Example usage for javax.media.j3d AmbientLight setInfluencingBounds

List of usage examples for javax.media.j3d AmbientLight setInfluencingBounds

Introduction

In this page you can find the example usage for javax.media.j3d AmbientLight setInfluencingBounds.

Prototype

public void setInfluencingBounds(Bounds region) 

Source Link

Document

Sets the Light's influencing region to the specified bounds.

Usage

From source file:ExSound.java

public Group buildScene() {
    // Get the initial sound volume
    float vol = ((Float) volumes[currentVolume].value).floatValue();

    // Turn off the example headlight
    setHeadlightEnable(false);//from   ww  w. ja va  2 s .  c  o m

    // Default to walk navigation
    setNavigationType(Walk);

    // Build the scene group
    Group scene = new Group();

    //
    // Preload the sounds
    //
    if (debug)
        System.err.println("  sounds...");
    String path = getCurrentDirectory();
    MediaContainer backgroundMedia = new MediaContainer(path + "canon.wav");
    backgroundMedia.setCacheEnable(true);

    MediaContainer pointMedia = new MediaContainer(path + "willow1.wav");
    pointMedia.setCacheEnable(true);

    // BEGIN EXAMPLE TOPIC
    // Create influencing bounds
    BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center
            1000.0); // Extent

    // Background sound
    backgroundSound = new BackgroundSound();
    backgroundSound.setEnable(backgroundSoundOnOff);
    backgroundSound.setLoop(Sound.INFINITE_LOOPS);
    backgroundSound.setSoundData(backgroundMedia);
    backgroundSound.setInitialGain(vol);
    backgroundSound.setSchedulingBounds(worldBounds);
    backgroundSound.setCapability(Sound.ALLOW_ENABLE_WRITE);
    backgroundSound.setCapability(Sound.ALLOW_INITIAL_GAIN_WRITE);
    scene.addChild(backgroundSound);

    // Create a distance gain array for the point sound
    Point2f[] distanceGain = { new Point2f(9.0f, 1.0f), // Full volume
            new Point2f(10.0f, 0.5f), // Half volume
            new Point2f(20.0f, 0.25f), // Quarter volume
            new Point2f(30.0f, 0.0f), // Zero volume
    };

    // Point sound
    pointSound = new PointSound();
    pointSound.setEnable(pointSoundOnOff);
    pointSound.setPosition(new Point3f(pointX, soundHeight, 0.0f));
    pointSound.setLoop(Sound.INFINITE_LOOPS);
    pointSound.setSoundData(pointMedia);
    pointSound.setInitialGain(vol);
    pointSound.setDistanceGain(distanceGain);
    pointSound.setSchedulingBounds(worldBounds);
    pointSound.setCapability(Sound.ALLOW_ENABLE_WRITE);
    pointSound.setCapability(Sound.ALLOW_INITIAL_GAIN_WRITE);
    scene.addChild(pointSound);
    // END EXAMPLE TOPIC

    // Build a few lights, one per sound. We'll turn them
    // on when the associated sound is on.
    ambientLight = new AmbientLight();
    ambientLight.setEnable(backgroundSoundOnOff);
    ambientLight.setColor(Gray);
    ambientLight.setInfluencingBounds(worldBounds);
    ambientLight.setCapability(Light.ALLOW_STATE_WRITE);
    scene.addChild(ambientLight);

    pointLight = new PointLight();
    pointLight.setEnable(pointSoundOnOff);
    pointLight.setColor(White);
    pointLight.setPosition(0.0f, soundHeight, 0.0f);
    pointLight.setInfluencingBounds(worldBounds);
    pointLight.setCapability(Light.ALLOW_STATE_WRITE);
    scene.addChild(pointLight);

    // Add a basic ambient light for when all sounds (and
    // their lights) are off so that the world isn't dark
    AmbientLight amb = new AmbientLight();
    amb.setEnable(true);
    amb.setColor(Gray);
    amb.setInfluencingBounds(worldBounds);
    amb.setCapability(Light.ALLOW_STATE_WRITE);
    scene.addChild(amb);

    // Build foreground geometry
    scene.addChild(buildForeground());

    return scene;
}

From source file:ExLinearFog.java

public ColumnScene(Component observer) {
    BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center
            1000.0); // Extent

    // Add a few lights
    AmbientLight ambient = new AmbientLight();
    ambient.setEnable(true);//from  w w  w .  j  a  va  2s  . c  o  m
    ambient.setColor(new Color3f(0.2f, 0.2f, 0.2f));
    ambient.setInfluencingBounds(worldBounds);
    addChild(ambient);

    DirectionalLight dir1 = new DirectionalLight();
    dir1.setEnable(true);
    dir1.setColor(new Color3f(1.0f, 1.0f, 1.0f));
    dir1.setDirection(new Vector3f(0.8f, -0.35f, 0.5f));
    dir1.setInfluencingBounds(worldBounds);
    addChild(dir1);

    DirectionalLight dir2 = new DirectionalLight();
    dir2.setEnable(true);
    dir2.setColor(new Color3f(0.75f, 0.75f, 1.0f));
    dir2.setDirection(new Vector3f(-0.7f, -0.35f, -0.5f));
    dir2.setInfluencingBounds(worldBounds);
    addChild(dir2);

    // Load textures
    TextureLoader texLoader = new TextureLoader("grass06.jpg", observer);
    Texture grassTex = texLoader.getTexture();
    if (grassTex == null)
        System.err.println("Cannot load grass06.jpg texture");
    else {
        grassTex.setBoundaryModeS(Texture.WRAP);
        grassTex.setBoundaryModeT(Texture.WRAP);
        grassTex.setMinFilter(Texture.NICEST);
        grassTex.setMagFilter(Texture.NICEST);
        grassTex.setMipMapMode(Texture.BASE_LEVEL);
        grassTex.setEnable(true);
    }

    texLoader = new TextureLoader("marble10.jpg", observer);
    Texture walkTex = texLoader.getTexture();
    if (walkTex == null)
        System.err.println("Cannot load marble10.jpg texture");
    else {
        walkTex.setBoundaryModeS(Texture.WRAP);
        walkTex.setBoundaryModeT(Texture.WRAP);
        walkTex.setMinFilter(Texture.NICEST);
        walkTex.setMagFilter(Texture.NICEST);
        walkTex.setMipMapMode(Texture.BASE_LEVEL);
        walkTex.setEnable(true);
    }

    texLoader = new TextureLoader("granite07rev.jpg", observer);
    columnTex = texLoader.getTexture();
    if (columnTex == null)
        System.err.println("Cannot load granite07rev.jpg texture");
    else {
        columnTex.setBoundaryModeS(Texture.WRAP);
        columnTex.setBoundaryModeT(Texture.WRAP);
        columnTex.setMinFilter(Texture.NICEST);
        columnTex.setMagFilter(Texture.NICEST);
        columnTex.setMipMapMode(Texture.BASE_LEVEL);
        columnTex.setEnable(true);
    }

    //
    //  Build the ground
    //    +-----+---+-----+
    //    | | | |
    //    | G | W | G |
    //    | | | |
    //    +-----+---+-----+
    //
    //  where "G" is grass, and "W" is a walkway between columns
    //
    Vector3f trans = new Vector3f();
    Transform3D tr = new Transform3D();
    TransformGroup tg;

    //  Walkway appearance
    Appearance walkApp = new Appearance();

    Material walkMat = new Material();
    walkMat.setAmbientColor(0.5f, 0.5f, 0.5f);
    walkMat.setDiffuseColor(1.0f, 1.0f, 1.0f);
    walkMat.setSpecularColor(0.0f, 0.0f, 0.0f);
    walkApp.setMaterial(walkMat);

    TextureAttributes walkTexAtt = new TextureAttributes();
    walkTexAtt.setTextureMode(TextureAttributes.MODULATE);
    walkTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST);
    tr.setIdentity();
    tr.setScale(new Vector3d(1.0, 6.0, 1.0));
    walkTexAtt.setTextureTransform(tr);
    walkApp.setTextureAttributes(walkTexAtt);

    if (walkTex != null)
        walkApp.setTexture(walkTex);

    //  Grass appearance
    Appearance grassApp = new Appearance();

    Material grassMat = new Material();
    grassMat.setAmbientColor(0.5f, 0.5f, 0.5f);
    grassMat.setDiffuseColor(1.0f, 1.0f, 1.0f);
    grassMat.setSpecularColor(0.0f, 0.0f, 0.0f);
    grassApp.setMaterial(grassMat);

    TextureAttributes grassTexAtt = new TextureAttributes();
    grassTexAtt.setTextureMode(TextureAttributes.MODULATE);
    grassTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST);
    tr.setIdentity();
    tr.setScale(new Vector3d(2.0, 8.0, 1.0));
    grassTexAtt.setTextureTransform(tr);
    grassApp.setTextureAttributes(grassTexAtt);

    if (grassTex != null)
        grassApp.setTexture(grassTex);

    //  Left grass
    trans.set(-LawnWidth / 2.0f - WalkwayWidth / 2.0f, -1.6f, 0.0f);
    tr.set(trans);
    tg = new TransformGroup(tr);
    ElevationGrid grass1 = new ElevationGrid(2, // X dimension
            2, // Z dimension
            LawnWidth, // X spacing
            LawnDepth, // Z spacing
            grassApp); // appearance
    tg.addChild(grass1);
    addChild(tg);

    //  Right grass
    trans.set(LawnWidth / 2.0f + WalkwayWidth / 2.0f, -1.6f, 0.0f);
    tr.set(trans);
    tg = new TransformGroup(tr);
    ElevationGrid grass2 = new ElevationGrid(2, // X dimension
            2, // Z dimension
            LawnWidth, // X spacing
            LawnDepth, // Z spacing
            grassApp); // appearance
    tg.addChild(grass2);
    addChild(tg);

    //  Walkway
    trans.set(0.0f, -1.6f, 0.0f);
    tr.set(trans);
    tg = new TransformGroup(tr);
    ElevationGrid walk = new ElevationGrid(2, // X dimension
            2, // Z dimension
            WalkwayWidth, // X spacing
            WalkwayDepth, // Z spacing
            walkApp); // appearance
    tg.addChild(walk);
    addChild(tg);

    //
    // Build several columns on the floor
    //
    SharedGroup column = buildSharedColumn();
    Group columns = buildColumns(column);
    addChild(columns);
}

From source file:FourByFour.java

/**
 * Create the scenegraph for the 3D view.
 *//* w  w w  . j  av  a 2  s. com*/
public BranchGroup createScene3D() {

    // Define colors
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f red = new Color3f(0.80f, 0.20f, 0.2f);
    Color3f ambient = new Color3f(0.25f, 0.25f, 0.25f);
    Color3f diffuse = new Color3f(0.7f, 0.7f, 0.7f);
    Color3f specular = new Color3f(0.9f, 0.9f, 0.9f);
    Color3f ambientRed = new Color3f(0.2f, 0.05f, 0.0f);
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);

    // Create the branch group
    BranchGroup branchGroup = new BranchGroup();

    // Create the bounding leaf node
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 1000.0);
    BoundingLeaf boundingLeaf = new BoundingLeaf(bounds);
    branchGroup.addChild(boundingLeaf);

    // Create the background
    Background bg = new Background(bgColor);
    bg.setApplicationBounds(bounds);
    branchGroup.addChild(bg);

    // Create the ambient light
    AmbientLight ambLight = new AmbientLight(white);
    ambLight.setInfluencingBounds(bounds);
    branchGroup.addChild(ambLight);

    // Create the directional light
    Vector3f dir = new Vector3f(-1.0f, -1.0f, -1.0f);
    DirectionalLight dirLight = new DirectionalLight(white, dir);
    dirLight.setInfluencingBounds(bounds);
    branchGroup.addChild(dirLight);

    // Create the pole appearance
    Material poleMaterial = new Material(ambient, black, diffuse, specular, 110.f);
    poleMaterial.setLightingEnable(true);
    Appearance poleAppearance = new Appearance();
    poleAppearance.setMaterial(poleMaterial);

    // Create the transform group node
    TransformGroup transformGroup = new TransformGroup();
    transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    branchGroup.addChild(transformGroup);

    // Create the poles
    Poles poles = new Poles(poleAppearance);
    transformGroup.addChild(poles.getChild());

    // Add the position markers to the transform group
    transformGroup.addChild(positions.getChild());

    // Let the positions object know about the transform group
    positions.setTransformGroup(transformGroup);

    // Create the mouse pick and drag behavior node
    PickDragBehavior behavior = new PickDragBehavior(canvas2D, canvas3D, positions, branchGroup,
            transformGroup);
    behavior.setSchedulingBounds(bounds);
    transformGroup.addChild(behavior);

    return branchGroup;
}