List of usage examples for javax.media.j3d Alpha INCREASING_ENABLE
int INCREASING_ENABLE
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From source file:Text3DLoad.java
public BranchGroup createSceneGraph() { float sl = textString.length(); // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); // Assuming uniform size chars, set scale to fit string in view t3d.setScale(1.2 / sl);//from w w w .j a va2s. c o m objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(objTrans); Font3D f3d; if (tessellation > 0.0) { f3d = new Font3D(new Font(fontName, Font.PLAIN, 2), tessellation, new FontExtrusion()); } else { f3d = new Font3D(new Font(fontName, Font.PLAIN, 2), new FontExtrusion()); } Text3D txt = new Text3D(f3d, textString, new Point3f(-sl / 2.0f, -1.f, -1.f)); Shape3D sh = new Shape3D(); Appearance app = new Appearance(); Material mm = new Material(); mm.setLightingEnable(true); app.setMaterial(mm); sh.setGeometry(txt); sh.setAppearance(app); objTrans.addChild(sh); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); if (false) { Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); } // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); Background bgNode = new Background(bgColor); bgNode.setApplicationBounds(bounds); objRoot.addChild(bgNode); // Set up the ambient light Color3f ambientColor = new Color3f(0.3f, 0.3f, 0.3f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f); Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction); light2.setInfluencingBounds(bounds); objRoot.addChild(light2); return objRoot; }
From source file:InterpolatorTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); // create a root TG in case we need to scale the scene TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); // create the Appearance for the Shape3D Appearance app = new Appearance(); // create a Material, modified by the ColorInterpolator Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Material mat = new Material(objColor, black, objColor, black, 80.0f); mat.setCapability(Material.ALLOW_COMPONENT_WRITE); app.setMaterial(mat);// ww w . j a v a 2s .c om // create a TransparencyAttributes, modified by the // TransparencyInterpolator TransparencyAttributes transparency = new TransparencyAttributes(); transparency.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE); transparency.setTransparencyMode(TransparencyAttributes.NICEST); app.setTransparencyAttributes(transparency); // create a Switch Node and set capabilities Switch switchNode = new Switch(); switchNode.setCapability(Switch.ALLOW_SWITCH_WRITE); // create a Alpha object for the Interpolators Alpha alpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 500, 100, 5000, 2000, 1000, 5000, 2000, 500); // add each BG and Interpolator as a child of the Switch Node TransformGroup tg = createSharedGroup(app); switchNode.addChild(createBranchGroup(tg, new ColorInterpolator(alpha, app.getMaterial()))); tg = createSharedGroup(app); switchNode.addChild(createBranchGroup(tg, new PositionInterpolator(alpha, tg))); tg = createSharedGroup(app); switchNode.addChild(createBranchGroup(tg, new RotationInterpolator(alpha, tg))); tg = createSharedGroup(app); switchNode.addChild(createBranchGroup(tg, new ScaleInterpolator(alpha, tg))); tg = createSharedGroup(app); switchNode.addChild(createBranchGroup(tg, new TransparencyInterpolator(alpha, app.getTransparencyAttributes(), 0, 0.8f))); // define the data for the RotPosScalePathInterpolator float[] knots = { 0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.6f, 0.8f, 0.9f, 1.0f }; float[] scales = { 0.2f, 0.5f, 0.8f, 2.3f, 5.4f, 0.6f, 0.4f, 0.2f, 0.1f }; Quat4f[] quats = new Quat4f[9]; Point3f[] positions = new Point3f[9]; quats[0] = new Quat4f(0.3f, 1.0f, 1.0f, 0.0f); quats[1] = new Quat4f(1.0f, 0.0f, 0.0f, 0.3f); quats[2] = new Quat4f(0.2f, 1.0f, 0.0f, 0.0f); quats[3] = new Quat4f(0.0f, 0.2f, 1.0f, 0.0f); quats[4] = new Quat4f(1.0f, 0.0f, 0.4f, 0.0f); quats[5] = new Quat4f(0.0f, 1.0f, 1.0f, 0.2f); quats[6] = new Quat4f(0.3f, 0.3f, 0.0f, 0.0f); quats[7] = new Quat4f(1.0f, 0.0f, 1.0f, 1.0f); quats[8] = quats[0]; positions[0] = new Point3f(0.0f, 0.0f, -1.0f); positions[1] = new Point3f(1.0f, -2.0f, -2.0f); positions[2] = new Point3f(-2.0f, 2.0f, -3.0f); positions[3] = new Point3f(1.0f, 1.0f, -4.0f); positions[4] = new Point3f(-4.0f, -2.0f, -5.0f); positions[5] = new Point3f(2.0f, 0.3f, -6.0f); positions[6] = new Point3f(-4.0f, 0.5f, -7.0f); positions[7] = new Point3f(0.0f, -1.5f, -4.0f); positions[8] = positions[0]; tg = createSharedGroup(app); // create the Interpolator RotPosScalePathInterpolator rotPosScalePathInterplator = new RotPosScalePathInterpolator(alpha, tg, new Transform3D(), knots, quats, positions, scales); // add a BG for the Interpolator switchNode.addChild(createBranchGroup(tg, rotPosScalePathInterplator)); // create a RandomAlpha object to control a SwitchInterpolator // to set the Switches active child node randomly RandomAlpha randomAlpha = new RandomAlpha(); // create the interpolator SwitchValueInterpolator switchInterpolator = new SwitchValueInterpolator(randomAlpha, switchNode); switchInterpolator.setSchedulingBounds(getApplicationBounds()); // connect the scenegraph objTrans.addChild(switchNode); objTrans.addChild(switchInterpolator); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(getApplicationBounds()); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(getApplicationBounds()); // add the lights objRoot.addChild(aLgt); objRoot.addChild(lgt1); // connect objRoot.addChild(objTrans); return objRoot; }
From source file:BoundsTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); // do NOT auto compute bounds for this node objRoot.setBoundsAutoCompute(false); TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(createApplicationBounds()); objTrans.addChild(rotator);/*from w w w.java 2s . c o m*/ objTrans.addChild(createColorCubes()); objTrans.addChild(createPoints()); objRoot.addChild(objTrans); return objRoot; }
From source file:AlphaTest.java
/** * Replots the Alpha function based on the contents of the UI *//* w w w . ja v a 2s . c o m*/ protected void updateAlpha() { m_Alpha.setTriggerTime(Long.parseLong(getField(m_knTrigger).getText())); m_Alpha.setPhaseDelayDuration(Long.parseLong(getField(m_knPhaseDelay).getText())); m_Alpha.setIncreasingAlphaDuration(Long.parseLong(getField(m_knIncreasingAlpha).getText())); m_Alpha.setIncreasingAlphaRampDuration(Long.parseLong(getField(m_knIncreasingRamp).getText())); m_Alpha.setAlphaAtOneDuration(Long.parseLong(getField(m_knAtOne).getText())); m_Alpha.setDecreasingAlphaDuration(Long.parseLong(getField(m_knDecreasingAlpha).getText())); m_Alpha.setDecreasingAlphaRampDuration(Long.parseLong(getField(m_knDecreasingRamp).getText())); m_Alpha.setAlphaAtZeroDuration(Long.parseLong(getField(m_knAtZero).getText())); m_Alpha.setLoopCount(Integer.parseInt(getField(m_knLoopCount).getText())); Checkbox b = m_checkboxGrp.getSelectedCheckbox(); if (b.getLabel().equals("INCREASING_ENABLE")) { m_Alpha.setMode(Alpha.INCREASING_ENABLE); } else if (b.getLabel().equals("DECREASING_ENABLE")) { m_Alpha.setMode(Alpha.DECREASING_ENABLE); } else // "BOTH" { m_Alpha.setMode(Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE); } }
From source file:Text2DTest.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);//from w w w .j a v a 2s . c o m objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); TransformGroup textTranslationGroup; Transform3D textTranslation; float yPos = -.5f; Shape3D textObject = new Text2D("Rotating Yellow Text", new Color3f(1f, 1f, 0f), "Serif", 60, Font.BOLD); Appearance app = textObject.getAppearance(); PolygonAttributes pa = app.getPolygonAttributes(); if (pa == null) pa = new PolygonAttributes(); pa.setCullFace(PolygonAttributes.CULL_NONE); if (app.getPolygonAttributes() == null) app.setPolygonAttributes(pa); objTrans.addChild(textObject); textTranslation = new Transform3D(); textTranslation.setTranslation(new Vector3f(0f, yPos, 0f)); textTranslationGroup = new TransformGroup(textTranslation); textTranslationGroup.addChild(objTrans); objScale.addChild(textTranslationGroup); yPos += .5f; /* Blue 40point text */ textObject = new Text2D("Blue 40point Text", new Color3f(0f, 0f, 1f), "Serif", 40, Font.BOLD); textTranslation = new Transform3D(); textTranslation.setTranslation(new Vector3f(0f, yPos, 0f)); textTranslationGroup = new TransformGroup(textTranslation); textTranslationGroup.addChild(textObject); objScale.addChild(textTranslationGroup); yPos += .5f; /* Green italic text */ textObject = new Text2D("Green Italic Text", new Color3f(0f, 1f, 0f), "Serif", 70, Font.ITALIC); textTranslation = new Transform3D(); textTranslation.setTranslation(new Vector3f(0f, yPos, 0f)); textTranslationGroup = new TransformGroup(textTranslation); textTranslationGroup.addChild(textObject); objScale.addChild(textTranslationGroup); yPos += .5f; // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); return objRoot; }
From source file:Pyramid2Cube.java
private BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);//from w w w .j a va2 s. com objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and behavior BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); // // Create the transform group nodes for the 3 original objects // and the morphed object. Add them to the root of the // branch graph. // TransformGroup objTrans[] = new TransformGroup[4]; for (int i = 0; i < 4; i++) { objTrans[i] = new TransformGroup(); objScale.addChild(objTrans[i]); } Transform3D tr = new Transform3D(); Transform3D rotY15 = new Transform3D(); rotY15.rotY(15.0 * Math.PI / 180.0); objTrans[0].getTransform(tr); tr.setTranslation(new Vector3d(-3.0, 1.5, -6.5)); tr.mul(rotY15); objTrans[0].setTransform(tr); objTrans[1].getTransform(tr); tr.setTranslation(new Vector3d(0.0, 1.5, -6.5)); tr.mul(rotY15); objTrans[1].setTransform(tr); objTrans[2].getTransform(tr); tr.setTranslation(new Vector3d(3.0, 1.5, -6.5)); tr.mul(rotY15); objTrans[2].setTransform(tr); objTrans[3].getTransform(tr); tr.setTranslation(new Vector3d(0.0, -2.0, -5.0)); tr.mul(rotY15); objTrans[3].setTransform(tr); // Now create simple geometries. QuadArray g[] = new QuadArray[3]; Shape3D shape[] = new Shape3D[3]; for (int i = 0; i < 3; i++) { g[i] = null; shape[i] = null; } g[0] = new ColorPyramidUp(); g[1] = new ColorCube(); g[2] = new ColorPyramidDown(); Appearance a = new Appearance(); for (int i = 0; i < 3; i++) { shape[i] = new Shape3D(g[i], a); objTrans[i].addChild(shape[i]); } // // Create a Morph node, and set the appearance and input geometry // arrays. Set the Morph node's capability bits to allow the weights // to be modified at runtime. // Morph morph = new Morph((GeometryArray[]) g, a); morph.setCapability(Morph.ALLOW_WEIGHTS_READ); morph.setCapability(Morph.ALLOW_WEIGHTS_WRITE); objTrans[3].addChild(morph); // Now create the Alpha object that controls the speed of the // morphing operation. Alpha morphAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 4000, 1000, 500, 4000, 1000, 500); // Finally, create the morphing behavior MorphingBehavior mBeh = new MorphingBehavior(morphAlpha, morph); mBeh.setSchedulingBounds(bounds); objScale.addChild(mBeh); return objRoot; }
From source file:NodesTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); double labelScale = 20; // create the top level Switch Node // we will use the Switch Node to switch the // other Nodes on and off. // 1: Switch//w w w .ja v a 2 s . co m Switch switchGroup = new Switch(); switchGroup.setCapability(Switch.ALLOW_SWITCH_WRITE); switchGroup.addChild(createLabel("1. Switch Label", labelScale)); // 2: BranchGroup BranchGroup branchGroup = new BranchGroup(); branchGroup.addChild(createLabel("2. BranchGroup", labelScale)); switchGroup.addChild(branchGroup); // 3: OrderedGroup, OrderedGroup orderedGroup = new OrderedGroup(); orderedGroup.addChild(createLabel("3. OrderedGroup", labelScale)); orderedGroup.addChild(createLabel("Child 1", labelScale)); orderedGroup.addChild(createLabel("Child 2", labelScale)); switchGroup.addChild(orderedGroup); // 4: SharedGroup, SharedGroup sharedGroup1 = new SharedGroup(); sharedGroup1.addChild(createLabel("4. Shared Group 1", labelScale)); switchGroup.addChild(new Link(sharedGroup1)); // 5: Primitive, BranchGroup primitiveGroup = new BranchGroup(); primitiveGroup.addChild(createLabel("5. Primitive", labelScale)); primitiveGroup.addChild(new Sphere(2)); switchGroup.addChild(primitiveGroup); // 6: TransformGroup TransformGroup transformGroup = new TransformGroup(); transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, transformGroup, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(createApplicationBounds()); transformGroup.addChild(rotator); transformGroup.addChild(new ColorCube(2)); transformGroup.addChild(createLabel("6. TransformGroup", labelScale)); switchGroup.addChild(transformGroup); // 7: add another copy of the shared group switchGroup.addChild(new Link(sharedGroup1)); // create a SwitchValueInterpolator to // cycle through the child nodes in the Switch Node Alpha switchAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 10000, 0, 0, 0, 0, 0); SwitchValueInterpolator switchInterpolator = new SwitchValueInterpolator(switchAlpha, switchGroup); switchInterpolator.setSchedulingBounds(createApplicationBounds()); switchInterpolator.setEnable(true); // WARNING: do not add the SwitchValueInterpolator to the Switch Node! objRoot.addChild(switchInterpolator); // finally add the Switch Node objRoot.addChild(switchGroup); return objRoot; }
From source file:RasterTest.java
protected BranchGroup createSceneBranchGroup() { // create some simple geometry (a rotating ColorCube) // and a Shape3D object for the Raster containing the Image BranchGroup objRoot = super.createSceneBranchGroup(); TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D yAxis = new Transform3D(); yAxis.rotX(0.6);/* w w w.j a va 2s . c om*/ Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); // wrap the Raster in a Shape3D Shape3D shape = new Shape3D(m_RenderRaster); objRoot.addChild(shape); objTrans.addChild(new ColorCube(1.0)); objRoot.addChild(objTrans); return objRoot; }
From source file:LightTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); // create the 4 lights - the actual creation // and UI managment is delegated to an object // that "shadows" (no pun intended) the functionality // of the particular light createLight(new AmbientLightObject(), objRoot); createLight(new PointLightObject(), objRoot); createLight(new DirectionalLightObject(), objRoot); createLight(new SpotLightObject(), objRoot); // rotate some of the spheres in the scene TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(getApplicationBounds()); objTrans.addChild(rotator);/*from w w w . jav a 2 s . c om*/ // create a large sphere in the center of the // scene and the floor as staionary objects objRoot.addChild(createSphere(0, 0, 0, 2)); objRoot.addChild(createFloor()); // create a smaller sphere at the corners of a cube final int nCubeSize = 3; objTrans.addChild(createSphere(nCubeSize, nCubeSize, nCubeSize, 1)); objTrans.addChild(createSphere(nCubeSize, nCubeSize, -nCubeSize, 1)); objTrans.addChild(createSphere(nCubeSize, -nCubeSize, nCubeSize, 1)); objTrans.addChild(createSphere(nCubeSize, -nCubeSize, -nCubeSize, 1)); objTrans.addChild(createSphere(-nCubeSize, nCubeSize, nCubeSize, 1)); objTrans.addChild(createSphere(-nCubeSize, nCubeSize, -nCubeSize, 1)); objTrans.addChild(createSphere(-nCubeSize, -nCubeSize, nCubeSize, 1)); objTrans.addChild(createSphere(-nCubeSize, -nCubeSize, -nCubeSize, 1)); // add some small spheres here and there to // make things interesting objRoot.addChild(createSphere(-6, -6, 2, 1)); objRoot.addChild(createSphere(8, -5, 3, 1)); objRoot.addChild(createSphere(6, 7, -1, 1)); objRoot.addChild(createSphere(-5, 6, -3.5f, 0.5f)); objRoot.addChild(objTrans); return objRoot; }
From source file:TickTockPicking.java
public BranchGroup createSceneGraph(Canvas3D c) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);/*from w w w . ja v a2 s .c o m*/ objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and behaviors BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objScale.addChild(aLgt); objScale.addChild(lgt1); // Create a pair of transform group nodes and initialize them to // identity. Enable the TRANSFORM_WRITE capability so that // our behaviors can modify them at runtime. Add them to the // root of the subgraph. TransformGroup objTrans1 = new TransformGroup(); objTrans1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objScale.addChild(objTrans1); TransformGroup objTrans2 = new TransformGroup(); objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans1.addChild(objTrans2); // Create the positioning and scaling transform group node. Transform3D t = new Transform3D(); t.set(0.3, new Vector3d(0.0, -1.5, 0.0)); TransformGroup objTrans3 = new TransformGroup(t); objTrans2.addChild(objTrans3); // Create a simple shape leaf node, set it's appearance, and // add it to the scene graph. Shape3D shape = new Cube(); Appearance a = new Appearance(); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f); a.setMaterial(new Material(objColor, black, objColor, white, 80.0f)); shape.setAppearance(a); shape.setCapability(shape.ALLOW_APPEARANCE_READ); shape.setCapability(shape.ALLOW_APPEARANCE_WRITE); objTrans3.addChild(shape); // Create a new Behavior object that will perform the desired // rotation on the specified transform object and add it into // the scene graph. Transform3D yAxis1 = new Transform3D(); yAxis1.rotX(Math.PI / 2.0); Alpha tickTockAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 5000, 2500, 200, 5000, 2500, 200); RotationInterpolator tickTock = new RotationInterpolator(tickTockAlpha, objTrans1, yAxis1, -(float) Math.PI / 2.0f, (float) Math.PI / 2.0f); tickTock.setSchedulingBounds(bounds); objTrans2.addChild(tickTock); // Create a new Behavior object that will perform the desired // rotation on the specified transform object and add it into // the scene graph. Transform3D yAxis2 = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans2, yAxis2, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans2.addChild(rotator); // Now create the simple picking behavior PickHighlightBehavior pickBeh = new PickHighlightBehavior(c, objRoot, bounds); // Create a bunch of objects with a behavior and add them // into the scene graph. int row, col; Appearance[][] app = new Appearance[3][3]; for (row = 0; row < 3; row++) for (col = 0; col < 3; col++) app[row][col] = createAppearance(row * 3 + col); for (int i = 0; i < 3; i++) { double ypos = (double) (i - 1) * 1.5; for (int j = 0; j < 3; j++) { double xpos = (double) (j - 1) * 1.5; objScale.addChild(createObject(app[i][j], 0.3, xpos, ypos)); } } // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }