Back to project page RollOverSphere---a-simple-libgdx-game.
The source code is released under:
MIT License
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package com.igorcrevar.rolloverchuck.utils; // w ww. j a v a 2 s . c o m import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Mesh; import com.badlogic.gdx.graphics.VertexAttribute; import com.badlogic.gdx.graphics.VertexAttributes.Usage; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.glutils.ShaderProgram; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.utils.Disposable; /// Does not work with wrapped textures! public class MyFontDrawer implements Disposable { private String value; private Mesh mesh; private float partWidth; private float partHeight; private float letterPadding; private float cellPadding; private int visibleRectCnt = -1; private Matrix4 viewModelMatrix = new Matrix4(); private Matrix4 rotTmpMatrix = new Matrix4(); private float xPosition; private float yPosition; private float width; private float height; private boolean isEnabled; private Vector2 uvMin = new Vector2(0f, 0f); private Vector2 uvMax = new Vector2(1f, 1f); private float uCellLen; private float vCellLen; public MyFontDrawer(String value, float width, float height, float letterPadding, float cellPadding) { this(value, width, height, letterPadding, cellPadding, 1f, 1f); } public MyFontDrawer(String value, float width, float height, float letterPadding, float cellPadding, float uCellLen, float vCellLen) { this.value = value; this.partWidth= width; this.partHeight = height; this.letterPadding = letterPadding; this.cellPadding = cellPadding; setUVCelLen(uCellLen, vCellLen); this.xPosition = 0f; this.yPosition = 0f; this.isEnabled = true; } public MyFontDrawer(String value, float width, float height, float letterPadding, float cellPadding, TextureRegion tr, float xPosition, float yPosition, float uCellLen, float vCellLen) { this(value, width, height, letterPadding, cellPadding, uCellLen, vCellLen); setUVMinMax(tr); this.xPosition = xPosition; this.yPosition = yPosition; } public MyFontDrawer init(IMyFontDrawerFont font) { if (Float.isNaN(uCellLen)) { uCellLen = 1.0f / font.getCharWidth(); } if (Float.isNaN(vCellLen)) { vCellLen = 1.0f / font.getCharHeight(); } float minX = Float.MAX_VALUE; float maxX = Float.MIN_VALUE; float minY = Float.MAX_VALUE; float maxY = Float.MIN_VALUE; this.calculateVisibleRectangles(font); mesh = new Mesh(true, getVertexCount(), getIndicesCount(), new VertexAttribute(Usage.Position, 2, ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0")); int vertexCount = getVertexCount(); int indicesCount = getIndicesCount(); short vIndex = 0; short iIndex = 0; float[] vertices = new float[vertexCount * 4]; short[] indices = new short[indicesCount]; byte numberOfSpaces = 0; float x = 0, y = 0; for (int i = 0; i < value.length(); ++i) { char c = value.charAt(i); if (c == ' ') { ++numberOfSpaces; continue; } for (int row = 0; row < font.getCharHeight(); ++row) { for (int col = 0; col < font.getCharWidth(); ++col) { if (font.isSet(c, row, col)) { x = xPosition; if (col > 0) { x += (cellPadding + partWidth) * col; } if (i > 0) { x += (letterPadding + (font.getCharWidth() - 1) * (cellPadding + partWidth) + partWidth) * (i - numberOfSpaces); x += numberOfSpaces * partWidth * 2; } y = yPosition; if (row > 0) { y -= (cellPadding + partHeight) * row; } float uStart = col * uCellLen; float uEnd = uStart + uCellLen; if (uEnd > 1.0f) { uEnd = 1.0f; uStart = 1.0f - uCellLen; } float vStart = row * vCellLen; float vEnd = vStart + vCellLen; if (vEnd > 1.0f) { vEnd = 1.0f; vStart = 1.0f - vCellLen; } short vIndexReal = (short)(4 * vIndex); vertices[vIndexReal++] = x; vertices[vIndexReal++] = y; vertices[vIndexReal++] = uStart; vertices[vIndexReal++] = vStart; vertices[vIndexReal++] = x + partWidth; vertices[vIndexReal++] = y; vertices[vIndexReal++] = uEnd; vertices[vIndexReal++] = vStart; vertices[vIndexReal++] = x + partWidth; vertices[vIndexReal++] = y - partHeight; vertices[vIndexReal++] = uEnd; vertices[vIndexReal++] = vEnd; vertices[vIndexReal++] = x; vertices[vIndexReal++] = y - partHeight; vertices[vIndexReal++] = uStart; vertices[vIndexReal++] = vEnd; indices[iIndex] = vIndex; indices[iIndex + 1] = (short)(vIndex + 1); indices[iIndex + 2] = (short)(vIndex + 2); indices[iIndex + 3] = (short)(vIndex); indices[iIndex + 4] = (short)(vIndex + 2); indices[iIndex + 5] = (short)(vIndex + 3); vIndex += 4; iIndex += 6; minX = Math.min(x, minX); maxX = Math.max(x + partWidth, maxX); minY = Math.min(y - partHeight, minY); maxY = Math.max(y, maxY); } } } } if (minX == Float.MAX_VALUE) { width = height = 0.0f; } else { width = Math.abs(maxX - minX); height = Math.abs(maxY - minY); } // set vertices and indexes mesh.setIndices(indices); mesh.setVertices(vertices); return this; } public float getWidth() { return width; } public float getHeight() { return height; } public String getValue() { return value; } public MyFontDrawer idt() { viewModelMatrix.idt(); return this; } public MyFontDrawer translate(float x, float y, float z) { viewModelMatrix.translate(x, y, z); return this; } public MyFontDrawer scale(float x, float y, float z) { viewModelMatrix.scale(x, y, z); return this; } /** * Rotate text around desired axis for desired angle in degrees * @param x axis of rotation x coord * @param y axis of rotation Y coord * @param z axis of rotation Z coord * @param degrees angle in degrees * @return this object */ public MyFontDrawer rotateAround(float x, float y, float z, float degrees) { rotTmpMatrix.setToRotation(x, y, z, degrees); viewModelMatrix.mul(rotTmpMatrix); return this; } public void draw(ShaderProgram sp) { sp.setUniformf("u_uvMin", this.uvMin); sp.setUniformf("u_uvMax", this.uvMax); mesh.render(sp, GL20.GL_TRIANGLES); } private int getVertexCount() { return visibleRectCnt * 4; } private int getIndicesCount() { return visibleRectCnt * 6; } private void calculateVisibleRectangles(IMyFontDrawerFont font) { visibleRectCnt = 0; for (int i = 0; i < value.length(); ++i) { char c = value.charAt(i); for (int j = 0; j < font.getCharHeight(); ++j) { for (int k = 0; k < font.getCharWidth(); ++k) { if (font.isSet(c, j, k)) { ++visibleRectCnt; } } } } } public void dispose() { mesh.dispose(); } public Matrix4 getViewModelMatrix() { return viewModelMatrix; } public void setIsEnabled(boolean isEnabled) { this.isEnabled = isEnabled; } public boolean getIsEnabled() { return this.isEnabled; } public MyFontDrawer setUVMinMax(float u1, float v1, float u2, float v2) { uvMin.set(u1, v1); uvMax.set(u2, v2); return this; } public MyFontDrawer setUVMinMax(TextureRegion tr) { uvMin.set(tr.getU(), tr.getV()); uvMax.set(tr.getU2(), tr.getV2()); return this; } public MyFontDrawer setUVCelLen(float uCellLen, float vCellLen) { this.uCellLen = uCellLen; this.vCellLen = vCellLen; if (uCellLen < 0.01f || uCellLen > 1.0f || vCellLen < 0.01f || vCellLen > 1.0f) { throw new IllegalArgumentException("MyFontDrawer"); } return this; } public void setUVMinMaxScrollU(TextureRegion tr, float uPos, float uScroll) { setUVMinMax(tr); float dist = uvMax.x - uvMin.x; float newMin = uPos * dist + uvMin.x; float newMax = uScroll * dist + newMin; uvMin.x = newMin; uvMax.x = newMax; } public void setUVMinMaxScrollV(TextureRegion tr, float vPos, float vScroll) { setUVMinMax(tr); float dist = uvMax.y - uvMin.y; float newMin = vPos * dist + uvMin.y; float newMax = vScroll * dist + newMin; uvMin.y = newMin; uvMax.y = newMax; } }