List of usage examples for org.lwjgl.opengl GL11 glPushMatrix
public static native void glPushMatrix();
From source file:cn.academy.core.client.component.Glow.java
License:GNU General Public License
public Glow() { super("Glow"); listen(FrameEvent.class, (w, event) -> { if (!writeDepth) GL11.glDepthMask(false);//from ww w . j ava 2 s . c om GL11.glPushMatrix(); GL11.glTranslated(0, 0, zLevel); ACRenderingHelper.drawGlow(0, 0, w.transform.width, w.transform.height, glowSize, color); GL11.glPopMatrix(); GL11.glDepthMask(true); }); }
From source file:cn.academy.core.client.gui.dev.PageLearn.java
License:Open Source License
@Override public void draw(double mx, double my, boolean hover) { super.draw(mx, my, hover); GL11.glPushMatrix(); {//from w w w. j a v a2 s.c o m RenderUtils.bindColor(base.DEFAULT_COLOR); //Machine stat ACUtils.drawText(ACLangs.machineStat(), 6, 100.5, 7.5); //Current Energy ACUtils.drawText(String.format("%s: %.0f/%.0f EU", ACLangs.curEnergy(), base.dev.curEnergy, base.dev.getMaxEnergy()), 6, 121, 6); //Sync Rate ACUtils.drawText(String.format("%s: %.2f%%", ACLangs.devSyncRate(), base.dev.getSyncRateForDisplay()), 6, 130, 6); RenderUtils.bindIdentity(); //Numeric indication if (isFirst || !isMaxLevel) { RenderUtils.bindColor(base.DEFAULT_COLOR); ACUtils.drawText(ACLangs.expConsumption(), 56, 50, 5.6); Pair<Integer, Double> exp = base.dev.getExpectation(ida, base.data); RenderUtils.bindColor(base.EXP_INDI_COLOR); ACUtils.drawText(String.format("%d", exp.first), 70, 59, 5.8F); RenderUtils.bindColor(base.EU_INDI_COLOR); ACUtils.drawText(String.format("%.0f", exp.second), 70, 67, 5.8F); RenderUtils.loadTexture(TEXTURE); RenderUtils.bindIdentity(); HudUtils.drawRect(57, 61, 374, 26, 8.5, 12, 17, 24); } } GL11.glPopMatrix(); RenderUtils.loadTexture(TEXTURE); }
From source file:cn.academy.core.client.gui.dev.PageMain.java
License:Open Source License
@Override public void draw(double mx, double my, boolean mouseHovering) { // Background GL11.glEnable(GL11.GL_BLEND);// w w w. j a va 2 s . c om super.draw(mx, my, mouseHovering); //Player GL11.glPushMatrix(); { drawPlayer(); } GL11.glPopMatrix(); GL11.glColor4f(1, 1, 1, 1); // Page name String pname = dev.getCurPage().getDisplayName(); RenderUtils.bindColor(dev.DEFAULT_COLOR); ACUtils.drawText(pname, 156, 4.5, 8.5, Align.CENTER); //Titles ACUtils.drawText(ACLangs.holoView(), 147, 20.5, 7.5); ACUtils.drawText(ACLangs.ad_UserInfo(), 147.5, 119, 7.5); //Misc drawUserInfo(); }
From source file:cn.academy.core.client.gui.dev.PageMain.java
License:Open Source License
private void drawPlayer() { EntityPlayer player = dev.user;//w w w .jav a 2 s .c o m RenderUtils.loadTexture(RenderUtils.STEVE_TEXTURE); float x = 100, y = 100, scale = 2.1F; GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(true); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glPushMatrix(); { GL11.glTranslatef(183, 58, 100F); GL11.glScalef((-scale), scale, scale); GL11.glRotated(-25, 1, 0, 0); RenderHelper.enableStandardItemLighting(); GL11.glRotatef(Minecraft.getSystemTime() / 100F, 0F, 1F, 0F); //Rotate around Y model.render(player, 0, 0, 0, 0, 0, 1F); } GL11.glPopMatrix(); RenderHelper.disableStandardItemLighting(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit); GL11.glDisable(GL11.GL_TEXTURE_2D); OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit); GL11.glDepthFunc(GL11.GL_ALWAYS); }
From source file:cn.academy.core.client.gui.GuiMainScreen.java
License:Open Source License
@Override public void draw(ScaledResolution sr) { EntityPlayer player = Minecraft.getMinecraft().thePlayer; AbilityData data = AbilityDataMain.getData(player); double w = sr.getScaledWidth_double(), h = sr.getScaledHeight_double(); double size = 80.0, x = w - 80, y = h - 65; boolean active = EventHandlerClient.isSkillEnabled(); long time = Minecraft.getSystemTime(); GL11.glEnable(GL11.GL_BLEND);/* w ww . jav a 2s. c om*/ GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glPushMatrix(); { GL11.glPushMatrix(); { //Logo rendering double scale = .25; double mAlpha = active ? 0.8 : 0.4; HudUtils.setTextureResolution(256, 256); GL11.glTranslated(w - 80, h - 70, 0); GL11.glScaled(scale, scale, 1); GL11.glColor4d(1, 1, 1, mAlpha); logoBack.draw(); GL11.glColor4d(1, 1, 1, (mAlpha * 1.25) * (0.7 + Math.sin(time / 900D) * 0.3)); logoRays.draw(); GL11.glColor4d(1, 1, 1, mAlpha); logoBack.draw(); logoFrame.draw(); RenderUtils.loadTexture(data.getCategory().getLogo()); HudUtils.drawRect(63, 63, 129, 129); logoGeom.getTransform().setRoll(time / 1000D); logoGeom.draw(); } GL11.glPopMatrix(); RenderUtils.bindIdentity(); //CPBar rendering if (active) { lastActiveTime = time; } else { lastInactiveTime = time; } double mAlpha = active ? Math.min((time - lastInactiveTime) / 300D, 1.0) : Math.max((300 + lastActiveTime - time) / 300D, 0.0); if (mAlpha > 0) { //Cooldown drawCooldownBars(data, mAlpha, w, h); GL11.glColor4d(1, 1, 1, mAlpha * 0.6); RenderUtils.loadTexture(ACClientProps.TEX_HUD_BAR); HudUtils.setTextureResolution(512, 200); double scale = .4; GL11.glTranslated(w - 193, 17, 0); GL11.glScaled(scale, scale, 0); //Back HudUtils.drawRect(0, 0, 0, 73, 455, 127, 455, 127); //CPBar double prog = data.getCurrentCP() / data.getMaxCP(); int[] cs = data.getCategory().getColorStyle(); RenderUtils.bindColor(cs[0], cs[1], cs[2], (int) (mAlpha * 255)); HudUtils.drawRect(439 - 436 * prog, 3, 439 - 436 * prog, 4, 436 * prog, 28, 436 * prog, 28); //CPBar glow double alpha = Math.max(0, (prog - 0.6) / 0.4); GL11.glColor4d(1, 1, 1, alpha * mAlpha); HudUtils.drawRect(3, 3, 3, 42, 436, 28, 436, 28); //Chip HudUtils.drawRect(269, 46, 478, 40, 26, 26, 26, 26); alpha = 0.5 + 0.5 * Math.sin(Minecraft.getSystemTime() / 500D); RenderUtils.bindColor(cs[0], cs[1], cs[2], (int) (alpha * mAlpha * 255)); //Chip glow light HudUtils.drawRect(266, 45, 474, 5, 32, 32, 32, 32); //Level GL11.glColor4d(1, 1, 1, mAlpha * .6); ACClientProps.FONT_YAHEI_32.drawAdjusted(data.getLevel().getDisplayName(), 184, 58, 20, 69); //Numeric CP String str = String.format("%.0f/%.0f", data.getCurrentCP(), data.getMaxCP()); font.drawAdjusted(str, 316, 87, 22, Align.CENTER, 167); } } GL11.glPopMatrix(); RenderUtils.bindIdentity(); GL11.glDisable(GL11.GL_BLEND); }
From source file:cn.academy.core.client.gui.GuiMainScreen.java
License:Open Source License
private void drawCooldownBars(AbilityData data, double mAlpha, double w, double h) { final double len = 100; final double fSize = 7, step = 17; double y0 = 0; Iterator<Map.Entry<Integer, Pair<Integer, Long>>> iter = aliveCooldowns.entrySet().iterator(); long time = Minecraft.getSystemTime(); GL11.glPushMatrix(); GL11.glTranslated(w - 120, h - 90, 0); while (iter.hasNext()) { Map.Entry<Integer, Pair<Integer, Long>> ent = iter.next(); Pair<Integer, Long> dt = ent.getValue(); SkillBase sb = data.getSkill(ent.getKey()); if (sb != null) { GL11.glColor4d(1, 1, 1, mAlpha); String name = sb.getDisplayName(); double prog = 1 - Math.min(1, (double) (time - dt.second) / dt.first); ACUtils.drawText(name, len, y0, fSize, Align.RIGHT); GL11.glColor4d(.3, .3, .3, mAlpha); HudUtils.drawModalRect(0, y0 + 10, len, 2.3); double l = len * prog; GL11.glColor4d(.8, .8, .8, mAlpha); HudUtils.drawModalRect(len - l, y0 + 10, l, 2.3); y0 -= step;/* ww w. j a v a 2 s . c o m*/ } if (time - dt.second > dt.first) { iter.remove(); } } GL11.glPopMatrix(); }
From source file:cn.academy.core.client.gui.GuiPresetSelect.java
License:Open Source License
@Override public void draw(ScaledResolution sr) { int h = sr.getScaledHeight(), w = sr.getScaledWidth(); GL11.glEnable(GL11.GL_BLEND);/*www . java 2s. com*/ GL11.glPushMatrix(); { float x0 = w / 2F, y0 = h / 2F, scale = 0.32F; GL11.glTranslated(0, -5, 0); GL11.glTranslatef(x0, y0, 0); GL11.glScalef(scale, scale, 1); HudUtils.setTextureResolution(768, 512); RenderUtils.loadTexture(ACClientProps.TEX_GUI_PRESET); long dt = Minecraft.getSystemTime() - lastOpenTime; drawSelectionMenu(w, h, dt); drawPresetInfo(w, h, dt); drawTag(w, h, dt); } GL11.glPopMatrix(); GL11.glDisable(GL11.GL_BLEND); }
From source file:cn.academy.core.client.gui.GuiPresetSelect.java
License:Open Source License
private void drawTag(int w, int h, long dt) { double dx = 0; double mAlpha; mAlpha = Math.min(1.0, dt / 300d); final double delta = 30; if (dt < 200) { dx = delta;//from w w w. jav a 2 s . c o m } else if (dt < 400) { dx = -(delta / 200) * (dt - 200) + delta; } else { dt = 0; } GL11.glPushMatrix(); GL11.glTranslated(dx, 0, 0); GL11.glColor4d(1, 1, 1, mAlpha); rect(1, -28, 399, 87, 162, 28); GL11.glColor4d(.2, .2, .2, mAlpha * .8); drawText(ACLangs.presetSelect(), 15, -25, 17); GL11.glPopMatrix(); }
From source file:cn.academy.core.client.gui.GuiPresetSelect.java
License:Open Source License
private void drawSelectionMenu(int w, int h, long dt) { double ratio = dt < 500 ? 0 : (dt < 600 ? (dt - 500) / 100d : 1.0); double mAlpha = dt < 700 ? 0 : Math.min(1.0, (dt - 700) / 300d); double textAlpha = dt < 850 ? 0 : Math.min(1.0, (dt - 850) / 300d); GL11.glColor4d(1, 1, 1, 1);/*from ww w .ja va 2s . co m*/ GL11.glPushMatrix(); GL11.glTranslated(18, 0, 0); rect(0, 0, 419, 115, 6, 22 * ratio); GL11.glColor4d(1, 1, 1, mAlpha); rect(0, 22, 419, 137, 118, 127); //draw each text final double y_step = 32; double y0 = 22; GL11.glColor4d(0.3, 0.3, 0.3, mAlpha); for (int i = 0; i < 4; ++i) { if (curSelection == i) { rect(-6, y0, 413, 233, 6, 31); GL11.glColor4d(0, 0, 0, mAlpha * 0.2); HudUtils.drawModalRect(0, y0, 118, 31); } GL11.glColor4d(0.3, 0.3, 0.3, mAlpha); drawText(ACLangs.presetPrefix() + (i + 1), 10, y0 + 8, 15); RenderUtils.loadTexture(ACClientProps.TEX_GUI_PRESET); y0 += y_step; } GL11.glPopMatrix(); }
From source file:cn.academy.core.client.render.ACModelBiped.java
License:Open Source License
@Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { GL11.glPushMatrix(); {//from ww w . j a v a 2 s.c o m if (par1Entity == Minecraft.getMinecraft().thePlayer) { GL11.glPopMatrix(); return; } //System.out.println(DebugUtils.formatArray(par2, par3, par4, par5, par6, par7)); GL11.glTranslated(0, 1, 0); GL11.glRotated(180, 0, 1, 0); GL11.glRotated(90, 1, 0, 0); GL11.glRotated(180, 0, 1, 0); super.render(par1Entity, par2, par3, par4, par5, par6, par7); } GL11.glPopMatrix(); }