chb.mods.mffs.client.TEExtractorRenderer.java Source code

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Here is the source code for chb.mods.mffs.client.TEExtractorRenderer.java

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/*
Copyright (C) 2012 Thunderdark
    
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
    
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
    
You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
    
Contributors:
Shedar - initial implementation
Thunderdark - adaptable and extension
*/

package chb.mods.mffs.client;

import net.minecraft.src.FontRenderer;
import net.minecraft.src.TileEntity;
import net.minecraft.src.TileEntitySpecialRenderer;

import org.lwjgl.opengl.GL11;

import chb.mods.mffs.common.TileEntityExtractor;

public class TEExtractorRenderer extends TileEntitySpecialRenderer {
    @Override
    public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
        if (tileEntity instanceof TileEntityExtractor) {
            TileEntityExtractor topview = (TileEntityExtractor) tileEntity;
            GL11.glPushMatrix();
            GL11.glPolygonOffset(-10, -10);
            GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
            int side = topview.getSide();
            float dx = 1F / 16;
            float dz = 1F / 16;
            float displayWidth = 1 - 2F / 16;
            float displayHeight = 1 - 2F / 16;
            GL11.glTranslatef((float) x, (float) y, (float) z);
            switch (side) {
            case 1:

                break;
            case 0:
                GL11.glTranslatef(1, 1, 0);
                GL11.glRotatef(180, 1, 0, 0);
                GL11.glRotatef(180, 0, 1, 0);

                break;
            case 3:
                GL11.glTranslatef(0, 1, 0);
                GL11.glRotatef(0, 0, 1, 0);
                GL11.glRotatef(90, 1, 0, 0);

                break;
            case 2:
                GL11.glTranslatef(1, 1, 1);
                GL11.glRotatef(180, 0, 1, 0);
                GL11.glRotatef(90, 1, 0, 0);

                break;
            case 5:
                GL11.glTranslatef(0, 1, 1);
                GL11.glRotatef(90, 0, 1, 0);
                GL11.glRotatef(90, 1, 0, 0);

                break;
            case 4:
                GL11.glTranslatef(1, 1, 0);
                GL11.glRotatef(-90, 0, 1, 0);
                GL11.glRotatef(90, 1, 0, 0);

                break;
            }
            GL11.glTranslatef(dx + displayWidth / 2, 1F, dz + displayHeight / 2);
            GL11.glRotatef(-90, 1, 0, 0);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            FontRenderer fontRenderer = this.getFontRenderer();
            int maxWidth = 1;
            String header = "MFFS Extractor";
            maxWidth = Math.max(fontRenderer.getStringWidth(header), maxWidth);
            maxWidth += 4;
            int lineHeight = fontRenderer.FONT_HEIGHT + 2;
            int requiredHeight = lineHeight * 1;
            float scaleX = displayWidth / maxWidth;
            float scaleY = displayHeight / requiredHeight;
            float scale = Math.min(scaleX, scaleY);
            GL11.glScalef(scale, -scale, scale);
            GL11.glDepthMask(false);
            int offsetX;
            int offsetY;
            int realHeight = (int) Math.floor(displayHeight / scale);
            int realWidth = (int) Math.floor(displayWidth / scale);

            if (scaleX < scaleY) {
                offsetX = 2;
                offsetY = (realHeight - requiredHeight) / 2;
            } else {
                offsetX = (realWidth - maxWidth) / 2 + 2;
                offsetY = 0;
            }
            GL11.glDisable(GL11.GL_LIGHTING);
            fontRenderer.drawString(header, offsetX - realWidth / 2, 1 + offsetY - realHeight / 2 + -2 * lineHeight,
                    1);
            fontRenderer.drawString("WE:", offsetX - realWidth / 2, 1 + offsetY - realHeight / 2 + -0 * lineHeight,
                    1);
            fontRenderer.drawString(String.valueOf(topview.getWorkdone()).concat(" % "),
                    offsetX + realWidth / 2 - offsetX
                            - fontRenderer.getStringWidth(String.valueOf(topview.getWorkdone()).concat(" % ")),
                    offsetY - realHeight / 2 - 0 * lineHeight, 1);
            fontRenderer.drawString("WC left:", offsetX - realWidth / 2,
                    1 + offsetY - realHeight / 2 + 1 * lineHeight, 1);
            fontRenderer.drawString(String.valueOf(topview.getWorkCylce()),
                    offsetX + realWidth / 2 - offsetX
                            - fontRenderer.getStringWidth(String.valueOf(topview.getWorkCylce())),
                    offsetY - realHeight / 2 + 1 * lineHeight, 1);
            fontRenderer.drawString("FE Cap:", offsetX - realWidth / 2,
                    1 + offsetY - realHeight / 2 + 2 * lineHeight, 1);
            fontRenderer.drawString(String.valueOf(topview.getForceEnergybuffer() / 1000).concat("k"),
                    offsetX + realWidth / 2 - offsetX
                            - fontRenderer.getStringWidth(
                                    String.valueOf(topview.getForceEnergybuffer() / 1000).concat("k")),
                    offsetY - realHeight / 2 + 2 * lineHeight, 1);
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glDepthMask(true);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
            GL11.glPopMatrix();
        }
    }
}