Example usage for javax.media.j3d Alpha INCREASING_ENABLE

List of usage examples for javax.media.j3d Alpha INCREASING_ENABLE

Introduction

In this page you can find the example usage for javax.media.j3d Alpha INCREASING_ENABLE.

Prototype

int INCREASING_ENABLE

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Document

Specifies that the increasing component of the alpha is used.

Usage

From source file:Text3DLoad.java

public BranchGroup createSceneGraph() {
    float sl = textString.length();
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    // Assuming uniform size chars, set scale to fit string in view
    t3d.setScale(1.2 / sl);//from   w  w w  .j a  va2s.  c o  m
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objScale.addChild(objTrans);

    Font3D f3d;
    if (tessellation > 0.0) {
        f3d = new Font3D(new Font(fontName, Font.PLAIN, 2), tessellation, new FontExtrusion());
    } else {
        f3d = new Font3D(new Font(fontName, Font.PLAIN, 2), new FontExtrusion());
    }
    Text3D txt = new Text3D(f3d, textString, new Point3f(-sl / 2.0f, -1.f, -1.f));
    Shape3D sh = new Shape3D();
    Appearance app = new Appearance();
    Material mm = new Material();
    mm.setLightingEnable(true);
    app.setMaterial(mm);
    sh.setGeometry(txt);
    sh.setAppearance(app);
    objTrans.addChild(sh);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    if (false) {
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

        RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
                (float) Math.PI * 2.0f);
        rotator.setSchedulingBounds(bounds);
        objTrans.addChild(rotator);
    }

    // Set up the background
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
    Background bgNode = new Background(bgColor);
    bgNode.setApplicationBounds(bounds);
    objRoot.addChild(bgNode);

    // Set up the ambient light
    Color3f ambientColor = new Color3f(0.3f, 0.3f, 0.3f);
    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(bounds);
    objRoot.addChild(ambientLightNode);

    // Set up the directional lights
    Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
    Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
    Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
    Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);

    DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
    light1.setInfluencingBounds(bounds);
    objRoot.addChild(light1);

    DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction);
    light2.setInfluencingBounds(bounds);
    objRoot.addChild(light2);

    return objRoot;
}

From source file:InterpolatorTest.java

protected BranchGroup createSceneBranchGroup() {
    BranchGroup objRoot = super.createSceneBranchGroup();

    // create a root TG in case we need to scale the scene
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    // create the Appearance for the Shape3D
    Appearance app = new Appearance();

    // create a Material, modified by the ColorInterpolator
    Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f);
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Material mat = new Material(objColor, black, objColor, black, 80.0f);
    mat.setCapability(Material.ALLOW_COMPONENT_WRITE);
    app.setMaterial(mat);// ww  w  .  j  a  v a  2s .c  om

    // create a TransparencyAttributes, modified by the
    // TransparencyInterpolator
    TransparencyAttributes transparency = new TransparencyAttributes();
    transparency.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE);
    transparency.setTransparencyMode(TransparencyAttributes.NICEST);
    app.setTransparencyAttributes(transparency);

    // create a Switch Node and set capabilities
    Switch switchNode = new Switch();
    switchNode.setCapability(Switch.ALLOW_SWITCH_WRITE);

    // create a Alpha object for the Interpolators
    Alpha alpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 500, 100, 5000, 2000, 1000,
            5000, 2000, 500);

    // add each BG and Interpolator as a child of the Switch Node
    TransformGroup tg = createSharedGroup(app);
    switchNode.addChild(createBranchGroup(tg, new ColorInterpolator(alpha, app.getMaterial())));

    tg = createSharedGroup(app);
    switchNode.addChild(createBranchGroup(tg, new PositionInterpolator(alpha, tg)));

    tg = createSharedGroup(app);
    switchNode.addChild(createBranchGroup(tg, new RotationInterpolator(alpha, tg)));

    tg = createSharedGroup(app);
    switchNode.addChild(createBranchGroup(tg, new ScaleInterpolator(alpha, tg)));

    tg = createSharedGroup(app);
    switchNode.addChild(createBranchGroup(tg,
            new TransparencyInterpolator(alpha, app.getTransparencyAttributes(), 0, 0.8f)));

    // define the data for the RotPosScalePathInterpolator
    float[] knots = { 0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.6f, 0.8f, 0.9f, 1.0f };
    float[] scales = { 0.2f, 0.5f, 0.8f, 2.3f, 5.4f, 0.6f, 0.4f, 0.2f, 0.1f };
    Quat4f[] quats = new Quat4f[9];
    Point3f[] positions = new Point3f[9];

    quats[0] = new Quat4f(0.3f, 1.0f, 1.0f, 0.0f);
    quats[1] = new Quat4f(1.0f, 0.0f, 0.0f, 0.3f);
    quats[2] = new Quat4f(0.2f, 1.0f, 0.0f, 0.0f);
    quats[3] = new Quat4f(0.0f, 0.2f, 1.0f, 0.0f);
    quats[4] = new Quat4f(1.0f, 0.0f, 0.4f, 0.0f);
    quats[5] = new Quat4f(0.0f, 1.0f, 1.0f, 0.2f);
    quats[6] = new Quat4f(0.3f, 0.3f, 0.0f, 0.0f);
    quats[7] = new Quat4f(1.0f, 0.0f, 1.0f, 1.0f);
    quats[8] = quats[0];

    positions[0] = new Point3f(0.0f, 0.0f, -1.0f);
    positions[1] = new Point3f(1.0f, -2.0f, -2.0f);
    positions[2] = new Point3f(-2.0f, 2.0f, -3.0f);
    positions[3] = new Point3f(1.0f, 1.0f, -4.0f);
    positions[4] = new Point3f(-4.0f, -2.0f, -5.0f);
    positions[5] = new Point3f(2.0f, 0.3f, -6.0f);
    positions[6] = new Point3f(-4.0f, 0.5f, -7.0f);
    positions[7] = new Point3f(0.0f, -1.5f, -4.0f);
    positions[8] = positions[0];

    tg = createSharedGroup(app);

    // create the Interpolator
    RotPosScalePathInterpolator rotPosScalePathInterplator = new RotPosScalePathInterpolator(alpha, tg,
            new Transform3D(), knots, quats, positions, scales);

    // add a BG for the Interpolator
    switchNode.addChild(createBranchGroup(tg, rotPosScalePathInterplator));

    // create a RandomAlpha object to control a SwitchInterpolator
    // to set the Switches active child node randomly
    RandomAlpha randomAlpha = new RandomAlpha();

    // create the interpolator
    SwitchValueInterpolator switchInterpolator = new SwitchValueInterpolator(randomAlpha, switchNode);
    switchInterpolator.setSchedulingBounds(getApplicationBounds());

    // connect the scenegraph
    objTrans.addChild(switchNode);
    objTrans.addChild(switchInterpolator);

    // Set up the global lights
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(getApplicationBounds());
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(getApplicationBounds());

    // add the lights
    objRoot.addChild(aLgt);
    objRoot.addChild(lgt1);

    // connect
    objRoot.addChild(objTrans);

    return objRoot;
}

From source file:BoundsTest.java

protected BranchGroup createSceneBranchGroup() {
    BranchGroup objRoot = super.createSceneBranchGroup();

    // do NOT auto compute bounds for this node
    objRoot.setBoundsAutoCompute(false);

    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
            (float) Math.PI * 2.0f);

    rotator.setSchedulingBounds(createApplicationBounds());
    objTrans.addChild(rotator);/*from   w  w  w.java  2s  . c o  m*/

    objTrans.addChild(createColorCubes());
    objTrans.addChild(createPoints());

    objRoot.addChild(objTrans);

    return objRoot;
}

From source file:AlphaTest.java

/**
 * Replots the Alpha function based on the contents of the UI
 *//*  w  w w  .  ja v a  2s  . c o m*/
protected void updateAlpha() {
    m_Alpha.setTriggerTime(Long.parseLong(getField(m_knTrigger).getText()));
    m_Alpha.setPhaseDelayDuration(Long.parseLong(getField(m_knPhaseDelay).getText()));
    m_Alpha.setIncreasingAlphaDuration(Long.parseLong(getField(m_knIncreasingAlpha).getText()));
    m_Alpha.setIncreasingAlphaRampDuration(Long.parseLong(getField(m_knIncreasingRamp).getText()));
    m_Alpha.setAlphaAtOneDuration(Long.parseLong(getField(m_knAtOne).getText()));
    m_Alpha.setDecreasingAlphaDuration(Long.parseLong(getField(m_knDecreasingAlpha).getText()));
    m_Alpha.setDecreasingAlphaRampDuration(Long.parseLong(getField(m_knDecreasingRamp).getText()));
    m_Alpha.setAlphaAtZeroDuration(Long.parseLong(getField(m_knAtZero).getText()));
    m_Alpha.setLoopCount(Integer.parseInt(getField(m_knLoopCount).getText()));

    Checkbox b = m_checkboxGrp.getSelectedCheckbox();
    if (b.getLabel().equals("INCREASING_ENABLE")) {
        m_Alpha.setMode(Alpha.INCREASING_ENABLE);
    } else if (b.getLabel().equals("DECREASING_ENABLE")) {
        m_Alpha.setMode(Alpha.DECREASING_ENABLE);
    } else // "BOTH"
    {
        m_Alpha.setMode(Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE);
    }

}

From source file:Text2DTest.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.4);//from   w w  w  .j a v a  2s . c  o  m
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    TransformGroup textTranslationGroup;
    Transform3D textTranslation;
    float yPos = -.5f;
    Shape3D textObject = new Text2D("Rotating Yellow Text", new Color3f(1f, 1f, 0f), "Serif", 60, Font.BOLD);
    Appearance app = textObject.getAppearance();

    PolygonAttributes pa = app.getPolygonAttributes();
    if (pa == null)
        pa = new PolygonAttributes();
    pa.setCullFace(PolygonAttributes.CULL_NONE);
    if (app.getPolygonAttributes() == null)
        app.setPolygonAttributes(pa);
    objTrans.addChild(textObject);

    textTranslation = new Transform3D();
    textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));
    textTranslationGroup = new TransformGroup(textTranslation);
    textTranslationGroup.addChild(objTrans);
    objScale.addChild(textTranslationGroup);
    yPos += .5f;

    /* Blue 40point text */
    textObject = new Text2D("Blue 40point Text", new Color3f(0f, 0f, 1f), "Serif", 40, Font.BOLD);
    textTranslation = new Transform3D();
    textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));
    textTranslationGroup = new TransformGroup(textTranslation);
    textTranslationGroup.addChild(textObject);
    objScale.addChild(textTranslationGroup);
    yPos += .5f;

    /* Green italic text */
    textObject = new Text2D("Green Italic Text", new Color3f(0f, 1f, 0f), "Serif", 70, Font.ITALIC);
    textTranslation = new Transform3D();
    textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));
    textTranslationGroup = new TransformGroup(textTranslation);
    textTranslationGroup.addChild(textObject);
    objScale.addChild(textTranslationGroup);
    yPos += .5f;

    // Create a new Behavior object that will perform the desired
    // operation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
            (float) Math.PI * 2.0f);
    rotator.setSchedulingBounds(bounds);
    objTrans.addChild(rotator);

    return objRoot;
}

From source file:Pyramid2Cube.java

private BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.4);//from  w  w w  .j  a va2  s.  com
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create a bounds for the background and behavior
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // Set up the background
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
    Background bg = new Background(bgColor);
    bg.setApplicationBounds(bounds);
    objScale.addChild(bg);

    //
    // Create the transform group nodes for the 3 original objects
    // and the morphed object. Add them to the root of the
    // branch graph.
    //
    TransformGroup objTrans[] = new TransformGroup[4];

    for (int i = 0; i < 4; i++) {
        objTrans[i] = new TransformGroup();
        objScale.addChild(objTrans[i]);
    }

    Transform3D tr = new Transform3D();
    Transform3D rotY15 = new Transform3D();
    rotY15.rotY(15.0 * Math.PI / 180.0);

    objTrans[0].getTransform(tr);
    tr.setTranslation(new Vector3d(-3.0, 1.5, -6.5));
    tr.mul(rotY15);
    objTrans[0].setTransform(tr);

    objTrans[1].getTransform(tr);
    tr.setTranslation(new Vector3d(0.0, 1.5, -6.5));
    tr.mul(rotY15);
    objTrans[1].setTransform(tr);

    objTrans[2].getTransform(tr);
    tr.setTranslation(new Vector3d(3.0, 1.5, -6.5));
    tr.mul(rotY15);
    objTrans[2].setTransform(tr);

    objTrans[3].getTransform(tr);
    tr.setTranslation(new Vector3d(0.0, -2.0, -5.0));
    tr.mul(rotY15);
    objTrans[3].setTransform(tr);

    // Now create simple geometries.

    QuadArray g[] = new QuadArray[3];
    Shape3D shape[] = new Shape3D[3];
    for (int i = 0; i < 3; i++) {
        g[i] = null;
        shape[i] = null;
    }

    g[0] = new ColorPyramidUp();
    g[1] = new ColorCube();
    g[2] = new ColorPyramidDown();

    Appearance a = new Appearance();

    for (int i = 0; i < 3; i++) {
        shape[i] = new Shape3D(g[i], a);
        objTrans[i].addChild(shape[i]);
    }

    //
    // Create a Morph node, and set the appearance and input geometry
    // arrays. Set the Morph node's capability bits to allow the weights
    // to be modified at runtime.
    //
    Morph morph = new Morph((GeometryArray[]) g, a);
    morph.setCapability(Morph.ALLOW_WEIGHTS_READ);
    morph.setCapability(Morph.ALLOW_WEIGHTS_WRITE);

    objTrans[3].addChild(morph);

    // Now create the Alpha object that controls the speed of the
    // morphing operation.
    Alpha morphAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 4000, 1000, 500,
            4000, 1000, 500);

    // Finally, create the morphing behavior
    MorphingBehavior mBeh = new MorphingBehavior(morphAlpha, morph);
    mBeh.setSchedulingBounds(bounds);
    objScale.addChild(mBeh);

    return objRoot;
}

From source file:NodesTest.java

protected BranchGroup createSceneBranchGroup() {
    BranchGroup objRoot = super.createSceneBranchGroup();

    double labelScale = 20;

    // create the top level Switch Node
    // we will use the Switch Node to switch the
    // other Nodes on and off.
    // 1: Switch//w  w  w  .ja  v  a 2 s . co  m
    Switch switchGroup = new Switch();
    switchGroup.setCapability(Switch.ALLOW_SWITCH_WRITE);
    switchGroup.addChild(createLabel("1. Switch Label", labelScale));

    // 2: BranchGroup
    BranchGroup branchGroup = new BranchGroup();
    branchGroup.addChild(createLabel("2. BranchGroup", labelScale));
    switchGroup.addChild(branchGroup);

    // 3: OrderedGroup,
    OrderedGroup orderedGroup = new OrderedGroup();
    orderedGroup.addChild(createLabel("3. OrderedGroup", labelScale));
    orderedGroup.addChild(createLabel("Child 1", labelScale));
    orderedGroup.addChild(createLabel("Child 2", labelScale));
    switchGroup.addChild(orderedGroup);

    // 4: SharedGroup,
    SharedGroup sharedGroup1 = new SharedGroup();
    sharedGroup1.addChild(createLabel("4. Shared Group 1", labelScale));
    switchGroup.addChild(new Link(sharedGroup1));

    // 5: Primitive,
    BranchGroup primitiveGroup = new BranchGroup();
    primitiveGroup.addChild(createLabel("5. Primitive", labelScale));
    primitiveGroup.addChild(new Sphere(2));
    switchGroup.addChild(primitiveGroup);

    // 6: TransformGroup
    TransformGroup transformGroup = new TransformGroup();
    transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, transformGroup, yAxis, 0.0f,
            (float) Math.PI * 2.0f);
    rotator.setSchedulingBounds(createApplicationBounds());
    transformGroup.addChild(rotator);

    transformGroup.addChild(new ColorCube(2));
    transformGroup.addChild(createLabel("6. TransformGroup", labelScale));
    switchGroup.addChild(transformGroup);

    // 7: add another copy of the shared group
    switchGroup.addChild(new Link(sharedGroup1));

    // create a SwitchValueInterpolator to
    // cycle through the child nodes in the Switch Node
    Alpha switchAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 10000, 0, 0, 0, 0, 0);

    SwitchValueInterpolator switchInterpolator = new SwitchValueInterpolator(switchAlpha, switchGroup);
    switchInterpolator.setSchedulingBounds(createApplicationBounds());
    switchInterpolator.setEnable(true);

    // WARNING: do not add the SwitchValueInterpolator to the Switch Node!
    objRoot.addChild(switchInterpolator);

    // finally add the Switch Node
    objRoot.addChild(switchGroup);

    return objRoot;
}

From source file:RasterTest.java

protected BranchGroup createSceneBranchGroup() {
    // create some simple geometry (a rotating ColorCube)
    // and a Shape3D object for the Raster containing the Image
    BranchGroup objRoot = super.createSceneBranchGroup();

    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    Transform3D yAxis = new Transform3D();
    yAxis.rotX(0.6);/*  w w w.j a  va  2s  .  c om*/
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
            (float) Math.PI * 2.0f);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    rotator.setSchedulingBounds(bounds);

    objTrans.addChild(rotator);

    // wrap the Raster in a Shape3D
    Shape3D shape = new Shape3D(m_RenderRaster);

    objRoot.addChild(shape);
    objTrans.addChild(new ColorCube(1.0));

    objRoot.addChild(objTrans);

    return objRoot;
}

From source file:LightTest.java

protected BranchGroup createSceneBranchGroup() {
    BranchGroup objRoot = super.createSceneBranchGroup();

    // create the 4 lights - the actual creation
    // and UI managment is delegated to an object
    // that "shadows" (no pun intended) the functionality
    // of the particular light
    createLight(new AmbientLightObject(), objRoot);
    createLight(new PointLightObject(), objRoot);
    createLight(new DirectionalLightObject(), objRoot);
    createLight(new SpotLightObject(), objRoot);

    // rotate some of the spheres in the scene
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
            (float) Math.PI * 2.0f);
    rotator.setSchedulingBounds(getApplicationBounds());
    objTrans.addChild(rotator);/*from   w  w  w  . jav a 2  s . c om*/

    // create a large sphere in the center of the
    // scene and the floor as staionary objects
    objRoot.addChild(createSphere(0, 0, 0, 2));
    objRoot.addChild(createFloor());

    // create a smaller sphere at the corners of a cube
    final int nCubeSize = 3;
    objTrans.addChild(createSphere(nCubeSize, nCubeSize, nCubeSize, 1));
    objTrans.addChild(createSphere(nCubeSize, nCubeSize, -nCubeSize, 1));
    objTrans.addChild(createSphere(nCubeSize, -nCubeSize, nCubeSize, 1));
    objTrans.addChild(createSphere(nCubeSize, -nCubeSize, -nCubeSize, 1));
    objTrans.addChild(createSphere(-nCubeSize, nCubeSize, nCubeSize, 1));
    objTrans.addChild(createSphere(-nCubeSize, nCubeSize, -nCubeSize, 1));
    objTrans.addChild(createSphere(-nCubeSize, -nCubeSize, nCubeSize, 1));
    objTrans.addChild(createSphere(-nCubeSize, -nCubeSize, -nCubeSize, 1));

    // add some small spheres here and there to
    // make things interesting
    objRoot.addChild(createSphere(-6, -6, 2, 1));
    objRoot.addChild(createSphere(8, -5, 3, 1));
    objRoot.addChild(createSphere(6, 7, -1, 1));
    objRoot.addChild(createSphere(-5, 6, -3.5f, 0.5f));

    objRoot.addChild(objTrans);

    return objRoot;
}

From source file:TickTockPicking.java

public BranchGroup createSceneGraph(Canvas3D c) {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.4);/*from  w w w . ja v  a2  s  .c o  m*/
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create a bounds for the background and behaviors
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // Set up the background
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
    Background bg = new Background(bgColor);
    bg.setApplicationBounds(bounds);
    objScale.addChild(bg);

    // Set up the global lights
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);
    objScale.addChild(aLgt);
    objScale.addChild(lgt1);

    // Create a pair of transform group nodes and initialize them to
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behaviors can modify them at runtime. Add them to the
    // root of the subgraph.
    TransformGroup objTrans1 = new TransformGroup();
    objTrans1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objScale.addChild(objTrans1);

    TransformGroup objTrans2 = new TransformGroup();
    objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans1.addChild(objTrans2);

    // Create the positioning and scaling transform group node.
    Transform3D t = new Transform3D();
    t.set(0.3, new Vector3d(0.0, -1.5, 0.0));
    TransformGroup objTrans3 = new TransformGroup(t);
    objTrans2.addChild(objTrans3);

    // Create a simple shape leaf node, set it's appearance, and
    // add it to the scene graph.
    Shape3D shape = new Cube();
    Appearance a = new Appearance();
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
    a.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
    shape.setAppearance(a);
    shape.setCapability(shape.ALLOW_APPEARANCE_READ);
    shape.setCapability(shape.ALLOW_APPEARANCE_WRITE);
    objTrans3.addChild(shape);

    // Create a new Behavior object that will perform the desired
    // rotation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis1 = new Transform3D();
    yAxis1.rotX(Math.PI / 2.0);
    Alpha tickTockAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 5000, 2500,
            200, 5000, 2500, 200);

    RotationInterpolator tickTock = new RotationInterpolator(tickTockAlpha, objTrans1, yAxis1,
            -(float) Math.PI / 2.0f, (float) Math.PI / 2.0f);
    tickTock.setSchedulingBounds(bounds);
    objTrans2.addChild(tickTock);

    // Create a new Behavior object that will perform the desired
    // rotation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis2 = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans2, yAxis2, 0.0f,
            (float) Math.PI * 2.0f);
    rotator.setSchedulingBounds(bounds);
    objTrans2.addChild(rotator);

    // Now create the simple picking behavior
    PickHighlightBehavior pickBeh = new PickHighlightBehavior(c, objRoot, bounds);

    // Create a bunch of objects with a behavior and add them
    // into the scene graph.

    int row, col;
    Appearance[][] app = new Appearance[3][3];

    for (row = 0; row < 3; row++)
        for (col = 0; col < 3; col++)
            app[row][col] = createAppearance(row * 3 + col);

    for (int i = 0; i < 3; i++) {
        double ypos = (double) (i - 1) * 1.5;
        for (int j = 0; j < 3; j++) {
            double xpos = (double) (j - 1) * 1.5;
            objScale.addChild(createObject(app[i][j], 0.3, xpos, ypos));
        }
    }

    // Have Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}