Example usage for java.awt Frame subclass-usage

List of usage examples for java.awt Frame subclass-usage

Introduction

In this page you can find the example usage for java.awt Frame subclass-usage.

Usage

From source file ListenerReuse.java

public class ListenerReuse extends Frame {
    public ListenerReuse() {
        Button b = new Button("Save");
        add(b);
        MenuBar mb = new MenuBar();
        setMenuBar(mb);

From source file SplashDemo.java

public class SplashDemo extends Frame implements ActionListener {
    static void renderSplashFrame(Graphics2D g, int frame) {
        final String[] comps = { "foo", "bar", "baz" };
        g.setComposite(AlphaComposite.Clear);
        g.fillRect(120, 140, 200, 40);
        g.setPaintMode();

From source file Sampler.java

public class Sampler extends Frame {
    private Frame mImageFrame;

    private SplitImageComponent mSplitImageComponent;

    private Hashtable mOps;

From source file AnotherMenuDemo.java

/**
 * Demonstrate Menus and the MenuBar class/MenuContainer interface
 * 
 * This version uses 1.1 action handling and MenuShortcut. The action handling
 * is incomplete; realistically, each MenuItem would have its own, task-specific
 * ActionListener; this would handle the MenuShortcuts and the CheckboxMenuItems

From source file ClipboardTest.java

/** Taken from the Sun documentation on Clipboard API */
public class ClipboardTest extends Frame implements ClipboardOwner, ActionListener {

    TextArea srcText, dstText;

    Button copyButton, pasteButton;

From source file omr.jai.RGBToBilevel.java

/**
 * Demo code for dithering a 24-bit RGB image to a monochrome (1-bit
 * or bilevel) image. The source image must be an 24-bit RGB image.
 * The result is displayed.
 *
 * Usage: java RGBToBilevel filename [true]

From source file SimpleGame.java

/**
 * This application demonstrates a number of things in the implementation of a
 * simple shooting game. The object of the the game is to shoot a duck that
 * repeatedly moves across the screen from left to right. There are two duck
 * models, one for the 'live' duck and one for the 'dead' one. These are loaded
 * from 'duck.obj' and 'deadduck.obj' files. The 'gun' is built from primitives.

From source file StreamConverter.java

class ShowString extends Frame {

    FontMetrics fontM;

    String outString;

From source file Seek.java

/**
 * Sample program to demonstrate FramePositioningControl.
 */
public class Seek extends Frame implements ControllerListener, ActionListener {

    Player p;

From source file GridsCanvas.java

/** This is the demo class. */

public class Grids extends Frame {
    /*
     * Construct a GfxDemo2 given its title, width and height. Uses a
     * GridBagLayout to make the Canvas resize properly.