List of usage examples for java.awt Frame subclass-usage
From source file FileViewer.java
/** * This class creates and displays a window containing a TextArea, in which the * contents of a text file are displayed. */ public class FileViewer extends Frame implements ActionListener { String directory; // The default directory to display in the FileDialog
From source file SimpleDirLight.java
/**
* This builds a red sphere using the Sphere utility class and adds lights so
* that you can see it shape. It creates a material for the sphere, creates an
* ambient light and a one directional light.
*
* @author I.J.Palmer
From source file SimpleSphere.java
/**
* This builds a red sphere using the Sphere utility class and adds lights so
* that you can see it shape. It creates a material for the sphere, creates an
* ambient light and a one directional light.
*
* @author I.J.Palmer
From source file SimpleSpotLights.java
/**
* This builds a red sphere using the Sphere utility class and adds lights so
* that you can see it shape. It creates a material for the sphere, creates an
* ambient light and a two spot lights of different colours.
*
* @author I.J.Palmer
From source file hdr_plugin.ImageCompare.java
/** * * @author Alexander Heidrich <alexander.heidrich@hki-jena.de> */ public class ImageCompare extends java.awt.Frame {
From source file SimpleTransform.java
/**
* This program uses AWT buttons to allow the user to rotate an object. This is
* achieved by altering the transform of a transform group.
*
* @author I.J.Palmer
* @version 1.0
From source file SimpleKeyNav.java
/**
* This application uses the mouse keyboard utility class to allow navigation
* around the scene. The scene consists of a yellow and red cube.
*
* @author I.J.Palmer
* @version 1.0
From source file SimpleSwitch.java
/**
* This application uses a switch node to swap between two shapes. The switch is
* driven by two AWT buttons.
*
* @author I.J.Palmer
* @version 1.0
From source file SimpleIndexedQuad.java
/**
* This builds a simple class using the an indexed quadrilateral array. This
* demonstrates the use of the IndexedQuadArray class. It defines both the
* vertices and the normals of the cube such that the shape is shaded with flat
* faces.
*
From source file SimpleIndexedQuadNormals.java
/**
* This builds a simple class using the an indexed quadrilateral array. This
* demonstrates the use of the IndexedQuadArray class. It defines both the
* vertices and the normals of the cube such that the shape is shaded with flat
* faces.
*