Java tutorial
/* * Copyright (c) Ian F. Darwin, http://www.darwinsys.com/, 1996-2002. All rights * reserved. Software written by Ian F. Darwin and others. $Id: LICENSE,v 1.8 * 2004/02/09 03:33:38 ian Exp $ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. 2. Redistributions in * binary form must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Java, the Duke mascot, and all variants of Sun's Java "steaming coffee cup" * logo are trademarks of Sun Microsystems. Sun's, and James Gosling's, * pioneering role in inventing and promulgating (and standardizing) the Java * language and environment is gratefully acknowledged. * * The pioneering role of Dennis Ritchie and Bjarne Stroustrup, of AT&T, for * inventing predecessor languages C and C++ is also gratefully acknowledged. */ import java.awt.Button; import java.awt.Frame; import java.awt.Menu; import java.awt.MenuBar; import java.awt.MenuItem; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class ListenerReuse extends Frame { public ListenerReuse() { Button b = new Button("Save"); add(b); MenuBar mb = new MenuBar(); setMenuBar(mb); Menu fm = new Menu("File"); mb.add(fm); MenuItem mi = new MenuItem("Save"); fm.add(mi); // Construct the ActionListener, and keep a reference to it. ActionListener saver = new ActionListener() { public void actionPerformed(ActionEvent e) { System.out.println("Saving your file..."); // In real life we would call the doSave() method // in the main class, something like this: // mainProg.doSave(); } }; // Register the actionListener with the Button b.addActionListener(saver); // And now register the same actionListener with the MenuItem mi.addActionListener(saver); pack(); } /** Main just calls the above */ public static void main(String[] a) { ListenerReuse lr = new ListenerReuse(); lr.setVisible(true); } }