Java javax.media.j3d Appearance fields, constructors, methods, implement or subclass

Example usage for Java javax.media.j3d Appearance fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for javax.media.j3d Appearance.

The text is from its open source code.

Field

intALLOW_COLORING_ATTRIBUTES_WRITE
Specifies that this Appearance object allows writing its coloringAttributes component information.
intALLOW_TRANSPARENCY_ATTRIBUTES_WRITE
Specifies that this Appearance object allows writing its transparency component information.
intALLOW_RENDERING_ATTRIBUTES_WRITE
Specifies that this Appearance object allows writing its rendering/rasterization component information.
intALLOW_POLYGON_ATTRIBUTES_WRITE
Specifies that this Appearance object allows writing its polygon component information.
intALLOW_LINE_ATTRIBUTES_READ
Specifies that this Appearance object allows reading its line component information.
intALLOW_LINE_ATTRIBUTES_WRITE
Specifies that this Appearance object allows writing its line component information.
intALLOW_POINT_ATTRIBUTES_WRITE
Specifies that this Appearance object allows writing its point component information.
intALLOW_MATERIAL_READ
Specifies that this Appearance object allows reading its material component information.
intALLOW_MATERIAL_WRITE
Specifies that this Appearance object allows writing its material component information.
intALLOW_TEXTURE_WRITE
Specifies that this Appearance object allows writing its texture component information.
intALLOW_TEXTURE_ATTRIBUTES_WRITE
Specifies that this Appearance object allows writing its textureAttributes component information.
intALLOW_TEXGEN_WRITE
Specifies that this Appearance object allows writing its texture coordinate generation component information.
intALLOW_TEXTURE_UNIT_STATE_WRITE
Specifies that this Appearance object allows writing its texture unit state component information.

Constructor

Appearance()
Constructs an Appearance component object using defaults for all state variables.

Method

MaterialgetMaterial()
Retrieves the current material object.
PolygonAttributesgetPolygonAttributes()
Retrieves the current polygonAttributes object.
TransparencyAttributesgetTransparencyAttributes()
Retrieves the current transparencyAttributes object.
voidsetCapability(int bit)
Sets the specified capability bit.
voidsetColoringAttributes(ColoringAttributes coloringAttributes)
Sets the coloringAttributes object to the specified object.
voidsetLineAttributes(LineAttributes lineAttributes)
Sets the lineAttributes object to the specified object.
voidsetMaterial(Material material)
Sets the material object to the specified object.
voidsetPointAttributes(PointAttributes pointAttributes)
Sets the pointAttributes object to the specified object.
voidsetPolygonAttributes(PolygonAttributes polygonAttributes)
Sets the polygonAttributes object to the specified object.
voidsetRenderingAttributes(RenderingAttributes renderingAttributes)
Sets the renderingAttributes object to the specified object.
voidsetTexCoordGeneration(TexCoordGeneration texCoordGeneration)
Sets the texCoordGeneration object to the specified object.
voidsetTexture(Texture texture)
Sets the texture object to the specified object.
voidsetTextureAttributes(TextureAttributes textureAttributes)
Sets the textureAttributes object to the specified object.
voidsetTextureUnitState(TextureUnitState[] stateArray)
Sets the texture unit state array for this appearance object to the specified array.
voidsetTransparencyAttributes(TransparencyAttributes transparencyAttributes)
Sets the transparencyAttributes object to the specified object.