Java tutorial
/** * Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team * http://www.mod-buildcraft.com * * BuildCraft is distributed under the terms of the Minecraft Mod Public * License 1.0, or MMPL. Please check the contents of the license located in * http://www.mod-buildcraft.com/MMPL-1.0.txt */ package buildcraft.energy.render; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import buildcraft.BuildCraftCore; import buildcraft.BuildCraftCore.RenderMode; import buildcraft.core.DefaultProps; import buildcraft.core.EntityLaser; import buildcraft.core.render.RenderLaser; import buildcraft.energy.TileEnergyEmitter; import buildcraft.energy.TileEnergyEmitter.Target; public class RenderEnergyEmitter extends TileEntitySpecialRenderer { private static final ResourceLocation CHAMBER_TEXTURE = new ResourceLocation( DefaultProps.TEXTURE_PATH_BLOCKS + "/chamber2.png"); private ModelBase model = new ModelBase() { }; private ModelRenderer box; public RenderEnergyEmitter() { box = new ModelRenderer(model, 0, 1); box.addBox(-8F, -8F, -8F, 16, 4, 16); box.rotationPointX = 8; box.rotationPointY = 8; box.rotationPointZ = 8; } public void renderTileEntityAt2(TileEntity tileentity, double x, double y, double z, float f) { if (BuildCraftCore.render == RenderMode.NoDynamic) { return; } GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glColor3f(1, 1, 1); GL11.glTranslatef((float) x, (float) y, (float) z); float step; float[] angle = { 0, 0, 0 }; box.rotateAngleX = angle[0]; box.rotateAngleY = angle[1]; box.rotateAngleZ = angle[2]; float factor = (float) (1.0 / 16.0); //bindTexture(EntityLaser.LASER_TEXTURES[3]); bindTexture(CHAMBER_TEXTURE); box.render(factor); GL11.glPopAttrib(); GL11.glPopMatrix(); } @Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) { TileEnergyEmitter emitter = (TileEnergyEmitter) tileentity; if (emitter != null) { GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glTranslated(x, y, z); for (Target t : emitter.targets.values()) { GL11.glPushMatrix(); GL11.glTranslated(0.5F, 0.5F, 0.5F); RenderLaser.doRenderLaserWave(TileEntityRendererDispatcher.instance.field_147553_e, t.data, EntityLaser.LASER_TEXTURES[3]); GL11.glPopMatrix(); } //GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glPopMatrix(); } } }