Example usage for org.lwjgl.opengl GL11 glPopMatrix

List of usage examples for org.lwjgl.opengl GL11 glPopMatrix

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glPopMatrix.

Prototype

public static native void glPopMatrix();

Source Link

Document

Pops the top entry off the current matrix stack, replacing the current matrix with the matrix that was the second entry in the stack.

Usage

From source file:buildcraft.transport.RenderPipe.java

License:Minecraft Mod Public

public void doRenderItem(IPipedItem entityitem, double d, double d1, double d2, float f1) {

    if (entityitem == null || entityitem.getItemStack() == null)
        return;//from  w  ww  .j  a v  a 2 s. c  om

    ItemStack itemstack = entityitem.getItemStack();
    random.setSeed(187L);

    GL11.glPushMatrix();

    byte quantity = 1;
    if (entityitem.getItemStack().stackSize > 1)
        quantity = 2;

    GL11.glTranslatef((float) d, (float) d1, (float) d2);
    GL11.glEnable(32826 /* GL_RESCALE_NORMAL_EXT */);

    IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack, ItemRenderType.ENTITY);

    if (customRenderer != null) {

        GL11.glTranslatef(0, 0.25F, 0); // BC SPECIFIC
        loadTexture("/terrain.png");
        ForgeHooksClient.overrideTexture(itemstack.getItem());
        float f4 = 0.25F;
        f4 = 0.5F;
        GL11.glScalef(f4, f4, f4);

        for (int j = 0; j < quantity; j++) {

            GL11.glPushMatrix();

            if (j > 0) {
                float f5 = ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / f4;
                float f7 = ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / f4;
                float f9 = ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / f4;
                GL11.glTranslatef(f5, f7, f9);
            }

            RenderPipe.dummyEntityItem.item = itemstack;

            customRenderer.renderItem(ItemRenderType.ENTITY, itemstack, renderBlocks,
                    RenderPipe.dummyEntityItem);
            GL11.glPopMatrix();
        }

    } else if (itemstack.itemID < Block.blocksList.length && Block.blocksList[itemstack.itemID] != null
            && RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType())) {

        GL11.glTranslatef(0, 0.25F, 0); // BC SPECIFIC
        loadTexture("/terrain.png");
        ForgeHooksClient.overrideTexture(Block.blocksList[itemstack.itemID]);
        float f4 = 0.25F;
        int j = Block.blocksList[itemstack.itemID].getRenderType();
        if (j == 1 || j == 19 || j == 12 || j == 2)
            f4 = 0.5F;

        GL11.glScalef(f4, f4, f4);
        for (int k = 0; k < quantity; k++) {
            GL11.glPushMatrix();

            if (k > 0) {
                float f6 = ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / f4;
                float f9 = ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / f4;
                float f11 = ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / f4;
                GL11.glTranslatef(f6, f9, f11);
            }

            float f7 = 1.0F;
            renderBlocks.renderBlockAsItem(Block.blocksList[itemstack.itemID], itemstack.getItemDamage(), f7);
            GL11.glPopMatrix();
        }

    } else {
        GL11.glTranslatef(0, 0.10F, 0); // BC SPECIFIC

        if (itemstack.getItem().requiresMultipleRenderPasses()) {
            GL11.glScalef(0.5F, 0.5F, 0.5F);
            this.loadTexture(ForgeHooksClient.getTexture("/gui/items.png", Item.itemsList[itemstack.itemID]));

            for (int i = 0; i <= 1; ++i) {
                int iconIndex = itemstack.getItem().getIconFromDamageForRenderPass(itemstack.getItemDamage(),
                        i);
                float scale = 1.0F;

                if (true) {
                    int var17 = Item.itemsList[itemstack.itemID].getColorFromDamage(itemstack.getItemDamage(),
                            i);
                    float var18 = (var17 >> 16 & 255) / 255.0F;
                    float var19 = (var17 >> 8 & 255) / 255.0F;
                    float var20 = (var17 & 255) / 255.0F;
                    GL11.glColor4f(var18 * scale, var19 * scale, var20 * scale, 1.0F);
                }

                this.drawItem(iconIndex, quantity);
            }
        } else {

            GL11.glScalef(0.5F, 0.5F, 0.5F);
            int i = itemstack.getIconIndex();
            if (itemstack.itemID < Block.blocksList.length && Block.blocksList[itemstack.itemID] != null) {
                loadTexture("/terrain.png");
                ForgeHooksClient.overrideTexture(Block.blocksList[itemstack.itemID]);
            } else {
                loadTexture("/gui/items.png");
                ForgeHooksClient.overrideTexture(Item.itemsList[itemstack.itemID]);
            }

            drawItem(i, quantity);
        }

    }
    GL11.glDisable(32826 /* GL_RESCALE_NORMAL_EXT */);
    GL11.glPopMatrix();
}

From source file:buildcraft.transport.RenderPipe.java

License:Minecraft Mod Public

private void drawItem(int iconIndex, int quantity) {
    Tessellator tesselator = Tessellator.instance;
    float var4 = (iconIndex % 16 * 16 + 0) / 256.0F;
    float var5 = (iconIndex % 16 * 16 + 16) / 256.0F;
    float var6 = (iconIndex / 16 * 16 + 0) / 256.0F;
    float var7 = (iconIndex / 16 * 16 + 16) / 256.0F;
    float var8 = 1.0F;
    float var9 = 0.5F;
    float var10 = 0.25F;

    for (int var11 = 0; var11 < quantity; ++var11) {
        GL11.glPushMatrix();// w ww.  ja v  a 2  s.co m

        if (var11 > 0) {
            float var12 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.3F;
            float var13 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.3F;
            float var14 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.3F;
            GL11.glTranslatef(var12, var13, var14);
        }

        GL11.glRotatef(180.0F - RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F);
        tesselator.startDrawingQuads();
        tesselator.setNormal(0.0F, 1.0F, 0.0F);
        tesselator.addVertexWithUV((0.0F - var9), (0.0F - var10), 0.0D, var4, var7);
        tesselator.addVertexWithUV((var8 - var9), (0.0F - var10), 0.0D, var5, var7);
        tesselator.addVertexWithUV((var8 - var9), (1.0F - var10), 0.0D, var5, var6);
        tesselator.addVertexWithUV((0.0F - var9), (1.0F - var10), 0.0D, var4, var6);
        tesselator.draw();
        GL11.glPopMatrix();
    }
}

From source file:buildcraftAdditions.client.models.BackPackModel.java

License:GNU General Public License

@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
    FMLClientHandler.instance().getClient().getTextureManager().bindTexture(TEXTURE);
    GL11.glPushMatrix();/*  ww w  .  j ava2s  . c  o m*/
    GL11.glTranslatef(this.shape38_2.offsetX, this.shape38_2.offsetY, this.shape38_2.offsetZ);
    GL11.glTranslatef(this.shape38_2.rotationPointX * f5, this.shape38_2.rotationPointY * f5,
            this.shape38_2.rotationPointZ * f5);
    GL11.glScaled(0.9D, 1.0D, 1.0D);
    GL11.glTranslatef(-this.shape38_2.offsetX, -this.shape38_2.offsetY, -this.shape38_2.offsetZ);
    GL11.glTranslatef(-this.shape38_2.rotationPointX * f5, -this.shape38_2.rotationPointY * f5,
            -this.shape38_2.rotationPointZ * f5);
    this.shape38_2.render(f5);
    GL11.glPopMatrix();
    this.shape38_1.render(f5);
    this.shape38_6.render(f5);
    this.shape21_2.render(f5);
    this.handleTopRight.render(f5);
    this.shape38_5.render(f5);
    this.shape11_6.render(f5);
    this.shape49.render(f5);
    this.shape22.render(f5);
    this.shape21.render(f5);
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape21_1.offsetX, this.shape21_1.offsetY, this.shape21_1.offsetZ);
    GL11.glTranslatef(this.shape21_1.rotationPointX * f5, this.shape21_1.rotationPointY * f5,
            this.shape21_1.rotationPointZ * f5);
    GL11.glScaled(0.7D, 1.0D, 1.0D);
    GL11.glTranslatef(-this.shape21_1.offsetX, -this.shape21_1.offsetY, -this.shape21_1.offsetZ);
    GL11.glTranslatef(-this.shape21_1.rotationPointX * f5, -this.shape21_1.rotationPointY * f5,
            -this.shape21_1.rotationPointZ * f5);
    this.shape21_1.render(f5);
    GL11.glPopMatrix();
    this.shape38_4.render(f5);
    this.shape49_2.render(f5);
    this.shape11_1.render(f5);
    this.shape11_4.render(f5);
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape38.offsetX, this.shape38.offsetY, this.shape38.offsetZ);
    GL11.glTranslatef(this.shape38.rotationPointX * f5, this.shape38.rotationPointY * f5,
            this.shape38.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.7D, 1.0D);
    GL11.glTranslatef(-this.shape38.offsetX, -this.shape38.offsetY, -this.shape38.offsetZ);
    GL11.glTranslatef(-this.shape38.rotationPointX * f5, -this.shape38.rotationPointY * f5,
            -this.shape38.rotationPointZ * f5);
    this.shape38.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape22_1.offsetX, this.shape22_1.offsetY, this.shape22_1.offsetZ);
    GL11.glTranslatef(this.shape22_1.rotationPointX * f5, this.shape22_1.rotationPointY * f5,
            this.shape22_1.rotationPointZ * f5);
    GL11.glScaled(1.0D, 1.3D, 1.0D);
    GL11.glTranslatef(-this.shape22_1.offsetX, -this.shape22_1.offsetY, -this.shape22_1.offsetZ);
    GL11.glTranslatef(-this.shape22_1.rotationPointX * f5, -this.shape22_1.rotationPointY * f5,
            -this.shape22_1.rotationPointZ * f5);
    this.shape22_1.render(f5);
    GL11.glPopMatrix();
    this.handleTopLeft.render(f5);
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape21_4.offsetX, this.shape21_4.offsetY, this.shape21_4.offsetZ);
    GL11.glTranslatef(this.shape21_4.rotationPointX * f5, this.shape21_4.rotationPointY * f5,
            this.shape21_4.rotationPointZ * f5);
    GL11.glScaled(0.9D, 1.0D, 1.0D);
    GL11.glTranslatef(-this.shape21_4.offsetX, -this.shape21_4.offsetY, -this.shape21_4.offsetZ);
    GL11.glTranslatef(-this.shape21_4.rotationPointX * f5, -this.shape21_4.rotationPointY * f5,
            -this.shape21_4.rotationPointZ * f5);
    this.shape21_4.render(f5);
    GL11.glPopMatrix();
    this.shape11_2.render(f5);
    this.shape11_9.render(f5);
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape25.offsetX, this.shape25.offsetY, this.shape25.offsetZ);
    GL11.glTranslatef(this.shape25.rotationPointX * f5, this.shape25.rotationPointY * f5,
            this.shape25.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.7D, 1.0D);
    GL11.glTranslatef(-this.shape25.offsetX, -this.shape25.offsetY, -this.shape25.offsetZ);
    GL11.glTranslatef(-this.shape25.rotationPointX * f5, -this.shape25.rotationPointY * f5,
            -this.shape25.rotationPointZ * f5);
    this.shape25.render(f5);
    GL11.glPopMatrix();
    this.shape11_3.render(f5);
    this.shape11_8.render(f5);
    this.shape11.render(f5);
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape49_1.offsetX, this.shape49_1.offsetY, this.shape49_1.offsetZ);
    GL11.glTranslatef(this.shape49_1.rotationPointX * f5, this.shape49_1.rotationPointY * f5,
            this.shape49_1.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.6D, 1.0D);
    GL11.glTranslatef(-this.shape49_1.offsetX, -this.shape49_1.offsetY, -this.shape49_1.offsetZ);
    GL11.glTranslatef(-this.shape49_1.rotationPointX * f5, -this.shape49_1.rotationPointY * f5,
            -this.shape49_1.rotationPointZ * f5);
    this.shape49_1.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape21_3.offsetX, this.shape21_3.offsetY, this.shape21_3.offsetZ);
    GL11.glTranslatef(this.shape21_3.rotationPointX * f5, this.shape21_3.rotationPointY * f5,
            this.shape21_3.rotationPointZ * f5);
    GL11.glScaled(0.7D, 1.0D, 1.0D);
    GL11.glTranslatef(-this.shape21_3.offsetX, -this.shape21_3.offsetY, -this.shape21_3.offsetZ);
    GL11.glTranslatef(-this.shape21_3.rotationPointX * f5, -this.shape21_3.rotationPointY * f5,
            -this.shape21_3.rotationPointZ * f5);
    this.shape21_3.render(f5);
    GL11.glPopMatrix();
    this.shape11_5.render(f5);
    this.shape38_3.render(f5);
    this.shape11_7.render(f5);
    if (entity != null && entity instanceof EntityPlayer) {
        EntityPlayer player = (EntityPlayer) entity;
        ItemStack bStack = player.getCurrentArmor(2);
        ItemKineticBackpack backpack = (ItemKineticBackpack) bStack.getItem();
        if (backpack.getInstalledCapsule(bStack, 0) != 0) {
            GL11.glPushMatrix();
            GL11.glTranslated(0.14, -1.35, 0.25);
            GL11.glScaled(1.5, 1.5, 1.5);
            ModelCapsule.INSTANCE.render(null, 0, 0, 0, 0, 0, 0.05F, backpack.getInstalledCapsule(bStack, 0));
            GL11.glPopMatrix();
        }
        if (backpack.getInstalledCapsule(bStack, 1) != 0) {
            GL11.glPushMatrix();
            GL11.glTranslated(-0.14, -1.35, 0.25);
            GL11.glScaled(1.5, 1.5, 1.5);
            ModelCapsule.INSTANCE.render(null, 0, 0, 0, 0, 0, 0.05F, backpack.getInstalledCapsule(bStack, 1));
            GL11.glPopMatrix();
        }
        if (backpack.getInstalledCapsule(bStack, 2) != 0) {
            GL11.glPushMatrix();
            GL11.glTranslated(0.14, -1.15, 0.25);
            GL11.glScaled(1.5, 1.5, 1.5);
            ModelCapsule.INSTANCE.render(null, 0, 0, 0, 0, 0, 0.05F, backpack.getInstalledCapsule(bStack, 2));
            GL11.glPopMatrix();
        }
        if (backpack.getInstalledCapsule(bStack, 3) != 0) {
            GL11.glPushMatrix();
            GL11.glTranslated(-0.14, -1.15, 0.25);
            GL11.glScaled(1.5, 1.5, 1.5);
            ModelCapsule.INSTANCE.render(null, 0, 0, 0, 0, 0, 0.05F, backpack.getInstalledCapsule(bStack, 3));
            GL11.glPopMatrix();
        }
    }
}

From source file:buildcraftAdditions.client.models.ModelBackpackStand.java

License:GNU General Public License

@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
    FMLClientHandler.instance().getClient().getTextureManager().bindTexture(TEXTURE);
    this.shape11.render(f5);
    GL11.glPushMatrix();/*ww w  .  jav a 2 s .c om*/
    GL11.glTranslatef(this.shape11_8.offsetX, this.shape11_8.offsetY, this.shape11_8.offsetZ);
    GL11.glTranslatef(this.shape11_8.rotationPointX * f5, this.shape11_8.rotationPointY * f5,
            this.shape11_8.rotationPointZ * f5);
    GL11.glScaled(0.7D, 1.0D, 1.0D);
    GL11.glTranslatef(-this.shape11_8.offsetX, -this.shape11_8.offsetY, -this.shape11_8.offsetZ);
    GL11.glTranslatef(-this.shape11_8.rotationPointX * f5, -this.shape11_8.rotationPointY * f5,
            -this.shape11_8.rotationPointZ * f5);
    this.shape11_8.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_18.offsetX, this.shape8_18.offsetY, this.shape8_18.offsetZ);
    GL11.glTranslatef(this.shape8_18.rotationPointX * f5, this.shape8_18.rotationPointY * f5,
            this.shape8_18.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape8_18.offsetX, -this.shape8_18.offsetY, -this.shape8_18.offsetZ);
    GL11.glTranslatef(-this.shape8_18.rotationPointX * f5, -this.shape8_18.rotationPointY * f5,
            -this.shape8_18.rotationPointZ * f5);
    this.shape8_18.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_4.offsetX, this.shape8_4.offsetY, this.shape8_4.offsetZ);
    GL11.glTranslatef(this.shape8_4.rotationPointX * f5, this.shape8_4.rotationPointY * f5,
            this.shape8_4.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape8_4.offsetX, -this.shape8_4.offsetY, -this.shape8_4.offsetZ);
    GL11.glTranslatef(-this.shape8_4.rotationPointX * f5, -this.shape8_4.rotationPointY * f5,
            -this.shape8_4.rotationPointZ * f5);
    this.shape8_4.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_23.offsetX, this.shape8_23.offsetY, this.shape8_23.offsetZ);
    GL11.glTranslatef(this.shape8_23.rotationPointX * f5, this.shape8_23.rotationPointY * f5,
            this.shape8_23.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape8_23.offsetX, -this.shape8_23.offsetY, -this.shape8_23.offsetZ);
    GL11.glTranslatef(-this.shape8_23.rotationPointX * f5, -this.shape8_23.rotationPointY * f5,
            -this.shape8_23.rotationPointZ * f5);
    this.shape8_23.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape11_9.offsetX, this.shape11_9.offsetY, this.shape11_9.offsetZ);
    GL11.glTranslatef(this.shape11_9.rotationPointX * f5, this.shape11_9.rotationPointY * f5,
            this.shape11_9.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.9D, 1.0D);
    GL11.glTranslatef(-this.shape11_9.offsetX, -this.shape11_9.offsetY, -this.shape11_9.offsetZ);
    GL11.glTranslatef(-this.shape11_9.rotationPointX * f5, -this.shape11_9.rotationPointY * f5,
            -this.shape11_9.rotationPointZ * f5);
    this.shape11_9.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_5.offsetX, this.shape8_5.offsetY, this.shape8_5.offsetZ);
    GL11.glTranslatef(this.shape8_5.rotationPointX * f5, this.shape8_5.rotationPointY * f5,
            this.shape8_5.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape8_5.offsetX, -this.shape8_5.offsetY, -this.shape8_5.offsetZ);
    GL11.glTranslatef(-this.shape8_5.rotationPointX * f5, -this.shape8_5.rotationPointY * f5,
            -this.shape8_5.rotationPointZ * f5);
    this.shape8_5.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_15.offsetX, this.shape8_15.offsetY, this.shape8_15.offsetZ);
    GL11.glTranslatef(this.shape8_15.rotationPointX * f5, this.shape8_15.rotationPointY * f5,
            this.shape8_15.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape8_15.offsetX, -this.shape8_15.offsetY, -this.shape8_15.offsetZ);
    GL11.glTranslatef(-this.shape8_15.rotationPointX * f5, -this.shape8_15.rotationPointY * f5,
            -this.shape8_15.rotationPointZ * f5);
    this.shape8_15.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape11_13.offsetX, this.shape11_13.offsetY, this.shape11_13.offsetZ);
    GL11.glTranslatef(this.shape11_13.rotationPointX * f5, this.shape11_13.rotationPointY * f5,
            this.shape11_13.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.9D, 1.0D);
    GL11.glTranslatef(-this.shape11_13.offsetX, -this.shape11_13.offsetY, -this.shape11_13.offsetZ);
    GL11.glTranslatef(-this.shape11_13.rotationPointX * f5, -this.shape11_13.rotationPointY * f5,
            -this.shape11_13.rotationPointZ * f5);
    this.shape11_13.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_16.offsetX, this.shape8_16.offsetY, this.shape8_16.offsetZ);
    GL11.glTranslatef(this.shape8_16.rotationPointX * f5, this.shape8_16.rotationPointY * f5,
            this.shape8_16.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape8_16.offsetX, -this.shape8_16.offsetY, -this.shape8_16.offsetZ);
    GL11.glTranslatef(-this.shape8_16.rotationPointX * f5, -this.shape8_16.rotationPointY * f5,
            -this.shape8_16.rotationPointZ * f5);
    this.shape8_16.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_17.offsetX, this.shape8_17.offsetY, this.shape8_17.offsetZ);
    GL11.glTranslatef(this.shape8_17.rotationPointX * f5, this.shape8_17.rotationPointY * f5,
            this.shape8_17.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape8_17.offsetX, -this.shape8_17.offsetY, -this.shape8_17.offsetZ);
    GL11.glTranslatef(-this.shape8_17.rotationPointX * f5, -this.shape8_17.rotationPointY * f5,
            -this.shape8_17.rotationPointZ * f5);
    this.shape8_17.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_9.offsetX, this.shape8_9.offsetY, this.shape8_9.offsetZ);
    GL11.glTranslatef(this.shape8_9.rotationPointX * f5, this.shape8_9.rotationPointY * f5,
            this.shape8_9.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape8_9.offsetX, -this.shape8_9.offsetY, -this.shape8_9.offsetZ);
    GL11.glTranslatef(-this.shape8_9.rotationPointX * f5, -this.shape8_9.rotationPointY * f5,
            -this.shape8_9.rotationPointZ * f5);
    this.shape8_9.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape11_10.offsetX, this.shape11_10.offsetY, this.shape11_10.offsetZ);
    GL11.glTranslatef(this.shape11_10.rotationPointX * f5, this.shape11_10.rotationPointY * f5,
            this.shape11_10.rotationPointZ * f5);
    GL11.glScaled(0.88D, 0.9D, 0.98D);
    GL11.glTranslatef(-this.shape11_10.offsetX, -this.shape11_10.offsetY, -this.shape11_10.offsetZ);
    GL11.glTranslatef(-this.shape11_10.rotationPointX * f5, -this.shape11_10.rotationPointY * f5,
            -this.shape11_10.rotationPointZ * f5);
    this.shape11_10.render(f5);
    GL11.glPopMatrix();
    this.shape11_7.render(f5);
    this.shape8_19.render(f5);
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_2.offsetX, this.shape8_2.offsetY, this.shape8_2.offsetZ);
    GL11.glTranslatef(this.shape8_2.rotationPointX * f5, this.shape8_2.rotationPointY * f5,
            this.shape8_2.rotationPointZ * f5);
    GL11.glScaled(1.0D, 1.0D, 0.5D);
    GL11.glTranslatef(-this.shape8_2.offsetX, -this.shape8_2.offsetY, -this.shape8_2.offsetZ);
    GL11.glTranslatef(-this.shape8_2.rotationPointX * f5, -this.shape8_2.rotationPointY * f5,
            -this.shape8_2.rotationPointZ * f5);
    this.shape8_2.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_10.offsetX, this.shape8_10.offsetY, this.shape8_10.offsetZ);
    GL11.glTranslatef(this.shape8_10.rotationPointX * f5, this.shape8_10.rotationPointY * f5,
            this.shape8_10.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape8_10.offsetX, -this.shape8_10.offsetY, -this.shape8_10.offsetZ);
    GL11.glTranslatef(-this.shape8_10.rotationPointX * f5, -this.shape8_10.rotationPointY * f5,
            -this.shape8_10.rotationPointZ * f5);
    this.shape8_10.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_13.offsetX, this.shape8_13.offsetY, this.shape8_13.offsetZ);
    GL11.glTranslatef(this.shape8_13.rotationPointX * f5, this.shape8_13.rotationPointY * f5,
            this.shape8_13.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.9D, 1.0D);
    GL11.glTranslatef(-this.shape8_13.offsetX, -this.shape8_13.offsetY, -this.shape8_13.offsetZ);
    GL11.glTranslatef(-this.shape8_13.rotationPointX * f5, -this.shape8_13.rotationPointY * f5,
            -this.shape8_13.rotationPointZ * f5);
    this.shape8_13.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape11_14.offsetX, this.shape11_14.offsetY, this.shape11_14.offsetZ);
    GL11.glTranslatef(this.shape11_14.rotationPointX * f5, this.shape11_14.rotationPointY * f5,
            this.shape11_14.rotationPointZ * f5);
    GL11.glScaled(1.4D, 1.0D, 1.0D);
    GL11.glTranslatef(-this.shape11_14.offsetX, -this.shape11_14.offsetY, -this.shape11_14.offsetZ);
    GL11.glTranslatef(-this.shape11_14.rotationPointX * f5, -this.shape11_14.rotationPointY * f5,
            -this.shape11_14.rotationPointZ * f5);
    this.shape11_14.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_11.offsetX, this.shape8_11.offsetY, this.shape8_11.offsetZ);
    GL11.glTranslatef(this.shape8_11.rotationPointX * f5, this.shape8_11.rotationPointY * f5,
            this.shape8_11.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape8_11.offsetX, -this.shape8_11.offsetY, -this.shape8_11.offsetZ);
    GL11.glTranslatef(-this.shape8_11.rotationPointX * f5, -this.shape8_11.rotationPointY * f5,
            -this.shape8_11.rotationPointZ * f5);
    this.shape8_11.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_12.offsetX, this.shape8_12.offsetY, this.shape8_12.offsetZ);
    GL11.glTranslatef(this.shape8_12.rotationPointX * f5, this.shape8_12.rotationPointY * f5,
            this.shape8_12.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape8_12.offsetX, -this.shape8_12.offsetY, -this.shape8_12.offsetZ);
    GL11.glTranslatef(-this.shape8_12.rotationPointX * f5, -this.shape8_12.rotationPointY * f5,
            -this.shape8_12.rotationPointZ * f5);
    this.shape8_12.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_22.offsetX, this.shape8_22.offsetY, this.shape8_22.offsetZ);
    GL11.glTranslatef(this.shape8_22.rotationPointX * f5, this.shape8_22.rotationPointY * f5,
            this.shape8_22.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape8_22.offsetX, -this.shape8_22.offsetY, -this.shape8_22.offsetZ);
    GL11.glTranslatef(-this.shape8_22.rotationPointX * f5, -this.shape8_22.rotationPointY * f5,
            -this.shape8_22.rotationPointZ * f5);
    this.shape8_22.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_14.offsetX, this.shape8_14.offsetY, this.shape8_14.offsetZ);
    GL11.glTranslatef(this.shape8_14.rotationPointX * f5, this.shape8_14.rotationPointY * f5,
            this.shape8_14.rotationPointZ * f5);
    GL11.glScaled(1.0D, 1.0D, 0.5D);
    GL11.glTranslatef(-this.shape8_14.offsetX, -this.shape8_14.offsetY, -this.shape8_14.offsetZ);
    GL11.glTranslatef(-this.shape8_14.rotationPointX * f5, -this.shape8_14.rotationPointY * f5,
            -this.shape8_14.rotationPointZ * f5);
    this.shape8_14.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape11_4.offsetX, this.shape11_4.offsetY, this.shape11_4.offsetZ);
    GL11.glTranslatef(this.shape11_4.rotationPointX * f5, this.shape11_4.rotationPointY * f5,
            this.shape11_4.rotationPointZ * f5);
    GL11.glScaled(0.7D, 1.0D, 1.0D);
    GL11.glTranslatef(-this.shape11_4.offsetX, -this.shape11_4.offsetY, -this.shape11_4.offsetZ);
    GL11.glTranslatef(-this.shape11_4.rotationPointX * f5, -this.shape11_4.rotationPointY * f5,
            -this.shape11_4.rotationPointZ * f5);
    this.shape11_4.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape11_6.offsetX, this.shape11_6.offsetY, this.shape11_6.offsetZ);
    GL11.glTranslatef(this.shape11_6.rotationPointX * f5, this.shape11_6.rotationPointY * f5,
            this.shape11_6.rotationPointZ * f5);
    GL11.glScaled(0.7D, 1.0D, 1.0D);
    GL11.glTranslatef(-this.shape11_6.offsetX, -this.shape11_6.offsetY, -this.shape11_6.offsetZ);
    GL11.glTranslatef(-this.shape11_6.rotationPointX * f5, -this.shape11_6.rotationPointY * f5,
            -this.shape11_6.rotationPointZ * f5);
    this.shape11_6.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_3.offsetX, this.shape8_3.offsetY, this.shape8_3.offsetZ);
    GL11.glTranslatef(this.shape8_3.rotationPointX * f5, this.shape8_3.rotationPointY * f5,
            this.shape8_3.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape8_3.offsetX, -this.shape8_3.offsetY, -this.shape8_3.offsetZ);
    GL11.glTranslatef(-this.shape8_3.rotationPointX * f5, -this.shape8_3.rotationPointY * f5,
            -this.shape8_3.rotationPointZ * f5);
    this.shape8_3.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape11_12.offsetX, this.shape11_12.offsetY, this.shape11_12.offsetZ);
    GL11.glTranslatef(this.shape11_12.rotationPointX * f5, this.shape11_12.rotationPointY * f5,
            this.shape11_12.rotationPointZ * f5);
    GL11.glScaled(0.88D, 0.9D, 0.98D);
    GL11.glTranslatef(-this.shape11_12.offsetX, -this.shape11_12.offsetY, -this.shape11_12.offsetZ);
    GL11.glTranslatef(-this.shape11_12.rotationPointX * f5, -this.shape11_12.rotationPointY * f5,
            -this.shape11_12.rotationPointZ * f5);
    this.shape11_12.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_1.offsetX, this.shape8_1.offsetY, this.shape8_1.offsetZ);
    GL11.glTranslatef(this.shape8_1.rotationPointX * f5, this.shape8_1.rotationPointY * f5,
            this.shape8_1.rotationPointZ * f5);
    GL11.glScaled(1.0D, 1.0D, 0.6D);
    GL11.glTranslatef(-this.shape8_1.offsetX, -this.shape8_1.offsetY, -this.shape8_1.offsetZ);
    GL11.glTranslatef(-this.shape8_1.rotationPointX * f5, -this.shape8_1.rotationPointY * f5,
            -this.shape8_1.rotationPointZ * f5);
    this.shape8_1.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_24.offsetX, this.shape8_24.offsetY, this.shape8_24.offsetZ);
    GL11.glTranslatef(this.shape8_24.rotationPointX * f5, this.shape8_24.rotationPointY * f5,
            this.shape8_24.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape8_24.offsetX, -this.shape8_24.offsetY, -this.shape8_24.offsetZ);
    GL11.glTranslatef(-this.shape8_24.rotationPointX * f5, -this.shape8_24.rotationPointY * f5,
            -this.shape8_24.rotationPointZ * f5);
    this.shape8_24.render(f5);
    GL11.glPopMatrix();
    this.shape11_5.render(f5);
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape11_11.offsetX, this.shape11_11.offsetY, this.shape11_11.offsetZ);
    GL11.glTranslatef(this.shape11_11.rotationPointX * f5, this.shape11_11.rotationPointY * f5,
            this.shape11_11.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.9D, 1.0D);
    GL11.glTranslatef(-this.shape11_11.offsetX, -this.shape11_11.offsetY, -this.shape11_11.offsetZ);
    GL11.glTranslatef(-this.shape11_11.rotationPointX * f5, -this.shape11_11.rotationPointY * f5,
            -this.shape11_11.rotationPointZ * f5);
    this.shape11_11.render(f5);
    GL11.glPopMatrix();
    this.shape8_25.render(f5);
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_7.offsetX, this.shape8_7.offsetY, this.shape8_7.offsetZ);
    GL11.glTranslatef(this.shape8_7.rotationPointX * f5, this.shape8_7.rotationPointY * f5,
            this.shape8_7.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.9D, 1.0D);
    GL11.glTranslatef(-this.shape8_7.offsetX, -this.shape8_7.offsetY, -this.shape8_7.offsetZ);
    GL11.glTranslatef(-this.shape8_7.rotationPointX * f5, -this.shape8_7.rotationPointY * f5,
            -this.shape8_7.rotationPointZ * f5);
    this.shape8_7.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8.offsetX, this.shape8.offsetY, this.shape8.offsetZ);
    GL11.glTranslatef(this.shape8.rotationPointX * f5, this.shape8.rotationPointY * f5,
            this.shape8.rotationPointZ * f5);
    GL11.glScaled(1.0D, 1.0D, 0.6D);
    GL11.glTranslatef(-this.shape8.offsetX, -this.shape8.offsetY, -this.shape8.offsetZ);
    GL11.glTranslatef(-this.shape8.rotationPointX * f5, -this.shape8.rotationPointY * f5,
            -this.shape8.rotationPointZ * f5);
    this.shape8.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape11_16.offsetX, this.shape11_16.offsetY, this.shape11_16.offsetZ);
    GL11.glTranslatef(this.shape11_16.rotationPointX * f5, this.shape11_16.rotationPointY * f5,
            this.shape11_16.rotationPointZ * f5);
    GL11.glScaled(1.4D, 1.0D, 1.0D);
    GL11.glTranslatef(-this.shape11_16.offsetX, -this.shape11_16.offsetY, -this.shape11_16.offsetZ);
    GL11.glTranslatef(-this.shape11_16.rotationPointX * f5, -this.shape11_16.rotationPointY * f5,
            -this.shape11_16.rotationPointZ * f5);
    this.shape11_16.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape11_15.offsetX, this.shape11_15.offsetY, this.shape11_15.offsetZ);
    GL11.glTranslatef(this.shape11_15.rotationPointX * f5, this.shape11_15.rotationPointY * f5,
            this.shape11_15.rotationPointZ * f5);
    GL11.glScaled(1.02D, 0.7D, 1.0D);
    GL11.glTranslatef(-this.shape11_15.offsetX, -this.shape11_15.offsetY, -this.shape11_15.offsetZ);
    GL11.glTranslatef(-this.shape11_15.rotationPointX * f5, -this.shape11_15.rotationPointY * f5,
            -this.shape11_15.rotationPointZ * f5);
    this.shape11_15.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_6.offsetX, this.shape8_6.offsetY, this.shape8_6.offsetZ);
    GL11.glTranslatef(this.shape8_6.rotationPointX * f5, this.shape8_6.rotationPointY * f5,
            this.shape8_6.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape8_6.offsetX, -this.shape8_6.offsetY, -this.shape8_6.offsetZ);
    GL11.glTranslatef(-this.shape8_6.rotationPointX * f5, -this.shape8_6.rotationPointY * f5,
            -this.shape8_6.rotationPointZ * f5);
    this.shape8_6.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_20.offsetX, this.shape8_20.offsetY, this.shape8_20.offsetZ);
    GL11.glTranslatef(this.shape8_20.rotationPointX * f5, this.shape8_20.rotationPointY * f5,
            this.shape8_20.rotationPointZ * f5);
    GL11.glScaled(1.0D, 1.0D, 0.5D);
    GL11.glTranslatef(-this.shape8_20.offsetX, -this.shape8_20.offsetY, -this.shape8_20.offsetZ);
    GL11.glTranslatef(-this.shape8_20.rotationPointX * f5, -this.shape8_20.rotationPointY * f5,
            -this.shape8_20.rotationPointZ * f5);
    this.shape8_20.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape11_3.offsetX, this.shape11_3.offsetY, this.shape11_3.offsetZ);
    GL11.glTranslatef(this.shape11_3.rotationPointX * f5, this.shape11_3.rotationPointY * f5,
            this.shape11_3.rotationPointZ * f5);
    GL11.glScaled(0.7D, 1.0D, 1.0D);
    GL11.glTranslatef(-this.shape11_3.offsetX, -this.shape11_3.offsetY, -this.shape11_3.offsetZ);
    GL11.glTranslatef(-this.shape11_3.rotationPointX * f5, -this.shape11_3.rotationPointY * f5,
            -this.shape11_3.rotationPointZ * f5);
    this.shape11_3.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_8.offsetX, this.shape8_8.offsetY, this.shape8_8.offsetZ);
    GL11.glTranslatef(this.shape8_8.rotationPointX * f5, this.shape8_8.rotationPointY * f5,
            this.shape8_8.rotationPointZ * f5);
    GL11.glScaled(1.0D, 1.0D, 0.5D);
    GL11.glTranslatef(-this.shape8_8.offsetX, -this.shape8_8.offsetY, -this.shape8_8.offsetZ);
    GL11.glTranslatef(-this.shape8_8.rotationPointX * f5, -this.shape8_8.rotationPointY * f5,
            -this.shape8_8.rotationPointZ * f5);
    this.shape8_8.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape8_21.offsetX, this.shape8_21.offsetY, this.shape8_21.offsetZ);
    GL11.glTranslatef(this.shape8_21.rotationPointX * f5, this.shape8_21.rotationPointY * f5,
            this.shape8_21.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape8_21.offsetX, -this.shape8_21.offsetY, -this.shape8_21.offsetZ);
    GL11.glTranslatef(-this.shape8_21.rotationPointX * f5, -this.shape8_21.rotationPointY * f5,
            -this.shape8_21.rotationPointZ * f5);
    this.shape8_21.render(f5);
    GL11.glPopMatrix();
}

From source file:buildcraftAdditions.client.models.ModelCapsule.java

License:GNU General Public License

@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
    GL11.glPushMatrix();// www  . j  av  a  2 s  . com
    GL11.glTranslatef(this.capsuleCoreVert.offsetX, this.capsuleCoreVert.offsetY, this.capsuleCoreVert.offsetZ);
    GL11.glTranslatef(this.capsuleCoreVert.rotationPointX * f5, this.capsuleCoreVert.rotationPointY * f5,
            this.capsuleCoreVert.rotationPointZ * f5);
    GL11.glScaled(0.6D, 1.0D, 1.0D);
    GL11.glTranslatef(-this.capsuleCoreVert.offsetX, -this.capsuleCoreVert.offsetY,
            -this.capsuleCoreVert.offsetZ);
    GL11.glTranslatef(-this.capsuleCoreVert.rotationPointX * f5, -this.capsuleCoreVert.rotationPointY * f5,
            -this.capsuleCoreVert.rotationPointZ * f5);
    this.capsuleCoreVert.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.capsuleCoreTR.offsetX, this.capsuleCoreTR.offsetY, this.capsuleCoreTR.offsetZ);
    GL11.glTranslatef(this.capsuleCoreTR.rotationPointX * f5, this.capsuleCoreTR.rotationPointY * f5,
            this.capsuleCoreTR.rotationPointZ * f5);
    GL11.glScaled(0.45D, 0.5D, 0.5D);
    GL11.glTranslatef(-this.capsuleCoreTR.offsetX, -this.capsuleCoreTR.offsetY, -this.capsuleCoreTR.offsetZ);
    GL11.glTranslatef(-this.capsuleCoreTR.rotationPointX * f5, -this.capsuleCoreTR.rotationPointY * f5,
            -this.capsuleCoreTR.rotationPointZ * f5);
    this.capsuleCoreTR.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.capsuleThingy4.offsetX, this.capsuleThingy4.offsetY, this.capsuleThingy4.offsetZ);
    GL11.glTranslatef(this.capsuleThingy4.rotationPointX * f5, this.capsuleThingy4.rotationPointY * f5,
            this.capsuleThingy4.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.4D, 0.4D);
    GL11.glTranslatef(-this.capsuleThingy4.offsetX, -this.capsuleThingy4.offsetY, -this.capsuleThingy4.offsetZ);
    GL11.glTranslatef(-this.capsuleThingy4.rotationPointX * f5, -this.capsuleThingy4.rotationPointY * f5,
            -this.capsuleThingy4.rotationPointZ * f5);
    this.capsuleThingy4.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.capsuleCoreBL.offsetX, this.capsuleCoreBL.offsetY, this.capsuleCoreBL.offsetZ);
    GL11.glTranslatef(this.capsuleCoreBL.rotationPointX * f5, this.capsuleCoreBL.rotationPointY * f5,
            this.capsuleCoreBL.rotationPointZ * f5);
    GL11.glScaled(0.45D, 0.5D, 0.5D);
    GL11.glTranslatef(-this.capsuleCoreBL.offsetX, -this.capsuleCoreBL.offsetY, -this.capsuleCoreBL.offsetZ);
    GL11.glTranslatef(-this.capsuleCoreBL.rotationPointX * f5, -this.capsuleCoreBL.rotationPointY * f5,
            -this.capsuleCoreBL.rotationPointZ * f5);
    this.capsuleCoreBL.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.capsuleCoreBR.offsetX, this.capsuleCoreBR.offsetY, this.capsuleCoreBR.offsetZ);
    GL11.glTranslatef(this.capsuleCoreBR.rotationPointX * f5, this.capsuleCoreBR.rotationPointY * f5,
            this.capsuleCoreBR.rotationPointZ * f5);
    GL11.glScaled(0.45D, 0.5D, 0.5D);
    GL11.glTranslatef(-this.capsuleCoreBR.offsetX, -this.capsuleCoreBR.offsetY, -this.capsuleCoreBR.offsetZ);
    GL11.glTranslatef(-this.capsuleCoreBR.rotationPointX * f5, -this.capsuleCoreBR.rotationPointY * f5,
            -this.capsuleCoreBR.rotationPointZ * f5);
    this.capsuleCoreBR.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.capsuleThingy1.offsetX, this.capsuleThingy1.offsetY, this.capsuleThingy1.offsetZ);
    GL11.glTranslatef(this.capsuleThingy1.rotationPointX * f5, this.capsuleThingy1.rotationPointY * f5,
            this.capsuleThingy1.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.4D, 0.4D);
    GL11.glTranslatef(-this.capsuleThingy1.offsetX, -this.capsuleThingy1.offsetY, -this.capsuleThingy1.offsetZ);
    GL11.glTranslatef(-this.capsuleThingy1.rotationPointX * f5, -this.capsuleThingy1.rotationPointY * f5,
            -this.capsuleThingy1.rotationPointZ * f5);
    this.capsuleThingy1.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.capsuleCoreTL.offsetX, this.capsuleCoreTL.offsetY, this.capsuleCoreTL.offsetZ);
    GL11.glTranslatef(this.capsuleCoreTL.rotationPointX * f5, this.capsuleCoreTL.rotationPointY * f5,
            this.capsuleCoreTL.rotationPointZ * f5);
    GL11.glScaled(0.45D, 0.5D, 0.5D);
    GL11.glTranslatef(-this.capsuleCoreTL.offsetX, -this.capsuleCoreTL.offsetY, -this.capsuleCoreTL.offsetZ);
    GL11.glTranslatef(-this.capsuleCoreTL.rotationPointX * f5, -this.capsuleCoreTL.rotationPointY * f5,
            -this.capsuleCoreTL.rotationPointZ * f5);
    this.capsuleCoreTL.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.capsuleThingy2.offsetX, this.capsuleThingy2.offsetY, this.capsuleThingy2.offsetZ);
    GL11.glTranslatef(this.capsuleThingy2.rotationPointX * f5, this.capsuleThingy2.rotationPointY * f5,
            this.capsuleThingy2.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.4D, 0.4D);
    GL11.glTranslatef(-this.capsuleThingy2.offsetX, -this.capsuleThingy2.offsetY, -this.capsuleThingy2.offsetZ);
    GL11.glTranslatef(-this.capsuleThingy2.rotationPointX * f5, -this.capsuleThingy2.rotationPointY * f5,
            -this.capsuleThingy2.rotationPointZ * f5);
    this.capsuleThingy2.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.capsuleThingy3.offsetX, this.capsuleThingy3.offsetY, this.capsuleThingy3.offsetZ);
    GL11.glTranslatef(this.capsuleThingy3.rotationPointX * f5, this.capsuleThingy3.rotationPointY * f5,
            this.capsuleThingy3.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.4D, 0.4D);
    GL11.glTranslatef(-this.capsuleThingy3.offsetX, -this.capsuleThingy3.offsetY, -this.capsuleThingy3.offsetZ);
    GL11.glTranslatef(-this.capsuleThingy3.rotationPointX * f5, -this.capsuleThingy3.rotationPointY * f5,
            -this.capsuleThingy3.rotationPointZ * f5);
    this.capsuleThingy3.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.capsuleCoreHori.offsetX, this.capsuleCoreHori.offsetY, this.capsuleCoreHori.offsetZ);
    GL11.glTranslatef(this.capsuleCoreHori.rotationPointX * f5, this.capsuleCoreHori.rotationPointY * f5,
            this.capsuleCoreHori.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.6D, 0.99D);
    GL11.glTranslatef(-this.capsuleCoreHori.offsetX, -this.capsuleCoreHori.offsetY,
            -this.capsuleCoreHori.offsetZ);
    GL11.glTranslatef(-this.capsuleCoreHori.rotationPointX * f5, -this.capsuleCoreHori.rotationPointY * f5,
            -this.capsuleCoreHori.rotationPointZ * f5);
    this.capsuleCoreHori.render(f5);
    GL11.glPopMatrix();
}

From source file:buildcraftAdditions.client.models.ModelHoverBoots.java

License:GNU General Public License

@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
    RenderUtils.bindTexture(TEXTURE);//from  w w w . j a  va2 s.c om
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape1_1.offsetX, this.shape1_1.offsetY, this.shape1_1.offsetZ);
    GL11.glTranslatef(this.shape1_1.rotationPointX * f5, this.shape1_1.rotationPointY * f5,
            this.shape1_1.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.5D, 0.9D);
    GL11.glTranslatef(-this.shape1_1.offsetX, -this.shape1_1.offsetY, -this.shape1_1.offsetZ);
    GL11.glTranslatef(-this.shape1_1.rotationPointX * f5, -this.shape1_1.rotationPointY * f5,
            -this.shape1_1.rotationPointZ * f5);
    this.shape1_1.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_33.offsetX, this.shape5_33.offsetY, this.shape5_33.offsetZ);
    GL11.glTranslatef(this.shape5_33.rotationPointX * f5, this.shape5_33.rotationPointY * f5,
            this.shape5_33.rotationPointZ * f5);
    GL11.glScaled(0.6D, 0.5D, 0.35D);
    GL11.glTranslatef(-this.shape5_33.offsetX, -this.shape5_33.offsetY, -this.shape5_33.offsetZ);
    GL11.glTranslatef(-this.shape5_33.rotationPointX * f5, -this.shape5_33.rotationPointY * f5,
            -this.shape5_33.rotationPointZ * f5);
    this.shape5_33.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_17.offsetX, this.shape5_17.offsetY, this.shape5_17.offsetZ);
    GL11.glTranslatef(this.shape5_17.rotationPointX * f5, this.shape5_17.rotationPointY * f5,
            this.shape5_17.rotationPointZ * f5);
    GL11.glScaled(0.1D, 0.4D, 0.4D);
    GL11.glTranslatef(-this.shape5_17.offsetX, -this.shape5_17.offsetY, -this.shape5_17.offsetZ);
    GL11.glTranslatef(-this.shape5_17.rotationPointX * f5, -this.shape5_17.rotationPointY * f5,
            -this.shape5_17.rotationPointZ * f5);
    this.shape5_17.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_36.offsetX, this.shape5_36.offsetY, this.shape5_36.offsetZ);
    GL11.glTranslatef(this.shape5_36.rotationPointX * f5, this.shape5_36.rotationPointY * f5,
            this.shape5_36.rotationPointZ * f5);
    GL11.glScaled(0.1D, 0.4D, 0.4D);
    GL11.glTranslatef(-this.shape5_36.offsetX, -this.shape5_36.offsetY, -this.shape5_36.offsetZ);
    GL11.glTranslatef(-this.shape5_36.rotationPointX * f5, -this.shape5_36.rotationPointY * f5,
            -this.shape5_36.rotationPointZ * f5);
    this.shape5_36.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_31.offsetX, this.shape5_31.offsetY, this.shape5_31.offsetZ);
    GL11.glTranslatef(this.shape5_31.rotationPointX * f5, this.shape5_31.rotationPointY * f5,
            this.shape5_31.rotationPointZ * f5);
    GL11.glScaled(0.1D, 0.4D, 0.4D);
    GL11.glTranslatef(-this.shape5_31.offsetX, -this.shape5_31.offsetY, -this.shape5_31.offsetZ);
    GL11.glTranslatef(-this.shape5_31.rotationPointX * f5, -this.shape5_31.rotationPointY * f5,
            -this.shape5_31.rotationPointZ * f5);
    this.shape5_31.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_37.offsetX, this.shape5_37.offsetY, this.shape5_37.offsetZ);
    GL11.glTranslatef(this.shape5_37.rotationPointX * f5, this.shape5_37.rotationPointY * f5,
            this.shape5_37.rotationPointZ * f5);
    GL11.glScaled(0.7D, 0.4D, 0.1D);
    GL11.glTranslatef(-this.shape5_37.offsetX, -this.shape5_37.offsetY, -this.shape5_37.offsetZ);
    GL11.glTranslatef(-this.shape5_37.rotationPointX * f5, -this.shape5_37.rotationPointY * f5,
            -this.shape5_37.rotationPointZ * f5);
    this.shape5_37.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_38.offsetX, this.shape5_38.offsetY, this.shape5_38.offsetZ);
    GL11.glTranslatef(this.shape5_38.rotationPointX * f5, this.shape5_38.rotationPointY * f5,
            this.shape5_38.rotationPointZ * f5);
    GL11.glScaled(0.1D, 0.4D, 0.4D);
    GL11.glTranslatef(-this.shape5_38.offsetX, -this.shape5_38.offsetY, -this.shape5_38.offsetZ);
    GL11.glTranslatef(-this.shape5_38.rotationPointX * f5, -this.shape5_38.rotationPointY * f5,
            -this.shape5_38.rotationPointZ * f5);
    this.shape5_38.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_7.offsetX, this.shape5_7.offsetY, this.shape5_7.offsetZ);
    GL11.glTranslatef(this.shape5_7.rotationPointX * f5, this.shape5_7.rotationPointY * f5,
            this.shape5_7.rotationPointZ * f5);
    GL11.glScaled(0.7D, 0.1D, 0.4D);
    GL11.glTranslatef(-this.shape5_7.offsetX, -this.shape5_7.offsetY, -this.shape5_7.offsetZ);
    GL11.glTranslatef(-this.shape5_7.rotationPointX * f5, -this.shape5_7.rotationPointY * f5,
            -this.shape5_7.rotationPointZ * f5);
    this.shape5_7.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5.offsetX, this.shape5.offsetY, this.shape5.offsetZ);
    GL11.glTranslatef(this.shape5.rotationPointX * f5, this.shape5.rotationPointY * f5,
            this.shape5.rotationPointZ * f5);
    GL11.glScaled(1.0D, 1.0D, 0.5D);
    GL11.glTranslatef(-this.shape5.offsetX, -this.shape5.offsetY, -this.shape5.offsetZ);
    GL11.glTranslatef(-this.shape5.rotationPointX * f5, -this.shape5.rotationPointY * f5,
            -this.shape5.rotationPointZ * f5);
    this.shape5.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_27.offsetX, this.shape5_27.offsetY, this.shape5_27.offsetZ);
    GL11.glTranslatef(this.shape5_27.rotationPointX * f5, this.shape5_27.rotationPointY * f5,
            this.shape5_27.rotationPointZ * f5);
    GL11.glScaled(0.1D, 0.8D, 0.1D);
    GL11.glTranslatef(-this.shape5_27.offsetX, -this.shape5_27.offsetY, -this.shape5_27.offsetZ);
    GL11.glTranslatef(-this.shape5_27.rotationPointX * f5, -this.shape5_27.rotationPointY * f5,
            -this.shape5_27.rotationPointZ * f5);
    this.shape5_27.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_29.offsetX, this.shape5_29.offsetY, this.shape5_29.offsetZ);
    GL11.glTranslatef(this.shape5_29.rotationPointX * f5, this.shape5_29.rotationPointY * f5,
            this.shape5_29.rotationPointZ * f5);
    GL11.glScaled(0.7D, 0.4D, 0.1D);
    GL11.glTranslatef(-this.shape5_29.offsetX, -this.shape5_29.offsetY, -this.shape5_29.offsetZ);
    GL11.glTranslatef(-this.shape5_29.rotationPointX * f5, -this.shape5_29.rotationPointY * f5,
            -this.shape5_29.rotationPointZ * f5);
    this.shape5_29.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_23.offsetX, this.shape5_23.offsetY, this.shape5_23.offsetZ);
    GL11.glTranslatef(this.shape5_23.rotationPointX * f5, this.shape5_23.rotationPointY * f5,
            this.shape5_23.rotationPointZ * f5);
    GL11.glScaled(0.1D, 0.8D, 0.1D);
    GL11.glTranslatef(-this.shape5_23.offsetX, -this.shape5_23.offsetY, -this.shape5_23.offsetZ);
    GL11.glTranslatef(-this.shape5_23.rotationPointX * f5, -this.shape5_23.rotationPointY * f5,
            -this.shape5_23.rotationPointZ * f5);
    this.shape5_23.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_24.offsetX, this.shape5_24.offsetY, this.shape5_24.offsetZ);
    GL11.glTranslatef(this.shape5_24.rotationPointX * f5, this.shape5_24.rotationPointY * f5,
            this.shape5_24.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.3D, 0.2D);
    GL11.glTranslatef(-this.shape5_24.offsetX, -this.shape5_24.offsetY, -this.shape5_24.offsetZ);
    GL11.glTranslatef(-this.shape5_24.rotationPointX * f5, -this.shape5_24.rotationPointY * f5,
            -this.shape5_24.rotationPointZ * f5);
    this.shape5_24.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_1.offsetX, this.shape5_1.offsetY, this.shape5_1.offsetZ);
    GL11.glTranslatef(this.shape5_1.rotationPointX * f5, this.shape5_1.rotationPointY * f5,
            this.shape5_1.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.2D, 0.2D);
    GL11.glTranslatef(-this.shape5_1.offsetX, -this.shape5_1.offsetY, -this.shape5_1.offsetZ);
    GL11.glTranslatef(-this.shape5_1.rotationPointX * f5, -this.shape5_1.rotationPointY * f5,
            -this.shape5_1.rotationPointZ * f5);
    this.shape5_1.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_13.offsetX, this.shape5_13.offsetY, this.shape5_13.offsetZ);
    GL11.glTranslatef(this.shape5_13.rotationPointX * f5, this.shape5_13.rotationPointY * f5,
            this.shape5_13.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.2D, 0.25D);
    GL11.glTranslatef(-this.shape5_13.offsetX, -this.shape5_13.offsetY, -this.shape5_13.offsetZ);
    GL11.glTranslatef(-this.shape5_13.rotationPointX * f5, -this.shape5_13.rotationPointY * f5,
            -this.shape5_13.rotationPointZ * f5);
    this.shape5_13.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_10.offsetX, this.shape5_10.offsetY, this.shape5_10.offsetZ);
    GL11.glTranslatef(this.shape5_10.rotationPointX * f5, this.shape5_10.rotationPointY * f5,
            this.shape5_10.rotationPointZ * f5);
    GL11.glScaled(0.1D, 0.4D, 0.4D);
    GL11.glTranslatef(-this.shape5_10.offsetX, -this.shape5_10.offsetY, -this.shape5_10.offsetZ);
    GL11.glTranslatef(-this.shape5_10.rotationPointX * f5, -this.shape5_10.rotationPointY * f5,
            -this.shape5_10.rotationPointZ * f5);
    this.shape5_10.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_20.offsetX, this.shape5_20.offsetY, this.shape5_20.offsetZ);
    GL11.glTranslatef(this.shape5_20.rotationPointX * f5, this.shape5_20.rotationPointY * f5,
            this.shape5_20.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.2D, 0.25D);
    GL11.glTranslatef(-this.shape5_20.offsetX, -this.shape5_20.offsetY, -this.shape5_20.offsetZ);
    GL11.glTranslatef(-this.shape5_20.rotationPointX * f5, -this.shape5_20.rotationPointY * f5,
            -this.shape5_20.rotationPointZ * f5);
    this.shape5_20.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_18.offsetX, this.shape5_18.offsetY, this.shape5_18.offsetZ);
    GL11.glTranslatef(this.shape5_18.rotationPointX * f5, this.shape5_18.rotationPointY * f5,
            this.shape5_18.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.15D, 0.25D);
    GL11.glTranslatef(-this.shape5_18.offsetX, -this.shape5_18.offsetY, -this.shape5_18.offsetZ);
    GL11.glTranslatef(-this.shape5_18.rotationPointX * f5, -this.shape5_18.rotationPointY * f5,
            -this.shape5_18.rotationPointZ * f5);
    this.shape5_18.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_35.offsetX, this.shape5_35.offsetY, this.shape5_35.offsetZ);
    GL11.glTranslatef(this.shape5_35.rotationPointX * f5, this.shape5_35.rotationPointY * f5,
            this.shape5_35.rotationPointZ * f5);
    GL11.glScaled(0.7D, 0.1D, 0.4D);
    GL11.glTranslatef(-this.shape5_35.offsetX, -this.shape5_35.offsetY, -this.shape5_35.offsetZ);
    GL11.glTranslatef(-this.shape5_35.rotationPointX * f5, -this.shape5_35.rotationPointY * f5,
            -this.shape5_35.rotationPointZ * f5);
    this.shape5_35.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_15.offsetX, this.shape5_15.offsetY, this.shape5_15.offsetZ);
    GL11.glTranslatef(this.shape5_15.rotationPointX * f5, this.shape5_15.rotationPointY * f5,
            this.shape5_15.rotationPointZ * f5);
    GL11.glScaled(0.1D, 0.4D, 0.4D);
    GL11.glTranslatef(-this.shape5_15.offsetX, -this.shape5_15.offsetY, -this.shape5_15.offsetZ);
    GL11.glTranslatef(-this.shape5_15.rotationPointX * f5, -this.shape5_15.rotationPointY * f5,
            -this.shape5_15.rotationPointZ * f5);
    this.shape5_15.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_16.offsetX, this.shape5_16.offsetY, this.shape5_16.offsetZ);
    GL11.glTranslatef(this.shape5_16.rotationPointX * f5, this.shape5_16.rotationPointY * f5,
            this.shape5_16.rotationPointZ * f5);
    GL11.glScaled(0.7D, 0.4D, 0.1D);
    GL11.glTranslatef(-this.shape5_16.offsetX, -this.shape5_16.offsetY, -this.shape5_16.offsetZ);
    GL11.glTranslatef(-this.shape5_16.rotationPointX * f5, -this.shape5_16.rotationPointY * f5,
            -this.shape5_16.rotationPointZ * f5);
    this.shape5_16.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_30.offsetX, this.shape5_30.offsetY, this.shape5_30.offsetZ);
    GL11.glTranslatef(this.shape5_30.rotationPointX * f5, this.shape5_30.rotationPointY * f5,
            this.shape5_30.rotationPointZ * f5);
    GL11.glScaled(0.1D, 0.4D, 0.4D);
    GL11.glTranslatef(-this.shape5_30.offsetX, -this.shape5_30.offsetY, -this.shape5_30.offsetZ);
    GL11.glTranslatef(-this.shape5_30.rotationPointX * f5, -this.shape5_30.rotationPointY * f5,
            -this.shape5_30.rotationPointZ * f5);
    this.shape5_30.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_41.offsetX, this.shape5_41.offsetY, this.shape5_41.offsetZ);
    GL11.glTranslatef(this.shape5_41.rotationPointX * f5, this.shape5_41.rotationPointY * f5,
            this.shape5_41.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.2D, 0.25D);
    GL11.glTranslatef(-this.shape5_41.offsetX, -this.shape5_41.offsetY, -this.shape5_41.offsetZ);
    GL11.glTranslatef(-this.shape5_41.rotationPointX * f5, -this.shape5_41.rotationPointY * f5,
            -this.shape5_41.rotationPointZ * f5);
    this.shape5_41.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_39.offsetX, this.shape5_39.offsetY, this.shape5_39.offsetZ);
    GL11.glTranslatef(this.shape5_39.rotationPointX * f5, this.shape5_39.rotationPointY * f5,
            this.shape5_39.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.15D, 0.25D);
    GL11.glTranslatef(-this.shape5_39.offsetX, -this.shape5_39.offsetY, -this.shape5_39.offsetZ);
    GL11.glTranslatef(-this.shape5_39.rotationPointX * f5, -this.shape5_39.rotationPointY * f5,
            -this.shape5_39.rotationPointZ * f5);
    this.shape5_39.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_5.offsetX, this.shape5_5.offsetY, this.shape5_5.offsetZ);
    GL11.glTranslatef(this.shape5_5.rotationPointX * f5, this.shape5_5.rotationPointY * f5,
            this.shape5_5.rotationPointZ * f5);
    GL11.glScaled(0.1D, 0.8D, 0.1D);
    GL11.glTranslatef(-this.shape5_5.offsetX, -this.shape5_5.offsetY, -this.shape5_5.offsetZ);
    GL11.glTranslatef(-this.shape5_5.rotationPointX * f5, -this.shape5_5.rotationPointY * f5,
            -this.shape5_5.rotationPointZ * f5);
    this.shape5_5.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_14.offsetX, this.shape5_14.offsetY, this.shape5_14.offsetZ);
    GL11.glTranslatef(this.shape5_14.rotationPointX * f5, this.shape5_14.rotationPointY * f5,
            this.shape5_14.rotationPointZ * f5);
    GL11.glScaled(0.7D, 0.1D, 0.4D);
    GL11.glTranslatef(-this.shape5_14.offsetX, -this.shape5_14.offsetY, -this.shape5_14.offsetZ);
    GL11.glTranslatef(-this.shape5_14.rotationPointX * f5, -this.shape5_14.rotationPointY * f5,
            -this.shape5_14.rotationPointZ * f5);
    this.shape5_14.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_3.offsetX, this.shape5_3.offsetY, this.shape5_3.offsetZ);
    GL11.glTranslatef(this.shape5_3.rotationPointX * f5, this.shape5_3.rotationPointY * f5,
            this.shape5_3.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.3D, 0.2D);
    GL11.glTranslatef(-this.shape5_3.offsetX, -this.shape5_3.offsetY, -this.shape5_3.offsetZ);
    GL11.glTranslatef(-this.shape5_3.rotationPointX * f5, -this.shape5_3.rotationPointY * f5,
            -this.shape5_3.rotationPointZ * f5);
    this.shape5_3.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_40.offsetX, this.shape5_40.offsetY, this.shape5_40.offsetZ);
    GL11.glTranslatef(this.shape5_40.rotationPointX * f5, this.shape5_40.rotationPointY * f5,
            this.shape5_40.rotationPointZ * f5);
    GL11.glScaled(0.6D, 0.5D, 0.35D);
    GL11.glTranslatef(-this.shape5_40.offsetX, -this.shape5_40.offsetY, -this.shape5_40.offsetZ);
    GL11.glTranslatef(-this.shape5_40.rotationPointX * f5, -this.shape5_40.rotationPointY * f5,
            -this.shape5_40.rotationPointZ * f5);
    this.shape5_40.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_21.offsetX, this.shape5_21.offsetY, this.shape5_21.offsetZ);
    GL11.glTranslatef(this.shape5_21.rotationPointX * f5, this.shape5_21.rotationPointY * f5,
            this.shape5_21.rotationPointZ * f5);
    GL11.glScaled(1.0D, 1.0D, 0.5D);
    GL11.glTranslatef(-this.shape5_21.offsetX, -this.shape5_21.offsetY, -this.shape5_21.offsetZ);
    GL11.glTranslatef(-this.shape5_21.rotationPointX * f5, -this.shape5_21.rotationPointY * f5,
            -this.shape5_21.rotationPointZ * f5);
    this.shape5_21.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_28.offsetX, this.shape5_28.offsetY, this.shape5_28.offsetZ);
    GL11.glTranslatef(this.shape5_28.rotationPointX * f5, this.shape5_28.rotationPointY * f5,
            this.shape5_28.rotationPointZ * f5);
    GL11.glScaled(0.7D, 0.1D, 0.4D);
    GL11.glTranslatef(-this.shape5_28.offsetX, -this.shape5_28.offsetY, -this.shape5_28.offsetZ);
    GL11.glTranslatef(-this.shape5_28.rotationPointX * f5, -this.shape5_28.rotationPointY * f5,
            -this.shape5_28.rotationPointZ * f5);
    this.shape5_28.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape1.offsetX, this.shape1.offsetY, this.shape1.offsetZ);
    GL11.glTranslatef(this.shape1.rotationPointX * f5, this.shape1.rotationPointY * f5,
            this.shape1.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.5D, 0.9D);
    GL11.glTranslatef(-this.shape1.offsetX, -this.shape1.offsetY, -this.shape1.offsetZ);
    GL11.glTranslatef(-this.shape1.rotationPointX * f5, -this.shape1.rotationPointY * f5,
            -this.shape1.rotationPointZ * f5);
    this.shape1.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_19.offsetX, this.shape5_19.offsetY, this.shape5_19.offsetZ);
    GL11.glTranslatef(this.shape5_19.rotationPointX * f5, this.shape5_19.rotationPointY * f5,
            this.shape5_19.rotationPointZ * f5);
    GL11.glScaled(0.6D, 0.5D, 0.35D);
    GL11.glTranslatef(-this.shape5_19.offsetX, -this.shape5_19.offsetY, -this.shape5_19.offsetZ);
    GL11.glTranslatef(-this.shape5_19.rotationPointX * f5, -this.shape5_19.rotationPointY * f5,
            -this.shape5_19.rotationPointZ * f5);
    this.shape5_19.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_2.offsetX, this.shape5_2.offsetY, this.shape5_2.offsetZ);
    GL11.glTranslatef(this.shape5_2.rotationPointX * f5, this.shape5_2.rotationPointY * f5,
            this.shape5_2.rotationPointZ * f5);
    GL11.glScaled(0.1D, 0.8D, 0.1D);
    GL11.glTranslatef(-this.shape5_2.offsetX, -this.shape5_2.offsetY, -this.shape5_2.offsetZ);
    GL11.glTranslatef(-this.shape5_2.rotationPointX * f5, -this.shape5_2.rotationPointY * f5,
            -this.shape5_2.rotationPointZ * f5);
    this.shape5_2.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_11.offsetX, this.shape5_11.offsetY, this.shape5_11.offsetZ);
    GL11.glTranslatef(this.shape5_11.rotationPointX * f5, this.shape5_11.rotationPointY * f5,
            this.shape5_11.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.15D, 0.25D);
    GL11.glTranslatef(-this.shape5_11.offsetX, -this.shape5_11.offsetY, -this.shape5_11.offsetZ);
    GL11.glTranslatef(-this.shape5_11.rotationPointX * f5, -this.shape5_11.rotationPointY * f5,
            -this.shape5_11.rotationPointZ * f5);
    this.shape5_11.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_25.offsetX, this.shape5_25.offsetY, this.shape5_25.offsetZ);
    GL11.glTranslatef(this.shape5_25.rotationPointX * f5, this.shape5_25.rotationPointY * f5,
            this.shape5_25.rotationPointZ * f5);
    GL11.glScaled(0.1D, 0.8D, 0.1D);
    GL11.glTranslatef(-this.shape5_25.offsetX, -this.shape5_25.offsetY, -this.shape5_25.offsetZ);
    GL11.glTranslatef(-this.shape5_25.rotationPointX * f5, -this.shape5_25.rotationPointY * f5,
            -this.shape5_25.rotationPointZ * f5);
    this.shape5_25.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_34.offsetX, this.shape5_34.offsetY, this.shape5_34.offsetZ);
    GL11.glTranslatef(this.shape5_34.rotationPointX * f5, this.shape5_34.rotationPointY * f5,
            this.shape5_34.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.2D, 0.25D);
    GL11.glTranslatef(-this.shape5_34.offsetX, -this.shape5_34.offsetY, -this.shape5_34.offsetZ);
    GL11.glTranslatef(-this.shape5_34.rotationPointX * f5, -this.shape5_34.rotationPointY * f5,
            -this.shape5_34.rotationPointZ * f5);
    this.shape5_34.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_4.offsetX, this.shape5_4.offsetY, this.shape5_4.offsetZ);
    GL11.glTranslatef(this.shape5_4.rotationPointX * f5, this.shape5_4.rotationPointY * f5,
            this.shape5_4.rotationPointZ * f5);
    GL11.glScaled(0.1D, 0.8D, 0.1D);
    GL11.glTranslatef(-this.shape5_4.offsetX, -this.shape5_4.offsetY, -this.shape5_4.offsetZ);
    GL11.glTranslatef(-this.shape5_4.rotationPointX * f5, -this.shape5_4.rotationPointY * f5,
            -this.shape5_4.rotationPointZ * f5);
    this.shape5_4.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_9.offsetX, this.shape5_9.offsetY, this.shape5_9.offsetZ);
    GL11.glTranslatef(this.shape5_9.rotationPointX * f5, this.shape5_9.rotationPointY * f5,
            this.shape5_9.rotationPointZ * f5);
    GL11.glScaled(0.1D, 0.4D, 0.4D);
    GL11.glTranslatef(-this.shape5_9.offsetX, -this.shape5_9.offsetY, -this.shape5_9.offsetZ);
    GL11.glTranslatef(-this.shape5_9.rotationPointX * f5, -this.shape5_9.rotationPointY * f5,
            -this.shape5_9.rotationPointZ * f5);
    this.shape5_9.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_12.offsetX, this.shape5_12.offsetY, this.shape5_12.offsetZ);
    GL11.glTranslatef(this.shape5_12.rotationPointX * f5, this.shape5_12.rotationPointY * f5,
            this.shape5_12.rotationPointZ * f5);
    GL11.glScaled(0.6D, 0.5D, 0.35D);
    GL11.glTranslatef(-this.shape5_12.offsetX, -this.shape5_12.offsetY, -this.shape5_12.offsetZ);
    GL11.glTranslatef(-this.shape5_12.rotationPointX * f5, -this.shape5_12.rotationPointY * f5,
            -this.shape5_12.rotationPointZ * f5);
    this.shape5_12.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_22.offsetX, this.shape5_22.offsetY, this.shape5_22.offsetZ);
    GL11.glTranslatef(this.shape5_22.rotationPointX * f5, this.shape5_22.rotationPointY * f5,
            this.shape5_22.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.2D, 0.2D);
    GL11.glTranslatef(-this.shape5_22.offsetX, -this.shape5_22.offsetY, -this.shape5_22.offsetZ);
    GL11.glTranslatef(-this.shape5_22.rotationPointX * f5, -this.shape5_22.rotationPointY * f5,
            -this.shape5_22.rotationPointZ * f5);
    this.shape5_22.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_26.offsetX, this.shape5_26.offsetY, this.shape5_26.offsetZ);
    GL11.glTranslatef(this.shape5_26.rotationPointX * f5, this.shape5_26.rotationPointY * f5,
            this.shape5_26.rotationPointZ * f5);
    GL11.glScaled(0.1D, 0.8D, 0.1D);
    GL11.glTranslatef(-this.shape5_26.offsetX, -this.shape5_26.offsetY, -this.shape5_26.offsetZ);
    GL11.glTranslatef(-this.shape5_26.rotationPointX * f5, -this.shape5_26.rotationPointY * f5,
            -this.shape5_26.rotationPointZ * f5);
    this.shape5_26.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_32.offsetX, this.shape5_32.offsetY, this.shape5_32.offsetZ);
    GL11.glTranslatef(this.shape5_32.rotationPointX * f5, this.shape5_32.rotationPointY * f5,
            this.shape5_32.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.15D, 0.25D);
    GL11.glTranslatef(-this.shape5_32.offsetX, -this.shape5_32.offsetY, -this.shape5_32.offsetZ);
    GL11.glTranslatef(-this.shape5_32.rotationPointX * f5, -this.shape5_32.rotationPointY * f5,
            -this.shape5_32.rotationPointZ * f5);
    this.shape5_32.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_8.offsetX, this.shape5_8.offsetY, this.shape5_8.offsetZ);
    GL11.glTranslatef(this.shape5_8.rotationPointX * f5, this.shape5_8.rotationPointY * f5,
            this.shape5_8.rotationPointZ * f5);
    GL11.glScaled(0.7D, 0.4D, 0.1D);
    GL11.glTranslatef(-this.shape5_8.offsetX, -this.shape5_8.offsetY, -this.shape5_8.offsetZ);
    GL11.glTranslatef(-this.shape5_8.rotationPointX * f5, -this.shape5_8.rotationPointY * f5,
            -this.shape5_8.rotationPointZ * f5);
    this.shape5_8.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape5_6.offsetX, this.shape5_6.offsetY, this.shape5_6.offsetZ);
    GL11.glTranslatef(this.shape5_6.rotationPointX * f5, this.shape5_6.rotationPointY * f5,
            this.shape5_6.rotationPointZ * f5);
    GL11.glScaled(0.1D, 0.8D, 0.1D);
    GL11.glTranslatef(-this.shape5_6.offsetX, -this.shape5_6.offsetY, -this.shape5_6.offsetZ);
    GL11.glTranslatef(-this.shape5_6.rotationPointX * f5, -this.shape5_6.rotationPointY * f5,
            -this.shape5_6.rotationPointZ * f5);
    this.shape5_6.render(f5);
    GL11.glPopMatrix();
    GL11.glPopMatrix();
}

From source file:buildcraftAdditions.client.models.ModelKineticDuster.java

License:GNU General Public License

@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
    this.cube.render(f5);
    this.shape11_2.render(f5);
    GL11.glPushMatrix();/*from w  ww  . j  av a 2 s. co m*/
    GL11.glTranslatef(this.shape24_3.offsetX, this.shape24_3.offsetY, this.shape24_3.offsetZ);
    GL11.glTranslatef(this.shape24_3.rotationPointX * f5, this.shape24_3.rotationPointY * f5,
            this.shape24_3.rotationPointZ * f5);
    GL11.glScaled(1.0D, 6.0D, 14.0D);
    GL11.glTranslatef(-this.shape24_3.offsetX, -this.shape24_3.offsetY, -this.shape24_3.offsetZ);
    GL11.glTranslatef(-this.shape24_3.rotationPointX * f5, -this.shape24_3.rotationPointY * f5,
            -this.shape24_3.rotationPointZ * f5);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.2F);
    this.shape24_3.render(f5);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glPopMatrix();
    this.shape11_7.render(f5);
    this.shape11_5.render(f5);
    this.shape11_1.render(f5);
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape24_1.offsetX, this.shape24_1.offsetY, this.shape24_1.offsetZ);
    GL11.glTranslatef(this.shape24_1.rotationPointX * f5, this.shape24_1.rotationPointY * f5,
            this.shape24_1.rotationPointZ * f5);
    GL11.glScaled(1.0D, 6.0D, 14.0D);
    GL11.glTranslatef(-this.shape24_1.offsetX, -this.shape24_1.offsetY, -this.shape24_1.offsetZ);
    GL11.glTranslatef(-this.shape24_1.rotationPointX * f5, -this.shape24_1.rotationPointY * f5,
            -this.shape24_1.rotationPointZ * f5);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.2F);
    this.shape24_1.render(f5);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape24_2.offsetX, this.shape24_2.offsetY, this.shape24_2.offsetZ);
    GL11.glTranslatef(this.shape24_2.rotationPointX * f5, this.shape24_2.rotationPointY * f5,
            this.shape24_2.rotationPointZ * f5);
    GL11.glScaled(1.0D, 6.0D, 14.0D);
    GL11.glTranslatef(-this.shape24_2.offsetX, -this.shape24_2.offsetY, -this.shape24_2.offsetZ);
    GL11.glTranslatef(-this.shape24_2.rotationPointX * f5, -this.shape24_2.rotationPointY * f5,
            -this.shape24_2.rotationPointZ * f5);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.2F);
    this.shape24_2.render(f5);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape24_5.offsetX, this.shape24_5.offsetY, this.shape24_5.offsetZ);
    GL11.glTranslatef(this.shape24_5.rotationPointX * f5, this.shape24_5.rotationPointY * f5,
            this.shape24_5.rotationPointZ * f5);
    GL11.glScaled(14.0D, 1.0D, 14.0D);
    GL11.glTranslatef(-this.shape24_5.offsetX, -this.shape24_5.offsetY, -this.shape24_5.offsetZ);
    GL11.glTranslatef(-this.shape24_5.rotationPointX * f5, -this.shape24_5.rotationPointY * f5,
            -this.shape24_5.rotationPointZ * f5);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.2F);
    this.shape24_5.render(f5);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glPopMatrix();
    this.shape11_4.render(f5);
    this.shape11_3.render(f5);
    this.shape11_6.render(f5);
    this.shape11.render(f5);
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape24.offsetX, this.shape24.offsetY, this.shape24.offsetZ);
    GL11.glTranslatef(this.shape24.rotationPointX * f5, this.shape24.rotationPointY * f5,
            this.shape24.rotationPointZ * f5);
    GL11.glScaled(14.0D, 6.0D, 1.0D);
    GL11.glTranslatef(-this.shape24.offsetX, -this.shape24.offsetY, -this.shape24.offsetZ);
    GL11.glTranslatef(-this.shape24.rotationPointX * f5, -this.shape24.rotationPointY * f5,
            -this.shape24.rotationPointZ * f5);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.2F);
    this.shape24.render(f5);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape24_4.offsetX, this.shape24_4.offsetY, this.shape24_4.offsetZ);
    GL11.glTranslatef(this.shape24_4.rotationPointX * f5, this.shape24_4.rotationPointY * f5,
            this.shape24_4.rotationPointZ * f5);
    GL11.glScaled(14.0D, 6.0D, 1.0D);
    GL11.glTranslatef(-this.shape24_4.offsetX, -this.shape24_4.offsetY, -this.shape24_4.offsetZ);
    GL11.glTranslatef(-this.shape24_4.rotationPointX * f5, -this.shape24_4.rotationPointY * f5,
            -this.shape24_4.rotationPointZ * f5);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.2F);
    this.shape24_4.render(f5);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glPopMatrix();
}

From source file:buildcraftAdditions.client.models.ModelRocketPants.java

License:GNU General Public License

private void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, float offsetX,
        float offsetY, float offsetZ) {
    GL11.glPushMatrix();// w  w w . ja  v  a  2s  . co m
    GL11.glTranslatef(offsetX, offsetY, offsetZ);
    RenderUtils.bindTexture(TEXTURE);
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_18.offsetX, this.shape9_18.offsetY, this.shape9_18.offsetZ);
    GL11.glTranslatef(this.shape9_18.rotationPointX * f5, this.shape9_18.rotationPointY * f5,
            this.shape9_18.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.5D, 0.6D);
    GL11.glTranslatef(-this.shape9_18.offsetX, -this.shape9_18.offsetY, -this.shape9_18.offsetZ);
    GL11.glTranslatef(-this.shape9_18.rotationPointX * f5, -this.shape9_18.rotationPointY * f5,
            -this.shape9_18.rotationPointZ * f5);
    this.shape9_18.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_24.offsetX, this.shape9_24.offsetY, this.shape9_24.offsetZ);
    GL11.glTranslatef(this.shape9_24.rotationPointX * f5, this.shape9_24.rotationPointY * f5,
            this.shape9_24.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.8D, 1.0D);
    GL11.glTranslatef(-this.shape9_24.offsetX, -this.shape9_24.offsetY, -this.shape9_24.offsetZ);
    GL11.glTranslatef(-this.shape9_24.rotationPointX * f5, -this.shape9_24.rotationPointY * f5,
            -this.shape9_24.rotationPointZ * f5);
    this.shape9_24.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_10.offsetX, this.shape9_10.offsetY, this.shape9_10.offsetZ);
    GL11.glTranslatef(this.shape9_10.rotationPointX * f5, this.shape9_10.rotationPointY * f5,
            this.shape9_10.rotationPointZ * f5);
    GL11.glScaled(0.6D, 0.2D, 0.2D);
    GL11.glTranslatef(-this.shape9_10.offsetX, -this.shape9_10.offsetY, -this.shape9_10.offsetZ);
    GL11.glTranslatef(-this.shape9_10.rotationPointX * f5, -this.shape9_10.rotationPointY * f5,
            -this.shape9_10.rotationPointZ * f5);
    this.shape9_10.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_17.offsetX, this.shape9_17.offsetY, this.shape9_17.offsetZ);
    GL11.glTranslatef(this.shape9_17.rotationPointX * f5, this.shape9_17.rotationPointY * f5,
            this.shape9_17.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.6D, 0.8D);
    GL11.glTranslatef(-this.shape9_17.offsetX, -this.shape9_17.offsetY, -this.shape9_17.offsetZ);
    GL11.glTranslatef(-this.shape9_17.rotationPointX * f5, -this.shape9_17.rotationPointY * f5,
            -this.shape9_17.rotationPointZ * f5);
    this.shape9_17.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_9.offsetX, this.shape9_9.offsetY, this.shape9_9.offsetZ);
    GL11.glTranslatef(this.shape9_9.rotationPointX * f5, this.shape9_9.rotationPointY * f5,
            this.shape9_9.rotationPointZ * f5);
    GL11.glScaled(0.6D, 0.5D, 1.0D);
    GL11.glTranslatef(-this.shape9_9.offsetX, -this.shape9_9.offsetY, -this.shape9_9.offsetZ);
    GL11.glTranslatef(-this.shape9_9.rotationPointX * f5, -this.shape9_9.rotationPointY * f5,
            -this.shape9_9.rotationPointZ * f5);
    this.shape9_9.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_31.offsetX, this.shape9_31.offsetY, this.shape9_31.offsetZ);
    GL11.glTranslatef(this.shape9_31.rotationPointX * f5, this.shape9_31.rotationPointY * f5,
            this.shape9_31.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.6D, 0.6D);
    GL11.glTranslatef(-this.shape9_31.offsetX, -this.shape9_31.offsetY, -this.shape9_31.offsetZ);
    GL11.glTranslatef(-this.shape9_31.rotationPointX * f5, -this.shape9_31.rotationPointY * f5,
            -this.shape9_31.rotationPointZ * f5);
    this.shape9_31.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_1.offsetX, this.shape9_1.offsetY, this.shape9_1.offsetZ);
    GL11.glTranslatef(this.shape9_1.rotationPointX * f5, this.shape9_1.rotationPointY * f5,
            this.shape9_1.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.8D, 0.7D);
    GL11.glTranslatef(-this.shape9_1.offsetX, -this.shape9_1.offsetY, -this.shape9_1.offsetZ);
    GL11.glTranslatef(-this.shape9_1.rotationPointX * f5, -this.shape9_1.rotationPointY * f5,
            -this.shape9_1.rotationPointZ * f5);
    this.shape9_1.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_13.offsetX, this.shape9_13.offsetY, this.shape9_13.offsetZ);
    GL11.glTranslatef(this.shape9_13.rotationPointX * f5, this.shape9_13.rotationPointY * f5,
            this.shape9_13.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.4D, 0.5D);
    GL11.glTranslatef(-this.shape9_13.offsetX, -this.shape9_13.offsetY, -this.shape9_13.offsetZ);
    GL11.glTranslatef(-this.shape9_13.rotationPointX * f5, -this.shape9_13.rotationPointY * f5,
            -this.shape9_13.rotationPointZ * f5);
    this.shape9_13.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.frl_3.offsetX, this.frl_3.offsetY, this.frl_3.offsetZ);
    GL11.glTranslatef(this.frl_3.rotationPointX * f5, this.frl_3.rotationPointY * f5,
            this.frl_3.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.5D, 0.4D);
    GL11.glTranslatef(-this.frl_3.offsetX, -this.frl_3.offsetY, -this.frl_3.offsetZ);
    GL11.glTranslatef(-this.frl_3.rotationPointX * f5, -this.frl_3.rotationPointY * f5,
            -this.frl_3.rotationPointZ * f5);
    this.frl_3.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_11.offsetX, this.shape9_11.offsetY, this.shape9_11.offsetZ);
    GL11.glTranslatef(this.shape9_11.rotationPointX * f5, this.shape9_11.rotationPointY * f5,
            this.shape9_11.rotationPointZ * f5);
    GL11.glScaled(0.6D, 0.8D, 0.8D);
    GL11.glTranslatef(-this.shape9_11.offsetX, -this.shape9_11.offsetY, -this.shape9_11.offsetZ);
    GL11.glTranslatef(-this.shape9_11.rotationPointX * f5, -this.shape9_11.rotationPointY * f5,
            -this.shape9_11.rotationPointZ * f5);
    this.shape9_11.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.frl.offsetX, this.frl.offsetY, this.frl.offsetZ);
    GL11.glTranslatef(this.frl.rotationPointX * f5, this.frl.rotationPointY * f5, this.frl.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.5D, 0.4D);
    GL11.glTranslatef(-this.frl.offsetX, -this.frl.offsetY, -this.frl.offsetZ);
    GL11.glTranslatef(-this.frl.rotationPointX * f5, -this.frl.rotationPointY * f5,
            -this.frl.rotationPointZ * f5);
    this.frl.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_28.offsetX, this.shape9_28.offsetY, this.shape9_28.offsetZ);
    GL11.glTranslatef(this.shape9_28.rotationPointX * f5, this.shape9_28.rotationPointY * f5,
            this.shape9_28.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.8D, 0.8D);
    GL11.glTranslatef(-this.shape9_28.offsetX, -this.shape9_28.offsetY, -this.shape9_28.offsetZ);
    GL11.glTranslatef(-this.shape9_28.rotationPointX * f5, -this.shape9_28.rotationPointY * f5,
            -this.shape9_28.rotationPointZ * f5);
    this.shape9_28.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_26.offsetX, this.shape9_26.offsetY, this.shape9_26.offsetZ);
    GL11.glTranslatef(this.shape9_26.rotationPointX * f5, this.shape9_26.rotationPointY * f5,
            this.shape9_26.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.5D, 0.6D);
    GL11.glTranslatef(-this.shape9_26.offsetX, -this.shape9_26.offsetY, -this.shape9_26.offsetZ);
    GL11.glTranslatef(-this.shape9_26.rotationPointX * f5, -this.shape9_26.rotationPointY * f5,
            -this.shape9_26.rotationPointZ * f5);
    this.shape9_26.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_12.offsetX, this.shape9_12.offsetY, this.shape9_12.offsetZ);
    GL11.glTranslatef(this.shape9_12.rotationPointX * f5, this.shape9_12.rotationPointY * f5,
            this.shape9_12.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.8D, 0.4D);
    GL11.glTranslatef(-this.shape9_12.offsetX, -this.shape9_12.offsetY, -this.shape9_12.offsetZ);
    GL11.glTranslatef(-this.shape9_12.rotationPointX * f5, -this.shape9_12.rotationPointY * f5,
            -this.shape9_12.rotationPointZ * f5);
    this.shape9_12.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_16.offsetX, this.shape9_16.offsetY, this.shape9_16.offsetZ);
    GL11.glTranslatef(this.shape9_16.rotationPointX * f5, this.shape9_16.rotationPointY * f5,
            this.shape9_16.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.8D, 1.0D);
    GL11.glTranslatef(-this.shape9_16.offsetX, -this.shape9_16.offsetY, -this.shape9_16.offsetZ);
    GL11.glTranslatef(-this.shape9_16.rotationPointX * f5, -this.shape9_16.rotationPointY * f5,
            -this.shape9_16.rotationPointZ * f5);
    this.shape9_16.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_7.offsetX, this.shape9_7.offsetY, this.shape9_7.offsetZ);
    GL11.glTranslatef(this.shape9_7.rotationPointX * f5, this.shape9_7.rotationPointY * f5,
            this.shape9_7.rotationPointZ * f5);
    GL11.glScaled(0.6D, 0.8D, 0.8D);
    GL11.glTranslatef(-this.shape9_7.offsetX, -this.shape9_7.offsetY, -this.shape9_7.offsetZ);
    GL11.glTranslatef(-this.shape9_7.rotationPointX * f5, -this.shape9_7.rotationPointY * f5,
            -this.shape9_7.rotationPointZ * f5);
    this.shape9_7.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_15.offsetX, this.shape9_15.offsetY, this.shape9_15.offsetZ);
    GL11.glTranslatef(this.shape9_15.rotationPointX * f5, this.shape9_15.rotationPointY * f5,
            this.shape9_15.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.2D, 0.3D);
    GL11.glTranslatef(-this.shape9_15.offsetX, -this.shape9_15.offsetY, -this.shape9_15.offsetZ);
    GL11.glTranslatef(-this.shape9_15.rotationPointX * f5, -this.shape9_15.rotationPointY * f5,
            -this.shape9_15.rotationPointZ * f5);
    this.shape9_15.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_14.offsetX, this.shape9_14.offsetY, this.shape9_14.offsetZ);
    GL11.glTranslatef(this.shape9_14.rotationPointX * f5, this.shape9_14.rotationPointY * f5,
            this.shape9_14.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape9_14.offsetX, -this.shape9_14.offsetY, -this.shape9_14.offsetZ);
    GL11.glTranslatef(-this.shape9_14.rotationPointX * f5, -this.shape9_14.rotationPointY * f5,
            -this.shape9_14.rotationPointZ * f5);
    this.shape9_14.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_30.offsetX, this.shape9_30.offsetY, this.shape9_30.offsetZ);
    GL11.glTranslatef(this.shape9_30.rotationPointX * f5, this.shape9_30.rotationPointY * f5,
            this.shape9_30.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.8D, 0.8D);
    GL11.glTranslatef(-this.shape9_30.offsetX, -this.shape9_30.offsetY, -this.shape9_30.offsetZ);
    GL11.glTranslatef(-this.shape9_30.rotationPointX * f5, -this.shape9_30.rotationPointY * f5,
            -this.shape9_30.rotationPointZ * f5);
    this.shape9_30.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_2.offsetX, this.shape9_2.offsetY, this.shape9_2.offsetZ);
    GL11.glTranslatef(this.shape9_2.rotationPointX * f5, this.shape9_2.rotationPointY * f5,
            this.shape9_2.rotationPointZ * f5);
    GL11.glScaled(0.9D, 0.3D, 0.7D);
    GL11.glTranslatef(-this.shape9_2.offsetX, -this.shape9_2.offsetY, -this.shape9_2.offsetZ);
    GL11.glTranslatef(-this.shape9_2.rotationPointX * f5, -this.shape9_2.rotationPointY * f5,
            -this.shape9_2.rotationPointZ * f5);
    this.shape9_2.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_20.offsetX, this.shape9_20.offsetY, this.shape9_20.offsetZ);
    GL11.glTranslatef(this.shape9_20.rotationPointX * f5, this.shape9_20.rotationPointY * f5,
            this.shape9_20.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.8D, 0.8D);
    GL11.glTranslatef(-this.shape9_20.offsetX, -this.shape9_20.offsetY, -this.shape9_20.offsetZ);
    GL11.glTranslatef(-this.shape9_20.rotationPointX * f5, -this.shape9_20.rotationPointY * f5,
            -this.shape9_20.rotationPointZ * f5);
    this.shape9_20.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_4.offsetX, this.shape9_4.offsetY, this.shape9_4.offsetZ);
    GL11.glTranslatef(this.shape9_4.rotationPointX * f5, this.shape9_4.rotationPointY * f5,
            this.shape9_4.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.4D, 0.5D);
    GL11.glTranslatef(-this.shape9_4.offsetX, -this.shape9_4.offsetY, -this.shape9_4.offsetZ);
    GL11.glTranslatef(-this.shape9_4.rotationPointX * f5, -this.shape9_4.rotationPointY * f5,
            -this.shape9_4.rotationPointZ * f5);
    this.shape9_4.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.frl_2.offsetX, this.frl_2.offsetY, this.frl_2.offsetZ);
    GL11.glTranslatef(this.frl_2.rotationPointX * f5, this.frl_2.rotationPointY * f5,
            this.frl_2.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.5D, 0.4D);
    GL11.glTranslatef(-this.frl_2.offsetX, -this.frl_2.offsetY, -this.frl_2.offsetZ);
    GL11.glTranslatef(-this.frl_2.rotationPointX * f5, -this.frl_2.rotationPointY * f5,
            -this.frl_2.rotationPointZ * f5);
    this.frl_2.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_19.offsetX, this.shape9_19.offsetY, this.shape9_19.offsetZ);
    GL11.glTranslatef(this.shape9_19.rotationPointX * f5, this.shape9_19.rotationPointY * f5,
            this.shape9_19.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.4D, 0.4D);
    GL11.glTranslatef(-this.shape9_19.offsetX, -this.shape9_19.offsetY, -this.shape9_19.offsetZ);
    GL11.glTranslatef(-this.shape9_19.rotationPointX * f5, -this.shape9_19.rotationPointY * f5,
            -this.shape9_19.rotationPointZ * f5);
    this.shape9_19.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9.offsetX, this.shape9.offsetY, this.shape9.offsetZ);
    GL11.glTranslatef(this.shape9.rotationPointX * f5, this.shape9.rotationPointY * f5,
            this.shape9.rotationPointZ * f5);
    GL11.glScaled(0.6D, 0.8D, 0.6D);
    GL11.glTranslatef(-this.shape9.offsetX, -this.shape9.offsetY, -this.shape9.offsetZ);
    GL11.glTranslatef(-this.shape9.rotationPointX * f5, -this.shape9.rotationPointY * f5,
            -this.shape9.rotationPointZ * f5);
    this.shape9.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_5.offsetX, this.shape9_5.offsetY, this.shape9_5.offsetZ);
    GL11.glTranslatef(this.shape9_5.rotationPointX * f5, this.shape9_5.rotationPointY * f5,
            this.shape9_5.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.3D, 0.3D);
    GL11.glTranslatef(-this.shape9_5.offsetX, -this.shape9_5.offsetY, -this.shape9_5.offsetZ);
    GL11.glTranslatef(-this.shape9_5.rotationPointX * f5, -this.shape9_5.rotationPointY * f5,
            -this.shape9_5.rotationPointZ * f5);
    this.shape9_5.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_27.offsetX, this.shape9_27.offsetY, this.shape9_27.offsetZ);
    GL11.glTranslatef(this.shape9_27.rotationPointX * f5, this.shape9_27.rotationPointY * f5,
            this.shape9_27.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.4D, 0.4D);
    GL11.glTranslatef(-this.shape9_27.offsetX, -this.shape9_27.offsetY, -this.shape9_27.offsetZ);
    GL11.glTranslatef(-this.shape9_27.rotationPointX * f5, -this.shape9_27.rotationPointY * f5,
            -this.shape9_27.rotationPointZ * f5);
    this.shape9_27.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_22.offsetX, this.shape9_22.offsetY, this.shape9_22.offsetZ);
    GL11.glTranslatef(this.shape9_22.rotationPointX * f5, this.shape9_22.rotationPointY * f5,
            this.shape9_22.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.6D, 0.6D);
    GL11.glTranslatef(-this.shape9_22.offsetX, -this.shape9_22.offsetY, -this.shape9_22.offsetZ);
    GL11.glTranslatef(-this.shape9_22.rotationPointX * f5, -this.shape9_22.rotationPointY * f5,
            -this.shape9_22.rotationPointZ * f5);
    this.shape9_22.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_21.offsetX, this.shape9_21.offsetY, this.shape9_21.offsetZ);
    GL11.glTranslatef(this.shape9_21.rotationPointX * f5, this.shape9_21.rotationPointY * f5,
            this.shape9_21.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.6D, 0.6D);
    GL11.glTranslatef(-this.shape9_21.offsetX, -this.shape9_21.offsetY, -this.shape9_21.offsetZ);
    GL11.glTranslatef(-this.shape9_21.rotationPointX * f5, -this.shape9_21.rotationPointY * f5,
            -this.shape9_21.rotationPointZ * f5);
    this.shape9_21.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_29.offsetX, this.shape9_29.offsetY, this.shape9_29.offsetZ);
    GL11.glTranslatef(this.shape9_29.rotationPointX * f5, this.shape9_29.rotationPointY * f5,
            this.shape9_29.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.6D, 0.6D);
    GL11.glTranslatef(-this.shape9_29.offsetX, -this.shape9_29.offsetY, -this.shape9_29.offsetZ);
    GL11.glTranslatef(-this.shape9_29.rotationPointX * f5, -this.shape9_29.rotationPointY * f5,
            -this.shape9_29.rotationPointZ * f5);
    this.shape9_29.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_8.offsetX, this.shape9_8.offsetY, this.shape9_8.offsetZ);
    GL11.glTranslatef(this.shape9_8.rotationPointX * f5, this.shape9_8.rotationPointY * f5,
            this.shape9_8.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.8D, 0.4D);
    GL11.glTranslatef(-this.shape9_8.offsetX, -this.shape9_8.offsetY, -this.shape9_8.offsetZ);
    GL11.glTranslatef(-this.shape9_8.rotationPointX * f5, -this.shape9_8.rotationPointY * f5,
            -this.shape9_8.rotationPointZ * f5);
    this.shape9_8.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_23.offsetX, this.shape9_23.offsetY, this.shape9_23.offsetZ);
    GL11.glTranslatef(this.shape9_23.rotationPointX * f5, this.shape9_23.rotationPointY * f5,
            this.shape9_23.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.8D, 0.8D);
    GL11.glTranslatef(-this.shape9_23.offsetX, -this.shape9_23.offsetY, -this.shape9_23.offsetZ);
    GL11.glTranslatef(-this.shape9_23.rotationPointX * f5, -this.shape9_23.rotationPointY * f5,
            -this.shape9_23.rotationPointZ * f5);
    this.shape9_23.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.frl_1.offsetX, this.frl_1.offsetY, this.frl_1.offsetZ);
    GL11.glTranslatef(this.frl_1.rotationPointX * f5, this.frl_1.rotationPointY * f5,
            this.frl_1.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.5D, 0.4D);
    GL11.glTranslatef(-this.frl_1.offsetX, -this.frl_1.offsetY, -this.frl_1.offsetZ);
    GL11.glTranslatef(-this.frl_1.rotationPointX * f5, -this.frl_1.rotationPointY * f5,
            -this.frl_1.rotationPointZ * f5);
    this.frl_1.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_3.offsetX, this.shape9_3.offsetY, this.shape9_3.offsetZ);
    GL11.glTranslatef(this.shape9_3.rotationPointX * f5, this.shape9_3.rotationPointY * f5,
            this.shape9_3.rotationPointZ * f5);
    GL11.glScaled(0.3D, 0.8D, 0.7D);
    GL11.glTranslatef(-this.shape9_3.offsetX, -this.shape9_3.offsetY, -this.shape9_3.offsetZ);
    GL11.glTranslatef(-this.shape9_3.rotationPointX * f5, -this.shape9_3.rotationPointY * f5,
            -this.shape9_3.rotationPointZ * f5);
    this.shape9_3.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_25.offsetX, this.shape9_25.offsetY, this.shape9_25.offsetZ);
    GL11.glTranslatef(this.shape9_25.rotationPointX * f5, this.shape9_25.rotationPointY * f5,
            this.shape9_25.rotationPointZ * f5);
    GL11.glScaled(0.4D, 0.6D, 0.8D);
    GL11.glTranslatef(-this.shape9_25.offsetX, -this.shape9_25.offsetY, -this.shape9_25.offsetZ);
    GL11.glTranslatef(-this.shape9_25.rotationPointX * f5, -this.shape9_25.rotationPointY * f5,
            -this.shape9_25.rotationPointZ * f5);
    this.shape9_25.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.shape9_6.offsetX, this.shape9_6.offsetY, this.shape9_6.offsetZ);
    GL11.glTranslatef(this.shape9_6.rotationPointX * f5, this.shape9_6.rotationPointY * f5,
            this.shape9_6.rotationPointZ * f5);
    GL11.glScaled(0.2D, 0.2D, 0.3D);
    GL11.glTranslatef(-this.shape9_6.offsetX, -this.shape9_6.offsetY, -this.shape9_6.offsetZ);
    GL11.glTranslatef(-this.shape9_6.rotationPointX * f5, -this.shape9_6.rotationPointY * f5,
            -this.shape9_6.rotationPointZ * f5);
    this.shape9_6.render(f5);
    GL11.glPopMatrix();
    GL11.glPopMatrix();
}

From source file:buildcraftAdditions.client.render.BucketItemRenderer.java

License:GNU General Public License

@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
    if (item == null || item.getItem() == null || !(item.getItem() instanceof ItemBucketBCA))
        return;//from  w  w w .  ja v a  2 s  . c om

    ItemBucketBCA bucket = (ItemBucketBCA) item.getItem();
    Fluid fluid = null;
    boolean gaseous = false;

    if (bucket.getFluid() != null) {
        fluid = bucket.getFluid().getFluid();
        if (fluid != null && (fluid.isGaseous() || fluid.getDensity() < 0))
            gaseous = true;
    }

    IIcon overlay = bucket.getOverlay();
    IIcon bucketIcon = Items.bucket.getIconFromDamage(0);

    GL11.glPushMatrix();
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    if (type.equals(ItemRenderType.EQUIPPED)) {
        GL11.glRotated(180, 0, 0, 1);
        GL11.glTranslated(-1, -1, 0);
    } else if (type.equals(ItemRenderType.ENTITY)) {
        GL11.glRotated(180, 0, 0, 1);
        GL11.glRotated(90, 0, 1, 0);
        GL11.glTranslated(-0.5, -0.9, 0);
        if (item.isOnItemFrame()) {
            GL11.glTranslated(0.075, 0.475, 0);
            GL11.glScaled(0.85, 0.85, 0.85);
        }
    } else if (type.equals(ItemRenderType.EQUIPPED_FIRST_PERSON)) {
        GL11.glTranslated(1, 1, 0);
        GL11.glRotated(180, 0, 0, 1);
    }

    if (fluid != null) {
        Minecraft.getMinecraft().renderEngine.bindTexture(RenderUtils.MC_ITEM_SHEET);
        renderMask(overlay, fluid.getIcon(), type, gaseous);
    }
    Minecraft.getMinecraft().renderEngine.bindTexture(RenderUtils.MC_ITEM_SHEET);

    if (!type.equals(ItemRenderType.INVENTORY)) {
        if (gaseous)
            ItemRenderer.renderItemIn2D(Tessellator.instance, bucketIcon.getMaxU(), bucketIcon.getMinV(),
                    bucketIcon.getMinU(), bucketIcon.getMaxV(), bucketIcon.getIconWidth(),
                    bucketIcon.getIconHeight(), 0.0625F);
        else
            ItemRenderer.renderItemIn2D(Tessellator.instance, bucketIcon.getMinU(), bucketIcon.getMaxV(),
                    bucketIcon.getMaxU(), bucketIcon.getMinV(), bucketIcon.getIconWidth(),
                    bucketIcon.getIconHeight(), 0.0625F);
    } else
        renderIcon(bucketIcon, 0, gaseous);

    GL11.glColor4f(1, 1, 1, 1);
    GL11.glPopMatrix();
}

From source file:buildcraftAdditions.client.render.CanisterItemRender.java

License:GNU General Public License

@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
    IIcon overlay = canister.overlay;//ww  w.  j a v  a2 s .  c o m
    IIcon cannister = canister.getIconFromDamage(0);

    GL11.glPushMatrix();
    if (type.equals(ItemRenderType.EQUIPPED)) {
        GL11.glRotated(180.0D, 0.0D, 0.0D, 1.0D);
        GL11.glTranslated(-1.0D, -1.0D, 0.0D);
    } else if (type.equals(ItemRenderType.ENTITY)) {
        GL11.glRotated(180.0D, 0.0D, 0.0D, 1.0D);
        GL11.glRotated(90.0D, 0.0D, 1.0D, 0.0D);
        GL11.glTranslated(-0.5D, -0.9D, 0.0D);
        if (item.isOnItemFrame()) {
            GL11.glTranslated(0.1D, 0.4D, 0.0D);
            GL11.glScaled(0.85D, 0.85D, 0.85D);
        }
    } else if (type.equals(ItemRenderType.EQUIPPED_FIRST_PERSON)) {
        GL11.glTranslated(1.0D, 1.0D, 0.0D);
        GL11.glRotated(180.0D, 0.0D, 0.0D, 1.0D);
    }

    if (item.stackTagCompound != null && item.getTagCompound().hasKey("Fluid")) {
        Fluid fluid = FluidRegistry
                .getFluid(item.stackTagCompound.getCompoundTag("Fluid").getString("FluidName"));
        if (fluid != null) {
            Minecraft.getMinecraft().renderEngine.bindTexture(ITEM_TEXTURE);
            renderMask(overlay, fluid.getIcon(), type);
        }
    }
    Minecraft.getMinecraft().renderEngine.bindTexture(ITEM_TEXTURE);

    if (!type.equals(ItemRenderType.INVENTORY))
        ItemRenderer.renderItemIn2D(Tessellator.instance, cannister.getMinU(), cannister.getMaxV(),
                cannister.getMaxU(), cannister.getMinV(), cannister.getIconWidth(), cannister.getIconHeight(),
                0.0625F);
    else
        renderIcon(cannister, 0.0D);

    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    GL11.glPopMatrix();
}