List of usage examples for java.awt Frame subclass-usage
From source file SimpleMouse.java
/**
* This application demonstrates the use of the mouse utility classes. It allows
* rotation, translation and resizing of the screen image of a cube by clicking
* and dragging the mouse on the shape.
*
* @author I.J.Palmer
From source file SimpleLOD.java
/**
* This uses three resolutions of a cylinder to demonstrate the operation of a
* level of detail node.
*
* @author I.J.Palmer
* @version 1.0
From source file SimpleBillboard.java
/**
* This application demonstrates the use of a billboard node. Two cubes are
* created, one yellow and the other with a a different colour on each face. The
* billboard is created so that the red face of the right cube is always facing
* the viewer. A key board utility class is used to allow modification of the
* view angle.
From source file SimpleMorph.java
/**
* This uses a Morph object to animate a shape between two key shapes: a cube
* and a pyramid. Buttons are used to change the weight values.
*
* @author I.J.Palmer
* @version 1.0
From source file SimpleCombine.java
/**
* This builds up a simple scene from primitives. It builds a circular 'house'
* with a conical 'roof', and then creates three 'trees' made up of cylinders
* and spheres. All this is place on a ground made up of a cube.
*
* @author I.J.Palmer
From source file SimpleTextureGen.java
/**
* This uses a TexCoordGeneration class to automatically define the texture
* coordinates.
*
* @author I.J.Palmer
* @version 1.0
From source file SimpleTexture.java
/**
* This demonstrates the simple application of textures. Each face of a cube has
* an image mapped onto it exactly once. The image is loaded from an external
* file.
*
* @author I.J.Palmer
From source file ItemEventComponent.java
public class MainClass extends Frame implements ItemListener { MainClass() { super("Listening In"); ItemEventComponent c = new ItemEventComponent(); add(c, "Center"); c.addItemListener(this);
From source file SimpleSounds.java
/**
* This application demonstrates the use of 3D sound. It loads three sounds:
* loop3.wav is an ambient background sound and loop1.wav and loop2.wav are
* point sounds. The two point sounds can be switched on and off use AWT
* buttons. The user can navigate around the scene using the keyboard.
*
From source file misc.SplashDemo.java
public class SplashDemo extends Frame implements ActionListener { static void renderSplashFrame(Graphics2D g, int frame) { final String[] comps = { "foo", "bar", "baz" }; g.setComposite(AlphaComposite.Clear); g.fillRect(120, 140, 200, 40); g.setPaintMode();