List of usage examples for javax.media.j3d Appearance Appearance
public Appearance()
From source file:ExLinearFog.java
private SharedGroup buildSharedColumn() { Appearance columnApp = new Appearance(); Material columnMat = new Material(); columnMat.setAmbientColor(0.6f, 0.6f, 0.6f); columnMat.setDiffuseColor(1.0f, 1.0f, 1.0f); columnMat.setSpecularColor(0.0f, 0.0f, 0.0f); columnApp.setMaterial(columnMat);//w w w .j a v a 2s . co m TextureAttributes columnTexAtt = new TextureAttributes(); columnTexAtt.setTextureMode(TextureAttributes.MODULATE); columnTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); columnApp.setTextureAttributes(columnTexAtt); if (columnTex != null) columnApp.setTexture(columnTex); GothicColumn columnShape = new GothicColumn(ColumnHeight, // height ColumnRadius, // radius GothicColumn.BUILD_TOP, // flags columnApp); // appearance // BEGIN EXAMPLE TOPIC // Build a shared group to hold the column shape SharedGroup column = new SharedGroup(); column.addChild(columnShape); // END EXAMPLE TOPIC return column; }
From source file:SplineInterpolatorTest.java
public Group createEnvirons(Group g) { Land environs = new Land(this, g, ComplexObject.GEOMETRY | ComplexObject.TEXTURE); return environs.createObject(new Appearance(), new Vector3d(), new Vector3d(2 * LAND_WIDTH, 1, 2 * LAND_LENGTH), "environs.gif", null, null); }
From source file:TextureByReference.java
public BranchGroup createSceneGraph() { // create the root of the branch group BranchGroup objRoot = new BranchGroup(); // create the transform group node and initialize it // enable the TRANSFORM_WRITE capability so that it can be modified // at runtime. Add it to the root of the subgraph Transform3D rotate = new Transform3D(); TransformGroup objTrans = new TransformGroup(rotate); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans);/*from w ww .jav a2 s . c o m*/ // bounds BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // set up some light Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -0.5f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); Appearance appearance = new Appearance(); // enable the TEXTURE_WRITE so we can modify it at runtime appearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE); // load the first texture TextureLoader loader = new TextureLoader(urls[0], TextureLoader.BY_REFERENCE | TextureLoader.Y_UP, this); // get the texture from the loader Texture2D tex = (Texture2D) loader.getTexture(); // get the BufferedImage to convert to TYPE_4BYTE_ABGR and flip // get the ImageComponent because we need it anyway ImageComponent2D imageComp = (ImageComponent2D) tex.getImage(0); BufferedImage bImage = imageComp.getImage(); // convert the image bImage = ImageOps.convertImage(bImage, BufferedImage.TYPE_4BYTE_ABGR); // flip the image ImageOps.flipImage(bImage); imageComp.set(bImage); tex.setCapability(Texture.ALLOW_IMAGE_WRITE); tex.setBoundaryModeS(Texture.CLAMP); tex.setBoundaryModeT(Texture.CLAMP); tex.setBoundaryColor(1.0f, 1.0f, 1.0f, 1.0f); // set the image of the texture tex.setImage(0, imageComp); // set the texture on the appearance appearance.setTexture(tex); // set texture attributes TextureAttributes texAttr = new TextureAttributes(); texAttr.setTextureMode(TextureAttributes.MODULATE); appearance.setTextureAttributes(texAttr); // set material properties Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); appearance.setMaterial(new Material(white, black, white, black, 1.0f)); // create a scale transform Transform3D scale = new Transform3D(); scale.set(.6); TransformGroup objScale = new TransformGroup(scale); objTrans.addChild(objScale); tetra = new Tetrahedron(true); tetra.setAppearance(appearance); objScale.addChild(tetra); // create the behavior animate = new AnimateTexturesBehavior(tex, urls, appearance, this); animate.setSchedulingBounds(bounds); objTrans.addChild(animate); // add a rotation behavior so we can see all sides of the tetrahedron Transform3D yAxis = new Transform3D(); Alpha rotorAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotorAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); // have java3d perform optimizations on this scene graph objRoot.compile(); return objRoot; }
From source file:EnvironmentExplorer.java
void setupSpheres() { // create a Switch for the spheres, allow switch changes spheresSwitch = new Switch(Switch.CHILD_ALL); spheresSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); // Set up an appearance to make the Sphere with objColor ambient, // black emmissive, objColor diffuse and white specular coloring Material material = new Material(objColor, black, objColor, white, 32); Appearance appearance = new Appearance(); appearance.setMaterial(material);//from w ww. j av a 2 s .c om // create a sphere and put it into a shared group Sphere sphere = new Sphere(0.5f, appearance); SharedGroup sphereSG = new SharedGroup(); sphereSG.addChild(sphere); // create a grid of spheres in the z=0 plane // each has a TransformGroup to position the sphere which contains // a link to the shared group for the sphere for (int y = -2; y <= 2; y++) { for (int x = -2; x <= 2; x++) { TransformGroup tg = new TransformGroup(); tmpVector.set(x * 1.2f, y * 1.2f, -0.1f); tmpTrans.set(tmpVector); tg.setTransform(tmpTrans); tg.addChild(new Link(sphereSG)); spheresSwitch.addChild(tg); } } }
From source file:IntersectTest.java
public IntersectInfoBehavior(Canvas3D canvas3D, BranchGroup branchGroup, float size) { pickCanvas = new PickCanvas(canvas3D, branchGroup); pickCanvas.setTolerance(5.0f);//www.jav a 2s.c om pickCanvas.setMode(PickCanvas.GEOMETRY_INTERSECT_INFO); this.size = size; // Create an Appearance. redlook = new Appearance(); Color3f objColor = new Color3f(0.5f, 0.0f, 0.0f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); redlook.setMaterial(new Material(objColor, black, objColor, white, 50.0f)); redlook.setCapability(Appearance.ALLOW_MATERIAL_WRITE); redlookwf = new Appearance(); redlookwf.setMaterial(new Material(objColor, black, objColor, white, 50.0f)); PolygonAttributes pa = new PolygonAttributes(); pa.setPolygonMode(pa.POLYGON_LINE); pa.setCullFace(pa.CULL_NONE); redlookwf.setPolygonAttributes(pa); oldlook = new Appearance(); objColor = new Color3f(1.0f, 1.0f, 1.0f); oldlook.setMaterial(new Material(objColor, black, objColor, white, 50.0f)); greenlook = new Appearance(); objColor = new Color3f(0.0f, 0.8f, 0.0f); greenlook.setMaterial(new Material(objColor, black, objColor, white, 50.0f)); bluelook = new Appearance(); objColor = new Color3f(0.0f, 0.0f, 0.8f); bluelook.setMaterial(new Material(objColor, black, objColor, white, 50.0f)); for (int i = 0; i < 6; i++) { switch (i) { case 0: sph[i] = new Sphere(size * 1.15f, redlook); break; case 1: sph[i] = new Sphere(size * 1.1f, greenlook); break; default: sph[i] = new Sphere(size, bluelook); break; } sph[i].setPickable(false); sphTrans[i] = new TransformGroup(); sphTrans[i].setCapability(TransformGroup.ALLOW_TRANSFORM_READ); sphTrans[i].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Add sphere, transform branchGroup.addChild(sphTrans[i]); sphTrans[i].addChild(sph[i]); } }
From source file:GeomInfoApp.java
public BranchGroup createSceneGraph(boolean wireFrame) { int total = 0; System.out.println("\n --- geometry debug information --- \n"); float[] coordinateData = null; coordinateData = createCoordinateData(); int[] stripCount = { 17, 17, 5, 5, 5, 5, 5, 5, 5 }; // ****** // int[] stripCount = {17,17,17}; // ****** for (int i = 0; i < stripCount.length; i++) { System.out.println("stripCount[" + i + "] = " + stripCount[i]); total += stripCount[i];/*from w w w .j av a 2 s .c om*/ } if (total != coordinateData.length / 3) { System.out.println(" coordinateData vertex count: " + coordinateData.length / 3); System.out.println("stripCount total vertex count: " + total); } GeometryInfo gi = new GeometryInfo(GeometryInfo.POLYGON_ARRAY); gi.setCoordinates(coordinateData); gi.setStripCounts(stripCount); Triangulator tr = new Triangulator(); // Triangulator tr = new Triangulator(1); System.out.println("begin triangulation"); tr.triangulate(gi); System.out.println(" END triangulation"); gi.recomputeIndices(); NormalGenerator ng = new NormalGenerator(); ng.generateNormals(gi); gi.recomputeIndices(); Stripifier st = new Stripifier(); st.stripify(gi); gi.recomputeIndices(); Shape3D part = new Shape3D(); if (wireFrame == true) part.setAppearance(createWireFrameAppearance()); else part.setAppearance(createMaterialAppearance()); part.setGeometry(gi.getGeometryArray()); ///////////////////////////// BranchGroup contentRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); contentRoot.addChild(objSpin); objSpin.addChild(part); //////////////////////// LineStripArray lineArray = new LineStripArray(69, LineArray.COORDINATES, stripCount); //***** // LineStripArray lineArray = new LineStripArray(51, // LineArray.COORDINATES, stripCount); //***** lineArray.setCoordinates(0, coordinateData); Appearance blueColorAppearance = new Appearance(); ColoringAttributes blueColoring = new ColoringAttributes(); blueColoring.setColor(0.0f, 0.0f, 1.0f); blueColorAppearance.setColoringAttributes(blueColoring); LineAttributes lineAttrib = new LineAttributes(); lineAttrib.setLineWidth(2.0f); blueColorAppearance.setLineAttributes(lineAttrib); objSpin.addChild(new Shape3D(lineArray, blueColorAppearance)); Alpha rotationAlpha = new Alpha(-1, 16000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 1 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); DirectionalLight lightD = new DirectionalLight(); lightD.setDirection(new Vector3f(0.0f, -0.7f, -0.7f)); lightD.setInfluencingBounds(bounds); contentRoot.addChild(lightD); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(bounds); contentRoot.addChild(lightA); Background background = new Background(); background.setColor(1.0f, 1.0f, 1.0f); background.setApplicationBounds(bounds); contentRoot.addChild(background); // Let Java 3D perform optimizations on this scene graph. // contentRoot.compile(); return contentRoot; }
From source file:KeyNavigateTest.java
void createWall(Group mapGroup, int nPixelX, int nPixelY) { Point3d point = convertToWorldCoordinatesPixelCenter(nPixelX, nPixelY); if (m_WallAppearance == null) m_WallAppearance = new Appearance(); Vector3d squareSize = getMapSquareSize(); Cuboid wall = new Cuboid(this, mapGroup, ComplexObject.GEOMETRY | ComplexObject.TEXTURE); wall.createObject(m_WallAppearance, new Vector3d(point.x, m_kFloorLevel, point.z), new Vector3d(squareSize.x / 2, m_kCeilingHeight / 2, squareSize.z / 2), "wall.gif", null, null); }
From source file:AlternateAppearanceScopeTest.java
public SphereGroup(float radius, float xSpacing, float ySpacing, int xCount, int yCount, Appearance app, boolean overrideflag) { if (app == null) { app = new Appearance(); Material material = new Material(); material.setDiffuseColor(new Color3f(0.8f, 0.8f, 0.8f)); material.setSpecularColor(new Color3f(0.0f, 0.0f, 0.0f)); material.setShininess(0.0f);/* www .j a va 2s . co m*/ app.setMaterial(material); } double xStart = -xSpacing * (double) (xCount - 1) / 2.0; double yStart = -ySpacing * (double) (yCount - 1) / 2.0; Sphere sphere = null; TransformGroup trans = null; Transform3D t3d = new Transform3D(); Vector3d vec = new Vector3d(); double x, y = yStart, z = 0.0; shapes = new Shape3D[xCount * yCount]; for (int i = 0; i < yCount; i++) { x = xStart; for (int j = 0; j < xCount; j++) { vec.set(x, y, z); t3d.setTranslation(vec); trans = new TransformGroup(t3d); addChild(trans); sphere = new Sphere(radius, // sphere radius Primitive.GENERATE_NORMALS, // generate normals 16, // 16 divisions radially app); // it's appearance trans.addChild(sphere); x += xSpacing; shapes[numShapes] = sphere.getShape(); if (overrideflag) shapes[numShapes].setCapability(Shape3D.ALLOW_APPEARANCE_OVERRIDE_WRITE); numShapes++; } y += ySpacing; } }
From source file:SplineInterpolatorTest.java
public Group createBuildings(Group g) { m_BuildingAppearance = new Appearance(); BranchGroup bg = new BranchGroup(); Texture tex = new TextureLoader("boston.gif", this).getTexture(); BufferedImage image = ((ImageComponent2D) tex.getImage(0)).getImage(); final int nMaxBuildings = 120; for (int n = 0; n < nMaxBuildings; n++) { Cuboid building = new Cuboid(this, bg, ComplexObject.GEOMETRY | ComplexObject.TEXTURE); float posX = (int) Utils.getRandomNumber(0, LAND_WIDTH); float posZ = (int) Utils.getRandomNumber(0, LAND_LENGTH); if (isLocationWater(image, posX, posZ) == false) { building.createObject(m_BuildingAppearance, new Vector3d(posX, 0, posZ), new Vector3d(Utils.getRandomNumber(3, 2), Utils.getRandomNumber(8, 7), Utils.getRandomNumber(3, 2)), "house.gif", null, null); }// ww w . j a va2s . c o m } g.addChild(bg); return bg; }
From source file:AppearanceTest.java
public Tetrahedron() { int i;/*from w ww . j a v a 2s . c o m*/ TriangleArray tetra = new TriangleArray(12, TriangleArray.COORDINATES | TriangleArray.NORMALS | TriangleArray.TEXTURE_COORDINATE_2); tetra.setCoordinates(0, verts); for (i = 0; i < 12; i++) { tetra.setTextureCoordinate(0, i, texCoord[i % 3]); } int face; Vector3f normal = new Vector3f(); Vector3f v1 = new Vector3f(); Vector3f v2 = new Vector3f(); Point3f[] pts = new Point3f[3]; for (i = 0; i < 3; i++) pts[i] = new Point3f(); for (face = 0; face < 4; face++) { tetra.getCoordinates(face * 3, pts); v1.sub(pts[1], pts[0]); v2.sub(pts[2], pts[0]); normal.cross(v1, v2); normal.normalize(); for (i = 0; i < 3; i++) { tetra.setNormal((face * 3 + i), normal); } } this.setGeometry(tetra); this.setAppearance(new Appearance()); }