List of usage examples for org.lwjgl.opengl GL11 glPushMatrix
public static native void glPushMatrix();
From source file:cn.lambdalib.util.deprecated.Mesh.java
License:MIT License
private void redraw(Material mat, boolean execute) { if (doesBuffer) { if (listID == -1) { listID = GL11.glGenLists(1); GL11.glNewList(listID, execute ? GL11.GL_COMPILE_AND_EXECUTE : GL11.GL_COMPILE); }// www. j a v a2 s. co m } mat.onRenderStage(RenderStage.START); GL11.glPushMatrix(); mat.onRenderStage(RenderStage.BEFORE_TESSELLATE); Tessellator t = Tessellator.instance; t.startDrawing(GL11.GL_TRIANGLES); mat.onRenderStage(RenderStage.START_TESSELLATE); if (uvs != null) { if (triangles != null) { for (int i : triangles) { double[] vert = vertices[i]; double[] uv = uvs[i]; if (normals != null) { t.setNormal(normals[i][0], normals[i][1], normals[i][2]); } t.addVertexWithUV(vert[0], vert[1], vert[2], uv[0], uv[1]); } } } else { if (triangles != null) { for (int i : triangles) { double[] vert = vertices[i]; if (normals != null) { t.setNormal(normals[i][0], normals[i][1], normals[i][2]); } t.addVertex(vert[0], vert[1], vert[2]); } } } t.draw(); GL11.glPopMatrix(); mat.onRenderStage(RenderStage.END); for (Mesh m : this.sub) { m.draw(mat); } if (doesBuffer) { GL11.glEndList(); } }
From source file:cn.lambdalib.vis.model.PartedModel.java
License:MIT License
public void draw() { if (!doesDraw) return;/*from w ww. j a v a2s. c om*/ GL11.glPushMatrix(); transform.doTransform(); for (IModel model : childs.values()) model.draw(); handleDraw(); GL11.glPopMatrix(); }
From source file:cn.liutils.api.client.render.RendererSidedCube.java
License:Open Source License
public void doRender(TileEntity tileEntity, double x, double y, double z, float f) { Tessellator t = Tessellator.instance; int var5 = tileEntity.getBlockMetadata(); block.setBlockBoundsBasedOnState(tileEntity.getWorldObj(), tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);// ww w . j a va 2 s . c o m setBound(block); Vec3 v1, v2, v3, v4, v5, v6, v7, v8; v1 = RenderUtils.newV3(minX, minY, minZ); v2 = RenderUtils.newV3(minX, minY, maxZ); v3 = RenderUtils.newV3(minX, maxY, maxZ); v4 = RenderUtils.newV3(minX, maxY, minZ); v5 = RenderUtils.newV3(maxX, minY, minZ); v6 = RenderUtils.newV3(maxX, minY, maxZ); v7 = RenderUtils.newV3(maxX, maxY, maxZ); v8 = RenderUtils.newV3(maxX, maxY, minZ); GL11.glPushMatrix(); GL11.glTranslated(x, y, z); RenderUtils.loadTexture(getTexture(tileEntity, 4, var5)); t.startDrawingQuads(); t.setNormal(-1, 0, 0); addVertex(v1, 0, 1); addVertex(v2, 1, 1); addVertex(v3, 1, 0); addVertex(v4, 0, 0); t.draw(); RenderUtils.loadTexture(getTexture(tileEntity, 5, var5)); t.startDrawingQuads(); t.setNormal(1, 0, 0); addVertex(v8, 1, 0); addVertex(v7, 0, 0); addVertex(v6, 0, 1); addVertex(v5, 1, 1); t.draw(); RenderUtils.loadTexture(getTexture(tileEntity, 2, var5)); t.startDrawingQuads(); t.setNormal(0, 0, -1); addVertex(v4, 1, 0); addVertex(v8, 0, 0); addVertex(v5, 0, 1); addVertex(v1, 1, 1); t.draw(); RenderUtils.loadTexture(getTexture(tileEntity, 3, var5)); t.startDrawingQuads(); t.setNormal(0, 0, 1); addVertex(v3, 0, 0); addVertex(v2, 0, 1); addVertex(v6, 1, 1); addVertex(v7, 1, 0); t.draw(); RenderUtils.loadTexture(getTexture(tileEntity, 1, var5)); t.startDrawingQuads(); t.setNormal(0, 1, 0); addVertex(v3, 0, 0); addVertex(v7, 1, 0); addVertex(v8, 1, 1); addVertex(v4, 0, 1); t.draw(); RenderUtils.loadTexture(getTexture(tileEntity, 0, var5)); t.startDrawingQuads(); t.setNormal(0, -1, 0); addVertex(v1, 0, 1); addVertex(v5, 1, 1); addVertex(v6, 1, 0); addVertex(v2, 0, 0); t.draw(); GL11.glPopMatrix(); }
From source file:cn.liutils.api.client.render.RenderIcon.java
License:Open Source License
@Override public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { GL11.glEnable(GL11.GL_BLEND);//from w w w .j av a 2 s . c o m GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glDisable(GL11.GL_CULL_FACE); if (!enableDepth) GL11.glDisable(GL11.GL_DEPTH_TEST); if (!hasLight) GL11.glDisable(GL11.GL_LIGHTING); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glPushMatrix(); { GL11.glTranslatef((float) par2, (float) par4, (float) par6); GL11.glScalef(size, size, size); if (this.viewOptimize) { boolean firstPerson = Minecraft.getMinecraft().gameSettings.thirdPersonView == 0; if (firstPerson) { GL11.glTranslated(fpOffsetX, fpOffsetY, fpOffsetZ); } else { GL11.glTranslated(tpOffsetX, tpOffsetY, tpOffsetZ); } } if (icon != null) RenderUtils.loadTexture(icon); Tessellator t = Tessellator.instance; this.func_77026_a(t); } GL11.glPopMatrix(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); }
From source file:cn.liutils.api.draw.DrawObject.java
License:Open Source License
public void draw() { post(EventType.PRE_DRAW);/*from w w w.ja v a 2 s . c o m*/ GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPushMatrix(); { post(EventType.PRE_TRANSFORM); post(EventType.POST_TRANSFORM); post(EventType.PRE_TESS); post(EventType.DO_TESS); post(EventType.POST_TESS); } GL11.glPopMatrix(); post(EventType.POST_DRAW); }
From source file:cn.liutils.api.draw.DrawObjectList.java
License:Open Source License
@Override public void draw() { postAll(EventType.PRE_DRAW);// w ww . j a va2 s . co m GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPushMatrix(); { postAll(EventType.PRE_TRANSFORM); postAll(EventType.POST_TRANSFORM); postAll(EventType.PRE_TESS); postAll(EventType.DO_TESS); postAll(EventType.POST_TESS); } GL11.glPopMatrix(); postAll(EventType.POST_DRAW); }
From source file:cn.liutils.api.gui.LIGui.java
License:Open Source License
private void drawTraverse(double mx, double my, WidgetNode cur, Iterable<WidgetNode> set, WidgetNode top) { if (cur != null && cur.widget.doesDraw) { GL11.glPushMatrix(); GL11.glTranslated(cur.x, cur.y, 0); GL11.glScaled(cur.scale, cur.scale, 1); //System.out.println(cur.widget + " " + DebugUtils.formatArray(cur.x, cur.y, cur.scale)); GL11.glColor4d(1, 1, 1, 1); //Force restore color for any widget cur.widget.draw((mx - cur.x) / cur.scale, (my - cur.y) / cur.scale, cur == top); GL11.glPopMatrix();// w ww .j av a 2 s .c om } if (cur == null || cur.widget.doesDraw) { if (cur != null) cur.iterating = true; Iterator<WidgetNode> iter = set.iterator(); while (iter.hasNext()) { WidgetNode wn = iter.next(); drawTraverse(mx, my, wn, wn, top); } if (cur != null) cur.iterating = false; } }
From source file:cn.liutils.api.gui.LIGuiScreen.java
License:Open Source License
@Override public void drawScreen(int mx, int my, float w) { gui.resize(width, height);/* w w w. java2 s .com*/ if (drawBack) this.drawDefaultBackground(); GL11.glPushMatrix(); { GL11.glTranslated(0, 0, 100); gui.draw(mx, my); } GL11.glPopMatrix(); }
From source file:cn.liutils.api.gui.Widget.java
License:Open Source License
/** * Should be called at this widget's draw() function. *//*from w ww . j a v a 2 s. c o m*/ protected void drawBlackout() { GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glPushMatrix(); GL11.glLoadIdentity(); GLU.gluOrtho2D(1, 0, 1, 0); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glColor4d(0, 0, 0, 0.6); HudUtils.setZLevel(-1); HudUtils.drawModalRect(0, 0, 1, 1); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); RenderUtils.bindIdentity(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glMatrixMode(GL11.GL_MODELVIEW); }
From source file:cn.liutils.api.render.model.ModelBaseCustom.java
License:Open Source License
/** * Sets the models various rotation angles then renders the model. *//*from www . ja v a 2s . c om*/ @Override public final void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { GL11.glPushMatrix(); { GL11.glTranslated(offset.xCoord, offset.yCoord, offset.zCoord); GL11.glScalef(scale, -scale, scale); doRenderModel(par3, par5); } GL11.glPopMatrix(); }