Android Open Source - RollOverSphere---a-simple-libgdx-game Shader Asset Loader From Project Back to project page RollOverSphere---a-simple-libgdx-game .
License The source code is released under:
MIT License
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Java Source Code package com.igorcrevar.rolloverchuck.utils;
/ * f r o m w w w . j a v a 2 s . c o m * /
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetLoaderParameters;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader;
import com.badlogic.gdx.assets.loaders.FileHandleResolver;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.utils.Array;
public class ShaderAssetLoader extends AsynchronousAssetLoader<ShaderProgram, ShaderAssetLoader.ShaderAssetLoaderParameter> {
static public class ShaderAssetLoaderParameter extends AssetLoaderParameters<ShaderProgram> {
public static String DefaultVertexShaderExtension = ".vsh" ;
public static String DefaultFragmentShaderExtension = ".fsh" ;
public static String BasePath = "shaders/" ;
public String vertexShaderExtension = DefaultVertexShaderExtension;
public String fragmentShaderExtension = DefaultFragmentShaderExtension;
public String basePath = BasePath;
}
public ShaderAssetLoader (final FileHandleResolver resolver) {
super ( resolver );
}
@Override
public void loadAsync(AssetManager manager, String fileName,
FileHandle file, ShaderAssetLoaderParameter parameter) {
}
@Override
public ShaderProgram loadSync(AssetManager manager, String fileName,
FileHandle file, ShaderAssetLoaderParameter parameter) {
String vse = parameter != null ? parameter.vertexShaderExtension : ShaderAssetLoaderParameter.DefaultVertexShaderExtension;
String fse = parameter != null ? parameter.fragmentShaderExtension : ShaderAssetLoaderParameter.DefaultFragmentShaderExtension;
String basePath = parameter != null ? parameter.basePath : ShaderAssetLoaderParameter.BasePath;
final String vName = String.format("%s%s%s" , basePath, fileName, vse);
final String fName = String.format("%s%s%s" , basePath, fileName, fse);
final ShaderProgram shader = new ShaderProgram(resolve(vName), resolve(fName));
if (!shader.isCompiled()) {
throw new IllegalStateException(shader.getLog());
}
return shader;
}
@SuppressWarnings("rawtypes" )
@Override
public Array<AssetDescriptor> getDependencies(String fileName,
FileHandle file, ShaderAssetLoaderParameter parameter) {
return null;
}
}
Java Source Code List com.google.example.games.basegameutils.GameHelperUtils.java com.google.example.games.basegameutils.GameHelper.java com.igorcrevar.rolloverchuck.DesktopRunner.java com.igorcrevar.rolloverchuck.GameConsts.java com.igorcrevar.rolloverchuck.GameData.java com.igorcrevar.rolloverchuck.GameListener.java com.igorcrevar.rolloverchuck.GameManager.java com.igorcrevar.rolloverchuck.GameType.java com.igorcrevar.rolloverchuck.IActivityRequestHandler.java com.igorcrevar.rolloverchuck.ISceneManager.java com.igorcrevar.rolloverchuck.IScene.java com.igorcrevar.rolloverchuck.mesh.CubeMeshWithNormals.java com.igorcrevar.rolloverchuck.mesh.CubeMesh.java com.igorcrevar.rolloverchuck.mesh.FieldMesh.java com.igorcrevar.rolloverchuck.mesh.IMesh.java com.igorcrevar.rolloverchuck.mesh.SphereMesh.java com.igorcrevar.rolloverchuck.objects.BoxObject.java com.igorcrevar.rolloverchuck.objects.ChuckObject.java com.igorcrevar.rolloverchuck.objects.ChuckSpriteObject.java com.igorcrevar.rolloverchuck.objects.EndGameButtonsObject.java com.igorcrevar.rolloverchuck.objects.FieldObject.java com.igorcrevar.rolloverchuck.objects.GameButton.java com.igorcrevar.rolloverchuck.objects.IntroSceneButtonsObject.java com.igorcrevar.rolloverchuck.objects.MainWallObject.java com.igorcrevar.rolloverchuck.objects.StarsObject.java com.igorcrevar.rolloverchuck.objects.TextButton.java com.igorcrevar.rolloverchuck.objects.TrailObject.java com.igorcrevar.rolloverchuck.objects.boxes.BoxManager.java com.igorcrevar.rolloverchuck.objects.boxes.BoxRegionManager.java com.igorcrevar.rolloverchuck.objects.boxes.BoxRegion.java com.igorcrevar.rolloverchuck.objects.boxes.BoxTypeFactory.java com.igorcrevar.rolloverchuck.objects.boxes.IBoxRegion.java com.igorcrevar.rolloverchuck.objects.boxes.IBoxType.java com.igorcrevar.rolloverchuck.physics.CollisionSolver.java com.igorcrevar.rolloverchuck.physics.ICollisionIterationHandler.java com.igorcrevar.rolloverchuck.physics.SphereMoving.java com.igorcrevar.rolloverchuck.points.PlayerPoint.java com.igorcrevar.rolloverchuck.points.PointsManager.java com.igorcrevar.rolloverchuck.scenes.GameLoadingScene.java com.igorcrevar.rolloverchuck.scenes.GameScene.java com.igorcrevar.rolloverchuck.scenes.IntroScene.java com.igorcrevar.rolloverchuck.scenes.GameMode.ArcadeGameMode.java com.igorcrevar.rolloverchuck.scenes.GameMode.IGameMode.java com.igorcrevar.rolloverchuck.scenes.GameMode.StressFreeGameMode.java com.igorcrevar.rolloverchuck.utils.CollisionHelper.java com.igorcrevar.rolloverchuck.utils.GameHelper.java com.igorcrevar.rolloverchuck.utils.IMyFontDrawerFont.java com.igorcrevar.rolloverchuck.utils.Mathf.java com.igorcrevar.rolloverchuck.utils.MyFontDrawerBatch.java com.igorcrevar.rolloverchuck.utils.MyFontDrawerDefaultFont.java com.igorcrevar.rolloverchuck.utils.MyFontDrawer.java com.igorcrevar.rolloverchuck.utils.ShaderAssetLoader.java com.wayilookatgames.rolloverball.MainActivity.java