Example usage for javax.media.j3d Alpha INCREASING_ENABLE

List of usage examples for javax.media.j3d Alpha INCREASING_ENABLE

Introduction

In this page you can find the example usage for javax.media.j3d Alpha INCREASING_ENABLE.

Prototype

int INCREASING_ENABLE

To view the source code for javax.media.j3d Alpha INCREASING_ENABLE.

Click Source Link

Document

Specifies that the increasing component of the alpha is used.

Usage

From source file:AppearanceTest.java

private Group createObject(Appearance app, double scale, double xpos, double ypos) {

    // Create a transform group node to scale and position the object.
    Transform3D t = new Transform3D();
    t.set(scale, new Vector3d(xpos, ypos, 0.0));
    TransformGroup objTrans = new TransformGroup(t);

    // Create a second transform group node and initialize it to the
    // identity.  Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime.
    TransformGroup spinTg = new TransformGroup();
    spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    // Create a simple shape leaf node and set the appearance
    Shape3D shape = new Tetrahedron();
    shape.setAppearance(app);//from  w  w w  .  j  ava 2  s.  c  o  m

    // add it to the scene graph.
    spinTg.addChild(shape);

    // Create a new Behavior object that will perform the desired
    // operation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 5000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTg, yAxis, 0.0f,
            (float) Math.PI * 2.0f);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    rotator.setSchedulingBounds(bounds);

    // Add the behavior and the transform group to the object
    objTrans.addChild(rotator);
    objTrans.addChild(spinTg);

    return objTrans;
}

From source file:Morphing.java

private BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.4);//ww  w  .  j a  va2s  .c  om
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create a bounds for the background and lights
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // Set up the background
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
    Background bg = new Background(bgColor);
    bg.setApplicationBounds(bounds);
    objScale.addChild(bg);

    // Set up the global lights
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);
    objScale.addChild(aLgt);
    objScale.addChild(lgt1);

    //
    // Create the transform group nodes for the 3 original objects
    // and the morphed object. Add them to the root of the
    // branch graph.
    //
    TransformGroup objTrans[] = new TransformGroup[4];

    for (int i = 0; i < 4; i++) {
        objTrans[i] = new TransformGroup();
        objScale.addChild(objTrans[i]);
    }

    Transform3D tr = new Transform3D();
    Transform3D rotX90 = new Transform3D();
    rotX90.rotX(90.0 * Math.PI / 180.0);

    objTrans[0].getTransform(tr);
    tr.setTranslation(new Vector3d(-2.0, 1.5, -2.0));
    tr.mul(rotX90);
    objTrans[0].setTransform(tr);

    objTrans[1].getTransform(tr);
    tr.setTranslation(new Vector3d(0.0, 1.5, -2.0));
    tr.mul(rotX90);
    objTrans[1].setTransform(tr);

    objTrans[2].getTransform(tr);
    tr.setTranslation(new Vector3d(2.0, 1.5, -2.0));
    tr.mul(rotX90);
    objTrans[2].setTransform(tr);

    objTrans[3].getTransform(tr);
    tr.setTranslation(new Vector3d(0.0, -2.0, -2.0));
    tr.mul(rotX90);
    objTrans[3].setTransform(tr);

    // Now load the object files
    Scene s[] = new Scene[3];
    GeometryArray g[] = new GeometryArray[3];
    Shape3D shape[] = new Shape3D[3];
    ObjectFile loader = new ObjectFile(ObjectFile.RESIZE);
    for (int i = 0; i < 3; i++) {
        s[i] = null;
        g[i] = null;
        shape[i] = null;
    }

    for (int i = 0; i < 3; i++) {
        try {
            s[i] = loader.load(objFiles[i]);
        } catch (FileNotFoundException e) {
            System.err.println(e);
            System.exit(1);
        } catch (ParsingErrorException e) {
            System.err.println(e);
            System.exit(1);
        } catch (IncorrectFormatException e) {
            System.err.println(e);
            System.exit(1);
        }

        BranchGroup b = s[i].getSceneGroup();
        shape[i] = (Shape3D) b.getChild(0);
        g[i] = (GeometryArray) shape[i].getGeometry();

        shape[i].setGeometry(g[i]);
        objTrans[i].addChild(b);
    }

    //
    // Create a Morph node, and set the appearance and input geometry
    // arrays. Set the Morph node's capability bits to allow the weights
    // to be modified at runtime.
    //
    Appearance app = new Appearance();
    Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f);
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    app.setMaterial(new Material(objColor, black, objColor, black, 80.0f));
    Morph morph = new Morph(g, app);
    morph.setCapability(Morph.ALLOW_WEIGHTS_READ);
    morph.setCapability(Morph.ALLOW_WEIGHTS_WRITE);

    objTrans[3].addChild(morph);

    // Now create the Alpha object that controls the speed of the
    // morphing operation.
    Alpha morphAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 2000, 1000, 200,
            2000, 1000, 200);

    // Finally, create the morphing behavior
    MorphingBehavior mBeh = new MorphingBehavior(morphAlpha, morph);
    mBeh.setSchedulingBounds(bounds);
    objScale.addChild(mBeh);

    return objRoot;
}

From source file:ViewProj.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRoot.addChild(objTrans);/*from ww  w .  j  av a  2  s . c o m*/

    // Create a Sphere. We will display this as both wireframe and
    // solid to make a hidden line display
    // wireframe
    Appearance wireApp = new Appearance();
    ColoringAttributes ca = new ColoringAttributes(black, ColoringAttributes.SHADE_FLAT);
    wireApp.setColoringAttributes(ca);
    wirePa = new PolygonAttributes(PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_BACK, 0.0f);
    wireApp.setPolygonAttributes(wirePa);
    Sphere outWireSphere = new Sphere(sphereRadius, 0, 10, wireApp);
    objTrans.addChild(outWireSphere);

    // solid
    ColoringAttributes outCa = new ColoringAttributes(red, ColoringAttributes.SHADE_FLAT);
    Appearance outSolid = new Appearance();
    outSolid.setColoringAttributes(outCa);
    solidPa = new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_BACK, 0.0f);
    solidPa.setPolygonOffsetFactor(dynamicOffset);
    solidPa.setPolygonOffset(staticOffset);
    solidPa.setCapability(PolygonAttributes.ALLOW_OFFSET_WRITE);
    outSolid.setPolygonAttributes(solidPa);
    Sphere outSolidSphere = new Sphere(sphereRadius, 0, 10, outSolid);
    objTrans.addChild(outSolidSphere);

    innerTG = new TransformGroup();
    innerTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    scale = new Transform3D();
    updateInnerScale();
    objTrans.addChild(innerTG);

    // Create a smaller sphere to go inside. This sphere has a different
    // tesselation and color
    Sphere inWireSphere = new Sphere(sphereRadius, 0, 15, wireApp);
    innerTG.addChild(inWireSphere);

    // inside solid
    ColoringAttributes inCa = new ColoringAttributes(blue, ColoringAttributes.SHADE_FLAT);
    Appearance inSolid = new Appearance();
    inSolid.setColoringAttributes(inCa);
    inSolid.setPolygonAttributes(solidPa);
    Sphere inSolidSphere = new Sphere(sphereRadius, 0, 15, inSolid);
    innerTG.addChild(inSolidSphere);

    // Create a new Behavior object that will perform the desired
    // operation on the specified transform object and add it into
    // the scene graph.
    AxisAngle4f axisAngle = new AxisAngle4f(0.0f, 0.0f, 1.0f, -(float) Math.PI / 2.0f);
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 80000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
            (float) Math.PI * 2.0f);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    rotator.setSchedulingBounds(bounds);
    //objTrans.addChild(rotator);

    Background bgWhite = new Background(white);
    bgWhite.setApplicationBounds(bounds);
    objTrans.addChild(bgWhite);

    // Have Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:SwingTest.java

/**
 * Create the scene side of the scenegraph
 *//*from w  w  w. j a v  a 2s  .c o m*/
protected BranchGroup createSceneBranchGroup() {
    // create the root of the scene side scenegraph
    BranchGroup objRoot = new BranchGroup();

    // create a TransformGroup to rotate the objects in the scene
    // set the capability bits on the TransformGroup so that it
    // can be modified at runtime
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    // create a spherical bounding volume
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // create a 4x4 transformation matrix
    Transform3D yAxis = new Transform3D();

    // create an Alpha interpolator to automatically generate
    // modifications to the rotation component of the transformation matrix
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

    // create a RotationInterpolator behavior to effect the TransformGroup
    rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f);

    // set the scheduling bounds on the behavior
    rotator.setSchedulingBounds(bounds);

    // add the behavior to the scenegraph
    objTrans.addChild(rotator);

    // create the BranchGroup which contains the objects
    // we add/remove to and from the scenegraph
    sceneBranchGroup = new BranchGroup();

    // allow the BranchGroup to have children added at runtime
    sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_EXTEND);
    sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_READ);
    sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_WRITE);

    // add both the cube and the sphere to the scenegraph
    sceneBranchGroup.addChild(createCube());
    sceneBranchGroup.addChild(createSphere());

    // create the colors for the lights
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

    // create the ambient light
    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);

    // create the directional light
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);

    // add the lights to the scenegraph
    objRoot.addChild(aLgt);
    objRoot.addChild(lgt1);

    // wire the scenegraph together
    objTrans.addChild(sceneBranchGroup);
    objRoot.addChild(objTrans);

    // return the root of the scene side of the scenegraph
    return objRoot;
}

From source file:SplineInterpolatorTest.java

public TransformGroup[] getViewTransformGroupArray() {
    TransformGroup[] tgArray = new TransformGroup[2];
    tgArray[0] = new TransformGroup();
    tgArray[1] = new TransformGroup();

    Transform3D t3d = new Transform3D();
    t3d.setScale(getScale());// w  ww .  j  a v a 2 s  . com
    t3d.invert();
    tgArray[0].setTransform(t3d);

    // create an Alpha object for the Interpolator
    Alpha alpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 25000, 4000, 100,
            20000, 5000, 50);

    // ensure the Interpolator can access the TG
    tgArray[1].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    try {
        // create the Interpolator and load the keyframes from disk
        RotPosScaleTCBSplinePathInterpolator splineInterpolator = Utils.createSplinePathInterpolator(
                new UiAlpha(alpha), tgArray[1], new Transform3D(),
                new URL(getWorkingDirectory(), "rotate_viewer_spline.xls"));

        // set the scheduling bounds and attach to the scenegraph
        splineInterpolator.setSchedulingBounds(getApplicationBounds());
        tgArray[1].addChild(splineInterpolator);
    } catch (Exception e) {
        System.err.println(e.toString());
    }

    return tgArray;
}

From source file:AlphaTest.java

/**
 * Draws vertical lines and labels to denote the various phases of the Alpha
 * function./*  w w w.j  av  a2  s.com*/
 */
protected void drawPhases(Graphics g, long lMaxTime) {
    int nLoop = 1;

    if (m_Alpha.getLoopCount() > 0)
        nLoop = m_Alpha.getLoopCount();

    double curTime = 0;

    g.setColor(Color.darkGray);

    curTime += m_Alpha.getTriggerTime();
    drawGraphLine(g, curTime * m_ScaleX, 0, curTime * m_ScaleX, m_nGraphMaxHeight);

    curTime += m_Alpha.getPhaseDelayDuration();
    drawGraphLine(g, curTime * m_ScaleX, 0, curTime * m_ScaleX, m_nGraphMaxHeight);

    double startPhaseTime = 0;

    for (int nIteration = 0; nIteration < nLoop; nIteration++) {
        startPhaseTime = curTime;

        g.setColor(Color.black);
        drawGraphString(g, -1, "" + curTime, curTime * m_ScaleX, -20);
        g.setColor(Color.darkGray);

        if ((m_Alpha.getMode() & Alpha.INCREASING_ENABLE) != 0) {
            curTime += m_Alpha.getIncreasingAlphaRampDuration();
            drawGraphLine(g, curTime * m_ScaleX, 0, curTime * m_ScaleX, m_nGraphMaxHeight);

            curTime = startPhaseTime + m_Alpha.getIncreasingAlphaDuration()
                    - m_Alpha.getIncreasingAlphaRampDuration();
            drawGraphLine(g, curTime * m_ScaleX, 0, curTime * m_ScaleX, m_nGraphMaxHeight);

            curTime = startPhaseTime + m_Alpha.getIncreasingAlphaDuration();
            drawGraphLine(g, curTime * m_ScaleX, 0, curTime * m_ScaleX, m_nGraphMaxHeight);

            curTime += m_Alpha.getAlphaAtOneDuration();
            drawGraphLine(g, curTime * m_ScaleX, 0, curTime * m_ScaleX, m_nGraphMaxHeight);
        }

        startPhaseTime = curTime;

        if ((m_Alpha.getMode() & Alpha.DECREASING_ENABLE) != 0) {
            curTime += m_Alpha.getDecreasingAlphaRampDuration();
            drawGraphLine(g, curTime * m_ScaleX, 0, curTime * m_ScaleX, m_nGraphMaxHeight);

            curTime = startPhaseTime + m_Alpha.getDecreasingAlphaDuration()
                    - m_Alpha.getDecreasingAlphaRampDuration();
            drawGraphLine(g, curTime * m_ScaleX, 0, curTime * m_ScaleX, m_nGraphMaxHeight);

            curTime = startPhaseTime + m_Alpha.getDecreasingAlphaDuration();
            drawGraphLine(g, curTime * m_ScaleX, 0, curTime * m_ScaleX, m_nGraphMaxHeight);

            curTime += m_Alpha.getAlphaAtZeroDuration();
            drawGraphLine(g, curTime * m_ScaleX, 0, curTime * m_ScaleX, m_nGraphMaxHeight);
        }
    }

    g.setColor(Color.black);
}

From source file:HiResCoordTest.java

protected BranchGroup createSceneBranchGroup() {
    BranchGroup objRoot = super.createSceneBranchGroup();

    Transform3D t3dTilt = new Transform3D();
    t3dTilt.rotX(0.3);//from   w  w w  . jav a 2s .  co m

    TransformGroup objTrans = new TransformGroup(t3dTilt);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    TransformGroup objTransPlanets = new TransformGroup();
    objTransPlanets.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTransPlanets, yAxis, 0.0f,
            (float) Math.PI * 2.0f);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), m_TranslateSunZ);
    rotator.setSchedulingBounds(bounds);
    objTransPlanets.addChild(rotator);

    // create the sun
    TransformGroup sunTg = createSun();

    // create Earth
    Transform3D t3dEarth = new Transform3D();
    t3dEarth.setScale(m_EarthRadius);
    t3dEarth.setTranslation(new Vector3d(m_EarthOrbit, 0, 0));
    objTransPlanets.addChild(createPlanet("Earth", new Color3f(0, 0.1f, 1.0f), t3dEarth, null));

    // create Mars
    Transform3D t3dMars = new Transform3D();
    t3dMars.setTranslation(
            new Vector3d(Math.sin(Math.PI * 1.5) * m_MarsOrbit, 0, Math.cos(Math.PI * 0.5) * m_MarsOrbit));
    t3dMars.setScale(m_MarsRadius);
    objTransPlanets.addChild(createPlanet("Mars", new Color3f(1, 0, 0), t3dMars, null));

    // create Mercury
    Transform3D t3dMercury = new Transform3D();
    t3dMercury.setTranslation(
            new Vector3d(Math.sin(Math.PI) * m_MercuryOrbit, 0, Math.cos(Math.PI) * m_MercuryOrbit));
    t3dMercury.setScale(m_MercuryRadius);
    objTransPlanets.addChild(createPlanet("Mercury", new Color3f(0.5f, 0.5f, 0.5f), t3dMercury, null));

    sunTg.addChild(objTransPlanets);
    objTrans.addChild(sunTg);
    objRoot.addChild(objTrans);

    return objRoot;
}

From source file:TextureTest.java

protected Interpolator createInterpolator(TransformGroup objTrans) {
    Transform3D t3d = new Transform3D();

    float[] knots = { 0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.6f, 0.8f, 0.9f, 1.0f };
    Quat4f[] quats = new Quat4f[9];
    Point3f[] positions = new Point3f[9];

    AxisAngle4f axis = new AxisAngle4f(1.0f, 0.0f, 0.0f, 0.0f);
    t3d.set(axis);//from w w  w  .j  a  va  2s  .c o  m

    quats[0] = new Quat4f(0.3f, 1.0f, 1.0f, 0.0f);
    quats[1] = new Quat4f(1.0f, 0.0f, 0.0f, 0.3f);
    quats[2] = new Quat4f(0.2f, 1.0f, 0.0f, 0.0f);
    quats[3] = new Quat4f(0.0f, 0.2f, 1.0f, 0.0f);
    quats[4] = new Quat4f(1.0f, 0.0f, 0.4f, 0.0f);
    quats[5] = new Quat4f(0.0f, 1.0f, 1.0f, 0.2f);
    quats[6] = new Quat4f(0.3f, 0.3f, 0.0f, 0.0f);
    quats[7] = new Quat4f(1.0f, 0.0f, 1.0f, 1.0f);
    quats[8] = quats[0];

    positions[0] = new Point3f(0.0f, 0.0f, -1.0f);
    positions[1] = new Point3f(1.0f, -2.0f, -2.0f);
    positions[2] = new Point3f(-2.0f, 2.0f, -3.0f);
    positions[3] = new Point3f(1.0f, 1.0f, -4.0f);
    positions[4] = new Point3f(-4.0f, -2.0f, -5.0f);
    positions[5] = new Point3f(2.0f, 0.3f, -6.0f);
    positions[6] = new Point3f(-4.0f, 0.5f, -7.0f);
    positions[7] = new Point3f(0.0f, -1.5f, -4.0f);
    positions[8] = positions[0];

    Alpha alpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 10000, 0, 0, 0, 0, 0);

    RotPosPathInterpolator rotPosPath = new RotPosPathInterpolator(alpha, objTrans, t3d, knots, quats,
            positions);
    rotPosPath.setSchedulingBounds(createApplicationBounds());

    return rotPosPath;
}

From source file:ExAppearance.java

private Group createObject(Appearance app, double scale, double xpos, double ypos) {

    // Create a transform group node to scale and position the object.
    Transform3D t = new Transform3D();
    t.set(scale, new Vector3d(xpos, ypos, 0.0));
    TransformGroup objTrans = new TransformGroup(t);

    // Create a second transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime.
    TransformGroup spinTg = new TransformGroup();
    spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    // Create a simple shape leaf node and set the appearance
    Shape3D shape = new Tetrahedron();
    shape.setAppearance(app);/*from  w  ww. jav  a  2 s  . c om*/

    // add it to the scene graph.
    spinTg.addChild(shape);

    // Create a new Behavior object that will perform the desired
    // operation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 5000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTg, yAxis, 0.0f,
            (float) Math.PI * 2.0f);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    rotator.setSchedulingBounds(bounds);

    // Add the behavior and the transform group to the object
    objTrans.addChild(rotator);
    objTrans.addChild(spinTg);

    return objTrans;
}

From source file:AlphaTest.java

/**
 * AWT paint method that can handle dynamic scale recomputation and graph
 * redraw.// ww  w.j a v  a  2s  .c om
 */
public void paint(Graphics g) {
    super.paint(g);

    long lMaxTime = 0;

    if ((m_Alpha.getMode() & Alpha.INCREASING_ENABLE) != 0) {
        lMaxTime += m_Alpha.getIncreasingAlphaDuration() + m_Alpha.getAlphaAtOneDuration();
    }

    if ((m_Alpha.getMode() & Alpha.DECREASING_ENABLE) != 0) {
        lMaxTime += m_Alpha.getDecreasingAlphaDuration() + m_Alpha.getAlphaAtZeroDuration();
    }

    if (m_Alpha.getLoopCount() > 0)
        lMaxTime *= m_Alpha.getLoopCount();

    lMaxTime += m_Alpha.getTriggerTime();
    lMaxTime += m_Alpha.getPhaseDelayDuration();
    computeDrawScale(lMaxTime);

    drawAxes(g, lMaxTime);
    drawPhases(g, lMaxTime);

    drawAlpha(g, lMaxTime);
}