List of usage examples for javax.media.j3d Appearance Appearance
public Appearance()
From source file:AppearanceTest.java
public AppearanceTest() { m_Appearance = new Appearance(); TextureComponent.setComponent(this); m_ComponentArray = new AppearanceComponent[] { new PolygonComponent(m_Appearance), new ColoringComponent(m_Appearance), new LineComponent(m_Appearance), new MaterialComponent(m_Appearance), new PointComponent(m_Appearance), new RenderingComponent(m_Appearance), new TransparencyComponent(m_Appearance), new TextureComponent(m_Appearance), new TextureAttributesComponent(m_Appearance), new TexGenComponent(m_Appearance) }; }
From source file:cgview.java
public BranchGroup createSceneGraph(CompressedGeometry cg) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.7);//from w w w.j a va 2s .c o m objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(objTrans); // Add compressed geometry to the scene graph. CompressedGeometryHeader hdr = new CompressedGeometryHeader(); cg.getCompressedGeometryHeader(hdr); // There isn't really enough information in the compressed geometry // header to unamiguously determine the proper rendering attributes. // The bufferDataPresent field specifies whether or not normals are // bundled with vertices, but the compressed buffer can still contain // normals that should be lit. Assume that any surface geometry // should be lit and that lines and points should not unless the // header contains the NORMAL_IN_BUFFER bit. Material m = new Material(); if ((hdr.bufferType == hdr.TRIANGLE_BUFFER) || ((hdr.bufferDataPresent & hdr.NORMAL_IN_BUFFER) == 1)) m.setLightingEnable(true); else m.setLightingEnable(false); Appearance a = new Appearance(); a.setMaterial(m); objTrans.addChild(new Shape3D(cg, a)); // Create mouse behavior scheduling bounds. BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); Background bgNode = new Background(bgColor); bgNode.setApplicationBounds(bounds); objRoot.addChild(bgNode); // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f); Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -0.9f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction); light2.setInfluencingBounds(bounds); objRoot.addChild(light2); return objRoot; }
From source file:AvatarTest.java
public Group createBuildings(Group g) { BranchGroup bg = new BranchGroup(); for (int n = (int) Road.ROAD_LENGTH; n < 0; n = n + 10) { Building building = new Building(this, bg, ComplexObject.GEOMETRY | ComplexObject.TEXTURE | ComplexObject.COLLISION); building.createObject(new Appearance(), new Vector3d(getRandomNumber(-4.0f, 0.25f), getRandomNumber(1.0f, 0.5f), getRandomNumber(n, 0.5f)), new Vector3d(1, 1, 1), "house.jpg", null, null);/*from w ww . j av a 2s . co m*/ building = new Building(this, bg, ComplexObject.GEOMETRY | ComplexObject.TEXTURE | ComplexObject.COLLISION); building.createObject(new Appearance(), new Vector3d(getRandomNumber(4.0f, 0.25f), getRandomNumber(1.0f, 0.5f), getRandomNumber(n, 0.5f)), new Vector3d(1, 1, 1), "house.jpg", null, null); } g.addChild(bg); return bg; }
From source file:ExSwitch.java
public Group buildScene() { // Turn on the example headlight setHeadlightEnable(true);//from ww w .j a va 2 s .co m // Default to walk navigation setNavigationType(Walk); // Build the scene group Group scene = new Group(); if (debug) System.err.println(" switch shapes..."); // BEGIN EXAMPLE TOPIC // Build the switch group and allow its switch // value to be changed via menu items swtch = new Switch(); swtch.setCapability(Switch.ALLOW_SWITCH_WRITE); // Create several shapes to place in a switch group // Child 0: a red sphere Appearance app0 = new Appearance(); Material mat0 = new Material(); mat0.setAmbientColor(0.2f, 0.2f, 0.2f); mat0.setDiffuseColor(1.0f, 0.0f, 0.2f); mat0.setSpecularColor(0.7f, 0.7f, 0.7f); app0.setMaterial(mat0); Transform3D t3d = new Transform3D(); t3d.setTranslation(new Vector3f(-2.0f, 1.5f, 0.0f)); TransformGroup tg0 = new TransformGroup(t3d); Sphere sph0 = new Sphere(0.5f, // radius Primitive.GENERATE_NORMALS, // components 16, // facets app0); // appearance tg0.addChild(sph0); swtch.addChild(tg0); // Child 0 // Child 1: a green sphere Appearance app1 = new Appearance(); Material mat1 = new Material(); mat1.setAmbientColor(0.2f, 0.2f, 0.2f); mat1.setDiffuseColor(0.0f, 1.0f, 0.0f); mat1.setSpecularColor(0.7f, 0.7f, 0.7f); app1.setMaterial(mat1); t3d.setTranslation(new Vector3f(0.0f, 1.5f, 0.0f)); TransformGroup tg1 = new TransformGroup(t3d); Sphere sph1 = new Sphere(0.5f, // radius Primitive.GENERATE_NORMALS, // components 16, // facets app1); // appearance tg1.addChild(sph1); swtch.addChild(tg1); // Child 1 // Child 2: a blue sphere Appearance app2 = new Appearance(); Material mat2 = new Material(); mat2.setAmbientColor(0.2f, 0.2f, 0.2f); mat2.setDiffuseColor(0.0f, 0.6f, 1.0f); mat2.setSpecularColor(0.7f, 0.7f, 0.7f); app2.setMaterial(mat2); t3d.setTranslation(new Vector3f(2.0f, 1.5f, 0.0f)); TransformGroup tg2 = new TransformGroup(t3d); Sphere sph2 = new Sphere(0.5f, // radius Primitive.GENERATE_NORMALS, // components 16, // facets app2); // appearance tg2.addChild(sph2); swtch.addChild(tg2); // Set the initial child choice swtch.setWhichChild(options[currentSwitch].child); scene.addChild(swtch); // END EXAMPLE TOPIC // Build foreground geometry including a floor and // columns on which the switchable shapes stand // Load textures TextureLoader texLoader = new TextureLoader("granite07rev.jpg", this); Texture columnTex = texLoader.getTexture(); if (columnTex == null) System.err.println("Cannot load granite07rev.jpg texture"); else { columnTex.setBoundaryModeS(Texture.WRAP); columnTex.setBoundaryModeT(Texture.WRAP); columnTex.setMinFilter(Texture.NICEST); columnTex.setMagFilter(Texture.NICEST); columnTex.setMipMapMode(Texture.BASE_LEVEL); columnTex.setEnable(true); } texLoader = new TextureLoader("flooring.jpg", this); Texture groundTex = texLoader.getTexture(); if (groundTex == null) System.err.println("Cannot load flooring.jpg texture"); else { groundTex.setBoundaryModeS(Texture.WRAP); groundTex.setBoundaryModeT(Texture.WRAP); groundTex.setMinFilter(Texture.NICEST); groundTex.setMagFilter(Texture.NICEST); groundTex.setMipMapMode(Texture.BASE_LEVEL); groundTex.setEnable(true); } // // Build several columns on the floor // if (debug) System.err.println(" columns..."); SharedGroup column = new SharedGroup(); Appearance columnApp = new Appearance(); Material columnMat = new Material(); columnMat.setAmbientColor(0.6f, 0.6f, 0.6f); columnMat.setDiffuseColor(1.0f, 1.0f, 1.0f); columnMat.setSpecularColor(0.0f, 0.0f, 0.0f); columnApp.setMaterial(columnMat); TextureAttributes columnTexAtt = new TextureAttributes(); columnTexAtt.setTextureMode(TextureAttributes.MODULATE); columnTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); columnApp.setTextureAttributes(columnTexAtt); if (columnTex != null) columnApp.setTexture(columnTex); GothicColumn columnShape = new GothicColumn(1.8f, // height 0.25f, // radius GothicColumn.BUILD_TOP, // flags columnApp); // appearance column.addChild(columnShape); Vector3f trans = new Vector3f(); Transform3D tr = new Transform3D(); TransformGroup tg; // Left trans.set(-2.0f, -1.0f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(new Link(column)); scene.addChild(tg); // Middle trans.set(0.0f, -1.0f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(new Link(column)); scene.addChild(tg); // Right trans.set(2.0f, -1.0f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(new Link(column)); scene.addChild(tg); // // Add the ground // if (debug) System.err.println(" ground..."); Appearance groundApp = new Appearance(); Material groundMat = new Material(); groundMat.setAmbientColor(0.6f, 0.6f, 0.6f); groundMat.setDiffuseColor(1.0f, 1.0f, 1.0f); groundMat.setSpecularColor(0.0f, 0.0f, 0.0f); groundApp.setMaterial(groundMat); tr = new Transform3D(); tr.setScale(new Vector3d(4.0, 4.0, 1.0)); TextureAttributes groundTexAtt = new TextureAttributes(); groundTexAtt.setTextureMode(TextureAttributes.MODULATE); groundTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); groundTexAtt.setTextureTransform(tr); groundApp.setTextureAttributes(groundTexAtt); if (groundTex != null) groundApp.setTexture(groundTex); ElevationGrid ground = new ElevationGrid(11, // X dimension 11, // Z dimension 2.0f, // X spacing 2.0f, // Z spacing // Automatically use zero heights groundApp); // Appearance trans.set(0.0f, -1.0f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(ground); scene.addChild(tg); // Add a light BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent DirectionalLight light = new DirectionalLight(); light.setEnable(true); light.setColor(new Color3f(1.0f, 1.0f, 1.0f)); light.setDirection(new Vector3f(0.5f, -1.0f, -0.5f)); light.setInfluencingBounds(worldBounds); scene.addChild(light); return scene; }
From source file:SimpleGeometry.java
PlatformGeometry createAimer() { PlatformGeometry pg = new PlatformGeometry(); // This TransformGroup will be used by the MouseTranslate // utiltiy to move the cylinder around the canvas. when the // the user holds down mouse button 3. TransformGroup moveTG = new TransformGroup(); moveTG.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); moveTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); MouseTranslate mouseT = new MouseTranslate(moveTG); moveTG.addChild(mouseT);/* w ww . j a va 2s .com*/ BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); mouseT.setSchedulingBounds(bounds); pg.addChild(moveTG); // This TransformGroup is used to place the cylinder in the scene. // The cylinder will be rotated 90 degrees so it will appear as // a circle on the screen (could be made into a nice gun site...). // The cylinder is also displaced a little in Z so it is in front // of the viewer. Transform3D xForm = new Transform3D(); xForm.rotX(Math.PI / 2.0); xForm.setTranslation(new Vector3d(0.0, 0.0, -0.7)); TransformGroup placementTG = new TransformGroup(xForm); moveTG.addChild(placementTG); // Create the cylinder - make it thin and transparent. Appearance cylinderAppearance = new Appearance(); TransparencyAttributes transAttrs = new TransparencyAttributes(TransparencyAttributes.FASTEST, 0.5f); // cylinderAppearance.setTransparencyAttributes(transAttrs); Cylinder aimer = new Cylinder(0.06f, 0.005f, 0, cylinderAppearance); placementTG.addChild(aimer); return pg; }
From source file:MixedTest.java
public void renderField(int fieldDesc) { super.renderField(fieldDesc); GraphicsContext3D g = getGraphicsContext3D(); // first time initialization if (m_nRender == 0) { // set the start time m_StartTime = System.currentTimeMillis(); // add a light to the graphics context DirectionalLight light = new DirectionalLight(); light.setEnable(true);//from w ww . ja v a2 s . c om g.addLight((Light) light); // create the material for the points Appearance a = new Appearance(); Material mat = new Material(); mat.setLightingEnable(true); mat.setAmbientColor(0.5f, 1.0f, 1.0f); a.setMaterial(mat); a.setColoringAttributes(new ColoringAttributes(1.0f, 0.5f, 0.5f, ColoringAttributes.NICEST)); // enlarge the points a.setPointAttributes(new PointAttributes(4, true)); // make the appearance current in the graphics context g.setAppearance(a); } // set the current transformation for the graphics context g.setModelTransform(m_t3d); // finally render the PointArray g.draw(m_PointArray); // calculate and display the Frames Per Second for the // Immediate Mode rendering of the PointArray m_nRender++; if ((m_nRender % m_kReportInterval) == 0) { float fps = (float) 1000.0f / ((System.currentTimeMillis() - m_StartTime) / (float) m_kReportInterval); System.out.println("FPS:\t" + fps); m_StartTime = System.currentTimeMillis(); } }
From source file:LoaderTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); // create a TransformGroup to flip the hand onto its end and enlarge it. TransformGroup objTrans1 = new TransformGroup(); Transform3D tr = new Transform3D(); objTrans1.getTransform(tr);// ww w .j ava 2 s .c o m tr.rotX(90.0 * Math.PI / 180.0); tr.setScale(10.0); objTrans1.setTransform(tr); // create a TransformGroup to rotate the hand TransformGroup objTrans2 = new TransformGroup(); objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // create a RotationInterpolator behavior to rotate the hand Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans2, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans2.addChild(rotator); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // load the object file Scene scene = null; Shape3D shape = null; // read in the geometry information from the data file ObjectFile objFileloader = new ObjectFile(ObjectFile.RESIZE); try { scene = objFileloader.load("hand1.obj"); } catch (Exception e) { scene = null; System.err.println(e); } if (scene == null) System.exit(1); // retrieve the Shape3D object from the scene BranchGroup branchGroup = scene.getSceneGroup(); shape = (Shape3D) branchGroup.getChild(0); // create an Appearance and Material Appearance app = new Appearance(); Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, black, 80.0f)); // assign the appearance to the Shape shape.setAppearance(app); // connect the scenegraph objTrans2.addChild(scene.getSceneGroup()); objTrans1.addChild(objTrans2); objRoot.addChild(objTrans1); return objRoot; }
From source file:TwistStripApp.java
public BranchGroup createSceneGraph() { BranchGroup contentRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); contentRoot.addChild(objSpin);//from w ww. j ava 2 s . c o m Shape3D twist = new Twist(); objSpin.addChild(twist); // Duplicate the twist strip geometry and set the // appearance of the new Shape3D object to line mode // without culling. // Add the POLYGON_FILLED and POLYGON_LINE strips // in the scene graph at the same point. // This will show the triangles of the original Mobius strip that // are clipped. The PolygonOffset is set to prevent stitching. PolygonAttributes polyAttrib = new PolygonAttributes(); polyAttrib.setCullFace(PolygonAttributes.CULL_NONE); polyAttrib.setPolygonMode(PolygonAttributes.POLYGON_LINE); polyAttrib.setPolygonOffset(0.001f); Appearance polyAppear = new Appearance(); polyAppear.setPolygonAttributes(polyAttrib); objSpin.addChild(new Shape3D(twist.getGeometry(), polyAppear)); Alpha rotationAlpha = new Alpha(-1, 16000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 1 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); // make background white Background background = new Background(1.0f, 1.0f, 1.0f); background.setApplicationBounds(bounds); contentRoot.addChild(background); // Let Java 3D perform optimizations on this scene graph. contentRoot.compile(); return contentRoot; }
From source file:PointTest.java
private BranchGroup createPoints(final int nPointSize, final int nNumPoints, boolean bAliased) { BranchGroup bg = new BranchGroup(); String szText = new String(); szText += (nNumPoints + "X, Size:" + nPointSize + ", aliased: " + bAliased); Font3D f3d = new Font3D(new Font("SansSerif", Font.PLAIN, 1), new FontExtrusion()); Text3D label3D = new Text3D(f3d, szText, new Point3f(-5, 0, 0)); Shape3D sh = new Shape3D(label3D); bg.addChild(sh);/* w w w.j av a2 s . co m*/ PointArray pointArray = new PointArray(nNumPoints * nNumPoints, GeometryArray.COORDINATES | GeometryArray.COLOR_3); // create the PointArray that we will be rendering int nPoint = 0; final double factor = 1.0 / nNumPoints; for (int n = 0; n < nNumPoints; n++) { for (int i = 0; i < nNumPoints; i++) { Point3f point = new Point3f(n - nNumPoints / 2, i - nNumPoints / 2, 0.0f); pointArray.setCoordinate(nPoint, point); pointArray.setColor(nPoint++, new Color3f(0.5f, (float) (n * factor), (float) (i * factor))); } } // create the material for the points Appearance pointApp = new Appearance(); // enlarge the points pointApp.setPointAttributes(new PointAttributes(nPointSize, bAliased)); Shape3D pointShape = new Shape3D(pointArray, pointApp); bg.addChild(pointShape); return bg; }
From source file:TexBug.java
void setupAppearance() { appearance = new Appearance(); // Texture2D/*from w ww . j ava 2 s. co m*/ // set the values to the defaults texEnable = false; texMipMapMode = Texture.BASE_LEVEL; texBoundaryModeS = Texture.WRAP; texBoundaryModeT = Texture.WRAP; texMinFilter = Texture.BASE_LEVEL_POINT; texMagFilter = Texture.BASE_LEVEL_POINT; texBoundaryColor = new Color4f(1.0f, 1.0f, 1.0f, 1.0f); // set up the appearance to allow the texture to be changed appearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE); // set the texture setTexture(); }