Java tutorial
/* * Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; import javax.vecmath.Color3f; /** * An ambient light source object. Ambient light is that light * that seems to come from all directions. The AmbientLight object * has the same attributes as a Light node, including color, * influencing bounds, scopes, and * a flag indicating whether this light source is on or off. * Ambient reflections do not depend on the orientation or * position of a surface. * Ambient light has only an ambient reflection component. * It does not have diffuse or specular reflection components. * <p> * For more information on Java 3D lighting, see the class description * for Light. * <p> */ public class AmbientLight extends Light { /** * Constructs and initializes an ambient light using default parameters. */ public AmbientLight() { } /** * Constructs and initializes an ambient light using the specified * parameters. * @param color the color of the light source. */ public AmbientLight(Color3f color) { super(color); } /** * Constructs and initializes an ambient light using the specified * parameters. * @param lightOn flag indicating whether this light is on or off. * @param color the color of the light source. */ public AmbientLight(boolean lightOn, Color3f color) { super(lightOn, color); } /** * Creates the retained mode AmbientLightRetained object that this * AmbientLight component object will point to. */ @Override void createRetained() { this.retained = new AmbientLightRetained(); this.retained.setSource(this); } /** * Used to create a new instance of the node. This routine is called * by <code>cloneTree</code> to duplicate the current node. * @param forceDuplicate when set to <code>true</code>, causes the * <code>duplicateOnCloneTree</code> flag to be ignored. When * <code>false</code>, the value of each node's * <code>duplicateOnCloneTree</code> variable determines whether * NodeComponent data is duplicated or copied. * * @see Node#cloneTree * @see Node#cloneNode * @see Node#duplicateNode * @see NodeComponent#setDuplicateOnCloneTree */ @Override public Node cloneNode(boolean forceDuplicate) { AmbientLight a = new AmbientLight(); a.duplicateNode(this, forceDuplicate); return a; } }