(22.5F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(90.0F, -1.0F, 0.0F, 1.0F); renderer.getItemRenderer().renderItem(clayMan, this.p_feather, 0); GL11.glPopMatrix(); }
From source file:de.sanandrew.mods.claysoldiers.client.event.SoldierLeftHandRenderHandler.java
License:Creative Commons License
private static void renderLeftHandItem(EntityClayMan clayMan, RenderClayMan renderer, ItemStack stack) { GL11.glPushMatrix();//from w w w . ja v a 2 s . c om renderer.modelBipedMain.bipedLeftArm.postRender(0.0625F); GL11.glTranslatef(-0.1F, 0.6F, 0.0F); float itemScale = 0.6F; GL11.glScalef(itemScale, itemScale, itemScale); GL11.glRotatef(140.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(0.0F, 0.0F, 0.0F, 1.0F); renderer.getItemRenderer().renderItem(clayMan, stack, 0); GL11.glPopMatrix(); }