Button(java.lang.String text, Node graphic) constructor from Button has the following syntax.
public Button(java.lang.String text,
Node graphic)
In the following code shows how to use Button.Button(java.lang.String text, Node graphic) constructor.
//from ww w .ja v a2s . c o m import javafx.application.Application; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.image.Image; import javafx.scene.image.ImageView; import javafx.scene.layout.VBox; import javafx.stage.Stage; public class Main extends Application { public static void main(String[] args) { launch(args); } @Override public void start(Stage stage) { Scene scene = new Scene(new Group()); stage.setTitle("Button Sample"); stage.setWidth(300); stage.setHeight(190); VBox vbox = new VBox(); vbox.setLayoutX(20); vbox.setLayoutY(20); Image image = new Image(getClass().getResourceAsStream("a.png")); Button button1 = new Button("Accept",new ImageView(image)); button1.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent e) { System.out.println("Accepted"); } }); vbox.getChildren().add(button1); vbox.setSpacing(10); ((Group)scene.getRoot()).getChildren().add(vbox); stage.setScene(scene); stage.show(); } }