Android Open Source - aCARdeRUN Mesh






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Back to project page aCARdeRUN.

License

The source code is released under:

Apache License

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Java Source Code

/* Copyright 2012 Dennis Grewe
 *//from  w ww .jav  a2s .c o m
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License. */
package de.hdm.mib.dg041.graphics;

import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.StringTokenizer;
import java.util.Vector;

import javax.microedition.khronos.opengles.GL10;

import de.hdm.mib.dg041.graphics.VertexElement.VertexSemantic;

/**
 * @author dennis.grewe [dg041@hdm-stuttgart.de]
 * Created on 23.02.2012.
 */
public class Mesh
{
    // --------------------------------------------------------
    // PROPERTIES
    // --------------------------------------------------------

    private int mode;
    private VertexBuffer vertexBuffer;

    // --------------------------------------------------------
    // CONSTRUCTOR
    // --------------------------------------------------------

    public Mesh()
    {}

    public Mesh(VertexBuffer vertexBuffer, int mode)
    {
        this.vertexBuffer = vertexBuffer;
        this.mode = mode;
    }

    // --------------------------------------------------------
    // METHODS
    // --------------------------------------------------------

    /**
     * @return the mode of the mesh
     */
    public int getMode()
    {
      return mode;
    }

    /**
     * @return the vertex buffer containing the loaded vertices
     */
    public VertexBuffer getVertexBuffer()
    {
    return vertexBuffer;
    }


    /**
     * This methods loads an 3D model from a given OBJ file using an input stream. The method
     * parses the content of the file and write the pared vertices into a buffer object.
     *
     * @param stream
     * @return The loaded mesh
     * @throws IOException if the file does not exists
     */
    public static Mesh loadFromOBJ(InputStream stream) throws IOException
    {
    Vector<float[]> positions = null;
    Vector<float[]> texCoords = null;
    Vector<short[]> indexGroups = null;
    
    BufferedReader reader = new BufferedReader(new InputStreamReader(stream));
    
    for (String line = reader.readLine(); line != null; line = reader.readLine())
        {
      // skip comments
      if (line.startsWith("#"))
            {
                continue;
            }

      // split lines in tokens
      StringTokenizer tokenizer = new StringTokenizer(line);
      int numTokens = tokenizer.countTokens();
      
      // check if line is empty
      if (numTokens < 1)
            {
                continue;
            }

      String command = tokenizer.nextToken();
      
      // parse position data
      if (command.equals("v"))
            {
        if (numTokens != 4)
                {
                    throw new IOException("Unsupported Line with v command. Only 3 coordinates (x y z) are supported!");
                }

        float[] position = new float[] {
            Float.parseFloat(tokenizer.nextToken()),
            Float.parseFloat(tokenizer.nextToken()),
            Float.parseFloat(tokenizer.nextToken())
        };
        
        if (positions == null)
                {
                    positions = new Vector<float[]>();
                }

        positions.add(position);        
      }
      
      // parse texture coordinates
      if (command.equals("vt"))
            {
        if (numTokens != 3)
                {
                    throw new IOException("Unsupported Line with vt command. Only 2 coordinates (u v) are supported!");
                }

        float[] texCoord = new float[] {
            Float.parseFloat(tokenizer.nextToken()),
            Float.parseFloat(tokenizer.nextToken())
        };
        
        if (texCoords == null)
                {
                    texCoords = new Vector<float[]>();
                }
        
        texCoords.add(texCoord);
      }
      
      // Faces parsen
      if (command.equals("f"))
            {
        if (numTokens != 4)
                {
                    throw new IOException("Unsupported Line with f command. Only triangles are supported!");
                }

        for (int i = 0; i < 3; ++i)
                {
          short[] indexGroup = new short[3];
          
          String[] indices = tokenizer.nextToken().split("/");
          if (indices.length > 0)
                    {
                        indexGroup[0] = Short.parseShort(indices[0]);
                    }

          if (indices.length > 1)
                    {
                        indexGroup[1] = Short.parseShort(indices[1]);
                    }

          if (indices.length > 2)
                    {
                        indexGroup[2] = Short.parseShort(indices[2]);
                    }

          if (indexGroups == null)
                    {
                        indexGroups = new Vector<short[]>();
                    }

          indexGroups.add(indexGroup);
        }
      }
    }
    
    int numElements = 0;
    int vertexSize = 0;
    boolean hasPositionData = (positions != null);
    boolean hasTexCoordData = (texCoords != null);
    
    if (hasPositionData)
        {
      numElements++;
      vertexSize += 12;
    }
    if (hasTexCoordData)
        {
      numElements++;
      vertexSize += 8;
    }
    
    int elementIndex = 0;
    int elementOffset = 0;
    VertexElement[] elements = new VertexElement[numElements];
    if (hasPositionData) {
      elements[elementIndex] = new VertexElement(elementOffset, vertexSize, GL10.GL_FLOAT, 3, VertexSemantic.VERTEX_ELEMENT_POSITION);
      elementOffset += 12;
      elementIndex++;
    }
    if (hasTexCoordData)
        {
      elements[elementIndex] = new VertexElement(elementOffset, vertexSize, GL10.GL_FLOAT, 2, VertexSemantic.VERTEX_ELEMENT_TEXCOORD);
      elementOffset += 8;
      elementIndex++;
    }
    
    ByteBuffer buffer = ByteBuffer.allocateDirect(vertexSize * indexGroups.size());
    buffer.order(ByteOrder.nativeOrder());
    
    for (short[] indexGroup : indexGroups)
        {
        if (hasPositionData)
            {
            short vertexIndex = indexGroup[0];
            if (vertexIndex != 0)
                {
                for (float f : positions.elementAt(vertexIndex - 1))
                    {
                    buffer.putFloat(f);
                }
            }
                else
                {
                buffer.putFloat(0); buffer.putFloat(0); buffer.putFloat(0);
            }
        }
          
        if (hasTexCoordData)
            {
            short texCoordIndex = indexGroup[1];
            if (texCoordIndex != 0)
                {
                for (float f : texCoords.elementAt(texCoordIndex - 1))
                    {
                    buffer.putFloat(f);
                }
            }
                else
                {
                buffer.putFloat(0); buffer.putFloat(0);
            }
        }
    }

    
    buffer.position(0);
    
    VertexBuffer vertexBuffer = new VertexBuffer();
    vertexBuffer.setElements(elements);
    vertexBuffer.setBuffer(buffer);
    vertexBuffer.setNumVertices(indexGroups.size());
    
    
    Mesh mesh = new Mesh();
    mesh.vertexBuffer = vertexBuffer;
    mesh.mode = GL10.GL_TRIANGLES;
    
    return mesh;
  }   
}




Java Source Code List

de.hdm.mib.dg041.acarderun.aCARdeRunActivity.java
de.hdm.mib.dg041.acarderun.aCARdeRunView.java
de.hdm.mib.dg041.collision.AxisAlignedBoundingBox.java
de.hdm.mib.dg041.collision.Circle.java
de.hdm.mib.dg041.collision.Point.java
de.hdm.mib.dg041.collision.Shape2D.java
de.hdm.mib.dg041.game.GameScreen.java
de.hdm.mib.dg041.game.Game.java
de.hdm.mib.dg041.game.HUD.java
de.hdm.mib.dg041.game.Hero.java
de.hdm.mib.dg041.game.InGameScreen.java
de.hdm.mib.dg041.game.MenuScreen.java
de.hdm.mib.dg041.game.Obstacle.java
de.hdm.mib.dg041.game.Ranking.java
de.hdm.mib.dg041.game.World.java
de.hdm.mib.dg041.game.aCARdeRunGame.java
de.hdm.mib.dg041.graphics.BlendFactor.java
de.hdm.mib.dg041.graphics.Camera.java
de.hdm.mib.dg041.graphics.CompareFunction.java
de.hdm.mib.dg041.graphics.GraphicDevice.java
de.hdm.mib.dg041.graphics.Material.java
de.hdm.mib.dg041.graphics.Mesh.java
de.hdm.mib.dg041.graphics.Renderer.java
de.hdm.mib.dg041.graphics.Side.java
de.hdm.mib.dg041.graphics.SpriteFont.java
de.hdm.mib.dg041.graphics.TextBuffer.java
de.hdm.mib.dg041.graphics.TextureBlendMode.java
de.hdm.mib.dg041.graphics.TextureFilter.java
de.hdm.mib.dg041.graphics.TextureWrapMode.java
de.hdm.mib.dg041.graphics.Texture.java
de.hdm.mib.dg041.graphics.VertexBuffer.java
de.hdm.mib.dg041.graphics.VertexElement.java
de.hdm.mib.dg041.input.InputEvent.java
de.hdm.mib.dg041.input.InputSystem.java
de.hdm.mib.dg041.math.MathHelper.java
de.hdm.mib.dg041.math.Matrix4x4.java
de.hdm.mib.dg041.math.Vector2.java
de.hdm.mib.dg041.math.Vector3.java
de.hdm.mib.dg041.math.Vector4.java