buildcraft.energy.render.RenderEnergyEmitter.java Source code

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Here is the source code for buildcraft.energy.render.RenderEnergyEmitter.java

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/**
 * Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
 * http://www.mod-buildcraft.com
 *
 * BuildCraft is distributed under the terms of the Minecraft Mod Public
 * License 1.0, or MMPL. Please check the contents of the license located in
 * http://www.mod-buildcraft.com/MMPL-1.0.txt
 */
package buildcraft.energy.render;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;

import buildcraft.BuildCraftCore;
import buildcraft.BuildCraftCore.RenderMode;
import buildcraft.core.DefaultProps;
import buildcraft.core.EntityLaser;
import buildcraft.core.render.RenderLaser;
import buildcraft.energy.TileEnergyEmitter;
import buildcraft.energy.TileEnergyEmitter.Target;

public class RenderEnergyEmitter extends TileEntitySpecialRenderer {

    private static final ResourceLocation CHAMBER_TEXTURE = new ResourceLocation(
            DefaultProps.TEXTURE_PATH_BLOCKS + "/chamber2.png");

    private ModelBase model = new ModelBase() {
    };
    private ModelRenderer box;

    public RenderEnergyEmitter() {
        box = new ModelRenderer(model, 0, 1);
        box.addBox(-8F, -8F, -8F, 16, 4, 16);
        box.rotationPointX = 8;
        box.rotationPointY = 8;
        box.rotationPointZ = 8;
    }

    public void renderTileEntityAt2(TileEntity tileentity, double x, double y, double z, float f) {

        if (BuildCraftCore.render == RenderMode.NoDynamic) {
            return;
        }

        GL11.glPushMatrix();
        GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glColor3f(1, 1, 1);

        GL11.glTranslatef((float) x, (float) y, (float) z);

        float step;

        float[] angle = { 0, 0, 0 };

        box.rotateAngleX = angle[0];
        box.rotateAngleY = angle[1];
        box.rotateAngleZ = angle[2];

        float factor = (float) (1.0 / 16.0);

        //bindTexture(EntityLaser.LASER_TEXTURES[3]);
        bindTexture(CHAMBER_TEXTURE);

        box.render(factor);

        GL11.glPopAttrib();
        GL11.glPopMatrix();
    }

    @Override
    public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
        TileEnergyEmitter emitter = (TileEnergyEmitter) tileentity;

        if (emitter != null) {
            GL11.glPushMatrix();
            GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
            GL11.glEnable(GL11.GL_CULL_FACE);
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

            GL11.glTranslated(x, y, z);

            for (Target t : emitter.targets.values()) {
                GL11.glPushMatrix();
                GL11.glTranslated(0.5F, 0.5F, 0.5F);
                RenderLaser.doRenderLaserWave(TileEntityRendererDispatcher.instance.field_147553_e, t.data,
                        EntityLaser.LASER_TEXTURES[3]);
                GL11.glPopMatrix();
            }

            //GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glPopAttrib();
            GL11.glPopMatrix();
        }
    }
}