List of usage examples for javax.media.j3d Appearance Appearance
public Appearance()
From source file:ExLinearFog.java
public ColumnScene(Component observer) { BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Add a few lights AmbientLight ambient = new AmbientLight(); ambient.setEnable(true);/*from w ww .j a va2 s.c o m*/ ambient.setColor(new Color3f(0.2f, 0.2f, 0.2f)); ambient.setInfluencingBounds(worldBounds); addChild(ambient); DirectionalLight dir1 = new DirectionalLight(); dir1.setEnable(true); dir1.setColor(new Color3f(1.0f, 1.0f, 1.0f)); dir1.setDirection(new Vector3f(0.8f, -0.35f, 0.5f)); dir1.setInfluencingBounds(worldBounds); addChild(dir1); DirectionalLight dir2 = new DirectionalLight(); dir2.setEnable(true); dir2.setColor(new Color3f(0.75f, 0.75f, 1.0f)); dir2.setDirection(new Vector3f(-0.7f, -0.35f, -0.5f)); dir2.setInfluencingBounds(worldBounds); addChild(dir2); // Load textures TextureLoader texLoader = new TextureLoader("grass06.jpg", observer); Texture grassTex = texLoader.getTexture(); if (grassTex == null) System.err.println("Cannot load grass06.jpg texture"); else { grassTex.setBoundaryModeS(Texture.WRAP); grassTex.setBoundaryModeT(Texture.WRAP); grassTex.setMinFilter(Texture.NICEST); grassTex.setMagFilter(Texture.NICEST); grassTex.setMipMapMode(Texture.BASE_LEVEL); grassTex.setEnable(true); } texLoader = new TextureLoader("marble10.jpg", observer); Texture walkTex = texLoader.getTexture(); if (walkTex == null) System.err.println("Cannot load marble10.jpg texture"); else { walkTex.setBoundaryModeS(Texture.WRAP); walkTex.setBoundaryModeT(Texture.WRAP); walkTex.setMinFilter(Texture.NICEST); walkTex.setMagFilter(Texture.NICEST); walkTex.setMipMapMode(Texture.BASE_LEVEL); walkTex.setEnable(true); } texLoader = new TextureLoader("granite07rev.jpg", observer); columnTex = texLoader.getTexture(); if (columnTex == null) System.err.println("Cannot load granite07rev.jpg texture"); else { columnTex.setBoundaryModeS(Texture.WRAP); columnTex.setBoundaryModeT(Texture.WRAP); columnTex.setMinFilter(Texture.NICEST); columnTex.setMagFilter(Texture.NICEST); columnTex.setMipMapMode(Texture.BASE_LEVEL); columnTex.setEnable(true); } // // Build the ground // +-----+---+-----+ // | | | | // | G | W | G | // | | | | // +-----+---+-----+ // // where "G" is grass, and "W" is a walkway between columns // Vector3f trans = new Vector3f(); Transform3D tr = new Transform3D(); TransformGroup tg; // Walkway appearance Appearance walkApp = new Appearance(); Material walkMat = new Material(); walkMat.setAmbientColor(0.5f, 0.5f, 0.5f); walkMat.setDiffuseColor(1.0f, 1.0f, 1.0f); walkMat.setSpecularColor(0.0f, 0.0f, 0.0f); walkApp.setMaterial(walkMat); TextureAttributes walkTexAtt = new TextureAttributes(); walkTexAtt.setTextureMode(TextureAttributes.MODULATE); walkTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); tr.setIdentity(); tr.setScale(new Vector3d(1.0, 6.0, 1.0)); walkTexAtt.setTextureTransform(tr); walkApp.setTextureAttributes(walkTexAtt); if (walkTex != null) walkApp.setTexture(walkTex); // Grass appearance Appearance grassApp = new Appearance(); Material grassMat = new Material(); grassMat.setAmbientColor(0.5f, 0.5f, 0.5f); grassMat.setDiffuseColor(1.0f, 1.0f, 1.0f); grassMat.setSpecularColor(0.0f, 0.0f, 0.0f); grassApp.setMaterial(grassMat); TextureAttributes grassTexAtt = new TextureAttributes(); grassTexAtt.setTextureMode(TextureAttributes.MODULATE); grassTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); tr.setIdentity(); tr.setScale(new Vector3d(2.0, 8.0, 1.0)); grassTexAtt.setTextureTransform(tr); grassApp.setTextureAttributes(grassTexAtt); if (grassTex != null) grassApp.setTexture(grassTex); // Left grass trans.set(-LawnWidth / 2.0f - WalkwayWidth / 2.0f, -1.6f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); ElevationGrid grass1 = new ElevationGrid(2, // X dimension 2, // Z dimension LawnWidth, // X spacing LawnDepth, // Z spacing grassApp); // appearance tg.addChild(grass1); addChild(tg); // Right grass trans.set(LawnWidth / 2.0f + WalkwayWidth / 2.0f, -1.6f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); ElevationGrid grass2 = new ElevationGrid(2, // X dimension 2, // Z dimension LawnWidth, // X spacing LawnDepth, // Z spacing grassApp); // appearance tg.addChild(grass2); addChild(tg); // Walkway trans.set(0.0f, -1.6f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); ElevationGrid walk = new ElevationGrid(2, // X dimension 2, // Z dimension WalkwayWidth, // X spacing WalkwayDepth, // Z spacing walkApp); // appearance tg.addChild(walk); addChild(tg); // // Build several columns on the floor // SharedGroup column = buildSharedColumn(); Group columns = buildColumns(column); addChild(columns); }
From source file:TickTockPicking.java
public Cube() { super();// w w w. j a v a 2 s.com int i; QuadArray cube = new QuadArray(24, QuadArray.COORDINATES | QuadArray.NORMALS); cube.setCoordinates(0, verts); for (i = 0; i < 24; i++) { cube.setNormal(i, normals[i / 4]); } cube.setCapability(Geometry.ALLOW_INTERSECT); setGeometry(cube); setAppearance(new Appearance()); }
From source file:KeyNavigateTest.java
void createBookcase(Group mapGroup, int nPixelX, int nPixelY) { Point3d point = convertToWorldCoordinatesPixelCenter(nPixelX, nPixelY); if (m_BookcaseAppearance == null) m_BookcaseAppearance = new Appearance(); Vector3d squareSize = getMapSquareSize(); Cuboid bookcase = new Cuboid(this, mapGroup, ComplexObject.GEOMETRY | ComplexObject.TEXTURE); bookcase.createObject(m_BookcaseAppearance, new Vector3d(point.x, m_kFloorLevel, point.z), new Vector3d(squareSize.x / 2, m_kCeilingHeight / 2.7, squareSize.z / 2), "bookcase.gif", null, null);/*from ww w .j a v a 2 s .co m*/ }
From source file:LightTest.java
public void synchLightToUi() { super.synchLightToUi(); // set some defaults if things go wrong... double x = 0; double y = 0; double z = 0; double constant = 0.01; double linear = 0; double quadratic = 0; try {//from w w w . j a va2 s . co m x = Double.valueOf(m_XPositionTextField.getText()).doubleValue(); y = Double.valueOf(m_YPositionTextField.getText()).doubleValue(); z = Double.valueOf(m_ZPositionTextField.getText()).doubleValue(); constant = Double.valueOf(m_ConstantAttenuationTextField.getText()).doubleValue(); linear = Double.valueOf(m_LinearAttenuationTextField.getText()).doubleValue(); quadratic = Double.valueOf(m_QuadraticAttenuationTextField.getText()).doubleValue(); } catch (java.lang.NumberFormatException e) { // invalid numeric input - just ignore. } ((PointLight) m_Light).setPosition((float) x, (float) y, (float) z); ((PointLight) m_Light).setAttenuation((float) constant, (float) linear, (float) quadratic); if (m_TransformGroup != null) { Transform3D t3d = new Transform3D(); m_TransformGroup.getTransform(t3d); t3d.setTranslation(new Vector3d(x, y, z)); m_TransformGroup.setTransform(t3d); } if (m_Sphere != null) { Appearance app = new Appearance(); Color3f objColor = new Color3f(); m_Light.getColor(objColor); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, black, 80.0f)); m_Sphere.getShape(Sphere.BODY).setAppearance(app); } }
From source file:TickTockPicking.java
public PickHighlightBehavior(Canvas3D canvas, BranchGroup root, Bounds bounds) { super(canvas, root, bounds); this.setSchedulingBounds(bounds); root.addChild(this); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f highlightColor = new Color3f(0.0f, 1.0f, 0.0f); Material highlightMaterial = new Material(highlightColor, black, highlightColor, white, 80.0f); highlightAppearance = new Appearance(); highlightAppearance.setMaterial(new Material(highlightColor, black, highlightColor, white, 80.0f)); pickCanvas.setMode(PickTool.BOUNDS); }
From source file:LightTest.java
public Group createGeometry() { m_DirectionTransformGroup = new TransformGroup(); m_DirectionTransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); m_DirectionTransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); // create appearance and material for the Cone Appearance app = new Appearance(); // create the Primitive and add to the parent BranchGroup m_Cone = new Cone(0.5f, 2, Primitive.ENABLE_APPEARANCE_MODIFY | Primitive.GENERATE_NORMALS, app); m_DirectionTransformGroup.addChild(m_Cone); Group superGroup = super.createGeometry(); superGroup.addChild(m_DirectionTransformGroup); return superGroup; }
From source file:ViewProj.java
public BranchGroup createProjViewSG() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); objRoot.setCapability(BranchGroup.ALLOW_DETACH); // setup a transform group to hold the scaled scene TransformGroup objTrans = new TransformGroup(); Transform3D scale = new Transform3D(); scale.set(0.9);// ww w .j a va 2 s . c o m objTrans.setTransform(scale); objRoot.addChild(objTrans); // create the clip limits line Point3f[] cpPoints = new Point3f[5]; cpPoints[0] = new Point3f(-1, -1, 0.1f); cpPoints[1] = new Point3f(1, -1, 0.1f); cpPoints[2] = new Point3f(1, 1, 0.1f); cpPoints[3] = new Point3f(-1, 1, 0.1f); cpPoints[4] = cpPoints[0]; int[] cpLength = new int[1]; cpLength[0] = 5; LineStripArray cpLines = new LineStripArray(5, LineArray.COORDINATES, cpLength); cpLines.setCoordinates(0, cpPoints); Appearance cpApp = new Appearance(); ColoringAttributes cpCa = new ColoringAttributes(blue, ColoringAttributes.SHADE_FLAT); cpApp.setColoringAttributes(cpCa); LineAttributes cpLa = new LineAttributes(); Shape3D cpShape = new Shape3D(cpLines, cpApp); objTrans.addChild(cpShape); // transform and render the clip grid points updateProjTrans(); if (numClipGridPts > 0) { // transform the clipGridPts for (int i = 0; i < numClipGridPts; i++) { projectPoint(clipGridPtsVW[i], clipGridPtsProj[i]); } LineArray clipLn = new LineArray(numClipGridPts, LineArray.COORDINATES); clipLn.setCoordinates(0, clipGridPtsProj, 0, numClipGridPts); Appearance clipGridApp = new Appearance(); ColoringAttributes clipCa = new ColoringAttributes(black, ColoringAttributes.SHADE_FLAT); clipGridApp.setColoringAttributes(clipCa); LineAttributes clipLa = new LineAttributes(); Shape3D clipShape = new Shape3D(clipLn, clipGridApp); objTrans.addChild(clipShape); } // set up the circle Appearance circleApp = new Appearance(); ColoringAttributes circleCa = new ColoringAttributes(); circleCa.setColor(red); circleApp.setColoringAttributes(circleCa); PolygonAttributes pa = new PolygonAttributes(); pa.setCullFace(PolygonAttributes.CULL_NONE); circleApp.setPolygonAttributes(pa); // transform the circlePts for (int i = 0; i < numCirclePts; i++) { projectPoint(circlePtsVW[i], circlePtsProj[i]); } int[] lineStripLength = new int[1]; lineStripLength[0] = numCirclePts; //LineStripArray circleLineStrip = new LineStripArray(numCirclePts, // LineArray.COORDINATES, lineStripLength); TriangleFanArray circleLineStrip = new TriangleFanArray(numCirclePts, LineArray.COORDINATES, lineStripLength); circleLineStrip.setCoordinates(0, circlePtsProj); Shape3D circleShape = new Shape3D(circleLineStrip, circleApp); objTrans.addChild(circleShape); return objRoot; }
From source file:GearTest.java
public BranchGroup createGearBox(int toothCount) { Transform3D tempTransform = new Transform3D(); // Create the root of the branch graph BranchGroup branchRoot = createBranchEnvironment(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);//from w w w .j a v a 2s. c om objScale.setTransform(t3d); branchRoot.addChild(objScale); // Create an Appearance. Appearance look = new Appearance(); Color3f objColor = new Color3f(0.5f, 0.5f, 0.6f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); look.setMaterial(new Material(objColor, black, objColor, white, 100.0f)); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup gearboxTrans = new TransformGroup(); gearboxTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); gearboxTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(gearboxTrans); // Create a bounds for the mouse behavior methods BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Define the shaft base information int shaftCount = 4; int secondsPerRevolution = 8000; // Create the Shaft(s) Shaft shafts[] = new Shaft[shaftCount]; TransformGroup shaftTGs[] = new TransformGroup[shaftCount]; Alpha shaftAlphas[] = new Alpha[shaftCount]; RotationInterpolator shaftRotors[] = new RotationInterpolator[shaftCount]; Transform3D shaftAxis[] = new Transform3D[shaftCount]; // Note: the following arrays we're incorporated to make changing // the gearbox easier. float shaftRatios[] = new float[shaftCount]; shaftRatios[0] = 1.0f; shaftRatios[1] = 0.5f; shaftRatios[2] = 0.75f; shaftRatios[3] = 5.0f; float shaftRadius[] = new float[shaftCount]; shaftRadius[0] = 0.2f; shaftRadius[1] = 0.2f; shaftRadius[2] = 0.2f; shaftRadius[3] = 0.2f; float shaftLength[] = new float[shaftCount]; shaftLength[0] = 1.8f; shaftLength[1] = 0.8f; shaftLength[2] = 0.8f; shaftLength[3] = 0.8f; float shaftDirection[] = new float[shaftCount]; shaftDirection[0] = 1.0f; shaftDirection[1] = -1.0f; shaftDirection[2] = 1.0f; shaftDirection[3] = -1.0f; Vector3d shaftPlacement[] = new Vector3d[shaftCount]; shaftPlacement[0] = new Vector3d(-0.75, -0.9, 0.0); shaftPlacement[1] = new Vector3d(0.75, -0.9, 0.0); shaftPlacement[2] = new Vector3d(0.75, 0.35, 0.0); shaftPlacement[3] = new Vector3d(-0.75, 0.60, -0.7); // Create the shafts. for (int i = 0; i < shaftCount; i++) { shafts[i] = new Shaft(shaftRadius[i], shaftLength[i], 25, look); } // Create a transform group node for placing each shaft for (int i = 0; i < shaftCount; i++) { shaftTGs[i] = new TransformGroup(); gearboxTrans.addChild(shaftTGs[i]); shaftTGs[i].getTransform(tempTransform); tempTransform.setTranslation(shaftPlacement[i]); shaftTGs[i].setTransform(tempTransform); shaftTGs[i].addChild(shafts[i]); } // Add rotation interpolators to rotate the shaft in the appropriate // direction and at the appropriate rate for (int i = 0; i < shaftCount; i++) { shaftAlphas[i] = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, (long) (secondsPerRevolution * shaftRatios[i]), 0, 0, 0, 0, 0); shaftAxis[i] = new Transform3D(); shaftAxis[i].rotX(Math.PI / 2.0); shaftRotors[i] = new RotationInterpolator(shaftAlphas[i], shafts[i], shaftAxis[i], 0.0f, shaftDirection[i] * (float) Math.PI * 2.0f); shaftRotors[i].setSchedulingBounds(bounds); shaftTGs[i].addChild(shaftRotors[i]); } // Define the gear base information. Again, these arrays exist to // make the process of changing the GearBox via an editor faster int gearCount = 5; float valleyToCircularPitchRatio = .15f; float pitchCircleRadius = 1.0f; float addendum = 0.05f; float dedendum = 0.05f; float gearThickness = 0.3f; float toothTipThickness = 0.27f; // Create an array of gears and their associated information SpurGear gears[] = new SpurGear[gearCount]; TransformGroup gearTGs[] = new TransformGroup[gearCount]; int gearShaft[] = new int[gearCount]; gearShaft[0] = 0; gearShaft[1] = 1; gearShaft[2] = 2; gearShaft[3] = 0; gearShaft[4] = 3; float ratio[] = new float[gearCount]; ratio[0] = 1.0f; ratio[1] = 0.5f; ratio[2] = 0.75f; ratio[3] = 0.25f; ratio[4] = 1.25f; Vector3d placement[] = new Vector3d[gearCount]; placement[0] = new Vector3d(0.0, 0.0, 0.0); placement[1] = new Vector3d(0.0, 0.0, 0.0); placement[2] = new Vector3d(0.0, 0.0, 0.0); placement[3] = new Vector3d(0.0, 0.0, -0.7); placement[4] = new Vector3d(0.0, 0.0, 0.0); // Create the gears. for (int i = 0; i < gearCount; i++) { gears[i] = new SpurGearThinBody(((int) ((float) toothCount * ratio[i])), pitchCircleRadius * ratio[i], shaftRadius[0], addendum, dedendum, gearThickness, toothTipThickness, valleyToCircularPitchRatio, look); } // Create a transform group node for arranging the gears on a shaft // and attach the gear to its associated shaft for (int i = 0; i < gearCount; i++) { gearTGs[i] = new TransformGroup(); gearTGs[i].getTransform(tempTransform); tempTransform .rotZ((shaftDirection[gearShaft[i]] == -1.0) ? gears[i].getCircularPitchAngle() / -2.0f : 0.0f); tempTransform.setTranslation(placement[i]); gearTGs[i].setTransform(tempTransform); gearTGs[i].addChild(gears[i]); shafts[gearShaft[i]].addChild(gearTGs[i]); } // Have Java 3D perform optimizations on this scene graph. branchRoot.compile(); return branchRoot; }
From source file:LightTest.java
public void synchLightToUi() { super.synchLightToUi(); // set some defaults if things go wrong... double x = 0; double y = 0; double z = 0; double conc = 1; double spread = 2; try {//w ww. j av a 2 s. co m x = Double.valueOf(m_XDirectionTextField.getText()).doubleValue(); y = Double.valueOf(m_YDirectionTextField.getText()).doubleValue(); z = Double.valueOf(m_ZDirectionTextField.getText()).doubleValue(); conc = Double.valueOf(m_ConcentrationTextField.getText()).doubleValue(); spread = Double.valueOf(m_SpreadAngleTextField.getText()).doubleValue(); } catch (java.lang.NumberFormatException e) { // invalid numeric input - just ignore. } ((SpotLight) m_Light).setDirection((float) x, (float) y, (float) z); ((SpotLight) m_Light).setConcentration((float) conc); ((SpotLight) m_Light).setSpreadAngle((float) spread); if (m_DirectionTransformGroup != null) { Vector3d coneVector = new Vector3d(0, -1, 0); Vector3d lightVector = new Vector3d(x, y, z); coneVector.normalize(); lightVector.normalize(); Vector3d axisVector = new Vector3d(); axisVector.cross(coneVector, lightVector); double angle = java.lang.Math.acos(coneVector.dot(lightVector)); AxisAngle4d rotAxis = new AxisAngle4d(axisVector.x, axisVector.y, axisVector.z, angle); Transform3D t3d = new Transform3D(); t3d.setRotation(rotAxis); m_DirectionTransformGroup.setTransform(t3d); } if (m_Cone != null) { Appearance app = new Appearance(); Color3f objColor = new Color3f(); m_Light.getColor(objColor); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, black, 80.0f)); m_Cone.getShape(Cone.CAP).setAppearance(app); } }
From source file:ExSpotLight.java
public AnnotationArrow(float x, float y, float z, float x2, float y2, float z2) { super(x, y, z, x2, y2, z2); setLineWidth(lineWidth);//from ww w .j a v a 2 s. c om // Compute the length and direction of the line float deltaX = x2 - x; float deltaY = y2 - y; float deltaZ = z2 - z; float theta = -(float) Math.atan2(deltaZ, deltaX); float phi = (float) Math.atan2(deltaY, deltaX); if (deltaX < 0.0f) { phi = (float) Math.PI - phi; } // Compute a matrix to rotate a cone to point in the line's // direction, then place the cone at the line's endpoint. Matrix4f mat = new Matrix4f(); Matrix4f mat2 = new Matrix4f(); mat.setIdentity(); // Move to the endpoint of the line mat2.setIdentity(); mat2.setTranslation(new Vector3f(x2, y2, z2)); mat.mul(mat2); // Spin around Y mat2.setIdentity(); mat2.rotY(theta); mat.mul(mat2); // Tilt up or down around Z mat2.setIdentity(); mat2.rotZ(phi); mat.mul(mat2); // Tilt cone to point right mat2.setIdentity(); mat2.rotZ(-1.571f); mat.mul(mat2); arrowTrans = new TransformGroup(); arrowTrans.setCapability(Group.ALLOW_CHILDREN_WRITE); Transform3D trans = new Transform3D(mat); arrowTrans.setTransform(trans); // Create an appearance arrowAppearance = new Appearance(); arrowAppearance.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_WRITE); getLineColor(arrowColor); coloringAttributes = new ColoringAttributes(); coloringAttributes.setColor(arrowColor); coloringAttributes.setShadeModel(ColoringAttributes.SHADE_FLAT); arrowAppearance.setColoringAttributes(coloringAttributes); // Build a cone for the arrow head arrowHead = new Cone(arrowRadius, // base radius arrowLength, // height 0, // don't generate normals radialDivisions, // divisions radially sideDivisions, // divisions vertically arrowAppearance); // appearance arrowTrans.addChild(arrowHead); addChild(arrowTrans); }