Example usage for org.lwjgl.opengl GL11 glPushMatrix

List of usage examples for org.lwjgl.opengl GL11 glPushMatrix

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glPushMatrix.

Prototype

public static native void glPushMatrix();

Source Link

Document

Pushes the current matrix stack down by one, duplicating the current matrix in both the top of the stack and the entry below it.

Usage

From source file:ccm.placeableTools.client.ToolRenderer.java

License:Open Source License

private void renderSign(double x, double y, double z, float tickTime, int facing, String[] signText, int meta) {
    GL11.glPushMatrix();
    float f1 = 0.6666667F;
    float f2 = 0.0F;

    switch (facing) {
    case 0://from   ww  w.j  a va 2  s.  c  o m
    case 8:
        f2 = -90f;
        break;
    case 1:
    case 7:
        f2 = 90f;
        break;
    case 2:
    case 5:
        f2 = 180f;
    }

    if (meta >= 2) {
        GL11.glTranslated(0, -1.2, 0);
    }

    GL11.glTranslatef((float) x + 0.5F, (float) y + 0.75F * f1, (float) z + 0.5F);
    GL11.glRotatef(-f2, 0.0F, 1.0F, 0.0F);

    GL11.glTranslatef(0.0F, -0.3125F, -0.4375F);
    GL11.glTranslatef(0f, 0.8F, 0.5f);
    MODEL_SIGN.signStick.showModel = false;

    if (facing > 4) {
        if (meta >= 2)
            GL11.glTranslated(-0.6, 0, 0);
        //GL11.glTranslated(b ? -0.4 : -0.6, 0, 0);

        if (meta == 2 && facing == 7)
            GL11.glTranslated(1.2, 0, 0);
        else if (meta == 3 && facing == 8)
            GL11.glTranslated(1.2, 0, 0);
        else if (meta == 4 && facing == 6)
            GL11.glTranslated(1.2, 0, 0);
        else if (meta == 5 && facing == 5)
            GL11.glTranslated(1.2, 0, 0);
    }

    this.bindTexture(SIGN_TEXTURE);
    GL11.glPushMatrix();
    GL11.glScalef(f1, -f1, -f1);
    MODEL_SIGN.renderSign();
    GL11.glPopMatrix();
    FontRenderer fontrenderer = this.getFontRenderer();
    f2 = 0.016666668F * f1;
    GL11.glTranslatef(0.0F, 0.5F * f1, 0.07F * f1);
    GL11.glScalef(f2, -f2, f2);
    GL11.glNormal3f(0.0F, 0.0F, -1.0F * f2);
    GL11.glDepthMask(false);
    byte b0 = 0;

    for (int j = 0; j < signText.length; ++j) {
        GL11.glPushMatrix();
        String s = signText[j];
        int width = fontrenderer.getStringWidth(s);
        if (width > 95) {
            float f = 1f - ((width) * 0.0015f);
            GL11.glScalef(f, f, f);
        }
        fontrenderer.drawString(s, -width / 2, j * 10 - signText.length * 5, b0);
        GL11.glPopMatrix();
    }

    GL11.glDepthMask(true);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    GL11.glPopMatrix();
}

From source file:ccm.placeableTools.client.ToolRenderer.java

License:Open Source License

public static void doRenderPass(int i, int meta, ItemStack stack, double x, double y, double z) {
    Icon icon = stack.getItem().getIcon(stack, i);

    if (icon == null)
        return;// www  .  j  av  a  2 s .c o  m

    GL11.glPushMatrix();
    TextureManager texturemanager = Minecraft.getMinecraft().getTextureManager();
    texturemanager.bindTexture(texturemanager.getResourceLocation(stack.getItemSpriteNumber()));
    Tessellator tessellator = Tessellator.instance;

    GL11.glTranslated(x, y, z); //Center to block
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);

    GL11.glTranslatef(-0.5f, .5f, 0.5f); // Center on block

    if (stack.getItem() instanceof ItemSpade || stack.getItem() instanceof ItemHoe) {
        float shift = 0.3f;
        switch (ForgeDirection.values()[meta]) {
        case NORTH:
            GL11.glTranslatef(0, 0, -shift);
            GL11.glRotatef(15f, -0.5f, 0, 0);
            break;
        case SOUTH:
            GL11.glTranslatef(0, 0, shift);
            GL11.glRotatef(-15f, -0.5f, 0, 0);
            break;
        case EAST:
            GL11.glRotatef(90f, 0, 1, 0);
            GL11.glTranslatef(-1, 0, 1);
            GL11.glTranslatef(0, 0, shift);
            GL11.glRotatef(-15f, -0.5f, 0, 0);
            break;
        case WEST:
            GL11.glRotatef(90f, 0, 1, 0);
            GL11.glTranslatef(-1, 0, 1);
            GL11.glTranslatef(0, 0, -shift);
            GL11.glRotatef(15f, -0.5f, 0, 0);
            break;
        case DOWN:
            GL11.glRotatef(90f, 0, 1, 0);
            GL11.glTranslatef(-1, 0, 1);
            break;
        }
        GL11.glTranslatef(0, 0, -0.03f); //Icon depth of the shovel
        GL11.glRotatef(180f, 1, 0, 0);
    } else if (stack.getItem() instanceof ItemAxe || stack.getItem() instanceof ItemPickaxe) {
        float shift = 0.15f;
        switch (ForgeDirection.values()[meta]) {
        case NORTH:
            GL11.glRotatef(90f, 0, 1, 0);
            GL11.glTranslatef(-1, 0, 1);
            GL11.glTranslatef(shift, 0, 0);
            GL11.glRotatef(-10f, 0, 0, 1);
            break;
        case SOUTH:
            GL11.glRotatef(-90f, 0, 1, 0);
            GL11.glTranslatef(-1, 0, -1);
            GL11.glTranslatef(shift, 0, 0);
            GL11.glRotatef(-10f, 0, 0, 1);
            break;
        case EAST:
            GL11.glTranslatef(shift, 0, 0);
            GL11.glRotatef(-10f, 0, 0, 1);
            break;
        case WEST:
            GL11.glRotatef(180f, 0, 1, 0);
            GL11.glTranslatef(-2, 0, 0);
            GL11.glTranslatef(shift, 0, 0);
            GL11.glRotatef(-10f, 0, 0, 1);
            break;
        }
        GL11.glTranslatef(0, 0, 0.03F);
    } else if (stack.getItem() instanceof ItemSword) {
        float shift = 0.15f;
        switch (ForgeDirection.values()[meta]) {
        case NORTH:
            GL11.glRotatef(90f, 0, 1, 0);
            GL11.glTranslatef(shift, 0, 0);
            GL11.glRotatef(-90f, 0, 0, 1);
            GL11.glTranslatef(-1, 0, 1);
            break;
        case SOUTH:
            GL11.glRotatef(-90f, 0, 1, 0);
            GL11.glTranslatef(shift, 0, 0);
            GL11.glRotatef(-90f, 0, 0, 1);
            GL11.glTranslatef(-1, 0, -1);
            break;
        case EAST:
            GL11.glTranslatef(shift, 0, 0);
            GL11.glRotatef(-90f, 0, 0, 1);
            GL11.glTranslatef(-1, 1, 0);
            break;
        case WEST:
            GL11.glRotatef(180f, 0, 1, 0);
            GL11.glTranslatef(-1, 1, 0);
            GL11.glTranslatef(shift, 0, 0);
            GL11.glRotatef(-90f, 0, 0, 1);
            break;
        case UP:
            GL11.glRotatef(180f, 1, 0, 0);
            GL11.glTranslatef(1, 0, 1);
            GL11.glRotatef(90f, 0, 1, 0);
            break;
        case DOWN:
            GL11.glRotatef(180f, 1, 0, 0);
            break;
        }
        GL11.glTranslatef(-0.05f, 0, 0.03F);
    }
    GL11.glRotatef(-45f, 0, 0, 1);
    GL11.glScalef(1.5f, 1.5f, 1.5f);
    ItemRenderer.renderItemIn2D(tessellator, icon.getMaxU(), icon.getMinV(), icon.getMinU(), icon.getMaxV(),
            icon.getIconWidth(), icon.getIconHeight(), 0.06F / 1.5f);

    if (stack.hasEffect(i)) {
        GL11.glDepthFunc(GL11.GL_EQUAL);
        GL11.glDisable(GL11.GL_LIGHTING);
        texturemanager.bindTexture(RES_ITEM_GLINT);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
        float f7 = 0.76F;
        GL11.glColor4f(0.5F * f7, 0.25F * f7, 0.8F * f7, 1.0F);
        GL11.glMatrixMode(GL11.GL_TEXTURE);
        GL11.glPushMatrix();
        float f8 = 0.125F;
        GL11.glScalef(f8, f8, f8);
        float f9 = (float) (Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F;
        GL11.glTranslatef(f9, 0.0F, 0.0F);
        GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
        ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.06F / 1.5f);
        GL11.glPopMatrix();
        GL11.glPushMatrix();
        GL11.glScalef(f8, f8, f8);
        f9 = (float) (Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F;
        GL11.glTranslatef(-f9, 0.0F, 0.0F);
        GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
        ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.06F / 1.5f);
        GL11.glPopMatrix();
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glDepthFunc(GL11.GL_LEQUAL);
    }

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
}

From source file:cd4017be.automation.render.TileEntityAntimatterBombRenderer.java

public void render(AntimatterBomb amBomb, double x, double y, double z, float par8) {
    GL11.glPushMatrix();
    GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F);

    int r = amBomb.getWorldObj().getBlockMetadata(amBomb.xCoord, amBomb.yCoord, amBomb.zCoord);
    float rotationYaw = r == 2 ? 0F : r == 5 ? 90F : r == 3 ? 180F : 270F;
    GL11.glRotatef(rotationYaw, 0F, -1F, 0F);

    FontRenderer txtR = manager.getFontRenderer();

    GL11.glTranslatef(0F, 0F, -0.51F);// w  w w .  ja v  a  2  s .  co  m
    float f = 0.03125F;
    GL11.glScalef(-f, -f, f);
    String s;
    if (amBomb.timer >= 0) {
        s = (amBomb.timer) + "t";
    } else {
        s = Utils.formatNumber(amBomb.antimatter * 0.000000001D, 3, 0) + "g";
    }
    txtR.drawString(s, -txtR.getStringWidth(s) / 2, -4, 0xff0000);
    GL11.glPopMatrix();
}

From source file:chb.mods.mffs.client.TECapacitorRenderer.java

License:Open Source License

@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
    if (tileEntity instanceof TileEntityCapacitor) {
        TileEntityCapacitor topview = (TileEntityCapacitor) tileEntity;
        GL11.glPushMatrix();
        GL11.glPolygonOffset(-10, -10);/*w  w  w. j av a 2  s  . c  o  m*/
        GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
        int side = topview.getSide();
        float dx = 1F / 16;
        float dz = 1F / 16;
        float displayWidth = 1 - 2F / 16;
        float displayHeight = 1 - 2F / 16;
        GL11.glTranslatef((float) x, (float) y, (float) z);
        switch (side) {
        case 1:

            break;
        case 0:
            GL11.glTranslatef(1, 1, 0);
            GL11.glRotatef(180, 1, 0, 0);
            GL11.glRotatef(180, 0, 1, 0);

            break;
        case 3:
            GL11.glTranslatef(0, 1, 0);
            GL11.glRotatef(0, 0, 1, 0);
            GL11.glRotatef(90, 1, 0, 0);

            break;
        case 2:
            GL11.glTranslatef(1, 1, 1);
            GL11.glRotatef(180, 0, 1, 0);
            GL11.glRotatef(90, 1, 0, 0);

            break;
        case 5:
            GL11.glTranslatef(0, 1, 1);
            GL11.glRotatef(90, 0, 1, 0);
            GL11.glRotatef(90, 1, 0, 0);

            break;
        case 4:
            GL11.glTranslatef(1, 1, 0);
            GL11.glRotatef(-90, 0, 1, 0);
            GL11.glRotatef(90, 1, 0, 0);

            break;
        }
        GL11.glTranslatef(dx + displayWidth / 2, 1F, dz + displayHeight / 2);
        GL11.glRotatef(-90, 1, 0, 0);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        FontRenderer fontRenderer = this.getFontRenderer();
        int maxWidth = 1;
        String header = "MFFS Capacitor";
        maxWidth = Math.max(fontRenderer.getStringWidth(header), maxWidth);
        maxWidth += 4;
        int lineHeight = fontRenderer.FONT_HEIGHT + 2;
        int requiredHeight = lineHeight * 1;
        float scaleX = displayWidth / maxWidth;
        float scaleY = displayHeight / requiredHeight;
        float scale = Math.min(scaleX, scaleY);
        GL11.glScalef(scale, -scale, scale);
        GL11.glDepthMask(false);
        int offsetX;
        int offsetY;
        int realHeight = (int) Math.floor(displayHeight / scale);
        int realWidth = (int) Math.floor(displayWidth / scale);

        if (scaleX < scaleY) {
            offsetX = 2;
            offsetY = (realHeight - requiredHeight) / 2;
        } else {
            offsetX = (realWidth - maxWidth) / 2 + 2;
            offsetY = 0;
        }
        GL11.glDisable(GL11.GL_LIGHTING);
        fontRenderer.drawString(header, offsetX - realWidth / 2, 1 + offsetY - realHeight / 2 + -2 * lineHeight,
                1);
        fontRenderer.drawString("capacity: ", offsetX - realWidth / 2,
                1 + offsetY - realHeight / 2 + 0 * lineHeight, 1);
        fontRenderer.drawString(String.valueOf(topview.getCapacity()).concat(" % "),
                offsetX + realWidth / 2 - offsetX
                        - fontRenderer.getStringWidth(String.valueOf(topview.getCapacity()).concat(" % ")),
                offsetY - realHeight / 2 - 0 * lineHeight, 1);
        fontRenderer.drawString("range: ", offsetX - realWidth / 2,
                1 + offsetY - realHeight / 2 + 1 * lineHeight, 1);
        fontRenderer.drawString(String.valueOf(topview.getTransmitRange()),
                offsetX + realWidth / 2 - offsetX
                        - fontRenderer.getStringWidth(String.valueOf(topview.getTransmitRange())),
                offsetY - realHeight / 2 + 1 * lineHeight, 1);
        fontRenderer.drawString("linked device: ", offsetX - realWidth / 2,
                1 + offsetY - realHeight / 2 + 2 * lineHeight, 1);
        fontRenderer.drawString(String.valueOf(topview.getLinketProjektor()),
                offsetX + realWidth / 2 - offsetX
                        - fontRenderer.getStringWidth(String.valueOf(topview.getLinketProjektor())),
                offsetY - realHeight / 2 + 2 * lineHeight, 1);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glDepthMask(true);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
        GL11.glPopMatrix();
    }
}

From source file:chb.mods.mffs.client.TEExtractorRenderer.java

License:Open Source License

@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
    if (tileEntity instanceof TileEntityExtractor) {
        TileEntityExtractor topview = (TileEntityExtractor) tileEntity;
        GL11.glPushMatrix();
        GL11.glPolygonOffset(-10, -10);/*from  www . ja  v a  2s .  c o  m*/
        GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
        int side = topview.getSide();
        float dx = 1F / 16;
        float dz = 1F / 16;
        float displayWidth = 1 - 2F / 16;
        float displayHeight = 1 - 2F / 16;
        GL11.glTranslatef((float) x, (float) y, (float) z);
        switch (side) {
        case 1:

            break;
        case 0:
            GL11.glTranslatef(1, 1, 0);
            GL11.glRotatef(180, 1, 0, 0);
            GL11.glRotatef(180, 0, 1, 0);

            break;
        case 3:
            GL11.glTranslatef(0, 1, 0);
            GL11.glRotatef(0, 0, 1, 0);
            GL11.glRotatef(90, 1, 0, 0);

            break;
        case 2:
            GL11.glTranslatef(1, 1, 1);
            GL11.glRotatef(180, 0, 1, 0);
            GL11.glRotatef(90, 1, 0, 0);

            break;
        case 5:
            GL11.glTranslatef(0, 1, 1);
            GL11.glRotatef(90, 0, 1, 0);
            GL11.glRotatef(90, 1, 0, 0);

            break;
        case 4:
            GL11.glTranslatef(1, 1, 0);
            GL11.glRotatef(-90, 0, 1, 0);
            GL11.glRotatef(90, 1, 0, 0);

            break;
        }
        GL11.glTranslatef(dx + displayWidth / 2, 1F, dz + displayHeight / 2);
        GL11.glRotatef(-90, 1, 0, 0);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        FontRenderer fontRenderer = this.getFontRenderer();
        int maxWidth = 1;
        String header = "MFFS Extractor";
        maxWidth = Math.max(fontRenderer.getStringWidth(header), maxWidth);
        maxWidth += 4;
        int lineHeight = fontRenderer.FONT_HEIGHT + 2;
        int requiredHeight = lineHeight * 1;
        float scaleX = displayWidth / maxWidth;
        float scaleY = displayHeight / requiredHeight;
        float scale = Math.min(scaleX, scaleY);
        GL11.glScalef(scale, -scale, scale);
        GL11.glDepthMask(false);
        int offsetX;
        int offsetY;
        int realHeight = (int) Math.floor(displayHeight / scale);
        int realWidth = (int) Math.floor(displayWidth / scale);

        if (scaleX < scaleY) {
            offsetX = 2;
            offsetY = (realHeight - requiredHeight) / 2;
        } else {
            offsetX = (realWidth - maxWidth) / 2 + 2;
            offsetY = 0;
        }
        GL11.glDisable(GL11.GL_LIGHTING);
        fontRenderer.drawString(header, offsetX - realWidth / 2, 1 + offsetY - realHeight / 2 + -2 * lineHeight,
                1);
        fontRenderer.drawString("WE:", offsetX - realWidth / 2, 1 + offsetY - realHeight / 2 + -0 * lineHeight,
                1);
        fontRenderer.drawString(String.valueOf(topview.getWorkdone()).concat(" % "),
                offsetX + realWidth / 2 - offsetX
                        - fontRenderer.getStringWidth(String.valueOf(topview.getWorkdone()).concat(" % ")),
                offsetY - realHeight / 2 - 0 * lineHeight, 1);
        fontRenderer.drawString("WC left:", offsetX - realWidth / 2,
                1 + offsetY - realHeight / 2 + 1 * lineHeight, 1);
        fontRenderer.drawString(String.valueOf(topview.getWorkCylce()),
                offsetX + realWidth / 2 - offsetX
                        - fontRenderer.getStringWidth(String.valueOf(topview.getWorkCylce())),
                offsetY - realHeight / 2 + 1 * lineHeight, 1);
        fontRenderer.drawString("FE Cap:", offsetX - realWidth / 2,
                1 + offsetY - realHeight / 2 + 2 * lineHeight, 1);
        fontRenderer.drawString(String.valueOf(topview.getForceEnergybuffer() / 1000).concat("k"),
                offsetX + realWidth / 2 - offsetX
                        - fontRenderer.getStringWidth(
                                String.valueOf(topview.getForceEnergybuffer() / 1000).concat("k")),
                offsetY - realHeight / 2 + 2 * lineHeight, 1);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glDepthMask(true);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
        GL11.glPopMatrix();
    }
}

From source file:chemistry.electrolysm.client.itemRenderers.ItemRendererBunsenBurner.java

License:Open Source License

@Override
public void render(float x, float y, float z) {
    GL11.glPushMatrix();
    GL11.glTranslatef(x, y, z);//ww w.  j av a 2 s. com
    GL11.glTranslatef(0.2F, 1F, 0F);

    if (meta == 0) {
        FMLClientHandler.instance().getClient().renderEngine.bindTexture(CommonProxy.MODEL_BB_GAS);
    } else if (meta == 1) {
        FMLClientHandler.instance().getClient().renderEngine.bindTexture(CommonProxy.MODEL_BB_ELECTRIC);
    } else {
        FMLClientHandler.instance().getClient().renderEngine.bindTexture(CommonProxy.MODEL_BUNSEN_BURNER);
    }
    GL11.glPushMatrix();
    GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
    // Render
    model.render(null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
    //model.renderStand(0.0625F);

    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glPopMatrix();
    GL11.glPopMatrix();

}

From source file:chemistry.electrolysm.client.itemRenderers.ItemRendererTripod.java

License:Open Source License

@Override
public void render(float x, float y, float z) {
    GL11.glPushMatrix();
    GL11.glTranslatef(x, y, z);// w w  w . ja  va  2s.c o m
    GL11.glTranslatef(0.2F, 1F, 0F);
    FMLClientHandler.instance().getClient().renderEngine.bindTexture(CommonProxy.MODEL_BUNSEN_BURNER);

    GL11.glPushMatrix();
    GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
    // Render
    //model.render(null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);

    model.renderStand(0.0625F);

    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glPopMatrix();
    GL11.glPopMatrix();

}

From source file:chemistry.electrolysm.client.RenderTileBunsenBurner.java

License:Open Source License

@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float v4) {
    renderTripod = ((TileEntityBunsenBurner) tileEntity).hasStand();
    renderTestTube = ((TileEntityBunsenBurner) tileEntity).hasTestTube();

    //System.out.println("render");
    GL11.glPushMatrix();
    GL11.glEnable(GL11.GL_LIGHTING);/*from ww w . j  a va2s. c  o  m*/
    GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
    rotateByMeta(tileEntity.getBlockMetadata());

    Block block = tileEntity.getWorldObj().getBlock(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
    if (block instanceof BlockBBElectric) {
        bindTexture(CommonProxy.MODEL_BB_ELECTRIC);
    } else if (block instanceof BlockBBGas) {
        bindTexture(CommonProxy.MODEL_BB_GAS);
    } else {
        bindTexture(CommonProxy.MODEL_BUNSEN_BURNER);
    }
    GL11.glScalef(1.0F, -1.0F, -1.0F);
    model.render(null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
    if (renderTripod) {
        model.renderStand(0.0625F);
        if (renderTestTube) {
            model.renderTestTube(0.0625F);
        }
    }
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glPopMatrix();
}

From source file:chemistry.electrolysm.client.RenderTileCleaner.java

License:Open Source License

@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float v4) {
    GL11.glPushMatrix();
    GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
    bindTexture(CommonProxy.MODEL_CLEANER);
    GL11.glScalef(1.0F, -1.0F, -1.0F);//w ww.j a v a 2s . com
    rotateByMeta(tileEntity.getBlockMetadata());
    model.render(null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
    if (((TileEntityCleaner) tileEntity).tankWater
            .getFluidAmount() >= (((TileEntityCleaner) tileEntity).tankWater.getCapacity() / 2)) {
        model.renderLiquid(0.0625F);
    }
    GL11.glPopMatrix();
}

From source file:chemistry.electrolysm.client.RenderTileMassSpec.java

License:Open Source License

@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float v4) {
    GL11.glPushMatrix();
    GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
    bindTexture(CommonProxy.MODEL_MASS_SPEC);
    GL11.glScalef(1.0F, -1.0F, -1.0F);/*  w  w  w  .jav a2  s  . co m*/
    rotateByMeta(tileEntity.getBlockMetadata());
    model.render(null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
    GL11.glPopMatrix();
}