Java tutorial
/** * Copyright (c) Lambda Innovation Team, 2013 * ??LambdaCraft ? 2013. * http://lambdacraft.cn/ * * The mod is open-source. It is distributed under the terms of the * Lambda Innovation Open Source License. It grants rights to read, modify, compile * or run the code. It does *NOT* grant the right to redistribute this software * or its modifications in any form, binary or source, except if expressively * granted by the copyright holder. * * Mod???????? */ package cn.weaponmod.api.client.render; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import cn.liutils.api.client.model.IItemModel; import cn.weaponmod.api.weapon.WeaponGeneralBullet; /** * @author WeAthFolD * */ public class RenderDualWieldWeapon extends RenderModelBulletWeapon { /** * @param mdl * @param type * @param texture * @param muzzleflashPath */ public RenderDualWieldWeapon(IItemModel mdl, WeaponGeneralBullet type, ResourceLocation texture, String... muzzleflashPath) { super(mdl, type, texture, muzzleflashPath); } @Override public void renderEquipped(ItemStack item, RenderBlocks render, EntityLivingBase entity, ItemRenderType type) { GL11.glPushMatrix(); super.doRenderEquipped(item, render, entity, false, type); boolean firstPerson = (entity == Minecraft.getMinecraft().thePlayer && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0) && Minecraft.getMinecraft().currentScreen == null; GL11.glTranslatef(0.0F, 0.0F, firstPerson ? -1.7F : 0.8F); GL11.glScalef(1.0F, 1.0F, -1.0F); GL11.glDisable(GL11.GL_CULL_FACE); super.doRenderEquipped(item, render, entity, true, type); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } @Override public void renderInventory() { GL11.glPushMatrix(); GL11.glTranslatef(-1.5F, -3F, -6.0F); super.renderInventory(); GL11.glTranslatef(3.0F, 3.0F, 6.0F); GL11.glRotatef(20, 0.0F, 1.0F, 0.0F); super.renderInventory(); GL11.glPopMatrix(); } }