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The source code is released under:
Apache License
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/* Copyright 2012 Dennis Grewe */*from w ww . j a v a 2 s . c o m*/ * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package de.hdm.mib.dg041.game; import de.hdm.mib.dg041.input.InputSystem; /** * The abstract class GameScreen defines methods which must be implemented by all other screen * implementation of the game. * * @author dennis.grewe [dg041@hdm-stuttgart.de] * Created on 23.02.2012. */ public abstract class GameScreen { // -------------------------------------------------------- // METHODS // -------------------------------------------------------- /** * The method initializes all important components of the screen. This includes * the world, HUD, hero, enemy, etc. */ public abstract void initialize(); /** * The method loads all necessary component information for the screen. */ public abstract void loadContent(); /** * The method updates the information, position, etc. of the screen components * periodically. * * @param deltaSeconds the milliseconds for updating the screen periodically. * @param inputSystem InpustSystem * The kind of input system used by the game. */ public abstract void update(float deltaSeconds, InputSystem inputSystem); /** * The method redraw the screen periodically depending on the given milliseconds * interval. * * @param deltaSeconds the milliseconds for redrawn the screen periodically. */ public abstract void draw(float deltaSeconds); }