Event handlers allows to handle events during the event bubbling phase.
An event handler is an implementation of the EventHandler interface. To register a handler, use the addEventHandler() method.
scene.addEventHandler(DragEvent.DRAG_ENTERED, new EventHandler<DragEvent>() { public void handle(DragEvent e) { System.out.println("drag enter"); } });
Full source code
import javafx.application.Application; import javafx.event.EventHandler; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.TextField; import javafx.scene.input.DragEvent; import javafx.stage.Stage; /*from w w w. j a v a2 s.com*/ public class Main extends Application { public static void main(String[] args) { Application.launch(args); } @Override public void start(Stage primaryStage) { Group root = new Group(); Scene scene = new Scene(root, 300, 250); TextField textBox = new TextField(); textBox.setPromptText("Write here"); // Register an event handler for a single node and a specific event type scene.addEventHandler(DragEvent.DRAG_ENTERED, new EventHandler<DragEvent>() { public void handle(DragEvent e) { System.out.println("drag enter"); } }); root.getChildren().add(textBox); primaryStage.setScene(scene); primaryStage.show(); } }
The code above generates the following result.
The following code defines an event handler object and reuse it to add event handler.
// Define an event handler EventHandler handler = new EventHandler<InputEvent>() { public void handle(InputEvent event) { System.out.println("Handling event " + event.getEventType()); event.consume(); } }; scene.addEventHandler(DragEvent.DRAG_EXITED, handler); scene.addEventHandler(MouseEvent.MOUSE_DRAGGED, handler);
Full source code
import javafx.application.Application; import javafx.event.EventHandler; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.TextField; import javafx.scene.input.DragEvent; import javafx.scene.input.InputEvent; import javafx.scene.input.MouseEvent; import javafx.stage.Stage; /*ww w . ja va 2s .c o m*/ public class Main extends Application { public static void main(String[] args) { Application.launch(args); } @Override public void start(Stage primaryStage) { Group root = new Group(); Scene scene = new Scene(root, 300, 250); TextField textBox = new TextField(); textBox.setPromptText("Write here"); // Define an event handler EventHandler handler = new EventHandler<InputEvent>() { public void handle(InputEvent event) { System.out.println("Handling event " + event.getEventType()); event.consume(); } }; scene.addEventHandler(DragEvent.DRAG_EXITED, handler); scene.addEventHandler(MouseEvent.MOUSE_DRAGGED, handler); root.getChildren().add(textBox); primaryStage.setScene(scene); primaryStage.show(); } }
The code above generates the following result.
To remove an event handler
myNode.removeEventHandler(DragEvent.DRAG_EXITED, handler);
To remove an event handler registered by a convenience method, pass null to the convenience method
node.setOnMouseDragged(null);