Example usage for org.lwjgl.opengl GL11 glPopMatrix

List of usage examples for org.lwjgl.opengl GL11 glPopMatrix

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glPopMatrix.

Prototype

public static native void glPopMatrix();

Source Link

Document

Pops the top entry off the current matrix stack, replacing the current matrix with the matrix that was the second entry in the stack.

Usage

From source file:buildcraft.energy.render.RenderEnergyEmitter.java

License:Minecraft Mod Public

@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
    TileEnergyEmitter emitter = (TileEnergyEmitter) tileentity;

    if (emitter != null) {
        GL11.glPushMatrix();/*from   w  w w . j  a v a2  s.c  om*/
        GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

        GL11.glTranslated(x, y, z);

        for (Target t : emitter.targets.values()) {
            GL11.glPushMatrix();
            GL11.glTranslated(0.5F, 0.5F, 0.5F);
            RenderLaser.doRenderLaserWave(TileEntityRendererDispatcher.instance.field_147553_e, t.data,
                    EntityLaser.LASER_TEXTURES[3]);
            GL11.glPopMatrix();
        }

        //GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glPopAttrib();
        GL11.glPopMatrix();
    }
}

From source file:buildcraft.energy.render.RenderEngine.java

License:Minecraft Mod Public

private void render(float progress, ForgeDirection orientation, ResourceLocation baseTexture,
        ResourceLocation chamberTexture, ResourceLocation trunkTexture, double x, double y, double z) {

    if (BuildCraftCore.render == RenderMode.NoDynamic) {
        return;/*from   w w w .j a  v a 2s  .c o  m*/
    }

    GL11.glPushMatrix();
    GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glColor3f(1, 1, 1);

    GL11.glTranslatef((float) x, (float) y, (float) z);

    float step;

    if (progress > 0.5) {
        step = 7.99F - (progress - 0.5F) * 2F * 7.99F;
    } else {
        step = progress * 2F * 7.99F;
    }

    float translatefact = step / 16;

    float[] angle = { 0, 0, 0 };
    float[] translate = { orientation.offsetX, orientation.offsetY, orientation.offsetZ };

    switch (orientation) {
    case EAST:
    case WEST:
    case DOWN:
        angle[2] = angleMap[orientation.ordinal()];
        break;
    case SOUTH:
    case NORTH:
    default:
        angle[0] = angleMap[orientation.ordinal()];
        break;
    }

    box.rotateAngleX = angle[0];
    box.rotateAngleY = angle[1];
    box.rotateAngleZ = angle[2];

    trunk.rotateAngleX = angle[0];
    trunk.rotateAngleY = angle[1];
    trunk.rotateAngleZ = angle[2];

    movingBox.rotateAngleX = angle[0];
    movingBox.rotateAngleY = angle[1];
    movingBox.rotateAngleZ = angle[2];

    chamber.rotateAngleX = angle[0];
    chamber.rotateAngleY = angle[1];
    chamber.rotateAngleZ = angle[2];

    float factor = (float) (1.0 / 16.0);

    bindTexture(baseTexture);

    box.render(factor);

    GL11.glTranslatef(translate[0] * translatefact, translate[1] * translatefact, translate[2] * translatefact);
    movingBox.render(factor);
    GL11.glTranslatef(-translate[0] * translatefact, -translate[1] * translatefact,
            -translate[2] * translatefact);

    bindTexture(chamberTexture);

    float chamberf = 2F / 16F;

    for (int i = 0; i <= step + 2; i += 2) {
        chamber.render(factor);
        GL11.glTranslatef(translate[0] * chamberf, translate[1] * chamberf, translate[2] * chamberf);
    }

    for (int i = 0; i <= step + 2; i += 2) {
        GL11.glTranslatef(-translate[0] * chamberf, -translate[1] * chamberf, -translate[2] * chamberf);
    }

    bindTexture(trunkTexture);

    trunk.render(factor);

    GL11.glPopAttrib();
    GL11.glPopMatrix();
}

From source file:buildcraft.energy.RenderEngine.java

License:Minecraft Mod Public

private void render(EnergyStage energy, float progress, Orientations orientation, String baseTexture, double x,
        double y, double z) {

    if (BuildCraftCore.render == RenderMode.NoDynamic)
        return;/*from ww w .  j  a va2 s .co  m*/

    GL11.glPushMatrix();
    GL11.glDisable(2896 /* GL_LIGHTING */);

    GL11.glTranslatef((float) x, (float) y, (float) z);

    float step;

    if (progress > 0.5)
        step = 7.99F - (progress - 0.5F) * 2F * 7.99F;
    else
        step = progress * 2F * 7.99F;

    float[] angle = { 0, 0, 0 };
    float[] translate = { 0, 0, 0 };
    float translatefact = step / 16;

    switch (orientation) {
    case XPos:
        angle[2] = (float) -Math.PI / 2;
        translate[0] = 1;
        break;
    case XNeg:
        angle[2] = (float) Math.PI / 2;
        translate[0] = -1;
        break;
    case YPos:
        translate[1] = 1;
        break;
    case YNeg:
        angle[2] = (float) Math.PI;
        translate[1] = -1;
        break;
    case ZPos:
        angle[0] = (float) Math.PI / 2;
        translate[2] = 1;
        break;
    case ZNeg:
        angle[0] = (float) -Math.PI / 2;
        translate[2] = -1;
        break;
    }

    box.rotateAngleX = angle[0];
    box.rotateAngleY = angle[1];
    box.rotateAngleZ = angle[2];

    trunk.rotateAngleX = angle[0];
    trunk.rotateAngleY = angle[1];
    trunk.rotateAngleZ = angle[2];

    movingBox.rotateAngleX = angle[0];
    movingBox.rotateAngleY = angle[1];
    movingBox.rotateAngleZ = angle[2];

    chamber.rotateAngleX = angle[0];
    chamber.rotateAngleY = angle[1];
    chamber.rotateAngleZ = angle[2];

    float factor = (float) (1.0 / 16.0);

    MinecraftForgeClient.bindTexture(baseTexture);

    box.render(factor);

    GL11.glTranslatef(translate[0] * translatefact, translate[1] * translatefact, translate[2] * translatefact);
    movingBox.render(factor);
    GL11.glTranslatef(-translate[0] * translatefact, -translate[1] * translatefact,
            -translate[2] * translatefact);

    MinecraftForgeClient.bindTexture(DefaultProps.TEXTURE_PATH_BLOCKS + "/chamber.png");

    float chamberf = 2F / 16F;

    for (int i = 0; i <= step + 2; i += 2) {
        chamber.render(factor);
        GL11.glTranslatef(translate[0] * chamberf, translate[1] * chamberf, translate[2] * chamberf);
    }

    for (int i = 0; i <= step + 2; i += 2)
        GL11.glTranslatef(-translate[0] * chamberf, -translate[1] * chamberf, -translate[2] * chamberf);

    String texture = "";

    switch (energy) {
    case Blue:
        texture = DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_blue.png";
        break;
    case Green:
        texture = DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_green.png";
        break;
    case Yellow:
        texture = DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_yellow.png";
        break;
    default:
        texture = DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_red.png";
        break;
    }

    MinecraftForgeClient.bindTexture(texture);

    trunk.render(factor);

    GL11.glEnable(2896 /* GL_LIGHTING */);
    GL11.glPopMatrix();
}

From source file:buildcraft.factory.render.RenderHopper.java

License:Minecraft Mod Public

private void render(double x, double y, double z) {
    if (BuildCraftCore.render == RenderMode.NoDynamic) {
        return;//from   w  w  w. jav a  2 s.  c  o  m
    }

    GL11.glPushMatrix();
    GL11.glDisable(GL11.GL_LIGHTING);

    GL11.glTranslated(x, y, z);
    bindTexture(HOPPER_TEXTURE);
    top.render((float) (1.0 / 16.0));
    bottom.render((float) (1.0 / 16.0));
    bindTexture(HOPPER_MIDDLE_TEXTURE);
    middle.render(Tessellator.instance, 1F / 16F);

    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glPopMatrix();
}

From source file:buildcraft.factory.render.RenderRefinery.java

License:Minecraft Mod Public

private void render(TileRefinery tile, double x, double y, double z) {
    FluidStack liquid1 = null, liquid2 = null, liquidResult = null;
    int color1 = 0xFFFFFF, color2 = 0xFFFFFF, colorResult = 0xFFFFFF;

    float anim = 0;
    int angle = 0;
    ModelRenderer theMagnet = magnet[0];
    if (tile != null) {
        if (tile.tank1.getFluid() != null) {
            liquid1 = tile.tank1.getFluid();
            color1 = tile.tank1.colorRenderCache;
        }/*from   ww  w  .j  a v  a  2  s.c o  m*/

        if (tile.tank2.getFluid() != null) {
            liquid2 = tile.tank2.getFluid();
            color2 = tile.tank2.colorRenderCache;
        }

        if (tile.result.getFluid() != null) {
            liquidResult = tile.result.getFluid();
            colorResult = tile.result.colorRenderCache;
        }

        anim = tile.getAnimationStage();

        angle = 0;
        switch (tile.getWorldObj().getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord)) {
        case 2:
            angle = 90;
            break;
        case 3:
            angle = 270;
            break;
        case 4:
            angle = 180;
            break;
        case 5:
            angle = 0;
            break;
        }

        if (tile.animationSpeed <= 1) {
            theMagnet = magnet[0];
        } else if (tile.animationSpeed <= 2.5) {
            theMagnet = magnet[1];
        } else if (tile.animationSpeed <= 4.5) {
            theMagnet = magnet[2];
        } else {
            theMagnet = magnet[3];
        }
    }

    GL11.glPushMatrix();
    GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glDisable(GL11.GL_CULL_FACE);

    GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F);
    GL11.glScalef(0.99F, 0.99F, 0.99F);

    GL11.glRotatef(angle, 0, 1, 0);

    bindTexture(TEXTURE);

    GL11.glPushMatrix();
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
    GL11.glTranslatef(-4F * pixel, 0, -4F * pixel);
    tank.render(pixel);
    GL11.glTranslatef(4F * pixel, 0, 4F * pixel);

    GL11.glTranslatef(-4F * pixel, 0, 4F * pixel);
    tank.render(pixel);
    GL11.glTranslatef(4F * pixel, 0, -4F * pixel);

    GL11.glTranslatef(4F * pixel, 0, 0);
    tank.render(pixel);
    GL11.glTranslatef(-4F * pixel, 0, 0);
    GL11.glPopMatrix();

    float trans1, trans2;

    if (anim <= 100) {
        trans1 = 12F * pixel * anim / 100F;
        trans2 = 0;
    } else if (anim <= 200) {
        trans1 = 12F * pixel - (12F * pixel * (anim - 100F) / 100F);
        trans2 = 12F * pixel * (anim - 100F) / 100F;
    } else {
        trans1 = 12F * pixel * (anim - 200F) / 100F;
        trans2 = 12F * pixel - (12F * pixel * (anim - 200F) / 100F);
    }

    GL11.glPushMatrix();
    GL11.glScalef(0.99F, 0.99F, 0.99F);
    GL11.glTranslatef(-0.51F, trans1 - 0.5F, -0.5F);
    theMagnet.render(pixel);
    GL11.glPopMatrix();

    GL11.glPushMatrix();
    GL11.glScalef(0.99F, 0.99F, 0.99F);
    GL11.glTranslatef(-0.51F, trans2 - 0.5F, 12F * pixel - 0.5F);
    theMagnet.render(pixel);
    GL11.glPopMatrix();

    if (tile != null) {
        GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

        GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
        GL11.glScalef(0.5F, 1, 0.5F);

        if (liquid1 != null && liquid1.amount > 0) {
            int[] list1 = FluidRenderer.getFluidDisplayLists(liquid1, tile.getWorldObj(), false);

            if (list1 != null) {
                bindTexture(FluidRenderer.getFluidSheet(liquid1));
                RenderUtils.setGLColorFromInt(color1);
                GL11.glCallList(list1[getDisplayListIndex(tile.tank1)]);
            }
        }

        if (liquid2 != null && liquid2.amount > 0) {
            int[] list2 = FluidRenderer.getFluidDisplayLists(liquid2, tile.getWorldObj(), false);

            if (list2 != null) {
                GL11.glPushMatrix();
                GL11.glTranslatef(0, 0, 1);
                bindTexture(FluidRenderer.getFluidSheet(liquid2));
                RenderUtils.setGLColorFromInt(color2);
                GL11.glCallList(list2[getDisplayListIndex(tile.tank2)]);
                GL11.glPopMatrix();
            }
        }

        if (liquidResult != null && liquidResult.amount > 0) {
            int[] list3 = FluidRenderer.getFluidDisplayLists(liquidResult, tile.getWorldObj(), false);

            if (list3 != null) {
                GL11.glPushMatrix();
                GL11.glTranslatef(1, 0, 0.5F);
                bindTexture(FluidRenderer.getFluidSheet(liquidResult));
                RenderUtils.setGLColorFromInt(colorResult);
                GL11.glCallList(list3[getDisplayListIndex(tile.result)]);
                GL11.glPopMatrix();
            }
        }
        GL11.glPopAttrib();
    }

    GL11.glPopAttrib();
    GL11.glPopMatrix();
}

From source file:buildcraft.factory.render.RenderTank.java

License:Minecraft Mod Public

@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {

    TileTank tank = (TileTank) tileentity;

    FluidStack liquid = tank.tank.getFluid();
    int color = tank.tank.colorRenderCache;
    if (liquid == null || liquid.amount <= 0) {
        return;/*from   w w  w  .j a  va 2s .c o  m*/
    }

    int[] displayList = FluidRenderer.getFluidDisplayLists(liquid, tileentity.getWorldObj(), false);
    if (displayList == null) {
        return;
    }

    GL11.glPushMatrix();
    GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

    bindTexture(FluidRenderer.getFluidSheet(liquid));
    RenderUtils.setGLColorFromInt(color);

    GL11.glTranslatef((float) x + 0.125F, (float) y + 0.5F, (float) z + 0.125F);
    GL11.glScalef(0.75F, 0.999F, 0.75F);
    GL11.glTranslatef(0, -0.5F, 0);

    GL11.glCallList(displayList[(int) ((float) liquid.amount / (float) (tank.tank.getCapacity())
            * (FluidRenderer.DISPLAY_STAGES - 1))]);

    GL11.glPopAttrib();
    GL11.glPopMatrix();
}

From source file:buildcraft.factory.RenderRefinery.java

License:Minecraft Mod Public

private void render(TileRefinery tile, double x, double y, double z) {

    int liquid1 = 0, liquid2 = 0, liquid3 = 0;
    int qty1 = 0, qty2 = 0, qty3 = 0;
    float anim = 0;
    int angle = 0;
    ModelRenderer theMagnet = magnet[0];

    if (tile != null) {
        liquid1 = tile.slot1.liquidId;//from w w  w.jav a 2  s . c om
        qty1 = tile.slot1.quantity;

        liquid2 = tile.slot2.liquidId;
        qty2 = tile.slot2.quantity;

        liquid3 = tile.result.liquidId;
        qty3 = tile.result.quantity;

        anim = tile.getAnimationStage();

        switch (tile.worldObj.getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord)) {
        case 2:
            angle = 90;
            break;
        case 3:
            angle = 270;
            break;
        case 4:
            angle = 180;
            break;
        case 5:
            angle = 0;
            break;
        }

        if (tile.animationSpeed <= 1)
            theMagnet = magnet[0];
        else if (tile.animationSpeed <= 2.5)
            theMagnet = magnet[1];
        else if (tile.animationSpeed <= 4.5)
            theMagnet = magnet[2];
        else
            theMagnet = magnet[3];

    }

    GL11.glPushMatrix();
    GL11.glDisable(2896 /* GL_LIGHTING */);

    GL11.glTranslatef((float) x, (float) y, (float) z);

    GL11.glTranslatef(0.5F, 0.5F, 0.5F);
    GL11.glRotatef(angle, 0, 1, 0);
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);

    MinecraftForgeClient.bindTexture(DefaultProps.TEXTURE_PATH_BLOCKS + "/refinery.png");
    GL11.glTranslatef(-4F * factor, 0, -4F * factor);
    tank.render(factor);
    GL11.glTranslatef(4F * factor, 0, 4F * factor);

    GL11.glTranslatef(-4F * factor, 0, 4F * factor);
    tank.render(factor);
    GL11.glTranslatef(4F * factor, 0, -4F * factor);

    GL11.glTranslatef(4F * factor, 0, 0);
    tank.render(factor);
    GL11.glTranslatef(-4F * factor, 0, 0);

    float trans1, trans2;

    if (anim <= 100) {
        trans1 = 12F * factor * anim / 100F;
        trans2 = 0;
    } else if (anim <= 200) {
        trans1 = 12F * factor - (12F * factor * (anim - 100F) / 100F);
        trans2 = 12F * factor * (anim - 100F) / 100F;
    } else {
        trans1 = 12F * factor * (anim - 200F) / 100F;
        trans2 = 12F * factor - (12F * factor * (anim - 200F) / 100F);
    }

    GL11.glTranslatef(0, trans1, 0);
    theMagnet.render(factor);
    GL11.glTranslatef(0, -trans1, 0);

    GL11.glTranslatef(0, trans2, 12F * factor);
    theMagnet.render(factor);
    GL11.glTranslatef(0, -trans2, -12F * factor);

    GL11.glTranslatef(0.5F, 0.5F, 0.5F);

    GL11.glTranslatef(-4F * factor, 0, -4F * factor);
    if (qty1 > 0) {
        int[] list1 = getDisplayLists(liquid1, tile.worldObj);

        if (list1 != null) {
            setTextureFor(liquid1);
            GL11.glCallList(
                    list1[(int) ((float) qty1 / (float) TileRefinery.LIQUID_PER_SLOT * (displayStages - 1))]);
        }
    }
    GL11.glTranslatef(4F * factor, 0, 4F * factor);

    GL11.glTranslatef(-4F * factor, 0, 4F * factor);
    if (qty2 > 0) {
        int[] list2 = getDisplayLists(liquid2, tile.worldObj);

        if (list2 != null) {
            setTextureFor(liquid2);
            GL11.glCallList(
                    list2[(int) ((float) qty2 / (float) TileRefinery.LIQUID_PER_SLOT * (displayStages - 1))]);
        }
    }
    GL11.glTranslatef(4F * factor, 0, -4F * factor);

    GL11.glTranslatef(4F * factor, 0, 0);
    if (qty3 > 0) {
        int[] list3 = getDisplayLists(liquid3, tile.worldObj);

        if (list3 != null) {
            setTextureFor(liquid3);
            GL11.glCallList(getDisplayLists(liquid3, tile.worldObj)[(int) ((float) qty3
                    / (float) TileRefinery.LIQUID_PER_SLOT * (displayStages - 1))]);
        }
    }
    GL11.glTranslatef(-4F * factor, 0, 0);

    GL11.glEnable(2896 /* GL_LIGHTING */);
    GL11.glPopMatrix();
}

From source file:buildcraft.factory.RenderTank.java

License:Minecraft Mod Public

@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {

    TileTank tank = ((TileTank) tileentity);

    LiquidStack liquid = tank.tank.getLiquid();

    if (liquid == null || liquid.amount <= 0 || liquid.itemID <= 0)
        return;/*  w  ww  . j a v a2  s . c  o  m*/

    int[] displayList = getDisplayLists(liquid.itemID, liquid.itemMeta, tileentity.worldObj);

    GL11.glPushMatrix();
    GL11.glDisable(2896 /* GL_LIGHTING */);

    Object obj = null;

    if (liquid.itemID < Block.blocksList.length && Block.blocksList[liquid.itemID] != null)
        obj = Block.blocksList[liquid.itemID];
    else
        obj = Item.itemsList[liquid.itemID];

    if (obj instanceof ITextureProvider)
        MinecraftForgeClient.bindTexture(((ITextureProvider) obj).getTextureFile());
    else
        MinecraftForgeClient.bindTexture("/terrain.png");

    GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F);

    GL11.glCallList(displayList[(int) ((float) liquid.amount / (float) (tank.tank.getCapacity())
            * (displayStages - 1))]);

    GL11.glEnable(2896 /* GL_LIGHTING */);
    GL11.glPopMatrix();
}

From source file:buildcraft.robotics.render.RenderRobot.java

License:Minecraft Mod Public

private void doRender(EntityRobot robot, double x, double y, double z, float partialTicks) {
    GL11.glPushMatrix();/*from   w  w w . j  a v a  2s  .  co m*/
    GL11.glTranslated(x, y, z);

    float robotYaw = this.interpolateRotation(robot.prevRenderYawOffset, robot.renderYawOffset, partialTicks);
    GL11.glRotatef(-robotYaw, 0.0f, 1.0f, 0.0f);

    if (robot.getStackInSlot(0) != null) {
        GL11.glPushMatrix();
        GL11.glTranslatef(-0.125F, 0, -0.125F);
        doRenderItem(robot.getStackInSlot(0));
        GL11.glColor3f(1, 1, 1);
        GL11.glPopMatrix();
    }

    if (robot.getStackInSlot(1) != null) {
        GL11.glPushMatrix();
        GL11.glTranslatef(+0.125F, 0, -0.125F);
        doRenderItem(robot.getStackInSlot(1));
        GL11.glColor3f(1, 1, 1);
        GL11.glPopMatrix();
    }

    if (robot.getStackInSlot(2) != null) {
        GL11.glPushMatrix();
        GL11.glTranslatef(+0.125F, 0, +0.125F);
        doRenderItem(robot.getStackInSlot(2));
        GL11.glColor3f(1, 1, 1);
        GL11.glPopMatrix();
    }

    if (robot.getStackInSlot(3) != null) {
        GL11.glPushMatrix();
        GL11.glTranslatef(-0.125F, 0, +0.125F);
        doRenderItem(robot.getStackInSlot(3));
        GL11.glColor3f(1, 1, 1);
        GL11.glPopMatrix();
    }

    if (robot.itemInUse != null) {
        GL11.glPushMatrix();

        GL11.glRotatef(robot.itemAngle2, 0, 0, 1);

        if (robot.itemActive) {
            long newDate = new Date().getTime();
            robot.itemActiveStage = (robot.itemActiveStage + (newDate - robot.lastUpdateTime) / 10) % 45;
            GL11.glRotatef(robot.itemActiveStage, 0, 0, 1);
            robot.lastUpdateTime = newDate;
        }

        GL11.glTranslatef(-0.4F, 0, 0);
        GL11.glRotatef(-45F + 180F, 0, 1, 0);
        GL11.glScalef(0.8F, 0.8F, 0.8F);

        ItemStack itemstack1 = robot.itemInUse;

        if (itemstack1.getItem().requiresMultipleRenderPasses()) {
            for (int k = 0; k < itemstack1.getItem().getRenderPasses(itemstack1.getItemDamage()); ++k) {
                RenderUtils.setGLColorFromInt(itemstack1.getItem().getColorFromItemStack(itemstack1, k));
                this.renderManager.itemRenderer.renderItem(robot, itemstack1, k);
            }
        } else {
            RenderUtils.setGLColorFromInt(itemstack1.getItem().getColorFromItemStack(itemstack1, 0));
            this.renderManager.itemRenderer.renderItem(robot, itemstack1, 0);
        }

        GL11.glColor3f(1, 1, 1);
        GL11.glPopMatrix();
    }

    if (robot.laser.isVisible) {
        robot.laser.head.x = robot.posX;
        robot.laser.head.y = robot.posY;
        robot.laser.head.z = robot.posZ;

        RenderLaser.doRenderLaser(renderManager.renderEngine, robot.laser, EntityLaser.LASER_TEXTURES[1]);
    }

    if (robot.getTexture() != null) {
        renderManager.renderEngine.bindTexture(robot.getTexture());
        float storagePercent = (float) robot.getBattery().getEnergyStored()
                / (float) robot.getBattery().getMaxEnergyStored();
        if (robot.hurtTime > 0) {
            GL11.glColor3f(1.0f, 0.6f, 0.6f);
            GL11.glRotatef(robot.hurtTime * 0.01f, 0, 0, 1);
        }
        doRenderRobot(1F / 16F, renderManager.renderEngine, storagePercent, robot.isActive());
    }

    for (ItemStack s : robot.getWearables()) {
        doRenderWearable(robot, renderManager.renderEngine, s);
    }

    GL11.glPopMatrix();
}

From source file:buildcraft.robotics.render.RenderRobot.java

License:Minecraft Mod Public

@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
    if (RenderManager.instance == null || RenderManager.instance.renderEngine == null) {
        return;/*from  w w  w .ja  va  2s .c om*/
    }

    GL11.glPushMatrix();

    if (item.getItem() == BuildCraftRobotics.robotItem) {
        ItemRobot robot = (ItemRobot) item.getItem();
        RenderManager.instance.renderEngine.bindTexture(robot.getTextureRobot(item));
    }

    if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
        GL11.glTranslated(0.0, 1.0, 0.7);
    } else if (type == ItemRenderType.ENTITY) {
        GL11.glScaled(0.6, 0.6, 0.6);
    } else if (type == ItemRenderType.INVENTORY) {
        GL11.glScaled(1.5, 1.5, 1.5);
    }

    doRenderRobot(1F / 16F, RenderManager.instance.renderEngine, 0.9F, false);

    GL11.glPopMatrix();
}