List of usage examples for org.lwjgl.opengl GL11 glPopMatrix
public static native void glPopMatrix();
From source file:cn.weaponmod.api.client.render.RenderBulletWeapon.java
License:Open Source License
public void renderEquipped(ItemStack item, RenderBlocks render, EntityLivingBase entity) { Tessellator t = Tessellator.instance; int mode = 0; if (item.stackTagCompound != null) mode = item.getTagCompound().getInteger("mode"); GL11.glPushMatrix();// w ww . j a v a 2s .c o m InformationBullet inf = (InformationBullet) weaponType.getInformation(item, entity.worldObj); if (inf == null) { RenderUtils.renderItemIn2d(item, width); return; } if (entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) entity; boolean left = ItemControlHandler.getUsingTickLeft(player, false) == 0 ? true : ItemControlHandler.getUsingSide(player); boolean firstPerson = (entity == Minecraft.getMinecraft().thePlayer && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0) && Minecraft.getMinecraft().currentScreen == null; int mt = inf == null ? -1 : (left ? inf.muzzle_left : inf.muzzle_right); if (left ? inf.lastShooting_left : inf.lastShooting_right) { int dt = inf.getDeltaTick(left); float recoverTime = 0.5F * weaponType.upLiftRadius / weaponType.recoverRadius; if (dt < recoverTime) { float uplift = 2.0F * weaponType.upLiftRadius * MathHelper.cos(mt * (float) Math.PI / recoverTime); GL11.glRotatef(uplift, 0.0F, 0.0F, 1.0F); } } if (mt > 0) { mt = 3 - mt; RenderBulletWeapon.renderMuzzleflashIn2d(t, muzzleflash[mt < muzzleflash.length ? mt : muzzleflash.length - 1], tx, ty, tz); } if (firstPerson && inf.isReloading) { float rotation = weaponType.getRotationForReload(item); if (reloadAnimStyle == 0) GL11.glRotatef(upliftRatio * rotation * 75F, 0.0F, 1.0F, 0.0F); else if (reloadAnimStyle == 1) { GL11.glRotatef(upliftRatio * rotation * 17F, 0.0F, 0.0F, -1.0F); GL11.glRotatef(upliftRatio * rotation * 30F, 0.0F, -1.0F, 0.0F); GL11.glRotatef(upliftRatio * rotation * 14F, 1.0F, 0.0F, 0.0F); } } } RenderUtils.renderItemIn2d(item, width); GL11.glPopMatrix(); }
From source file:cn.weaponmod.api.client.render.RenderBulletWeapon.java
License:Open Source License
public static void renderMuzzleflashIn2d(Tessellator t, String texture, double tx, double ty, double tz) { Vec3 a1 = RenderUtils.newV3(1.2, -0.4, -0.5), a2 = RenderUtils.newV3(1.2, 0.4, -0.5), a3 = RenderUtils.newV3(1.2, 0.4, 0.3), a4 = RenderUtils.newV3(1.2, -0.4, 0.3); float u1 = 0.0F, v1 = 0.0F, u2 = 1.0F, v2 = 1.0F; t = Tessellator.instance;//from ww w . j av a 2s . c o m GL11.glPushMatrix(); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); RenderUtils.loadTexture(texture); GL11.glRotatef(45, 0.0F, 0.0F, 1.0F); GL11.glTranslated(tx, ty + 0.1F, tz + 0.1F); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f); t.startDrawingQuads(); t.setColorRGBA_F(0.8F, .8F, .8F, 1.0F); t.setBrightness(15728880); addVertex(a1, u2, v2); addVertex(a2, u2, v1); addVertex(a3, u1, v1); addVertex(a4, u1, v2); t.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); }
From source file:cn.weaponmod.api.client.render.RenderDualWieldWeapon.java
License:Open Source License
@Override public void renderEquipped(ItemStack item, RenderBlocks render, EntityLivingBase entity, ItemRenderType type) { GL11.glPushMatrix();// w w w . j ava 2 s. c o m super.doRenderEquipped(item, render, entity, false, type); boolean firstPerson = (entity == Minecraft.getMinecraft().thePlayer && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0) && Minecraft.getMinecraft().currentScreen == null; GL11.glTranslatef(0.0F, 0.0F, firstPerson ? -1.7F : 0.8F); GL11.glScalef(1.0F, 1.0F, -1.0F); GL11.glDisable(GL11.GL_CULL_FACE); super.doRenderEquipped(item, render, entity, true, type); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); }
From source file:cn.weaponmod.api.client.render.RenderDualWieldWeapon.java
License:Open Source License
@Override public void renderInventory() { GL11.glPushMatrix();/*w w w . java 2 s . com*/ GL11.glTranslatef(-1.5F, -3F, -6.0F); super.renderInventory(); GL11.glTranslatef(3.0F, 3.0F, 6.0F); GL11.glRotatef(20, 0.0F, 1.0F, 0.0F); super.renderInventory(); GL11.glPopMatrix(); }
From source file:cn.weaponmod.api.client.render.RendererBulletWeapon.java
License:Open Source License
public static void renderMuzzleflashIn2d(Tessellator t, ResourceLocation texture, double tx, double ty, double tz, float size) { Vec3 a1 = RenderUtils.newV3(1.2, -0.4, -0.5), a2 = RenderUtils.newV3(1.2, 0.4, -0.5), a3 = RenderUtils.newV3(1.2, 0.4, 0.3), a4 = RenderUtils.newV3(1.2, -0.4, 0.3); float u1 = 0.0F, v1 = 0.0F, u2 = 1.0F, v2 = 1.0F; t = Tessellator.instance;/* w w w . jav a2s . c o m*/ GL11.glPushMatrix(); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); RenderUtils.loadTexture(texture); GL11.glRotatef(45, 0.0F, 0.0F, 1.0F); GL11.glTranslated(tx, ty + 0.1F, tz + 0.1F); GL11.glScalef(size, size, size); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f); t.startDrawingQuads(); t.setBrightness(15728880); addVertex(a1, u2, v2); addVertex(a2, u2, v1); addVertex(a3, u1, v1); addVertex(a4, u1, v2); t.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); }
From source file:cn.weaponmod.api.client.render.RendererBulletWeapon.java
License:Open Source License
@Override protected void renderWeapon(ItemStack stack, EntityPlayer pl, ItemRenderType type) { Tessellator t = Tessellator.instance; GL11.glPushMatrix();/*from w w w . ja v a2 s. c om*/ RenderUtils.renderItemIn2d(stack, width); GL11.glPopMatrix(); }
From source file:cn.weaponry.api.client.render.PartedModel.java
License:Open Source License
public void renderAll(String exception) { GL11.glPushMatrix();// www . ja va 2 s .c o m { transformAll.doTransform(); for (String s : transformData.keySet()) { if (!s.equals(exception)) renderPart(s); //System.out.println("render part " + s); } } GL11.glPopMatrix(); }
From source file:cn.weaponry.api.client.render.PartedModel.java
License:Open Source License
/** * Render the part at the origin, then peform the following transform sequence: * move to pivot->scale->rotate->transform->move back from pivot * @throws NullPointerException if no such model part * @param name The part name//from w ww .j a v a 2 s . c om */ public void renderPart(String name) { CompTransform t = transformData.get(name); GL11.glPushMatrix(); t.doTransform(); renderAtCenter(name); GL11.glPopMatrix(); }
From source file:cn.weaponry.api.client.render.RendererWeapon.java
License:Open Source License
private void handleHeldRender(RenderInfo info, boolean firstPerson) { GL11.glPushMatrix();/*w ww . j a va 2 s. co m*/ model.pushTransformState(); { if (firstPerson) { doFirstPersonTansform(); fpTransform.doTransform(); } else { doThirdPersonTransform(); tpTransform.doTransform(); } stdTransform.doTransform(); doFixedTransform(); info.renderAll(model, firstPerson, 0); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPushMatrix(); info.renderAll(model, firstPerson, 1); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_CULL_FACE); RenderUtils.loadTexture(texture); model.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); } model.popTransformState(); GL11.glPopMatrix(); }
From source file:cn.weaponry.api.client.render.RendererWeapon.java
License:Open Source License
private void handleSimpleRender(ItemStack stack) { GL11.glPushMatrix();//from w w w. java 2 s.c o m { stdTransform.doTransform(); doFixedTransform(); RenderUtils.loadTexture(texture); model.renderAll(); } GL11.glPopMatrix(); }