List of usage examples for org.lwjgl.opengl GL11 glPopMatrix
public static native void glPopMatrix();
From source file:com.blogspot.jabelarminecraft.magicbeans.renderers.RenderMysteriousStranger.java
License:Open Source License
@Override public void passSpecialRender(EntityLivingBase parEntity, double parX, double parY, double parZ) { super.passSpecialRender(parEntity, parX, parY, parZ); if (parEntity.ticksExisted < 20 * 2) { GL11.glPushMatrix();/* w w w .jav a2 s . c o m*/ GL11.glTranslated(parX, parY + parEntity.height / 2, parZ); GL11.glScalef(3.0F, 3.0F, 3.0F); GL11.glEnable(GL11.GL_BLEND); GL11.glDepthMask(false); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(1.0F, 1.0F, 1.0F, (40.0F - parEntity.ticksExisted) / 40.0F); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glCallList(ClientProxy.sphereIdOutside); GL11.glCallList(ClientProxy.sphereIdInside); GL11.glPopMatrix(); } }
From source file:com.blogspot.jabelarminecraft.wildanimals.models.ModelBigCat.java
License:Open Source License
public void renderBigCat(EntityBigCat entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); // scale the whole thing for big or small entities GL11.glPushMatrix();/*www .java 2 s . co m*/ GL11.glTranslatef(0F, -0.2F, 0F); // need to figure out how to calculate this from scaleFactor (need to manually tweak currently) GL11.glScalef(entity.getScaleFactor(), entity.getScaleFactor(), entity.getScaleFactor()); if (!isChild) { head.renderWithRotation(f5); body.render(f5); leg1.render(f5); leg2.render(f5); leg3.render(f5); leg4.render(f5); tail.renderWithRotation(f5); } else { float f6 = 2.0F; GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 5.0F * f5, 2.0F * f5); head.renderWithRotation(f5); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.0F / f6, 1.0F / f6, 1.0F / f6); GL11.glTranslatef(-0.05F, 24.0F * f5, 0.0F); body.render(f5); leg1.render(f5); leg2.render(f5); leg3.render(f5); leg4.render(f5); tail.renderWithRotation(f5); GL11.glPopMatrix(); } // don't forget to pop the matrix for overall scaling GL11.glPopMatrix(); }
From source file:com.blogspot.jabelarminecraft.wildanimals.models.ModelBirdOfPrey.java
License:Open Source License
public void renderBirdOfPrey(EntityBirdOfPrey parEntity, float parRenderFloat) { setRotationAngles(parEntity);/*from w w w . j av a 2 s .c om*/ // scale the whole thing for big or small entities GL11.glPushMatrix(); GL11.glScalef(parEntity.getScaleFactor(), parEntity.getScaleFactor(), parEntity.getScaleFactor()); // should only need to render body because all rest are children if (parEntity.getState() == AIStates.STATE_PERCHED || parEntity.getState() == AIStates.STATE_PERCHED_TAMED) { bodyWingless.render(parRenderFloat); } else { body.render(parRenderFloat); } // don't forget to pop the matrix for overall scaling GL11.glPopMatrix(); }
From source file:com.blogspot.jabelarminecraft.wildanimals.models.ModelElephant.java
License:Open Source License
public void renderElephant(EntityElephant parEntity, float parTime, float parSwingSuppress, float par4, float parHeadAngleY, float parHeadAngleX, float par7) { setRotationAngles(parTime, parSwingSuppress, par4, parHeadAngleY, parHeadAngleX, par7, parEntity); // scale the whole thing for big or small entities GL11.glPushMatrix();/*ww w. ja va2s .c o m*/ GL11.glTranslatef(0F, -1.5F, 0F); GL11.glScalef(parEntity.getScaleFactor(), parEntity.getScaleFactor(), parEntity.getScaleFactor()); if (this.isChild) { float f6 = 2.0F; GL11.glPushMatrix(); GL11.glTranslatef(0.0F, this.field_78145_g * par7, this.field_78151_h * par7); childHead.render(par7); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.0F / f6, 1.0F / f6, 1.0F / f6); GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F); body.render(par7); // scale legs slightly to reduce render flicker on overlapping areas GL11.glPushMatrix(); GL11.glScalef(0.99F, 1.00F, 0.99F); legRearRight.render(par7); legRearLeft.render(par7); legFrontRight.render(par7); legFrontLeft.render(par7); GL11.glPopMatrix(); GL11.glPopMatrix(); } else { head.render(par7); body.render(par7); // scale legs slightly to reduce render flicker on overlapping areas GL11.glPushMatrix(); GL11.glScalef(0.99F, 1.00F, 0.99F); legRearRight.render(par7); legRearLeft.render(par7); legFrontRight.render(par7); legFrontLeft.render(par7); GL11.glPopMatrix(); } // don't forget to pop the matrix for overall scaling GL11.glPopMatrix(); }
From source file:com.blogspot.jabelarminecraft.wildanimals.models.ModelRaptor.java
License:Open Source License
@Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { // Set Rotation this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); // Initiate Matrix GL11.glPushMatrix();// w w w . ja v a 2 s . com // Set Scale GL11.glScalef(1.0F / shrink_factor, 1.0F / shrink_factor, 1.0F / shrink_factor); GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F); this.head.render(par7); this.headb.render(par7); this.headuppera.render(par7); this.headupperb.render(par7); this.tongue.render(par7); this.tooth1a.render(par7); this.tooth2a.render(par7); this.tooth1b.render(par7); this.tooth2b.render(par7); this.tooth1c.render(par7); this.tooth2c.render(par7); this.tooth1d.render(par7); this.tooth2d.render(par7); this.tooth1e.render(par7); this.tooth2e.render(par7); this.tooth1f.render(par7); this.tooth2f.render(par7); this.tooth1g.render(par7); this.tooth2g.render(par7); this.tooth1h.render(par7); this.tooth2h.render(par7); this.tooth1i.render(par7); this.tooth2i.render(par7); this.tooth1j.render(par7); this.tooth2j.render(par7); this.tooth1k.render(par7); this.tooth2k.render(par7); this.tooth1l.render(par7); this.tooth2l.render(par7); this.tooth1m.render(par7); this.tooth2m.render(par7); this.tooth1n.render(par7); this.tooth2n.render(par7); this.tooth1o.render(par7); this.tooth2o.render(par7); // Set Scale GL11.glScalef(0.995F, 1.0F, 1.0F); this.headlowera.render(par7); this.headlowerb.render(par7); GL11.glScalef(1 / 0.995F, 1.0F, 1.0F); this.body.render(par7); //this.neck.render(par7); this.taila.render(par7); this.tailb.render(par7); this.tailc.render(par7); this.taild.render(par7); this.taile.render(par7); this.leftarm.render(par7); this.lefthanda.render(par7); this.lefthandb.render(par7); this.rightarm.render(par7); this.righthanda.render(par7); this.righthandb.render(par7); this.leftleg.render(par7); //this.leftlegb.render(par7); this.leftlegc.render(par7); this.leftfoot.render(par7); this.leftfoottoe1a.render(par7); this.leftfoottoe2a.render(par7); this.leftfoottoe1b.render(par7); this.leftfoottoe2b.render(par7); this.rightleg.render(par7); //this.rightlegb.render(par7); this.rightlegc.render(par7); this.rightfoot.render(par7); this.rightfoottoe1a.render(par7); this.rightfoottoe2a.render(par7); this.rightfoottoe1b.render(par7); this.rightfoottoe2b.render(par7); // Handle Smaller Parts // Set Scale GL11.glScalef(0.995F, 1.0F, 1.0F); this.neck.render(par7); this.leftlegb.render(par7); this.rightlegb.render(par7); this.headlowerb.render(par7); // Finish Matrix GL11.glPopMatrix(); }
From source file:com.blogspot.jabelarminecraft.wildanimals.models.ModelRendererWildAnimals.java
License:Open Source License
@SideOnly(Side.CLIENT) public void render(float par1) { if (!this.isHidden) { if (this.showModel) { if (!this.compiled) { this.compileDisplayList(par1); }/*from w w w. j a v a 2s . c om*/ GL11.glTranslatef(this.offsetX, this.offsetY, this.offsetZ); int i; if (this.rotateAngleX == 0.0F && this.rotateAngleY == 0.0F && this.rotateAngleZ == 0.0F) { if (this.rotationPointX == 0.0F && this.rotationPointY == 0.0F && this.rotationPointZ == 0.0F) { GL11.glCallList(this.displayList); if (this.childModels != null) { for (i = 0; i < this.childModels.size(); ++i) { ((ModelRendererWildAnimals) this.childModels.get(i)).render(par1); } } } else { GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1); GL11.glCallList(this.displayList); if (this.childModels != null) { for (i = 0; i < this.childModels.size(); ++i) { ((ModelRendererWildAnimals) this.childModels.get(i)).render(par1); } } GL11.glTranslatef(-this.rotationPointX * par1, -this.rotationPointY * par1, -this.rotationPointZ * par1); } } else { GL11.glPushMatrix(); GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1); if (this.rotateAngleZ != 0.0F) { GL11.glRotatef(this.rotateAngleZ * (180F / (float) Math.PI), 0.0F, 0.0F, 1.0F); } if (this.rotateAngleY != 0.0F) { GL11.glRotatef(this.rotateAngleY * (180F / (float) Math.PI), 0.0F, 1.0F, 0.0F); } if (this.rotateAngleX != 0.0F) { GL11.glRotatef(this.rotateAngleX * (180F / (float) Math.PI), 1.0F, 0.0F, 0.0F); } GL11.glCallList(this.displayList); if (this.childModels != null) { for (i = 0; i < this.childModels.size(); ++i) { ((ModelRendererWildAnimals) this.childModels.get(i)).render(par1); } } GL11.glPopMatrix(); } GL11.glTranslatef(-this.offsetX, -this.offsetY, -this.offsetZ); } } }
From source file:com.blogspot.jabelarminecraft.wildanimals.models.ModelRendererWildAnimals.java
License:Open Source License
@SideOnly(Side.CLIENT) public void renderWithRotation(float par1) { if (!this.isHidden) { if (this.showModel) { if (!this.compiled) { this.compileDisplayList(par1); }/* w w w . ja v a2s . c o m*/ GL11.glPushMatrix(); GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1); if (this.rotateAngleY != 0.0F) { GL11.glRotatef(this.rotateAngleY * (180F / (float) Math.PI), 0.0F, 1.0F, 0.0F); } if (this.rotateAngleX != 0.0F) { GL11.glRotatef(this.rotateAngleX * (180F / (float) Math.PI), 1.0F, 0.0F, 0.0F); } if (this.rotateAngleZ != 0.0F) { GL11.glRotatef(this.rotateAngleZ * (180F / (float) Math.PI), 0.0F, 0.0F, 1.0F); } GL11.glCallList(this.displayList); GL11.glPopMatrix(); } } }
From source file:com.blogspot.jabelarminecraft.wildanimals.models.ModelSeaHorse.java
License:Open Source License
public void renderSerpent(EntitySerpent parEntity, float parTime, float parSwingSuppress, float par4, float parHeadAngleY, float parHeadAngleX, float par7) { setRotationAngles(parTime, parSwingSuppress, par4, parHeadAngleY, parHeadAngleX, par7, parEntity); // scale the whole thing for big or small entities GL11.glPushMatrix();//from w ww . j a v a 2 s .c om GL11.glScalef(parEntity.getScaleFactor(), parEntity.getScaleFactor(), parEntity.getScaleFactor()); if (this.isChild) { float f6 = 2.0F; GL11.glPushMatrix(); GL11.glTranslatef(0.0F, this.field_78145_g * par7, this.field_78151_h * par7); head.render(par7); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.0F / f6, 1.0F / f6, 1.0F / f6); GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F); body1.render(par7); // all rest of body are children of body1 GL11.glPopMatrix(); } else { head.render(par7); body1.render(par7); // all rest of body are children of body1 } // don't forget to pop the matrix for overall scaling GL11.glPopMatrix(); }
From source file:com.blogspot.jabelarminecraft.wildanimals.models.ModelSerpent.java
License:Open Source License
public void renderSerpent(EntitySerpent parEntity, float parTime, float parSwingAmount, float par4, float parHeadAngleY, float parHeadAngleX, float par7) { setRotationAngles(parTime, parSwingAmount, par4, parHeadAngleY, parHeadAngleX, par7, parEntity); // scale the whole thing for big or small entities GL11.glPushMatrix();//from w ww . j a va 2 s. c o m GL11.glScalef(parEntity.getScaleFactor(), parEntity.getScaleFactor(), parEntity.getScaleFactor()); if (this.isChild) { float childScaleFactor = 0.5F; GL11.glPushMatrix(); GL11.glScalef(1.0F * childScaleFactor, 1.0F * childScaleFactor, 1.0F * childScaleFactor); GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F); head.render(par7); // flick tongue occasionally if (parEntity.ticksExisted % 60 == 0 && parSwingAmount <= 0.1F) { tongue.render(par7); } body1.render(par7); // all rest of body are children of body1 GL11.glPopMatrix(); } else { head.render(par7); // flick tongue occasionally if (parEntity.ticksExisted % 60 == 0 && parSwingAmount <= 0.1F) { tongue.render(par7); } body1.render(par7); // all rest of body are children of body1 } // don't forget to pop the matrix for overall scaling GL11.glPopMatrix(); }
From source file:com.blogspot.jabelarminecraft.wildanimals.renderers.RenderThrowableSpawnEgg.java
License:Open Source License
/** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. *//*ww w .ja v a 2s . c o m*/ public void doRender(EntityWildAnimalsEgg parEntityWildAnimalsEgg, double parPosX, double parPosY, double parPosZ, float p_76986_8_, float parTweenFactor) { bindEntityTexture(parEntityWildAnimalsEgg); GL11.glPushMatrix(); GL11.glTranslatef((float) parPosX, (float) parPosY, (float) parPosZ); GL11.glRotatef(parEntityWildAnimalsEgg.prevRotationYaw + (parEntityWildAnimalsEgg.rotationYaw - parEntityWildAnimalsEgg.prevRotationYaw) * parTweenFactor - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(parEntityWildAnimalsEgg.prevRotationPitch + (parEntityWildAnimalsEgg.rotationPitch - parEntityWildAnimalsEgg.prevRotationPitch) * parTweenFactor, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.instance; byte b0 = 0; float f2 = 0.0F; float f3 = 0.5F; float f4 = 0.0F; float f5 = 5 / 32.0F; float f6 = 0.0F; float f7 = 0.15625F; float f8 = 5 / 32.0F; float f9 = 10 / 32.0F; float scaleFactor = 0.05625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); float f11 = -parTweenFactor; if (f11 > 0.0F) { float f12 = -MathHelper.sin(f11 * 3.0F) * f11; GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F); } GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(scaleFactor, scaleFactor, scaleFactor); GL11.glTranslatef(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(scaleFactor, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, f6, f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, f7, f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, f7, f9); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, f6, f9); tessellator.draw(); GL11.glNormal3f(-scaleFactor, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, f6, f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, f7, f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, f7, f9); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, f6, f9); tessellator.draw(); for (int i = 0; i < 4; ++i) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, scaleFactor); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, f2, f4); tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, f3, f4); tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, f3, f5); tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, f2, f5); tessellator.draw(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); }