Java tutorial
package com.builtbroken.gascan.content; import cpw.mods.fml.client.FMLClientHandler; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; import org.lwjgl.opengl.GL11; /** * @see <a href="https://github.com/BuiltBrokenModding/VoltzEngine/blob/development/license.md">License</a> for what you can and can't do with the code. * Created by Dark(DarkGuardsman, Robert) on 3/7/2017. */ public class BucketMaterialCanClient extends BucketMaterialCan implements IItemRenderer { public static final IModelCustom MODEL = AdvancedModelLoader .loadModel(new ResourceLocation("sbmgascan", "models/gascan.obj")); public static final ResourceLocation TEXTURE = new ResourceLocation("sbmgascan", "models/gascan.png"); public BucketMaterialCanClient(String localization, String textureName) { super(localization, textureName); fluidResourceLocation = new ResourceLocation("sbmgascan:gascan.fluid"); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return type != ItemRenderType.INVENTORY; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type != ItemRenderType.INVENTORY; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE); if (type == ItemRenderType.EQUIPPED) { GL11.glRotatef(-40, 0, 1, 0); //GL11.glRotatef(13, 1, 0, 0); GL11.glTranslatef(1f, -1.1f, 0.1f); final float scale = 0.0625f / 4; GL11.glScalef(scale, scale, scale); MODEL.renderAll(); } else if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) { GL11.glRotatef(-90, 0, 1, 0); //GL11.glRotatef(-13, 1, 0, 0); GL11.glTranslatef(1f, 0.6f, 0.5f); final float scale = 0.0625f / 5; GL11.glScalef(scale, scale, scale); MODEL.renderAll(); } else if (type == ItemRenderType.ENTITY) { GL11.glTranslatef(0f, 0, 0); final float scale = 0.0625f / 4; GL11.glScalef(scale, scale, scale); MODEL.renderAll(); } GL11.glPopMatrix(); } }