List of usage examples for org.lwjgl.opengl GL11 glPopMatrix
public static native void glPopMatrix();
From source file:com.builtbroken.atomic.content.machines.processing.extractor.render.RenderItemExtractor.java
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix();/*from w ww.j av a 2s . com*/ GL11.glScaled(0.0625f, 0.0625f, 0.0625f); if (type.equals(ItemRenderType.INVENTORY)) { GL11.glTranslatef(-0.5f, -0.8f, -0.5f); GL11.glRotatef(180f, 0, 1, 0); } else if (type.equals(ItemRenderType.EQUIPPED_FIRST_PERSON)) { GL11.glRotatef(45f, 0, 1, 0); GL11.glTranslatef(1f, 12f, 9f); } else if (type.equals(ItemRenderType.EQUIPPED)) { GL11.glTranslatef(8f, 10f, 8f); } FMLClientHandler.instance().getClient().renderEngine.bindTexture(texture); model_base.renderAll(); model_drum.renderAll(); GL11.glPopMatrix(); }
From source file:com.builtbroken.atomic.content.machines.processing.extractor.render.TESRChemExtractor.java
@Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float deltaFrame) { GL11.glPushMatrix();/*from w w w . j a v a 2 s. c o m*/ GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5); GL11.glScaled(0.0625f, 0.0625f, 0.0625f); if (tile instanceof TileEntityChemExtractor) { TileEntityChemExtractor entityChemExtractor = (TileEntityChemExtractor) tile; ForgeDirection facing = entityChemExtractor.getFacingDirection(); switch (facing) { case NORTH: GL11.glRotatef(-90, 0, 1, 0); break; case SOUTH: GL11.glRotatef(90, 0, 1, 0); break; case EAST: GL11.glRotatef(180, 0, 1, 0); break; case WEST: //Good by default break; } bindTexture(texture); //Render main body model_base.renderAll(); //Render rotating parts GL11.glTranslated(-2.5, 1.5, 0); float rotation = ((TileEntityChemExtractor) tile).rotate(deltaFrame); GL11.glRotatef(rotation, 0, 0, 1); model_drum.renderAll(); } GL11.glPopMatrix(); }
From source file:com.builtbroken.atomic.content.machines.reactor.fission.core.RenderItemReactor.java
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix();// ww w . ja va 2 s . c o m GL11.glScaled(0.0625f, 0.0625f, 0.0625f); if (type.equals(ItemRenderType.INVENTORY)) { GL11.glTranslatef(-0.5f, -0.8f, -0.5f); GL11.glRotatef(180f, 0, 1, 0); } else if (type.equals(ItemRenderType.EQUIPPED_FIRST_PERSON)) { GL11.glRotatef(45f, 0, 1, 0); GL11.glTranslatef(1f, 12f, 9f); } else if (type.equals(ItemRenderType.EQUIPPED)) { GL11.glTranslatef(8f, 10f, 8f); } FMLClientHandler.instance().getClient().renderEngine.bindTexture(texture); model.renderAll(); GL11.glPopMatrix(); }
From source file:com.builtbroken.atomic.content.machines.reactor.fission.core.TESRReactorCell.java
@Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float deltaFrame) { GL11.glPushMatrix();/*from ww w. j av a2 s .c o m*/ GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5); GL11.glScaled(0.0625f, 0.0625f, 0.0625f); if (tile instanceof TileEntityReactorCell) { TileEntityReactorCell reactorCell = (TileEntityReactorCell) tile; if (reactorCell.isBottom()) { bindTexture(bottom_texture); bottom_model.renderAll(); } else if (reactorCell.isTop()) { bindTexture(top_texture); top_model.renderAll(); } else if (reactorCell.isMiddle()) { bindTexture(middle_texture); middle_model.renderAll(); } else { bindTexture(normal_texture); normal_model.renderAll(); } if (reactorCell.shouldRenderFuel()) { //TODO render fuel rods //TODO decrease in size as fuel is used //TODO decrease in color (green -> grey) as its used //TODO glow when running (blue or green? hmm) //TODO glow molten like if overheating } } GL11.glPopMatrix(); }
From source file:com.builtbroken.atomic.content.machines.steam.generator.RenderItemSteamGenerator.java
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix();/*from w ww . ja v a 2s . c o m*/ if (type.equals(ItemRenderType.INVENTORY)) { GL11.glTranslatef(-0.5f, -1.1f, -0.5f); GL11.glScalef(1.4f, 1.4f, 1.4f); } else if (type.equals(ItemRenderType.EQUIPPED_FIRST_PERSON)) { GL11.glTranslatef(0.5f, 0.2f, 0.5f); } else if (type.equals(ItemRenderType.EQUIPPED)) { GL11.glTranslatef(0.5f, 0.2f, 0.5f); } FMLClientHandler.instance().getClient().renderEngine.bindTexture(texture); model.renderAll(); GL11.glPopMatrix(); }
From source file:com.builtbroken.atomic.content.machines.steam.generator.TESRSteamGenerator.java
@Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float deltaTick) { if (tile instanceof TileEntitySteamGenerator) { TileEntitySteamGenerator generator = ((TileEntitySteamGenerator) tile); float rotation = generator.rotate(deltaTick); GL11.glPushMatrix();//from w w w. j a v a2 s.co m GL11.glTranslated(x + 0.5, y + 0.1, z + 0.5); renderSmallTurbine(rotation); GL11.glPopMatrix(); } }
From source file:com.builtbroken.atomic.content.machines.steam.generator.TESRSteamGenerator.java
protected void renderSmallTurbine(float rotation) { bindTexture(small_texture);//from w ww. ja v a 2 s . com GL11.glPushMatrix(); GL11.glRotated(rotation, 0, 1, 0); small_model.renderOnly(smallTurbineRenderA); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glRotated(-rotation, 0, 1, 0); small_model.renderOnly(smallTurbineRenderB); GL11.glPopMatrix(); small_model.renderAllExcept(smallTurbineRenderAuB); //TODO convert to renderOnly }
From source file:com.builtbroken.atomic.lib.Render2DHelper.java
/** * Used by the overlay to render text with shadow behind the text * * @param text// w ww. j a v a 2 s . c o m * @param x * @param y * @param colorRGB */ public static void renderTextWithShadow(String text, int x, int y, int colorRGB) { GL11.glPushMatrix(); FontRenderer fontrenderer = Minecraft.getMinecraft().fontRenderer; fontrenderer.drawString(text, x + 1, y, 0); fontrenderer.drawString(text, x - 1, y, 0); fontrenderer.drawString(text, x, y + 1, 0); fontrenderer.drawString(text, x, y - 1, 0); fontrenderer.drawString(text, x, y, colorRGB); GL11.glColor4f(1, 1, 1, 1); GL11.glPopMatrix(); }
From source file:com.builtbroken.gascan.content.BucketMaterialCanClient.java
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix();// w w w. ja v a2 s. c om FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE); if (type == ItemRenderType.EQUIPPED) { GL11.glRotatef(-40, 0, 1, 0); //GL11.glRotatef(13, 1, 0, 0); GL11.glTranslatef(1f, -1.1f, 0.1f); final float scale = 0.0625f / 4; GL11.glScalef(scale, scale, scale); MODEL.renderAll(); } else if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) { GL11.glRotatef(-90, 0, 1, 0); //GL11.glRotatef(-13, 1, 0, 0); GL11.glTranslatef(1f, 0.6f, 0.5f); final float scale = 0.0625f / 5; GL11.glScalef(scale, scale, scale); MODEL.renderAll(); } else if (type == ItemRenderType.ENTITY) { GL11.glTranslatef(0f, 0, 0); final float scale = 0.0625f / 4; GL11.glScalef(scale, scale, scale); MODEL.renderAll(); } GL11.glPopMatrix(); }
From source file:com.builtbroken.grappling.content.entity.RenderHook.java
@Override public void doRender(Entity entity, double x, double y, double z, float p_76986_8_, float p_76986_9_) { GL11.glPushMatrix();//from w w w . ja v a 2 s . c om GL11.glTranslatef((float) x, (float) y, (float) z); GL11.glDisable(GL11.GL_LIGHTING); final float scale = 0.0625f / 3; GL11.glScalef(scale, scale, scale); FMLClientHandler.instance().getClient().renderEngine.bindTexture(getEntityTexture(entity)); if (entity instanceof EntityHook) { final Hook hook = ((EntityHook) entity).hook; if (hook != null) { switch (hook.side) { //Bottom case 0: GL11.glRotatef(-90, 1, 0, 0); break; //Top case 1: GL11.glRotatef(90, 1, 0, 0); break; //North case 2: //Default rotation break; //South case 3: GL11.glRotatef(180, 0, 1, 0); break; case 4: GL11.glRotatef(90, 0, 1, 0); break; case 5: GL11.glRotatef(-90, 0, 1, 0); break; } } } MODEL.renderAll(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); }