List of usage examples for javax.media.j3d AmbientLight setInfluencingBounds
public void setInfluencingBounds(Bounds region)
From source file:OrientedTest.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); TransformGroup objScale = new TransformGroup(); Transform3D textMat = new Transform3D(); // Assuming uniform size chars, set scale to fit string in view textMat.setScale(1.2 / sl);//from w ww . j av a2 s .com objScale.setTransform(textMat); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(objTrans); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Appearance apText = new Appearance(); Material m = new Material(); m.setLightingEnable(true); apText.setMaterial(m); Appearance apEarth = new Appearance(); Material mm = new Material(); mm.setLightingEnable(true); apEarth.setMaterial(mm); Appearance apStone = new Appearance(); apStone.setMaterial(mm); // create 3D text Font3D f3d = new Font3D(new Font(fontName, Font.PLAIN, 2), new FontExtrusion()); Text3D txt = new Text3D(f3d, textString, new Point3f(-sl / 2.0f, 3.0f, 0.0f)); OrientedShape3D textShape = new OrientedShape3D(); textShape.setGeometry(txt); textShape.setAppearance(apText); textShape.setAlignmentAxis(0.0f, 1.0f, 0.0f); objScale.addChild(textShape); // Create a simple shape leaf node, add it to the scene graph. Transform3D cubeMat = new Transform3D(); TransformGroup cubeTrans = new TransformGroup(cubeMat); cubeMat.set(new Vector3d(0.9, 0.0, -1.0)); cubeTrans.setTransform(cubeMat); cubeTrans.addChild(new ColorCube(0.3)); objTrans.addChild(cubeTrans); TextureLoader stoneTex = new TextureLoader(stoneImage, new String("RGB"), this); if (stoneTex != null) apStone.setTexture(stoneTex.getTexture()); TextureAttributes texAttr = new TextureAttributes(); texAttr.setTextureMode(TextureAttributes.MODULATE); apStone.setTextureAttributes(texAttr); Transform3D coneMat = new Transform3D(); TransformGroup coneTrans = new TransformGroup(coneMat); coneMat.set(new Vector3d(0.0, 0.0, 0.0)); coneTrans.setTransform(coneMat); coneTrans.addChild(new Cone(.2f, 0.8f, Cone.GENERATE_NORMALS | Cone.GENERATE_TEXTURE_COORDS, apStone)); objTrans.addChild(coneTrans); TextureLoader earthTex = new TextureLoader(earthImage, new String("RGB"), this); if (earthTex != null) apEarth.setTexture(earthTex.getTexture()); apEarth.setTextureAttributes(texAttr); Transform3D cylinderMat = new Transform3D(); TransformGroup cylinderTrans = new TransformGroup(cylinderMat); cylinderMat.set(new Vector3d(-0.9, 0.5, -1.0)); cylinderTrans.setTransform(cylinderMat); cylinderTrans.addChild( new Cylinder(.35f, 2.0f, Cylinder.GENERATE_NORMALS | Cylinder.GENERATE_TEXTURE_COORDS, apEarth)); objTrans.addChild(cylinderTrans); objTrans.addChild(objScale); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); Background bgNode = new Background(bgColor); bgNode.setApplicationBounds(bounds); objRoot.addChild(bgNode); // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f); Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction); light2.setInfluencingBounds(bounds); objRoot.addChild(light2); apText.setMaterial(mm); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:GeometryByReferenceTest.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Set up attributes to render lines app = new Appearance(); transp = new TransparencyAttributes(); transp.setTransparency(0.5f);/* ww w. j a v a 2 s .c o m*/ transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); transp.setTransparencyMode(TransparencyAttributes.NONE); app.setTransparencyAttributes(transp); tetraRegular = createGeometry(1); tetraStrip = createGeometry(2); tetraIndexed = createGeometry(3); tetraIndexedStrip = createGeometry(4); geoArrays[0] = tetraRegular; geoArrays[1] = tetraStrip; geoArrays[2] = tetraIndexed; geoArrays[3] = tetraIndexedStrip; shape = new Shape3D(tetraRegular, app); shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE); shape.setCapability(Shape3D.ALLOW_GEOMETRY_READ); Transform3D t = new Transform3D(); // move the object upwards t.set(new Vector3f(0.0f, 0.3f, 0.0f)); // rotate the shape Transform3D temp = new Transform3D(); temp.rotX(Math.PI / 4.0d); t.mul(temp); temp.rotY(Math.PI / 4.0d); t.mul(temp); // Shrink the object t.setScale(0.6); TransformGroup trans = new TransformGroup(t); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(trans); trans.addChild(shape); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:GeomInfoApp.java
public BranchGroup createSceneGraph(boolean wireFrame) { int total = 0; System.out.println("\n --- geometry debug information --- \n"); float[] coordinateData = null; coordinateData = createCoordinateData(); int[] stripCount = { 17, 17, 5, 5, 5, 5, 5, 5, 5 }; // ****** // int[] stripCount = {17,17,17}; // ****** for (int i = 0; i < stripCount.length; i++) { System.out.println("stripCount[" + i + "] = " + stripCount[i]); total += stripCount[i];/* w w w .j a v a 2s .c om*/ } if (total != coordinateData.length / 3) { System.out.println(" coordinateData vertex count: " + coordinateData.length / 3); System.out.println("stripCount total vertex count: " + total); } GeometryInfo gi = new GeometryInfo(GeometryInfo.POLYGON_ARRAY); gi.setCoordinates(coordinateData); gi.setStripCounts(stripCount); Triangulator tr = new Triangulator(); // Triangulator tr = new Triangulator(1); System.out.println("begin triangulation"); tr.triangulate(gi); System.out.println(" END triangulation"); gi.recomputeIndices(); NormalGenerator ng = new NormalGenerator(); ng.generateNormals(gi); gi.recomputeIndices(); Stripifier st = new Stripifier(); st.stripify(gi); gi.recomputeIndices(); Shape3D part = new Shape3D(); if (wireFrame == true) part.setAppearance(createWireFrameAppearance()); else part.setAppearance(createMaterialAppearance()); part.setGeometry(gi.getGeometryArray()); ///////////////////////////// BranchGroup contentRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); contentRoot.addChild(objSpin); objSpin.addChild(part); //////////////////////// LineStripArray lineArray = new LineStripArray(69, LineArray.COORDINATES, stripCount); //***** // LineStripArray lineArray = new LineStripArray(51, // LineArray.COORDINATES, stripCount); //***** lineArray.setCoordinates(0, coordinateData); Appearance blueColorAppearance = new Appearance(); ColoringAttributes blueColoring = new ColoringAttributes(); blueColoring.setColor(0.0f, 0.0f, 1.0f); blueColorAppearance.setColoringAttributes(blueColoring); LineAttributes lineAttrib = new LineAttributes(); lineAttrib.setLineWidth(2.0f); blueColorAppearance.setLineAttributes(lineAttrib); objSpin.addChild(new Shape3D(lineArray, blueColorAppearance)); Alpha rotationAlpha = new Alpha(-1, 16000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 1 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); DirectionalLight lightD = new DirectionalLight(); lightD.setDirection(new Vector3f(0.0f, -0.7f, -0.7f)); lightD.setInfluencingBounds(bounds); contentRoot.addChild(lightD); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(bounds); contentRoot.addChild(lightA); Background background = new Background(); background.setColor(1.0f, 1.0f, 1.0f); background.setApplicationBounds(bounds); contentRoot.addChild(background); // Let Java 3D perform optimizations on this scene graph. // contentRoot.compile(); return contentRoot; }
From source file:AlternateAppearanceScopeTest.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Create influencing bounds worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent Transform3D t = new Transform3D(); // move the object upwards t.set(new Vector3f(0.0f, 0.1f, 0.0f)); // Shrink the object t.setScale(0.8);//from ww w . j a v a 2 s . c o m TransformGroup trans = new TransformGroup(t); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); otherApp = new Appearance(); altMat = new Material(); altMat.setCapability(Material.ALLOW_COMPONENT_WRITE); altMat.setDiffuseColor(new Color3f(0.0f, 1.0f, 0.0f)); otherApp.setMaterial(altMat); altApp = new AlternateAppearance(); altApp.setAppearance(otherApp); altApp.setCapability(AlternateAppearance.ALLOW_SCOPE_WRITE); altApp.setCapability(AlternateAppearance.ALLOW_SCOPE_READ); altApp.setInfluencingBounds(worldBounds); objRoot.addChild(altApp); // Build foreground geometry into two groups. We'll // create three directional lights below, one each with // scope to cover the first geometry group only, the // second geometry group only, or both geometry groups. Appearance app1 = new Appearance(); mat1 = new Material(); mat1.setCapability(Material.ALLOW_COMPONENT_WRITE); mat1.setDiffuseColor(new Color3f(1.0f, 0.0f, 0.0f)); app1.setMaterial(mat1); content1 = new SphereGroup(0.05f, // radius of spheres 0.4f, // x spacing 0.2f, // y spacing 3, // number of spheres in X 5, // number of spheres in Y app1, // appearance true); // alt app override = true trans.addChild(content1); shapes1 = ((SphereGroup) content1).getShapes(); content2 = new SphereGroup(0.05f, // radius of spheres .4f, // x spacing 0.2f, // y spacing 2, // number of spheres in X 5, // number of spheres in Y app1, // appearance true); // alt app override = true trans.addChild(content2); shapes2 = ((SphereGroup) content2).getShapes(); // Add lights DirectionalLight light1 = null; light1 = new DirectionalLight(); light1.setEnable(true); light1.setColor(new Color3f(0.2f, 0.2f, 0.2f)); light1.setDirection(new Vector3f(1.0f, 0.0f, -1.0f)); light1.setInfluencingBounds(worldBounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(); light2.setEnable(true); light2.setColor(new Color3f(0.2f, 0.2f, 0.2f)); light2.setDirection(new Vector3f(-1.0f, 0.0f, 1.0f)); light2.setInfluencingBounds(worldBounds); objRoot.addChild(light2); // Add an ambient light to dimly illuminate the rest of // the shapes in the scene to help illustrate that the // directional lights are being scoped... otherwise it looks // like we're just removing shapes from the scene AmbientLight ambient = new AmbientLight(); ambient.setEnable(true); ambient.setColor(new Color3f(1.0f, 1.0f, 1.0f)); ambient.setInfluencingBounds(worldBounds); objRoot.addChild(ambient); objRoot.addChild(trans); return objRoot; }
From source file:PickText3DBounds.java
public BranchGroup createSceneGraph(Canvas3D canvas) { Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f); Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f); Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f); Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f); Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Transform3D t;/* w w w .j a va 2s . co m*/ // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4); objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); Material m = new Material(objColor, eColor, objColor, sColor, 100.0f); Appearance a = new Appearance(); m.setLightingEnable(true); a.setMaterial(m); Font3D f3d = new Font3D(new Font("TestFont", Font.PLAIN, 1), new FontExtrusion()); Text3D txt = new Text3D(f3d, new String("TEXT3D"), new Point3f(-2.0f, 0.0f, 0.0f)); // txt.setCapability(Geometry.ALLOW_INTERSECT); Shape3D s3D = new Shape3D(); s3D.setGeometry(txt); s3D.setAppearance(a); // Create a transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg = new TransformGroup(); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); spinTg.setCapability(TransformGroup.ENABLE_PICK_REPORTING); spinTg.addChild(s3D); objScale.addChild(spinTg); // Create the transform group node for the each light and initialize // it to the identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add them to the root // of the subgraph. // Create transformations for the positional lights t = new Transform3D(); Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0); t.set(lPos1); TransformGroup l1Trans = new TransformGroup(t); l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); l1Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objScale.addChild(l1Trans); t = new Transform3D(); Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0); t.set(lPos2); TransformGroup l2Trans = new TransformGroup(t); l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); l2Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objScale.addChild(l2Trans); // Create Geometry for point lights ColoringAttributes caL1 = new ColoringAttributes(); ColoringAttributes caL2 = new ColoringAttributes(); caL1.setColor(lColor1); caL2.setColor(lColor2); Appearance appL1 = new Appearance(); Appearance appL2 = new Appearance(); appL1.setColoringAttributes(caL1); appL2.setColoringAttributes(caL2); l1Trans.addChild(new Sphere(0.05f, Sphere.GENERATE_NORMALS, 15, appL1)); l2Trans.addChild(new Sphere(0.05f, Sphere.GENERATE_NORMALS, 15, appL2)); // Create lights AmbientLight aLgt = new AmbientLight(alColor); Light lgt1; Light lgt2; Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f); Point3f atten = new Point3f(1.0f, 0.0f, 0.0f); lgt1 = new PointLight(lColor1, lPoint, atten); lgt2 = new PointLight(lColor2, lPoint, atten); // Set the influencing bounds aLgt.setInfluencingBounds(bounds); lgt1.setInfluencingBounds(bounds); lgt2.setInfluencingBounds(bounds); // Add the lights into the scene graph objScale.addChild(aLgt); l1Trans.addChild(lgt1); l2Trans.addChild(lgt2); PickRotateBehavior behavior1 = new PickRotateBehavior(objRoot, canvas, bounds); behavior1.setMode(PickTool.BOUNDS); objRoot.addChild(behavior1); PickZoomBehavior behavior2 = new PickZoomBehavior(objRoot, canvas, bounds); behavior2.setMode(PickTool.BOUNDS); objRoot.addChild(behavior2); PickTranslateBehavior behavior3 = new PickTranslateBehavior(objRoot, canvas, bounds); behavior3.setMode(PickTool.BOUNDS); objRoot.addChild(behavior3); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:edu.uci.ics.jung.visualization3d.VisualizationViewer.java
public BranchGroup createSceneGraph(final Canvas3D canvas) { objRoot = new BranchGroup(); objRoot.setCapability(Group.ALLOW_CHILDREN_EXTEND); objRoot.setCapability(Group.ALLOW_CHILDREN_WRITE); TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); // t3d.setScale(0.05); objScale.setTransform(t3d);/*w ww.j a v a2s. c o m*/ objRoot.addChild(objScale); Transform3D tt = new Transform3D(); tt.setScale(.05); tt.setTranslation(new Vector3f(0, 0, -30.f)); objTrans = new TransformGroup(tt); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objTrans.setCapability(TransformGroup.ALLOW_CHILDREN_EXTEND); objScale.addChild(objTrans); // objRoot.addChild(objTrans); // Create Colors, Materials, and Appearances. Appearance look = new Appearance(); Color3f objColor = new Color3f(0.7f, 0.7f, 0.7f); Color3f black = new Color3f(0.f, 0.f, 0.f); Color3f white = new Color3f(1.0f, 1.0f, 0.6f); Color3f gray = new Color3f(.2f, .2f, .2f); Color3f red = new Color3f(1.0f, 0, 0); Color3f yellow = new Color3f(1, 1, 0); Material objMaterial = new Material(objColor, black, objColor, white, 100.0f); Material blackMaterial = new Material(objColor, black, black, objColor, 10.0f); Material whiteMaterial = new Material(white, white, white, white, 100.0f); Material grayMaterial = new Material(gray, black, gray, gray, 100.0f); Material redMaterial = new Material(red, black, red, red, 100.0f); Material yellowMaterial = new Material(yellow, black, yellow, yellow, 100); look.setMaterial(new Material(objColor, black, objColor, white, 100.0f)); Appearance blackLook = new Appearance(); blackLook.setMaterial(blackMaterial); Appearance whiteLook = new Appearance(); whiteLook.setMaterial(whiteMaterial); Appearance grayLook = new Appearance(); grayLook.setMaterial(grayMaterial); grayLook.setCapability(Appearance.ALLOW_MATERIAL_READ); grayLook.setCapability(Appearance.ALLOW_MATERIAL_WRITE); final Appearance redLook = new Appearance(); redLook.setMaterial(redMaterial); // vertexLook = redLook; Appearance objLook = new Appearance(); objLook.setMaterial(objMaterial); grayLook = objLook; final Appearance yellowLook = new Appearance(); yellowLook.setMaterial(yellowMaterial); Bounds bounds = new BoundingSphere(new Point3d(), 300); MouseRotate behavior1 = new MouseRotate(); behavior1.setTransformGroup(objTrans); objTrans.addChild(behavior1); behavior1.setSchedulingBounds(bounds); MouseWheelZoom behavior2 = new MouseWheelZoom(); behavior2.setTransformGroup(objTrans); // behavior2.setFactor(10); objTrans.addChild(behavior2); behavior2.setSchedulingBounds(bounds); MouseTranslate behavior3 = new MouseTranslate(); behavior3.setTransformGroup(objTrans); objTrans.addChild(behavior3); behavior3.setSchedulingBounds(bounds); PickTranslateBehavior ptb = new PickTranslateBehavior(objRoot, canvas, bounds, PickTool.GEOMETRY); ptb.setSchedulingBounds(bounds); // objTrans.addChild(ptb); ptb.setupCallback(new PickingCallback() { public void transformChanged(int type, TransformGroup tg) { if (tg == null) return; Transform3D t3d = new Transform3D(); tg.getTransform(t3d); // System.err.println(tg+" transformChanged \n"+t3d); Point3f p1 = new Point3f(); V v = vertexMap.getKey(tg); // Transform3D lvw = new Transform3D(); // tg.getLocalToVworld(lvw); // System.err.println("lvw = \n"+lvw); // lvw.invert(); // System.err.println("invert lvw = \n"+lvw); Point3f p0 = layout.transform(v); // Transform3D vwip = new Transform3D(); // canvas.getVworldToImagePlate(vwip); // System.err.println("vwip=\n"+vwip); // t3d.mul(lvw); t3d.transform(p1); // scale.transform(p1); System.err.println( "change location for vertex " + v + ", transformGroup " + tg + " from " + p0 + " to " + p1); // p1.set(p1.getX()*2,p1.getY()*2,p1.getZ()*2); // layout.setLocation(v, p1); } }); PickSphereBehavior psb = new PickSphereBehavior(objRoot, canvas, bounds); PickVertexBehavior pvb = new PickVertexBehavior(objRoot, canvas, bounds, renderContext.getPickedVertexState()); objTrans.addChild(pvb); pvb.addChangeListener(new ChangeListener() { public void stateChanged(ChangeEvent e) { for (V v : graph.getVertices()) { VertexGroup<V> vg = vertexMap.get(v); Appearance look = redLook; if (renderContext.getPickedVertexState().isPicked(v)) { look = yellowLook; } Node node = vg.getShape(); if (node instanceof Primitive) { ((Primitive) node).setAppearance(look); } } } }); //Shine it with two colored lights. Color3f lColor1 = new Color3f(.5f, .5f, .5f); Color3f lColor2 = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lDir2 = new Vector3f(-1.0f, 0.0f, -1.0f); DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2); AmbientLight ambient = new AmbientLight(lColor1); lgt2.setInfluencingBounds(bounds); ambient.setInfluencingBounds(bounds); objRoot.addChild(lgt2); objRoot.addChild(ambient); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); // VisRunner runner = new VisRunner((IterativeContext)elayout); // runner.relax(); return objRoot; }
From source file:SwingTest.java
/** * Create the scene side of the scenegraph *//*from w w w. jav a 2s. c om*/ protected BranchGroup createSceneBranchGroup() { // create the root of the scene side scenegraph BranchGroup objRoot = new BranchGroup(); // create a TransformGroup to rotate the objects in the scene // set the capability bits on the TransformGroup so that it // can be modified at runtime TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); // create a spherical bounding volume BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // create a 4x4 transformation matrix Transform3D yAxis = new Transform3D(); // create an Alpha interpolator to automatically generate // modifications to the rotation component of the transformation matrix Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); // create a RotationInterpolator behavior to effect the TransformGroup rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); // set the scheduling bounds on the behavior rotator.setSchedulingBounds(bounds); // add the behavior to the scenegraph objTrans.addChild(rotator); // create the BranchGroup which contains the objects // we add/remove to and from the scenegraph sceneBranchGroup = new BranchGroup(); // allow the BranchGroup to have children added at runtime sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_EXTEND); sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_READ); sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_WRITE); // add both the cube and the sphere to the scenegraph sceneBranchGroup.addChild(createCube()); sceneBranchGroup.addChild(createSphere()); // create the colors for the lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); // create the ambient light AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); // create the directional light DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); // add the lights to the scenegraph objRoot.addChild(aLgt); objRoot.addChild(lgt1); // wire the scenegraph together objTrans.addChild(sceneBranchGroup); objRoot.addChild(objTrans); // return the root of the scene side of the scenegraph return objRoot; }
From source file:TickTockPicking.java
public BranchGroup createSceneGraph(Canvas3D c) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);// w ww .j av a 2s .c o m objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and behaviors BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objScale.addChild(aLgt); objScale.addChild(lgt1); // Create a pair of transform group nodes and initialize them to // identity. Enable the TRANSFORM_WRITE capability so that // our behaviors can modify them at runtime. Add them to the // root of the subgraph. TransformGroup objTrans1 = new TransformGroup(); objTrans1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objScale.addChild(objTrans1); TransformGroup objTrans2 = new TransformGroup(); objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans1.addChild(objTrans2); // Create the positioning and scaling transform group node. Transform3D t = new Transform3D(); t.set(0.3, new Vector3d(0.0, -1.5, 0.0)); TransformGroup objTrans3 = new TransformGroup(t); objTrans2.addChild(objTrans3); // Create a simple shape leaf node, set it's appearance, and // add it to the scene graph. Shape3D shape = new Cube(); Appearance a = new Appearance(); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f); a.setMaterial(new Material(objColor, black, objColor, white, 80.0f)); shape.setAppearance(a); shape.setCapability(shape.ALLOW_APPEARANCE_READ); shape.setCapability(shape.ALLOW_APPEARANCE_WRITE); objTrans3.addChild(shape); // Create a new Behavior object that will perform the desired // rotation on the specified transform object and add it into // the scene graph. Transform3D yAxis1 = new Transform3D(); yAxis1.rotX(Math.PI / 2.0); Alpha tickTockAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 5000, 2500, 200, 5000, 2500, 200); RotationInterpolator tickTock = new RotationInterpolator(tickTockAlpha, objTrans1, yAxis1, -(float) Math.PI / 2.0f, (float) Math.PI / 2.0f); tickTock.setSchedulingBounds(bounds); objTrans2.addChild(tickTock); // Create a new Behavior object that will perform the desired // rotation on the specified transform object and add it into // the scene graph. Transform3D yAxis2 = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans2, yAxis2, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans2.addChild(rotator); // Now create the simple picking behavior PickHighlightBehavior pickBeh = new PickHighlightBehavior(c, objRoot, bounds); // Create a bunch of objects with a behavior and add them // into the scene graph. int row, col; Appearance[][] app = new Appearance[3][3]; for (row = 0; row < 3; row++) for (col = 0; col < 3; col++) app[row][col] = createAppearance(row * 3 + col); for (int i = 0; i < 3; i++) { double ypos = (double) (i - 1) * 1.5; for (int j = 0; j < 3; j++) { double xpos = (double) (j - 1) * 1.5; objScale.addChild(createObject(app[i][j], 0.3, xpos, ypos)); } } // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:PickText3DGeometry.java
public BranchGroup createSceneGraph(Canvas3D canvas) { Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f); Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f); Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f); Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f); Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Transform3D t;//from w ww . j av a 2 s .c o m // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4); objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); Material m = new Material(objColor, eColor, objColor, sColor, 100.0f); Appearance a = new Appearance(); m.setLightingEnable(true); a.setMaterial(m); Font3D f3d = new Font3D(new Font("TestFont", Font.PLAIN, 1), new FontExtrusion()); Text3D text3D = new Text3D(f3d, new String("TEXT3D"), new Point3f(-2.0f, 0.7f, 0.0f)); text3D.setCapability(Geometry.ALLOW_INTERSECT); Shape3D s3D1 = new Shape3D(); s3D1.setGeometry(text3D); s3D1.setAppearance(a); // Create a transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg1 = new TransformGroup(); spinTg1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spinTg1.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); spinTg1.setCapability(TransformGroup.ENABLE_PICK_REPORTING); spinTg1.addChild(s3D1); objScale.addChild(spinTg1); Text3D pick = new Text3D(f3d, new String("Pick me"), new Point3f(-2.0f, -0.7f, 0.0f)); pick.setCapability(Geometry.ALLOW_INTERSECT); Shape3D s3D2 = new Shape3D(); s3D2.setGeometry(pick); s3D2.setAppearance(a); // Create a transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg2 = new TransformGroup(); spinTg2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spinTg2.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); spinTg2.setCapability(TransformGroup.ENABLE_PICK_REPORTING); spinTg2.addChild(s3D2); objScale.addChild(spinTg2); // Create the transform group node for the each light and initialize // it to the identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add them to the root // of the subgraph. // Create transformations for the positional lights t = new Transform3D(); Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0); t.set(lPos1); TransformGroup l1Trans = new TransformGroup(t); l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); l1Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objScale.addChild(l1Trans); t = new Transform3D(); Vector3d lPos2 = new Vector3d(0.5, 1.2, 2.0); t.set(lPos2); TransformGroup l2Trans = new TransformGroup(t); l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); l2Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objScale.addChild(l2Trans); // Create Geometry for point lights ColoringAttributes caL1 = new ColoringAttributes(); ColoringAttributes caL2 = new ColoringAttributes(); caL1.setColor(lColor1); caL2.setColor(lColor2); Appearance appL1 = new Appearance(); Appearance appL2 = new Appearance(); appL1.setColoringAttributes(caL1); appL2.setColoringAttributes(caL2); l1Trans.addChild(new Sphere(0.05f, Sphere.GENERATE_NORMALS | Sphere.ENABLE_GEOMETRY_PICKING, 15, appL1)); l2Trans.addChild(new Sphere(0.05f, Sphere.GENERATE_NORMALS | Sphere.ENABLE_GEOMETRY_PICKING, 15, appL2)); // Create lights AmbientLight aLgt = new AmbientLight(alColor); Light lgt1; Light lgt2; Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f); Point3f atten = new Point3f(1.0f, 0.0f, 0.0f); lgt1 = new PointLight(lColor1, lPoint, atten); lgt2 = new PointLight(lColor2, lPoint, atten); // Set the influencing bounds aLgt.setInfluencingBounds(bounds); lgt1.setInfluencingBounds(bounds); lgt2.setInfluencingBounds(bounds); // Add the lights into the scene graph objScale.addChild(aLgt); l1Trans.addChild(lgt1); l2Trans.addChild(lgt2); PickRotateBehavior behavior1 = new PickRotateBehavior(objRoot, canvas, bounds); behavior1.setMode(PickTool.GEOMETRY); behavior1.setTolerance(0.0f); objRoot.addChild(behavior1); PickZoomBehavior behavior2 = new PickZoomBehavior(objRoot, canvas, bounds); behavior2.setMode(PickTool.GEOMETRY); behavior2.setTolerance(0.0f); objRoot.addChild(behavior2); PickTranslateBehavior behavior3 = new PickTranslateBehavior(objRoot, canvas, bounds); behavior3.setMode(PickTool.GEOMETRY); behavior3.setTolerance(0.0f); objRoot.addChild(behavior3); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:Human1.java
BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a TransformGroup to scale the scene down by 3.5x // TODO: move view platform instead of scene using orbit behavior TransformGroup objScale = new TransformGroup(); Transform3D scaleTrans = new Transform3D(); scaleTrans.set(1 / 3.5f); // scale down by 3.5x objScale.setTransform(scaleTrans);//from w w w.ja v a 2 s. c om objRoot.addChild(objScale); // Create a TransformGroup and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // the mouse behaviors code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(objTrans); // Add the primitives to the scene createHuman(); // the human objTrans.addChild(Human_body); BoundingSphere bounds = new BoundingSphere(new Point3d(), 100.0); Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f)); bg.setApplicationBounds(bounds); objTrans.addChild(bg); // set up the mouse rotation behavior MouseRotate mr = new MouseRotate(); mr.setTransformGroup(objTrans); mr.setSchedulingBounds(bounds); mr.setFactor(0.007); objTrans.addChild(mr); // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 1.0f); Vector3f light1Direction = new Vector3f(0.0f, -0.2f, -1.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); return objRoot; }